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No, actually simulators have usually a stronger storyline than puzzlers or racers.[QUOTE="nameless12345"]
Those usually have a very basic story or atleast are accessible enough.
AdrianWerner
And I don't see what accessibility has to do with software being game or not. You're bassicaly making a point here that only simplistic gameplay can be considered games.
Using your logic we could just as well only label casual games as games and remove stuff like Dark Souls from games list.
So you're trying to tell me that something like VBS (Arma for military training purposes) is simply a game made for entertainment?
Games need stories? That makes no sense at all.SW__Troll
I didn't say that was the one sole requirement. They should be made for the purpose of entertainment, above all.
[QUOTE="SW__Troll"]Games need stories? That makes no sense at all.nameless12345
I didn't say that was the one sole requirement. They should be made for the purpose of entertainment, above all.
What you're not recognizing is that just because you don't enjoy them doesn't mean others don't.
I am not entertained by strategy games. Give StarCraft II all the 9.5 scores in the world, I still am not entertained by it. Doesn't mean it's not a game though.
[QUOTE="nameless12345"]
[QUOTE="SW__Troll"]Games need stories? That makes no sense at all.NeonNinja
I didn't say that was the one sole requirement. They should be made for the purpose of entertainment, above all.
What you're not recognizing is that just because you don't enjoy them doesn't mean others don't.
Actually I do enjoy some sims myself. What I'm trying to tell here is that some of these type of games serve more the purpose of training rather than entertainment.
Actually I do enjoy some sims myself. What I'm trying to tell here is that some of these type of games serve more the purpose of training rather than entertainment.But it doesn't matter if it's realistic as long as the person who's playing it finds it fun.nameless12345
[QUOTE="NeonNinja"]
[QUOTE="nameless12345"]
I didn't say that was the one sole requirement. They should be made for the purpose of entertainment, above all.nameless12345
What you're not recognizing is that just because you don't enjoy them doesn't mean others don't.
Actually I do enjoy some sims myself. What I'm trying to tell here is that some of these type of games serve more the purpose of training rather than entertainment.
In my experience I've found people play them because they want to experience something, but can't due to costs. My brother can't afford to buy himself an A-10 Warthog (Nobody can actually buy them), but he can certainly afford to pay $40 or so to get DCS: A-10 Warthog on the PC, and a nice flight control setup to go with it.[QUOTE="NeonNinja"]
[QUOTE="nameless12345"]
I didn't say that was the one sole requirement. They should be made for the purpose of entertainment, above all.nameless12345
What you're not recognizing is that just because you don't enjoy them doesn't mean others don't.
Actually I do enjoy some sims myself. What I'm trying to tell here is that some of these type of games serve more the purpose of training rather than entertainment.
Games do not need to have entertainment as their primary purpose, though. Games can also serve to educate, provide interaction or improve certain skills using the element of entertainment as a means of achieving these goals.
Umm...no..existence of VBS proves you're wrong actually. VBS exists because Arma isn't anywhere realistic enough to be training tool, it's a game, despite being a sim. Arma is made for entertainmetn, VBS is made for training.So you're trying to tell me that something like VBS (Arma for military training purposes) is simply a game made for entertainment?
nameless12345
Every single sim you've named in the first post serves primarly entertainemtn. Heck...aside from iRacing NO game you've named can be used as training tool and even iRacing is pure entratainment for 99% of it's population.What I'm trying to tell here is that some of these type of games serve more the purpose of training rather than entertainment.
nameless12345
There's a huge difference between professional simulators and videogames belonging into simulation genre. They might be named similiar, but they nowhere near the same thing. Heck, military uses software for training commanders too, but does this mean any realistic PC RTS isn't a game anymore?
Most "simulators" are hardly sims anyhow... it's simply a good marketing term, and most customers are able to figure that out.
