As a young kid in the late ‘80s and early ‘90s, I was absolutely obsessed with my NES, and I voraciously consumed any information I could about my beloved console and its ever-growing library of games. There was a seminal moment of my childhood that charted a course for me and my future as a gamer: the first time I was exposed to Enix’s Dragon Quest, or as we knew it in the States back in the day, Dragon Warrior.
Before I knew it, my single-minded love for Mega Man, Castlevania, Mario, and other classics expanded. I was officially hooked on Japanese role-playing games. RPGs were nothing new by the time Dragon Quest launched -- folks had been playing them on kitchen tables, on mainframe computers, and with home-bound PCs for some time -- but playing them on a home console? It was novel.
Instead of blazing through Super Mario World for the upteenth time, I’d throw a new JRPG in my SNES or PlayStation and spend scores of hours exploring, discovering, and battling. I’d get whisked away to magical worlds full of riveting characters. Final Fantasy VI. Wild ARMs. Tales of Destiny. These were just some of the touchstones in my gaming adolescence, games that, in my mind, still haven’t been bested. Sure, a noticeable amount of garbage came along with the classics (Saga Frontier, anyone?), but it seemed like every few weeks at most, there was something new worth playing, something notable, something enjoyable. This isn’t necessarily nostalgia talking. Go look at those release schedules. Bask in their glory.
Then, something tragic happened. If the golden era of JRPGs was the ‘90s -- and, in my estimation, it absolutely was -- then the turn of the century gave way to a genre increasingly unrecognizable by classic standards. Quality began to drop, as once-fresh ideas became tired and store shelves became clogged with JRPG rehashes. Dragon Quest popularized JRPGs with hardcore console gamers in the west, and the likes of Chrono Trigger proved the power of the genre, while Final Fantasy VII brought it all mainstream. And then, it all came crashing back to Earth mere years later, as so many increasingly popular things do.
But there’s good news. I don’t know about you, but I’m seeing glimmers of hope that might just allow us to finally break free from the rushed, poorly-made, unimaginative JRPGs that have been drowning the genre in sub-mediocrity for quite some time.
And then there’s the future, a future heavily occupied by smaller, independent studios that are doing their best to give JRPG fans what they want, even if the big guys in the industry won’t. Ironically, many of these tiny devs aren’t even Japanese, but are so clearly inspired by what made Japanese development so great decades ago. A great example of this is Cosmic Star Heroine, a 16-bit-like JRPG made by only two men. It’s basically a cross between Phantasy Star and Chrono Trigger. It’s what Phantasy Star V could have been. It’s what SEGA could have done if it didn’t insist on making its beloved JRPG series into an MMO. (Sound familiar?) Pier Solar and the Great Architect is another great example of an old-school-inspired JRPG that’s already launched. Rainbow Skies, the sequel to Rainbow Moon, also looks mighty promising.
But of course, the biggest example of the JRPG genre’s imminent comeback is none other than Persona 5. If it’s not clearly obvious, I’ll come right out and say it: Persona 5 is a huge deal. The way this particular series lit-up JRPGs not only back in 2008 with Persona 4, but on Vita with the Golden iteration, is a sign of things to come. Persona is on the brink of being a true global phenomenon in gaming, and it may just begin with Persona 5, which will hopefully launch later this year.
And it’s all happening in the nick of time, too, for a new generation to sit cross-legged on the carpeted floor of their bedrooms, pouring over maps and lore, just like I did as a kid. There’s no guarantee those glory days will ever return, of course, but there’s something in the air that indicates that we could very well be at a turning point. A much-needed, long-awaited turning point, fueled by people and companies who get what the starving JRPG audience really wants.
SOURCE
- Final Fantasy Type 0 HD
- Bravely Second
- Xenoblade Chronicles X
- Tales of Zestiria (though I don't hear good things about this one)
- Bloodborne
- Final Fantasy XV
- Persona 5
- Etrian Odyssey V
I see it. We're never going to return to the Golden Age of JRPGs, ever again, and that is sad, yes. But I think it is fine, because we are sacrificing that quantity for some serious quality- three of the best games this year all have the potential to be JRPGs (assuming they go right). If games like Final Fantasy XV, Xenoblade Chronicles X, Bloodborne, and Persona 5 are indeed as good as they are all promising they will be? I think we are all in for a serious treat, a nice revival of one of the most unique genres in gaming.
Log in to comment