are there still any juice left for the xbox360??

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mitu123

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#201 mitu123
Member since 2006 • 155290 Posts

[QUOTE="Persistantthug"]

[QUOTE="04dcarraher"] 1080 isnt a feat when the games like that are not demanding. And GT5 wont be 1080 (1920x1080)native it will be 1280x1080 , and it will have 2d trees.

04dcarraher

Is that what POLYPHONY DIGITAL told you, 04dcarraher....or are you referencing a game from 2007?

I however, distinctily remember Polyphony saying the game would run a full native 1920 x 1080p, since they've been enhancing the game engine for all of these years.....you know....Progression and all. ;)

No im going by what the Prologue is and I found this bit of info too its lower resolution yet,

"Sony wants to try and advertise "1080p resolution" to gamers, so they have told the developers to make sure the game runs in "1080p" resolution. But the fact is that the Playstation 3 doesn't have the power to run Gran Turismo 5 in a resolution of 1920x1080p resolution with 2 million pixels. As a result, Sony has decided to use a resolution of 960x1080p, where the vertical lines are kept at 1080p (so that Sony can use the words "1080p,") but the much larger number of horizontal lines have been cut in half. This means that only 1,036,800 pixels are being displayed on the screen."

But nonetheless, for them to produce "true"1080, something in the game will have to take a hit in quality.

Certain parts of the enivronment would have to look worse to get 1080p on that game.

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Persistantthug

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#202 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Persistantthug"]

[QUOTE="04dcarraher"] 1080 isnt a feat when the games like that are not demanding. And GT5 wont be 1080 (1920x1080)native it will be 1280x1080 , and it will have 2d trees.

04dcarraher

Is that what POLYPHONY DIGITAL told you, 04dcarraher....or are you referencing a game from 2007?

I however, distinctily remember Polyphony saying the game would run a full native 1920 x 1080p, since they've been enhancing the game engine for all of these years.....you know....Progression and all. ;)

No im going by what the Prologue is and I found this bit of info too its lower resolution yet,

"Sony wants to try and advertise "1080p resolution" to gamers, so they have told the developers to make sure the game runs in "1080p" resolution. But the fact is that the Playstation 3 doesn't have the power to run Gran Turismo 5 in a resolution of 1920x1080p resolution with 2 million pixels. As a result, Sony has decided to use a resolution of 960x1080p, where the vertical lines are kept at 1080p (so that Sony can use the words "1080p,") but the much larger number of horizontal lines have been cut in half. This means that only 1,036,800 pixels are being displayed on the screen."

But nonetheless, for them to produce "true"1080, something in the game will have to take a hit in quality.

Since you weren't able to provide the link to your quote, 04dcarraher,

Please, alow me, if you will......

And remember, anytime you need help, always feel free to ask. ;)

Random Gamespot XBOX FORUM fan....from Jan. 2008, at that.

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ronvalencia

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#203 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="04dcarraher"]

Wow, Persistantthug, you should the face of the ultimate Sony Fan. Unweavering faith, believes in everything that Sony says and its loyal followers. :P
Kidding aside, You have to compare Pc and PS3 because just what? PS3 is a computer, and its a computer that took tech from PC, RSX is a modified Geforce 7 Gpu, The Cell is an IBM cpu thats fills the gap between normal cpu processing and parallel processing techiques. And it isnt apples and oranges as you say it is, Because Nvidia Cuda/Physx on their geforce 8's or newer cards do all what Cell can do, andmuch faster.
There is a thing called transistors. What transistors mean? Amount = power,speed, or processing power. for anything that processes data, like a CPU, GPU or even the "Cell".
The Xbox 360:
Its CPU has 165 million
Its GPU has 320 million (100 million is for the EDRAM daughter die)
The PS3:
Its Cell"Cpu" has 235 million
Its RSX "GPU" has 300 million
Examples of Pc:
Phenom 2 "Cpu"from 2009 has 758 million (The Cell bows down....and steps away 8) )

Nvidia 7800GTX "GPU" from 2004 has 300 million (RSX's bigger brother)

Nvidia 8800GT "GPU" from 2007 has 754 million (with 112 processors can be used for parallel processing total wipes the Cell off the floor)

Nvidia GTX 480 "GPU" From 2010, has close to 3 billion (with 480 processors)

Now, see how weak Consoles really are compared to Pc, then You can see that the 360 cpu is weaker then the Cell, and the 360 gpu is a tad stronger then the RSX. But the Cell can take some of the load off the RSX, but it does not do any of graphics rendering or displaying. Phyiscs, animation, Ai, and everything that moves interacts within the games the Cpu does normally anywayswhich the Cell does anyways. So The Cell isnt special like you think it is.

