Are Nintendo foolish with hardware?

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HalcyonScarlet

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#1 HalcyonScarlet
Member since 2011 • 13838 Posts

NOT a bash thread. I'm interested to know what people honestly think.

The N64 used cartridges. BUT, I can't blame them, optical drives didn't do gaming justice until GameCube, Xbox, ect, because of slow speeds. The only benefit the PS had with CDs were FMV and cost I think, but games were more fluid on the N64.

The GameCube was almost perfect in design at the time I thought, but using 1.5GB mini DVDs weren't a great idea.

The Wii really could have used a stronger GPU. Not miles better, but certainly better. It would have made all the difference.

The Wii U, we're hearing reports (IF TRUE) that it's using a 1.2Ghz Tri core Wii CPU, which was also in the GC. So it's more than 10 years old. In fact the PowerPC 7XX family was introduced in 1997. Now being an IBM PowerPC, I guess they have a different lifespan. But this will effect 3rd party games in the future.

There always seems to be one part of a Nintendo home console which is a bit of a bottle neck. They aren't the only ones, but they're consistent. So are Nintendo foolish with hardware decisions? They seem to make short sighted mistakes.

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Meeeper282

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#2 Meeeper282
Member since 2012 • 1597 Posts

When it comes to consoles, nintendo fails bigtime. but they cant rely on handhelds anymore considering the 3DS is lagging behind the DS, also nintendo is meant to be something different, they appeal to a different audience to sony and microsoft.. well sony

We all know microsoft is going for the casual audience now.

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LegatoSkyheart

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#3 LegatoSkyheart
Member since 2009 • 29733 Posts

I kinda see Nintendo as a "Good Enough" type of company.

If they see something that's "Good Enough" for them, they use it and stick with it.

Also keep in mind, Nintendo doesn't make Computers, Microsoft and Sony however have Computers behind them.

They know hardware more than Nintendo I bet.

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GreekGameManiac

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#4 GreekGameManiac
Member since 2010 • 6439 Posts

Lol,the sh!t is this f*ck?

:P

Whatever,happy trolling man!

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ZombieKiller7

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#5 ZombieKiller7
Member since 2011 • 6463 Posts

Nintendo lives and dies by gimmicks, not by good quality hardware.

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HalcyonScarlet

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#6 HalcyonScarlet
Member since 2011 • 13838 Posts

When it comes to consoles, nintendo fails bigtime. but they cant rely on handhelds anymore considering the 3DS is lagging behind the DS, also nintendo is meant to be something different, they appeal to a different audience to sony and microsoft.. well sony

We all know microsoft is going for the casual audience now.

Meeeper282

I thought the 3DS was picking up steam after a slow start.

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delta3074

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#7 delta3074
Member since 2007 • 20003 Posts
i am beginning to think so, there always one thing about there hardware that holds it back, last gen it was the mini disc format they used in the gamecube, Cartridges in the N64 and now a completely ineficient OS .
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HalcyonScarlet

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#8 HalcyonScarlet
Member since 2011 • 13838 Posts

I kinda see Nintendo as a "Good Enough" type of company.

If they see something that's "Good Enough" for them, they use it and stick with it.

Also keep in mind, Nintendo doesn't make Computers, Microsoft and Sony however have Computers behind them.

They know hardware more than Nintendo I bet.

LegatoSkyheart

Well Sonys good at hardware and MS is good at software and networking. But Nintendo doesn't need to excell just balance out some of the foolish ideas such as one component being the weak point in the chain.

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HalcyonScarlet

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#9 HalcyonScarlet
Member since 2011 • 13838 Posts

i am beginning to think so, there always one thing about there hardware that holds it back, last gen it was the mini disc format they used in the gamecube, Cartridges in the N64 and now a completely ineficient OS .delta3074

The OS in the Wii U? I think they'll sort that out over time through updates. Sounds like an early adopter problem. Both MS and Sony streamlined theirs over time contantly, it's an evolution. :P

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delta3074

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#10 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"]i am beginning to think so, there always one thing about there hardware that holds it back, last gen it was the mini disc format they used in the gamecube, Cartridges in the N64 and now a completely ineficient OS .HalcyonScarlet

The OS in the Wii U? I think they'll sort that out over time through updates. Sounds like an early adopter problem. Both MS and Sony streamlined theirs over time contantly, it's an evolution. :P

it's about 1.5GB with Half the RAM (1GB) reserved for it's use ,Plus another Add another 600MB for the new firmware and it's 2.1GB, the 360 has ALWAYS been 32MB (which includes reserved space not yet used) , PS3's was Over 100MB but they have slimmed it down to 50MB (which is why the 360 has more usable memory than the Ps3) , i could understand if the Wii-U was that much more powerful than the 360 or Ps3 but it isn't really and the OS is probbaly the reason why it isn't in the first place.
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HalcyonScarlet

