[QUOTE="AdrianWerner"]
Currently the most advanced games are reaching the level of graphics first Toy Story had. Now compare that movie to the newest Pixar productions. Seen the huge quality jump? That's still ahead of us.
Plus the most prominent PC genre is strategy, which is characterized by it's huge scale and because of that there's still insane ammount of improvement to be made detail wise in those games
chaplainDMK
You've seen Company of Heroes, World in Conflict or Dawn of War 2? Those games are getting gorgeus and realy complex.
Company of Heroes came out in 2006 and it had fully destructible and interactive enviroments (Like Bad Company style, shoot a wall, destroy a wall) that are only being aproached right now by games like Bad Company 2, advanced squad AI (taking cover etc.)...
Technicaly, if you look at it, its preaty much identical to Bad Company 2 in effects, witch is preaty crazy considering its a 4 year old RTS game on the PC.
Och, they are improving, but COH and DoW2 while being this gen games still have detail level of last gen games. Which is of course impressive as hell considering the scale, but it shows much much more space there is for improvements.Also..screw CoH...you want something truly impressive? Silent Storm...fully descructible and interactive enviorements, bump mapping, normal mapping, physics, rag dolls...all of that in 2003, before even FPSes started to do all that :)
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