Persistantthug

Like I said earlier, 04dcarraher,

APPLES and ORANGES, my friend......Apples and Oranges. ;)

Cell processor faster than Core i7 965 XE H.264 video: New Playstation 3 codec uses for transcoding

Does the benchmark use SSE4.1/SSE4.2?

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Teuf_

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#204 Teuf_
Member since 2004 • 30805 Posts

In the end its the GPU that renders and displays whatever its does and what the Cell helped with. The RSX does most of rendering with most vertex and shader operations while the Cell works on specific tid bits the Cell does not display anything, it helps calculate. Which helps offload some of the workload off the gpu.

04dcarraher



It doesn't work like that. In the old old days of 3D graphics, you just rendered geometry to the screen and that was that. For any modern game, what you see on screen is the product of dozens of intermediate passes. These passes do things like calculate shadows, generate lighting, apply post-processing effects, etc. The most straightforward way to do those passes is to do them all on the GPU, by drawing different types of geometry and doing some calculations in vertex and pixel shaders. For instance, a lot of games handle lights by drawing spheres and adding in the lighting contribution from a single light source. On the PS3 it's practical to do that step on the SPU's instead...they don't draw geometry, they just calculate results and write it directly to memory. Memory is memory, it doesn't matter whether the SPU's wrote to it or the GPU did. Thus for a PS3-centric game you'll end up with a lot of things on-screen that were pretty much entirely generated by the SPU's.

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ronvalencia

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#205 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Persistantthug"]

[QUOTE="04dcarraher"][QUOTE="Persistantthug"]

Let's try this again, shall we:

In fact, the God of War III team rely on the SPUs to accelerate both the PlayStation 3's GPU (RSX) and the PPU. They then detailed the systems running on the SPUs, which include animation, cloth, collision, proceduraltextures, culling, shadows, push buffer generation, meta tasks, geometry conditioning, and sound. Indeed, most (if not all) of the heavy lifting is left to the SPUs.

It's also nice they found out how to use and implement this new (its actually not really new) Antialising technique.....thank God for the CELL PROCESSOR. ;)

Lol, you dont get it do you? animation,cloth is PHYSICS, which is normal cpu worl and Cell is a basically acpu, 3/4 of what you listed is normal cpu work, nothing special there.

I don't think CPU's do animation.

They certainly don't do textures, shadows, lighting (Killzone 2) and certainly not AA.

Like I said, thank God for the CELL PROCESSOR.

LOL at KZ2's static/pre-baked sun shadows.
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ronvalencia

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#206 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="04dcarraher"]

If they cant make demanding games with1080 native resolution then they sure cant do in the future the hardware limits deny them that. Im telling you that if you expect godly looking games on par with KZ 2, or UC 2 standardson the PS3 they wont be 1080 native, because the PS3 lacks the resources.

The RSX(gpu) is the main component that displays and renders the visuals that you see. And the video memory stores the data, and high resolutions such as 1080 uses too much memory, which is why the only 1080 native games are not demanding like Baseball or poker or 2d/3d fightingtypes of games. The cell does nothing to do with producing better visuals all it does is it can take some of the workload off the RSX so it can focus on the graphics with smoother results.

Sony's deferred shading white paper i.e. http://research.scea.com/ps3_deferred_shading.pdf SPE 5 was benchmarked slightly less than Geforce 7800 GTX(G70). ATI Radeon X1950** and ATI Radeon HD 2900/3800/4600/5600 and GeForce 8800/9800/GT250 smacks this NVIDIA G70 GPU with ease. **Needs two G71 to beat it.
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04dcarraher

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#208 04dcarraher
Member since 2004 • 23857 Posts

Sure the Cell can help out in graphical calulations
Obviously there are 2 limiting factors.

1. How many things can the Cell do for the RSX before bandwidth becomes the limiting factor.

2. How many things can the Cell do for the RSX before the Cell's own system resources ar compromised. Every time the Cell helps out the RSX, that means the Cell now has precisely that much less power to handle other non graphical functions such as physics, AI ect.

Then Cell itself is actually quite limited in what graphics functions it can do instead of the GPU and the there is an extreme level of difficulty of having the CPU take over some of the duties from the GPU. You can't simply have the Cell augment the RSX because of the way the GPU is designed, though there are a few areas it can help out in. Remember the RSX is basicallya gimpedGeforce 7800, and this means the GPU is Suppost to handle the vast majority of the graphical tasks.

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04dcarraher

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#209 04dcarraher
Member since 2004 • 23857 Posts

[QUOTE="04dcarraher"]

[QUOTE="Persistantthug"]

Is that what POLYPHONY DIGITAL told you, 04dcarraher....or are you referencing a game from 2007?