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#11 HalcyonScarlet
Member since 2011 • 13838 Posts

[QUOTE="HalcyonScarlet"]

[QUOTE="delta3074"]i am beginning to think so, there always one thing about there hardware that holds it back, last gen it was the mini disc format they used in the gamecube, Cartridges in the N64 and now a completely ineficient OS .delta3074

The OS in the Wii U? I think they'll sort that out over time through updates. Sounds like an early adopter problem. Both MS and Sony streamlined theirs over time contantly, it's an evolution. :P

it's about 1.5GB with Half the RAM (1GB) reserved for it's use ,Plus another Add another 600MB for the new firmware and it's 2.1GB, the 360 has ALWAYS been 32MB (which includes reserved space not yet used) , PS3's was Over 100MB but they have slimmed it down to 50MB (which is why the 360 has more usable memory than the Ps3) , i could understand if the Wii-U was that much more powerful than the 360 or Ps3 but it isn't really and the OS is probbaly the reason why it isn't in the first place.

Yeah software isn't their forte. You make some good points. It's a bit silly when you consider that a PC uses 1GB or less for the OS on boot up.

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delta3074

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#12 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="HalcyonScarlet"]

The OS in the Wii U? I think they'll sort that out over time through updates. Sounds like an early adopter problem. Both MS and Sony streamlined theirs over time contantly, it's an evolution. :P

HalcyonScarlet

it's about 1.5GB with Half the RAM (1GB) reserved for it's use ,Plus another Add another 600MB for the new firmware and it's 2.1GB, the 360 has ALWAYS been 32MB (which includes reserved space not yet used) , PS3's was Over 100MB but they have slimmed it down to 50MB (which is why the 360 has more usable memory than the Ps3) , i could understand if the Wii-U was that much more powerful than the 360 or Ps3 but it isn't really and the OS is probbaly the reason why it isn't in the first place.

Yeah software isn't their forte. You make some good points. It's a bit silly when you consider that a PC uses 1GB or less for the OS on boot up.

It's kind of frustrating really cos it's always just ONE thing that lest Nintendo consoles down, One day they will get it right i suppose,lol
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HalcyonScarlet

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#13 HalcyonScarlet
Member since 2011 • 13838 Posts

[QUOTE="HalcyonScarlet"]

[QUOTE="delta3074"]it's about 1.5GB with Half the RAM (1GB) reserved for it's use ,Plus another Add another 600MB for the new firmware and it's 2.1GB, the 360 has ALWAYS been 32MB (which includes reserved space not yet used) , PS3's was Over 100MB but they have slimmed it down to 50MB (which is why the 360 has more usable memory than the Ps3) , i could understand if the Wii-U was that much more powerful than the 360 or Ps3 but it isn't really and the OS is probbaly the reason why it isn't in the first place.delta3074

Yeah software isn't their forte. You make some good points. It's a bit silly when you consider that a PC uses 1GB or less for the OS on boot up.

It's kind of frustrating really cos it's always just ONE thing that lest Nintendo consoles down, One day they will get it right i suppose,lol

The thing is with Nintendo, is they don't really push physics and ai, but others do. So I think the CPU in the Wii U is going to be the problem. The OS is dumb but there's still quite a lot left over I guess to it might not be the worst thing. It's a waste for them in terms of cost though (extra ram just for the possibly bloated OS).

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JigglyWiggly_

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#14 JigglyWiggly_
Member since 2009 • 24625 Posts
games r good who cares bout the hardware
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Stefan91x

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#15 Stefan91x
Member since 2011 • 225 Posts

N64 was very impressive for its time, it was a huge jump compared to the PS1 and Saturn, even more than Dreamcast - XBOX.

NGC was also great in graphics, look at Starfox Adventures and Rogue Squadron, nothing on the PS2 comes close.

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GreekGameManiac

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#16 GreekGameManiac
Member since 2010 • 6439 Posts

N64 was very impressive for its time, it was a huge jump compared to the PS1 and Saturn, even more than Dreamcast - XBOX.

NGC was also great in graphics, look at Starfox Adventures and Rogue Squadron, nothing on the PS2 comes close.

Stefan91x

Don't exaggerate!

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Newhopes

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#17 Newhopes
Member since 2009 • 4775 Posts

At least Nintendo isn't as stupid as Sony.

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ronvalencia

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#18 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="HalcyonScarlet"]

NOT a bash thread. I'm interested to know what people honestly think.

The N64 used cartridges. BUT, I can't blame them, optical drives didn't do gaming justice until GameCube, Xbox, ect, because of slow speeds. The only benefit the PS had with CDs were FMV and cost I think, but games were more fluid on the N64.