Microsoft Fight Sim doesn't train you to flly a plane, even though it can serve as a practice tool while in flight school
Sim City doesn't make you into an urban planner
Street Cleaning Sim... well, it's just awesome
and on and on
Umm...no..existence of VBS proves you're wrong actually. VBS exists because Arma isn't anywhere realistic enough to be training tool, it's a game, despite being a sim. Arma is made for entertainmetn, VBS is made for training.[QUOTE="nameless12345"]
So you're trying to tell me that something like VBS (Arma for military training purposes) is simply a game made for entertainment?
AdrianWerner
Correct. Arma is a game while VBS isn't.
Microsoft Fight Sim doesn't train you to flly a plane, even though it can serve as a practice tool while in flight schoolsantoronI wouldn't really go that far. From experience I've been told, by flight instructors, that Flight Simulator actually does teach you practically everything you need to know about flying a plane. And then games like DCS: A-10 Warthog actually were forced to cut certain features of the plane because of how absolutely realistic the sim was (the US government doesn't want the enemies to know how their tech works :P) Of course there's still the whole aspect of knowing what it feels like to actually be in a real plane flying it, but regardless many sim games are actually quite accurate.
I would say simulators aren't games because they lack a goal and they're not big on pretend. But some simulators do let you pick certain scenario's that offer challenges and the goal of docking the ship or delivering the load, and you are still pretending to actually control an airplane or ship, so I guess some simulators might be a bit game-y.
[QUOTE="jun_aka_pekto"]
[QUOTE="nameless12345"]
I think they aren't. Serious sims such as iRacing, rFactor, DCS Warthog, ect. are not games in my opinion. They have no story, aren't accessible and their primary use is for serious training which could benefit real-life careers. The only exception to this rule are games like Arma which do have a story and you don't need to be a military expert to play them.
Discuss.
nameless12345
Games are games including simulators. Pacman, Asteroids, Dig Dug, etc don't have stories. But, they're just as much games as simulators. Simulators may have a realistic aspect to them. That doesn't preclude them from being games since there are those who derive enjoyment from them including yours truly.
Well, technically anything that involves interaction could be seen as a game of sorts. But sims like flight simulators, race simulators, driving simulators, boat and train simulators, ect. serve a specific purpose - not to entertain but more as a training tool.
For example racing games such as Gran Turismo, Forza and Need For Speed are still games whereas iRacing, rFactor and the like aren't games anymore but can be seen as serious racing tools.
I am sorry but not.. Just because your certified on microsoft simulator doesn't mean you can fly a jumbo jet.. You clearly have no idea the difference between a simulator you buy at your local electronics store, and the multi million dollar ones people train in.
Games aren't being about pretend, some games are about the very opposite. Simulations have goals, tons of them actually, from learning functionality and systems, to actual long term objectives in the games framework, to short term. The definition of 'game' is extremely flaky these days, irony is sims actually fall into the game category far more than certain experimental and, independent games do in the age old general definition.I would say simulators aren't games because they lack a goal and they're not big on pretend. But some simulators do let you pick certain scenario's that offer challenges and the goal of docking the ship or delivering the load, and you are still pretending to actually control an airplane or ship, so I guess some simulators might be a bit game-y.
KungfuKitten
[QUOTE="KungfuKitten"]Games aren't being about pretend, some games are about the very opposite. Simulations have goals, tons of them actually, from learning functionality and systems, to actual long term objectives in the games framework, to short term. The definition of 'game' is extremely flaky these days, irony is sims actually fall into the game category far more than certain experimental and, independent games do in the age old general definition.I would say simulators aren't games because they lack a goal and they're not big on pretend. But some simulators do let you pick certain scenario's that offer challenges and the goal of docking the ship or delivering the load, and you are still pretending to actually control an airplane or ship, so I guess some simulators might be a bit game-y.
skrat_01
Lets not forget that simulators are extremely vague.. They can include things like Silent Hunter 3 where you command a U-boat, there are obvious clear goals in that game.
Yes. There's interaction, there's challenges, there's choice.skrat_01
But then this is also a game, isn't it? :D
[QUOTE="skrat_01"]Yes. There's interaction, there's challenges, there's choice.nameless12345
But then this is also a game, isn't it? :D
Hahahahaha oh hell yes, an educational game! And well in many regards, a pretty bad game.Totally don't go knocking all those typing games though, Typing of the Dead is amazing, and there's absolutely nothing negative that can be said about it. Ever.
