Its no secret that video game stories by and large are terrible. But oftentimes I still see people, praise RPGs as some highlight of narratives with people playing them pretty much just for the story.
But I never really saw why they do that. Usually the only difference between the narrative in an RPG and that of say... a shooter, an action game or a puzzle game is that there is a lot more writing in an RPG. But Quantity doesnt mean quality. I found the writing in puzzle games like Portal or The Talos Principle to have far more compelling writing than what one would find in a typical Final Fantasy or BioWare game.
They are cliche as hell, all while not understanding what made those cliches good in the first place.
One big problem with wRPGs in particular, is that they add the typical stock races, without much thought to them. You know, the dwarf, the elf, all while failing to understand what made the dwarf and the elf tick in Tolkien's works. Those 2 races were carried by the themes. What makes this more damning is that since Wheel of Time, Fantasy literature has moved away from Tolkien. Yet, computer RPGs are still stuck under Tolkien's shadow? Why? D&D perhaps. But seriously, why is it so hard to move on? They call the genre fantasy, but at this point, I prefer to call it Banality.
The inclusion of player choice handicaps the rigidness a good narrative often needs.
Many RPGs offer player choice. Oftentimes, when developers give players the option to make a choice during the storyline. It far more often than not, comes across as forced, as in, it exists for the sake of existing. In a good system choices would come out naturally as a consequence in the world, but instead of that, we often get a world and narrative that conforms around a choice you make. That is the opposite of how it should work.
Too many chefs in the kitchen.
No writer is the same, my writing style will be different from the writing style of David Gaider or Chris Avellone. The way a person sees the world, as well, as linguistical capabilities and overall preferred writing tone and preferences can all affect the writing. This can not only lead to some serious problems with consistancy, or rather lack thereof.
The lack of a good protagonist
A good protagonist is often necessary for a good narrative. However, RPGs often have terrible protags for one reason or another. Predefined protagonists often lack a lot of personality to allow for player choice or to allow the player to insert themselves as them. Other RPGs lack a predefined protagonist overall (which isn't a bad thing, since RPGs are supposed to be about roleplaying). Other games, simply put makes the protag a complete Mary Sue. Far too many blank slates for good narrative.
Character stats and gameplay/story dissonance
I don't need to say much here. But lol at so many RPGs where you are supposedly an arch-mage with enormous intelligence and wisdom stats. Yet you fall for the most obvious of tricks. Why is a character with 255 intelligence just as gullible as a character with 1?
Spread too thin
How many RPGs in the past decade have we seen brag about having X books worth of word count? More writing isn't necessarily better, that just means more dialogue they need to get right. But it is not surprising there is so much work for the writers. Considering they have to write all the various responses for the player, and the various responses for those responses, potentially doing much more than merely doubling the work needed for any conversation. The work is simply put, spread so thin. Everything becomes so bland, so tasteless.
All in all, RPGs, do have a lot of writing, no denying that. But more doesnt mean better. I would rather have tight, to the point writing we get in many other genres, rather than the drawn out dialogue we get in RPGs.
Maybe it is just me, but I prefer roleplaying games to offer roleplaying over a narrative. Especially so since most cant do the narrative to begin with.
Do you disagree, agree, anything to add? What genre do you think is the most competent at writing? I think Adventure Games are... western ones at least.
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