The GameCube was almost perfect in design at the time I thought, but using 1.5GB mini DVDs weren't a great idea.

The Wii really could have used a stronger GPU. Not miles better, but certainly better. It would have made all the difference.

The Wii U, we're hearing reports (IF TRUE) that it's using a 1.2Ghz Tri core Wii CPU, which was also in the GC. So it's more than 10 years old. In fact the PowerPC 7XX family was introduced in 1997. Now being an IBM PowerPC, I guess they have a different lifespan. But this will effect 3rd party games in the future.

There always seems to be one part of a Nintendo home console which is a bit of a bottle neck. They aren't the only ones, but they're consistent. So are Nintendo foolish with hardware decisions? They seem to make short sighted mistakes.

Well, SNES has a very weak CPU with a good GPU.
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HalcyonScarlet

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#19 HalcyonScarlet
Member since 2011 • 13838 Posts

games r good who cares bout the hardwareJigglyWiggly_

Well if developers want to do more but can't because of a limitation, isn't that a problem?

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JigglyWiggly_

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#20 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="JigglyWiggly_"]games r good who cares bout the hardwareHalcyonScarlet

Well if developers want to do more but can't because of a limitation, isn't that a problem?

no mario galaxy 2 klonoa wii skyward sword i see no problem pc is where you play compettive multiplayer fps nintendo/sega for SP
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ronvalencia

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#21 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="HalcyonScarlet"]

[QUOTE="LegatoSkyheart"]

I kinda see Nintendo as a "Good Enough" type of company.

If they see something that's "Good Enough" for them, they use it and stick with it.

Also keep in mind, Nintendo doesn't make Computers, Microsoft and Sony however have Computers behind them.

They know hardware more than Nintendo I bet.

Well Sonys good at hardware and MS is good at software and networking. But Nintendo doesn't need to excell just balance out some of the foolish ideas such as one component being the weak point in the chain.

Picking NVIDIA RSX hardware wasn't so good for PS3.
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HalcyonScarlet

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#22 HalcyonScarlet
Member since 2011 • 13838 Posts

[QUOTE="HalcyonScarlet"]

NOT a bash thread. I'm interested to know what people honestly think.

The N64 used cartridges. BUT, I can't blame them, optical drives didn't do gaming justice until GameCube, Xbox, ect, because of slow speeds. The only benefit the PS had with CDs were FMV and cost I think, but games were more fluid on the N64.

The GameCube was almost perfect in design at the time I thought, but using 1.5GB mini DVDs weren't a great idea.

The Wii really could have used a stronger GPU. Not miles better, but certainly better. It would have made all the difference.

The Wii U, we're hearing reports (IF TRUE) that it's using a 1.2Ghz Tri core Wii CPU, which was also in the GC. So it's more than 10 years old. In fact the PowerPC 7XX family was introduced in 1997. Now being an IBM PowerPC, I guess they have a different lifespan. But this will effect 3rd party games in the future.

There always seems to be one part of a Nintendo home console which is a bit of a bottle neck. They aren't the only ones, but they're consistent. So are Nintendo foolish with hardware decisions? They seem to make short sighted mistakes.

ronvalencia

Well, SNES has a very weak CPU with a good GPU.

Really, lol I don't know anything about that era of tech. But for the demands back then it sufficed, no?

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HalcyonScarlet

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#23 HalcyonScarlet
Member since 2011 • 13838 Posts

[QUOTE="HalcyonScarlet"]

[QUOTE="LegatoSkyheart"]

I kinda see Nintendo as a "Good Enough" type of company.

If they see something that's "Good Enough" for them, they use it and stick with it.

Also keep in mind, Nintendo doesn't make Computers, Microsoft and Sony however have Computers behind them.

They know hardware more than Nintendo I bet.

ronvalencia

Well Sonys good at hardware and MS is good at software and networking. But Nintendo doesn't need to excell just balance out some of the foolish ideas such as one component being the weak point in the chain.

Picking NVIDIA RSX hardware wasn't so good for PS3.

lol that's also true. But they seem to be good in many areas of hardware. I think MSs goal was just to have a very unified design, RAM, GPU erm... XBL. :P

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HalcyonScarlet

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#24 HalcyonScarlet
Member since 2011 • 13838 Posts

[QUOTE="HalcyonScarlet"]

[QUOTE="JigglyWiggly_"]games r good who cares bout the hardwareJigglyWiggly_

Well if developers want to do more but can't because of a limitation, isn't that a problem?

no mario galaxy 2 klonoa wii skyward sword i see no problem pc is where you play compettive multiplayer fps nintendo/sega for SP

klonoa?

