@Jag85 said:
@TigerSuperman:
1. You originally said "after the mid 90's Jrpg was a term". And now you've changed it to the 2000s. So yes, you are backtracking.
2. So you're just upset that I dismissed your claims? If you're so upset, then prove me wrong: Show me an interview where From Software mention Ultima Underworld as an influence on King's Field... Oh, right, you don't have one, but you were just making it all up.
3. You never specified anything about "console only" originally, but only made up that condition later after I listed various non-Squaresoft RPGs popular in America at the time. And then you started trying to narrow the conversation down to consoles only, because you knew very well that your argument about the "golden age" of Japanese RPGs being "Squaresoft only" would be falsified the moment handhelds are included. But even if we did exclude handhelds, I already mentioned several other Japanese developers (Sony, Nintendo, Tri-Ace) who had major RPG hits on consoles, so your argument still wouldn't hold up to scrutiny either way.
4. Have you forgotten already that we were debating two different issues? One issue is what consititutes a "JRPG". The other issue is about the "golden age of JRPGs" in the West. Point 4 of my previous post was about the former issue (what consititutes a "JRPG"), not the latter issue ("golden age of JRPGs" in the West). But you, on the other hand, appear to be using the latter issue to justify your argument about the former issue, even though they're two unrelated issues.
5. Your argument that the majority of popular Japanese RPGs in the West being like FF somehow justifies your narrow "JRPG" definition is a non-sequitor, since these are two unrelated issues. Even if we assumed most of the popular Japanese RPGs in the West at the time played similarly to FF, that does not justify your narrow-minded definition that "JRPG" should be limited exclusively to those kinds of games. That is just one style of Japanese RPG that became mainstream in the West, out of a number of different styles of RPGs produced by Japanese developers at the time.
As for the Souls games, if you honestly believe its combat system has more in common with first-person WRPGs than it does with third-person Japanese hack & slash games, then you must be very ignorant. The Souls combat systems have far more in common with third-person Japanese hack & slash games (like Monster Hunter, Dragon's Dogma, Zelda, Crossed Swords, Sword of the Berserk, and probably even Devil May Cry and Ninja Gaiden) than they do with first-person WRPGs (whether it's The Elder Scrolls or Ultima Underworld). Even your argument that Souls is like a "TP version of a real-time FP Wrpg" is self-defeating, since you even admit the perspective is entirely different. And now you're claiming even Zelda OOT is like a "FP Wrpg" too. What next, every third-person hack & slash game is like a "FP Wrpg"? Get real.
As for your "list war" argument, I've already responded to that above: "You can go look up Wikipedia's "List of role-playing video games" lists for the 1990s and you'll notice that only a minority of North American RPGs back then are action RPGs and that the majority of action RPGs during that decade are from Japan. Video game historians such as Matt Barton and Bill Longudice also stated the majority of action RPGs were on consoles (i.e. from Japan) and rare on computers (i.e. from America) up until the release of Diablo in the late 1990s." Pay more attention next time.
You're backpedaling and reconstruction of what people say to make up fake arguments is getting irritating, and in fact, has been said not you before by other users, heck you won't even challenge a list war and use a gimped wikipedia article because you know you can't directly challenge me so you go and spout more paragraphs extending time. I'm just going to be blunt to the arguments you already lost here:
A. "The separation between "JRPG" and "WRPG" has almost everything to do with region." But it doesn't. As already proved by various statements in the 90's, and that they also include Jrpg traits that still apply to a lot of Jrpgs today (not just TB) and they used japanense Role-playing game as label for those mechanics and game design, not region. It was never about region. Another nail in the coffin, Shadow madness, clearly a Jrpg but wasn't made in japan. Not once was it about region, and considering the vast number of JRPGS (which were then in the time period I said, mostly turn based but that was just an extra) matched the statements above, it makes sens ehwy it was labeled as such. To say it was based on region is, and i repeat, stupid. Don't do that 5 year odl "they didn't say JRPG" argument either, that is literally a pathetic argument that does nothing for you, JRPG stand for Japanese Role-playing game, people spell it out even now, with a lot of the same reasoning as was made in the 90's as shown with 3 links, JRPG is not a different term on it's own. Stop. Unless you actually have a valid statement that conunters the above evidence you lost this argument period.