Very true. It's a very different blend of interaction and learning then many games; and a big pull for those interested in it, is how multilayered these games are in that regard.Lets not forget that simulators are extremely vague.. They can include things like Silent Hunter 3 where you command a U-boat, there are obvious clear goals in that game.
sSubZerOo
-plays x-plane9 (a flight simulator ofcorse), flys 10,000 ft in the air, does a swan dive, and smashes into the ground- Wow that was fun...
It must be a game.
[QUOTE="KungfuKitten"]Games aren't being about pretend, some games are about the very opposite. Simulations have goals, tons of them actually, from learning functionality and systems, to actual long term objectives in the games framework, to short term. The definition of 'game' is extremely flaky these days, irony is sims actually fall into the game category far more than certain experimental and, independent games do in the age old general definition. They are not about pretend in the sense that they need to focus on pretend, but they do need to have some pretend to be a game. If there is no pretend it is reality and there would be no play involved, and no reason to make/play it. You're right they have a lot of goals, and they do have pretend, so I guess simulators are games as well. What threw me off was that I forgot that the reasons for playing a game are unimportant. You can play a game professionally or not seriously and it would still be a game.I would say simulators aren't games because they lack a goal and they're not big on pretend. But some simulators do let you pick certain scenario's that offer challenges and the goal of docking the ship or delivering the load, and you are still pretending to actually control an airplane or ship, so I guess some simulators might be a bit game-y.
skrat_01
Yes. Same thing with DCS, what pilots are flying is very different from the stuff we got. Features were removed, missions and campaigns were added. Bassicaly they took the engine of military grade simulator and used it to built a game.Correct. Arma is a game while VBS isn't.
nameless12345
rFactor is similiar. Nobody uses it for actuall training. What some teams did was license the engine and build their own training tool around it. This is why there's separate version of rFactor called rFactor PRO made solely as a box of tools to built your own professional simulator from. The rFactor itself just too much of game to be usable for such purposes.
You will have troubles finding simulators that don't have goal. Almsot all of them have normal singleplayer campaign, with missions objectives, scripted encounters, basic plot outline etc.I would say simulators aren't games because they lack a goal and they're not big on pretend.
KungfuKitten
Games aren't being about pretend, some games are about the very opposite. Simulations have goals, tons of them actually, from learning functionality and systems, to actual long term objectives in the games framework, to short term. The definition of 'game' is extremely flaky these days, irony is sims actually fall into the game category far more than certain experimental and, independent games do in the age old general definition. They are not about pretend in the sense that they need to focus on pretend, but they do need to have some pretend to be a game. If there is no pretend it is reality and there would be no play involved, and no reason to make/play it. You're right they have a lot of goals, and they do have pretend, so I guess simulators are games as well. What threw me off was that I forgot that the reasons for playing a game are unimportant. You can play a game professionally or not seriously and it would still be a game.Games don't need even have some pretend to be honest(abstracting is different though). It's like saying novels need to be about drama, and only drama, as it's a medium which conveys it so well. Games can give you an authentic experience of something, despite not having the qualifications or capacity to reach it. I can learn to fly a Boeing 747, or dictate the course of WW2, even drive a street sweeper from my computer, in the most authentic way possible (limited to the systems limitations of course), without actually being there. Honestly I think that's a pretty damn beautiful thing about games, that they're capable of that, as well as delivering an otherworldly experience like El Shaddai or Dark Souls. But indeed your right, reasons for playing a game are indeed unimportant, as reasons will vary per person. At the end of the day they're still all games.[QUOTE="skrat_01"][QUOTE="KungfuKitten"]
I would say simulators aren't games because they lack a goal and they're not big on pretend. But some simulators do let you pick certain scenario's that offer challenges and the goal of docking the ship or delivering the load, and you are still pretending to actually control an airplane or ship, so I guess some simulators might be a bit game-y.
KungfuKitten
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