So if a dev wants to make bigger games on the GC but storage is an issue. They want better graphics on the Wii, the GPU is a problem. They want more advanced physics engines in their games, but the Wii U CPU could be a problem.

"Nintendo/Sega for SP" But you're limiting yourself, there are so many amazing developers out there. If anything it wouldn't be wrong to say 3rd parties have far and away made the best games this gen, not on the Wii obviously, but a lot of 3rd parties haven't known how best to use the Wii remote.

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themajormayor

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#25 themajormayor
Member since 2011 • 25729 Posts
Yeah. And software.
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deactivated-585ea4b128526

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#26 deactivated-585ea4b128526
Member since 2007 • 612 Posts

N64 the had the most expensive, crappiest looking games out of every system ever made. It was nothing more than snes with every game using a third person view. The colors were basic, everything looked like it was made out of legos. And the used game market was non existant, while ps1 exploded.

Gamecube came way too late. If you didn't get burned by being an early dreamcast adopter, you already had a ps2, or were a hipster and owned a xbox. No one was buying another $200 system that was over sized, looked like a jack in the box, and had no games at launch. Never did have a mario, and double dash was a failed abortion. Not only did no third party developers support the system, even nintendo abandoned the thing.

If the wii wasn't some sort of miracle success the company would have been liquidated. Even with its success Nintendo barely supported the damn thing. The second most successful system ever and 8 games were made for it. And instead of trying to fix that problem, they rush a bloated, unneeded successor, using dated hardware. All because they wanted to rush a gimmick. They didn't even think ahead and realized their hdd storage was barely big enough to hold the operating system.

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CDUB316

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#27 CDUB316
Member since 2009 • 6589 Posts

They still manage to turn a profit by the end of every gen and that's all that really matters

they tend to want to make more affordable consoles on the market and in turn their hardware may not be the most powerful...but they pick up that slack with innovation/gimmicks (whichever side of the fence you are on that one)

fanboys on this forum can mock them because their console is underpowered or that their behind on times with online components (the Wii-U can updated now though, so more features can and will be rolled in as this gen goes on so that's good news at least) but again....at the end of the day, they're making a profit on each system sold plus one game (c'mon...who isn't gonna buy at least ONE game)

so IMO no...they are not foolish...they are just more daring if you ask me and just want to liven this industry up...MS and Sony are gonna do what they're gonna do, we don't need a third system doing to same damn thing and having the same damn multiplats, just let Nintendo be different and explore options

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Heil68

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#28 Heil68
Member since 2004 • 60812 Posts
Yup as well as software.
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HalcyonScarlet

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#29 HalcyonScarlet
Member since 2011 • 13838 Posts

N64 the had the most expensive, crappiest looking games out of every system ever made. It was nothing more than snes with every game using a third person view. The colors were basic, everything looked like it was made out of legos. And the used game market was non existant, while ps1 exploded.

Gamecube came way too late. If you didn't get burned by being an early dreamcast adopter, you already had a ps2, or were a hipster and owned a xbox. No one was buying another $200 system that was over sized, looked like a jack in the box, and had no games at launch. Never did have a mario, and double dash was a failed abortion. Not only did no third party developers support the system, even nintendo abandoned the thing.

If the wii wasn't some sort of miracle success the company would have been liquidated. Even with its success Nintendo barely supported the damn thing. The second most successful system ever and 8 games were made for it. And instead of trying to fix that problem, they rush a bloated, unneeded successor, using dated hardware. All because they wanted to rush a gimmick. They didn't even think ahead and realized their hdd storage was barely big enough to hold the operating system.

joehult

The N64 was awesome :(. Graphics were much better than PS1. Just a bit blurrier. You're being too harsh with that.

I thought the Black GC looked good, but I hardly played it. And I feel a bit bad, because someone bought me one.

Same with the Wii, bought a ton of games but it wasn't for me, hardly played it, don't mind as much because I bought it myself. Still it's not gathering dust anymore, I use it for the Lovefilm movie streaming app (channel).

But the handheld market has always supported Nintendo, so they would have been fine. Also that's one of the reasons the Wii is weak, if it was more costly and it flopped it would have caused severe prob;ems for Nintendo.

I don't plan on buying a Wii U soon. I rushed into the last two Nintendo consoles, this time i'll take my time and see what happens.