B. "For example, the whole idea of JRPG=turn-based and WRPG=real-time is nonsense," Yes, except nobody actually says this. They usually add other stereo's on top of that or they include all but TB (for example Quest 64) so this is an invalid poitn.
C. "as the majority of real-time action RPGs up until the 90s were from Japan, where the the action RPG subgenre itself mostly originated from." Which is bullshit mentally insane weeaboo made up fantasy fairy dust by the great Pumpkin King. i know him personally, He was this guy in a padded cell, his real name was tom. poor tom.
Off the top of my head, you had Catacombs, Freitag, Telengrad, Zoarre, Gateway to Asphai(or was that asphal?), Super Q, ICON, etc. for realtime/Action Rpgs before Falcom even released Slayer or the same year, I'm still missing games (probably some big ones some guy will act like i was insane to forget) but these are enough for the point I'm trying to make (one could also debate the console "rpgs" at the time were action/real-time rpgs as well but that's a different discussion)
Then in 1985 it was divided like this:
West:
- AutoDuel
- CaveQuest
- Moebius
- Ymir Dungeon
- Sword of Cadash
East:
- Epsilon 3 (which was a company created in japan by an Americna (or was it britain) btw.)
- Dragon Slayer II
- Tritorn
- Debatably Mirai (though again that's debatable)
Then In 1986 it was divided:
West:
- Starflight
- Enhanced version of Kadash
East:
- Miracle Warriors
- Rilgas
- Valkyrie noBoken
- Wibarm
In 1987 it was divided:
West:
- Black magic
- Doc the Destoryer
- Seven Sprites of Ra
- Faery tale
- Dungeon master
East:
- Socerian
- YS
- Faxandu
- Outlanders
- Digital Devil Saga
I mean point is clear here, and keep in mind I extended the Japanese list by including japanese only released games, While including Western games that span multiple countries, including even japan. (most of the games listed on west side are American btw if not mistakne.) I can't see how anyone could even remotely claim that not only did japan pioneer Action Rpgs, which is nonsene probably gotten from Wikipedia (like the current generation number for consoles in which we should be on 9 right now instead of 8) and is filled with false listing. i did decide to actually check your list of Rpgs list, which is like 10% complete.
D. "he Souls and Bloodborne games are about as much influenced by Western game design as the BioWare and Witcher games are by Japanese game design." Uh no, the reaosn why all of a sudden people started putting Souls (no one mentioned Bloodborne nor has anyone played it to anyones knowledge yet. Don't add things into stuff) is because it leans MORE toward Wrpg than Jrpgs in general. it leans away from the guidelines that jrpgs meant before and in the present. I also like how you use a sarcastic remark like "souls uses as much inlfuence to from the West, as the Witcher does from the east" which is none, yet then go and say that they did get influenced in like the next sentence. hilarious.
E. "As for the "golden age" of JRPGs, it wasn't just one company. Squaresoft were hugely successful, "As for the "golden age" of JRPGs, it wasn't just one company. Squaresoft were hugely successful," Yes it was actually indeed one comapny. notice how I cut off the rest of your nonsense mentioning Pokemon and such because the Golden Age of jrpgs refers to consoles, started by FF7, and was the whole point of the conversation before you jumped in to respond to my first (or second) post in this thread.
Square and games related to Square were the games that were hitting the aminstream, no one else was, there were exception, the same exceptions as the gen before. pretty much, with the similar number of niche games (increased slightly) and an increase in flops having some companies bail out of releasing to the west altogether. only place were jrpgs took off was in japan, not the west, that was not a Square game. Squares lone dominance, amid exception, easily is noticeable in the generation after, where Square ocne again has the MAJORITY, more devs leave out, more games flop, and the exception become even lesser sellers with a few outliers.
It then continues to the last generation where it was all basically Square and flops with like a handful of exceptions. FFXV will easily be the biggest Jrpg this gen bar none period as well along with KH3 and whatever else Square puts out in comparison to all Jrpg companies, american or japanese.
..
Feel free to address these points directly without jumping on a merrygo round sir. Or concede.
Log in to comment