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HalcyonScarlet

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#30 HalcyonScarlet
Member since 2011 • 13838 Posts

They still manage to turn a profit by the end of every gen and that's all that really matters

they tend to want to make more affordable consoles on the market and in turn their hardware may not be the most powerful...but they pick up that slack with innovation/gimmicks (whichever side of the fence you are on that one)

fanboys on this forum can mock them because their console is underpowered or that their behind on times with online components (the Wii-U can updated now though, so more features can and will be rolled in as this gen goes on so that's good news at least) but again....at the end of the day, they're making a profit on each system sold plus one game (c'mon...who isn't gonna buy at least ONE game)

so IMO no...they are not foolish...they are just more daring if you ask me and just want to liven this industry up...MS and Sony are gonna do what they're gonna do, we don't need a third system doing to same damn thing and having the same damn multiplats, just let Nintendo be different and explore options

CDUB316

I'm talking about bringing the single weak component into balance with the rest of the hardware, rather than competing with competition.

Also, they made lots of money with the Wii, but it was the final straw for some of the old school Nintendo fanboys like me. I loved gaming on the SNES and N64.

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#31 nintendoboy16
Member since 2007 • 42201 Posts

N64 the had the most expensive, crappiest looking games out of every system ever made. It was nothing more than snes with every game using a third person view. The colors were basic, everything looked like it was made out of legos. And the used game market was non existant, while ps1 exploded.

Gamecube came way too late. If you didn't get burned by being an early dreamcast adopter, you already had a ps2, or were a hipster and owned a xbox. No one was buying another $200 system that was over sized, looked like a jack in the box, and had no games at launch. Never did have a mario, and double dash was a failed abortion. Not only did no third party developers support the system, even nintendo abandoned the thing.

joehult

So, a SNES had four controller ports, full 3D gameplay, and an analog stick?

GameCube had no games at launch? Luigi's Mansion, Pikmin, and Star Wars: Rogue Squadron II - Rogue Leader, much? Never mind the fact that a Mario platformer game DID release (Super Mario Sunshine)? Also noting that third party support was better than N64 in every way DESPITE it faltering?

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psymon100

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#32 psymon100
Member since 2012 • 6835 Posts

Their offerings are value conscious, that's all.

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bonesawisready5

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#33 bonesawisready5
Member since 2011 • 4971 Posts
No, they're smart with it. The razor blade strategy is a dumb strategy with consoles because you have no guarantee your console will have good sales for software. Look at the Vita. Selling badly and software is selling badly. Look at SEGA during the late 90's. Just because you think selling hardware at a loss in order to make profit on software is a good idea it isn't because it has so many variables. Yes, I know Nintendo is currently selling the Wii U at a loss (and which Wii U system this is isn't currently known) but it sounds like it is a very tiny loss. Not like the stupid, completely backwards Sony/MS losses of $50 or more per unit. How about Sony/MS act like every other company in the world, sell their consoles at a decent profit and gamers stop whining about companies being "greedy" just because they have a business to run? This isn't a charity. If Sony made $20-$40 off every Playstation system sold then they'd have more money to fund projects, not lay off employees, etc. Of course this would mean consoles would need to be $299 or $399 at a profit and everyone in the internet gaming community would cry like babies if the next Xbox/PS4 have like 2-3GBs RAM and not crazy cutting edge hardware. To be fair, Microsoft did a pretty good job maintaining profits from Xbox hardware this gen but I still don't think anyone should launch a console at a large loss per unit.
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#34 blackace
Member since 2002 • 23576 Posts
Nintendo makes quality hardware, but what they put in their cases never seems to as powerful as we would like. They buy cheaply so they can profit quickly on the hardware. That works well for Nintendo, but not for gamers who are expect present day technology in their systems. The GameCube was a solid piece of hardware. You could drop it down the stairs and it would still work. Same with the NES and SNES. Those consoles were build to last. All of mine still work. Nintendo wants to innovate, but they need to use current or future technology in their systems.
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AznbkdX

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#35 AznbkdX
Member since 2012 • 4284 Posts

Tbh... yes they are.

I love Ninty just as much as any fanboy, but its really hard to deny that they always make mistakes on every system they make.

Starting with the N64... the system was hard to develop for because of its hardware which is why even if it was a stronger system than the PS1, you sometimes saw severe drawbacks on capability on several games in comparison. The cartridges also were more expensive than the PS1 discs as well which didn't help in developing games.

The GC probably had the least mistakes. It was great for its time, but the only things that killed it were the timing of the PS2, and not having a DVD playback due to the mini disc setup.

The Wii had issues on power for the most part. You can make creative games on it, but the fact of the matter is that the engines during last gen were built with the two other systems in mind.

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bonesawisready5

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#36 bonesawisready5
Member since 2011 • 4971 Posts

N64 the had the most expensive, crappiest looking games out of every system ever made. It was nothing more than snes with every game using a third person view. The colors were basic, everything looked like it was made out of legos. And the used game market was non existant, while ps1 exploded.

Gamecube came way too late. If you didn't get burned by being an early dreamcast adopter, you already had a ps2, or were a hipster and owned a xbox. No one was buying another $200 system that was over sized, looked like a jack in the box, and had no games at launch. Never did have a mario, and double dash was a failed abortion. Not only did no third party developers support the system, even nintendo abandoned the thing.

If the wii wasn't some sort of miracle success the company would have been liquidated. Even with its success Nintendo barely supported the damn thing. The second most successful system ever and 8 games were made for it. And instead of trying to fix that problem, they rush a bloated, unneeded successor, using dated hardware. All because they wanted to rush a gimmick. They didn't even think ahead and realized their hdd storage was barely big enough to hold the operating system.

joehult
You clearly have no understanding of business or how things like that work because you said if the Wii hadn't be successful they would've been liqiudated.
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King_Dodongo

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#37 King_Dodongo
Member since 2006 • 3759 Posts

At least Nintendo isn't as stupid as Sony.

Newhopes
Amen to that.
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MSXBOX4EVER

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#38 MSXBOX4EVER
Member since 2012 • 604 Posts

[QUOTE="ronvalencia"][QUOTE="HalcyonScarlet"]

Well Sonys good at hardware and MS is good at software and networking. But Nintendo doesn't need to excell just balance out some of the foolish ideas such as one component being the weak point in the chain.

HalcyonScarlet

Picking NVIDIA RSX hardware wasn't so good for PS3.

lol that's also true. But they seem to be good in many areas of hardware. I think MSs goal was just to have a very unified design, RAM, GPU erm... XBL. :P

sony made so many mistakes this gen, and i agree with ronvalencia that the rsx and its lack of unified shader architecture totally stuffed up the ps3.

also for some dumb reason sony only ever offered a premium sku right off the bat. ms offered a budget conscious sku (no hdmi, no optical), then down the track added these features. ps3 has all these expensive features from launch.

wii-u ... im a little disappointed that it has no optical port. but dolby digital 5.1 incurs licensing costs - that's why nintendo did it. but, in my opinion, what they should have done is had possibly a third sku!

basic set, deluxe set, and why not the third option of deluxe+ set (including blu ray playback, optical out port)

or, had a blu ray player as a software package people pay for on the eShop. funny that i'm making these suggestions when i don't need optical nor blu ray playback lol.

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AznbkdX

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#39 AznbkdX
Member since 2012 • 4284 Posts

This topic does not talk about business it talks about hardware.

I do agree with their business stance. They got it mapped out a bit better than the others which is funny considering their sometimes genius sometimes complete imbecile patterns of thought.

Their hardware definitely DOES have mistakes. There is no other way around it. Many of those mistakes did harm them in the long run, but luckily their business of cheap hardware with a cheap price tends to always do a great job in the end for any product.

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scoots9

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#40 scoots9
Member since 2006 • 3505 Posts

N64 the had the most expensive, crappiest looking games out of every system ever made. It was nothing more than snes with every game using a third person view. The colors were basic, everything looked like it was made out of legos. And the used game market was non existant, while ps1 exploded.

Gamecube came way too late. If you didn't get burned by being an early dreamcast adopter, you already had a ps2, or were a hipster and owned a xbox. No one was buying another $200 system that was over sized, looked like a jack in the box, and had no games at launch. Never did have a mario, and double dash was a failed abortion. Not only did no third party developers support the system, even nintendo abandoned the thing.

If the wii wasn't some sort of miracle success the company would have been liquidated. Even with its success Nintendo barely supported the damn thing. The second most successful system ever and 8 games were made for it. And instead of trying to fix that problem, they rush a bloated, unneeded successor, using dated hardware. All because they wanted to rush a gimmick. They didn't even think ahead and realized their hdd storage was barely big enough to hold the operating system.

joehult

Now I know MHz aren't eveything, but the N64 was clocked over 25x higher than the SNES and used a totally different architecture. They really had nothing in common.

So wait, the Gamecube came out way too late, but the Xbox, which came out 3 days earlier was fine?

The Gamecube was tiny, what on earth are you talking about? The only smaller system of that gen was the PS2 Slim. Now the Xbox, that was huge.

Luigi's Mansion, Rouge Squadron

Uhh... What was Sunshine then? What was wrong with double dash?

The Wii U isn't dated at all. Sure, it could be more powerful, but it's pretty modern.

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ronvalencia

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#41 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="HalcyonScarlet"]

[QUOTE="JigglyWiggly_"][QUOTE="HalcyonScarlet"]

Well if developers want to do more but can't because of a limitation, isn't that a problem?

no mario galaxy 2 klonoa wii skyward sword i see no problem pc is where you play compettive multiplayer fps nintendo/sega for SP

klonoa?

So if a dev wants to make bigger games on the GC but storage is an issue. They want better graphics on the Wii, the GPU is a problem. They want more advanced physics engines in their games, but the Wii U CPU could be a problem.

"Nintendo/Sega for SP" But you're limiting yourself, there are so many amazing developers out there. If anything it wouldn't be wrong to say 3rd parties have far and away made the best games this gen, not on the Wii obviously, but a lot of 3rd parties haven't known how best to use the Wii remote.

Wii U won Trine 2 with less CPU load. Based on GPU die size, if Wii U has AMD Redwood or AMD Turks then it's better than AMD Xenos. The problem with Wii U is with 64bit DDR3 memory and the CPU. A gimped AMD Redwood/Turks GPU with 64bit DDR3 memory config is Radeon HD 7550M/7570M. You can search Youtube for 7550M/7570M's results. AMD Redwood = Radeon HD 56X0, 57X0M, 6570M, 6620G. Fastest version 5770M or 6570M GDDR5 128bit. AMD Turks = Radeon E6760, 66X0M, 6670, 67X0M, 75X0M, 76X0M, Fastest version 7690M XT GDDR5 128bit. My laptop's Radeon HD 6570M/5730M (with DDR3-800/1600 128bit)'s gaming results beats Xbox 360 and PS3.
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p4s2p0

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#42 p4s2p0
Member since 2010 • 4167 Posts
[QUOTE="HalcyonScarlet"]

[QUOTE="JigglyWiggly_"]games r good who cares bout the hardwareJigglyWiggly_

Well if developers want to do more but can't because of a limitation, isn't that a problem?

no mario galaxy 2 klonoa wii skyward sword i see no problem pc is where you play compettive multiplayer fps nintendo/sega for SP

Most systems have competitive multiplayer fps. So no pc isn't' the only system people do that on.
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ronvalencia

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#43 ronvalencia
Member since 2008 • 29612 Posts

No, they're smart with it. The razor blade strategy is a dumb strategy with consoles because you have no guarantee your console will have good sales for software. Look at the Vita. Selling badly and software is selling badly. Look at SEGA during the late 90's. Just because you think selling hardware at a loss in order to make profit on software is a good idea it isn't because it has so many variables. Yes, I know Nintendo is currently selling the Wii U at a loss (and which Wii U system this is isn't currently known) but it sounds like it is a very tiny loss. Not like the stupid, completely backwards Sony/MS losses of $50 or more per unit. How about Sony/MS act like every other company in the world, sell their consoles at a decent profit and gamers stop whining about companies being "greedy" just because they have a business to run? This isn't a charity. If Sony made $20-$40 off every Playstation system sold then they'd have more money to fund projects, not lay off employees, etc. Of course this would mean consoles would need to be $299 or $399 at a profit and everyone in the internet gaming community would cry like babies if the next Xbox/PS4 have like 2-3GBs RAM and not crazy cutting edge hardware. To be fair, Microsoft did a pretty good job maintaining profits from Xbox hardware this gen but I still don't think anyone should launch a console at a large loss per unit.bonesawisready5
Nintendo has stated that it takes one full price game purchase to turn a profit for the Wii U. It's very close to break even.

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Lordofinternet

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#44 Lordofinternet
Member since 2012 • 218 Posts
Yes: 1.Color TV game was ok fro the time, but the picture quality was inconsistent with whatever was going on with the sceen animation wise. 2.NES had tons of technical problems and screen tearing in many games. 3.SNES had to use a filter to use full stereo making some music sound weird of tingy and making it hard for faster beats. It also could not handle certain games that had a lot appearing on screen or moved to fast that even the TG16 in some cases could run. 4.N64 was full of bottleneck from carts that had low limits, to no sound chip, to graphical hitches that were blocked and changed from high CPU usage, to blur to Extronitrogen etc. etc. 5.Gamecube used low memory hard to find mini CD's with no DVD playback and limited online support. Also used a lot of pressure to spin discs and while generally reliable, low scratch amounts on the CDs are enough to mess with the CD drive as well as dust. Could not have both decent textures/effects and draw distance at once, it would have to compensate. 6. Wii had everything wrong to faulty download speeds to friend codes, to lag, to random crashes while downloading, to slow disc reads, to power sucking Wiimotes, to requiring the Wii pad controllers to being connected to the Wii, to having nearly the same specs as the cube with no HD and slow processor, screwing it over in gaming advances. and tons of other stuff I am sure has already been mentioned on this site. 7.Gameboy had terrible display stability even with contrast, Carts had to constantly be blown off to get working. 8.Game Boy Pocket fixed the Display problem, but some games had slow down or flickering, or would not display certain sprites/backgrounds with full detail then the original gameboy and sometimes vice versa. 9.The gameboy color could not handle fast games well, or areas of games with sprites switching or flashing colors, it would cause button lag. 10.Gameboy advance had no lit screen 2-3 generations after handhelds that did, yet still sucked batteries nearly as fast as before maybe even a bit faster. Speaker quality was inconsistent, and it showed horribly in the Tv show carts which were dumb ideas but of course can get you some dough on ebay. 11.Gameboy Advance Sp's charger speed was random, not sure what it depended on, it would charge slower or faster than last time. Headphone jack is non existent, had to use an add-on. Half of GBA's acessories don't work. Cannot use same link cable(s). 12. Gameboy Micro Nothing from the previous 2 GBA's can go on this thing at all. No BC either. Uses completely different cables. I also heard it can't use the wireless adapter. Sound quality downgraded, lower resolution screen. Suck near same amount of battery. 13.DS, the touch screen is not the most responsive. Shoulder buttons (mostly L) are reported to wear off fast. 14. DS light, not allowing GBA SP cable to charger which works with original DS. original DS cable does not charge the lite which uses a new cable. DSi chargers, or charger ports often reported dying off fast. 13. DSI: Just catches up with PSP but a bit behind. Slow download speeds. Like the other 2 DS's, still primarily uses friend codes. Unstable grabbing of wifi connections, unstable internet browser. Outdated camera at launch. 14. 3DS: SO FAR, main selling point causes seizures, headaches, framerate drops, graphical limitations, graphical drops, unresponsiveness. With out it, outdated camera at launch, which is supposed to be used for a couple of games showing it off. Lack of dual analogs, analog is not set up for fast responses. 15. Wii U: SO FAR: Wii U rushed to beat XboX 3 and PS4, issue is unlike Xbox 360, the whole tech inside the console was Rushed with GC/Wii Type Cpu with a GPU that is current causing conflicts about how to program games. Tablet adds to memory drain, no launch games to show actual improvements over last/current gen. 14 and 15 are SO FAR. Problems could be fixed. Yes Nintendo had quite a few hitches in its history. But as the second company with the highest gaming hardware experience I expect more.
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trollop_scat

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#45 trollop_scat
Member since 2006 • 2656 Posts

The Wii U doesn't even have an optical audio out like PS3 and 360 and people are saying it's a "next gen" system. The WiiU already sucks and things are only going to get worse for it as time goes on and developers abandon they system entirely.

I hope sheep really love Mario and Zelda because that's all they're gonna have...

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SaltyMeatballs

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#46 SaltyMeatballs
Member since 2009 • 25165 Posts
Nintendo is like PS3, their hardware since the N64 has always had some sort of hidden potential in which 3rd parties rarely made the most of, but some did and Nintendo games never failed.

When it comes to consoles, nintendo fails bigtime. but they cant rely on handhelds anymore considering the 3DS is lagging behind the DS, also nintendo is meant to be something different, they appeal to a different audience to sony and microsoft.. well sony

We all know microsoft is going for the casual audience now.

Meeeper282
Last I heard, 3DS is selling better than the DS in the same time.
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KungfuKitten

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#47 KungfuKitten
Member since 2006 • 27389 Posts

[QUOTE="Meeeper282"]

When it comes to consoles, nintendo fails bigtime. but they cant rely on handhelds anymore considering the 3DS is lagging behind the DS, also nintendo is meant to be something different, they appeal to a different audience to sony and microsoft.. well sony

We all know microsoft is going for the casual audience now.

HalcyonScarlet

I thought the 3DS was picking up steam after a slow start.

Yes the 3DS is doing fine.
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ronvalencia

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#48 ronvalencia
Member since 2008 • 29612 Posts

The Wii U doesn't even have an optical audio out like PS3 and 360 and people are saying it's a "next gen" system. The WiiU already sucks and things are only going to get worse for it as time goes on and developers abandon they system entirely.

I hope sheep really love Mario and Zelda because that's all they're gonna have...

trollop_scat

Wii U follows current laptop PCs i.e. my laptop doesn't have a TOSLINK connection, only HDMI and Display Port.

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deactivated-61cc564148ef4

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#49 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Nah, they just deliberately suck at it

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Jag85

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#50 Jag85
Member since 2005 • 20629 Posts

Same goes for MicroSony...

PS1 - The loading times were plainfully slow, not to mention the 2D graphics being clearly inferior to the Saturn.

PS2 - It lacked anti-aliasing, which the Dreamcast and even N64 already had, not to mention an inferior online service compared to the Dreamcast.

Xbox - The Pentium III architecture was very inefficient compared to the more advanced PowerPC architecture used by the GameCube.

Xbox 360 - The 'Red Ring of Death', the paid online service which its rivals offer for free, and the lack of an internet browser which even the Wii offered.

PS3 - The limited RSX GPU is a bottleneck that pretty much renders most of that Cell power pointless.