I however, distinctily remember Polyphony saying the game would run a full native 1920 x 1080p, since they've been enhancing the game engine for all of these years.....you know....Progression and all. ;)

Persistantthug

No im going by what the Prologue is and I found this bit of info too its lower resolution yet,

"Sony wants to try and advertise "1080p resolution" to gamers, so they have told the developers to make sure the game runs in "1080p" resolution. But the fact is that the Playstation 3 doesn't have the power to run Gran Turismo 5 in a resolution of 1920x1080p resolution with 2 million pixels. As a result, Sony has decided to use a resolution of 960x1080p, where the vertical lines are kept at 1080p (so that Sony can use the words "1080p,") but the much larger number of horizontal lines have been cut in half. This means that only 1,036,800 pixels are being displayed on the screen."

But nonetheless, for them to produce "true"1080, something in the game will have to take a hit in quality.

Since you weren't able to provide the link to your quote, 04dcarraher,

Please, alow me, if you will......

And remember, anytime you need help, always feel free to ask. ;)

Random Gamespot XBOX FORUM fan....from Jan. 2008, at that.

According to actual tests, Gran Turismo 5: Prologue is sony's "1080p mode" which is 1280x1080 (2xAA).

It hasnt been the fist time Sony used 960x1080 and call it "1080".

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deactivated-61cc564148ef4

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#210 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

I agree that PS3 has better graphics but Xbox 360 still has some nice games with good graphics. Like splinter cell

ALAN WAKE

But PS3 games take the upper hand

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Persistantthug

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#211 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Persistantthug"]

[QUOTE="04dcarraher"] No im going by what the Prologue is and I found this bit of info too its lower resolution yet,

"Sony wants to try and advertise "1080p resolution" to gamers, so they have told the developers to make sure the game runs in "1080p" resolution. But the fact is that the Playstation 3 doesn't have the power to run Gran Turismo 5 in a resolution of 1920x1080p resolution with 2 million pixels. As a result, Sony has decided to use a resolution of 960x1080p, where the vertical lines are kept at 1080p (so that Sony can use the words "1080p,") but the much larger number of horizontal lines have been cut in half. This means that only 1,036,800 pixels are being displayed on the screen."

But nonetheless, for them to produce "true"1080, something in the game will have to take a hit in quality.

04dcarraher

Since you weren't able to provide the link to your quote, 04dcarraher,

Please, alow me, if you will......

And remember, anytime you need help, always feel free to ask. ;)

Random Gamespot XBOX FORUM fan....from Jan. 2008, at that.

According to actual tests, Gran Turismo 5: Prologue is sony's "1080p mode" which is 1280x1080 (2xAA).

It hasnt been the fist time Sony used 960x1080 and call it "1080".

Tests? You mean tests from the guy in the link that you quoted? lol

1. The actual game racing resolution of Gran Turismo 5: PROLOGUE is 1280 x 1080p.

2. I highlighted the word PROLOGUE for a reason. GT5 =/= GT5 Prologue

3. Prologue was first released in 2007. Apparently you are having a difficult time understanding that games progress in 3 years.

4. :lol: for trying to quote a very random gamespot XBOX forum fan in your earlier quote, and trying to pass that off as being credible. :lol:

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godzillavskong

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#212 godzillavskong
Member since 2007 • 7904 Posts
[QUOTE="bbsteven26"]

[QUOTE="Puckhog04"]

[QUOTE="bbsteven26"]

so you play with sales number or quality of the game?

Are you saying the 360 lacks quality games?

nope i was only asking is there any power left on the xbox360 , to produce better graphic., animation, sound etc

I think so. Software is constantly evolving , and a good example of that would be the PS2. After 6-7 years, when people thought it was maxed out, games were still looking better and better. So I think the 360 is far from maxed out . It is also interesting that the Cell chip and the 360s chip are very similar, and not that different at all. I was reading in one of my Game Informer mags, they had an interview with Vice President of IBM(Dave Shippy), and he was asked, "Looking at how the processor was used in both systems, which one was the more effective or powerful?" He stated that they were fairly equal, and that the PowerPC that's common to both is used in completely different ways.If you look at the CPU chip for the 360 and PS3, and the programming models and architecture, they came up with completely different solutions, and yet they use this same common core. So I may believe that the PS3 is a tad bit more powerful, I don't think it is by such a long shot, and the games between the 2 will continue to look identical.
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Persistantthug

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#213 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="bbsteven26"]

[QUOTE="Puckhog04"]

Are you saying the 360 lacks quality games?

godzillavskong

nope i was only asking is there any power left on the xbox360 , to produce better graphic., animation, sound etc

I think so. Software is constantly evolving , and a good example of that would be the PS2. After 6-7 years, when people thought it was maxed out, games were still looking better and better. So I think the 360 is far from maxed out . It is also interesting that the Cell chip and the 360s chip are very similar, and not that different at all. I was reading in one of my Game Informer mags, they had an interview with Vice President of IBM(Dave Shippy), and he was asked, "Looking at how the processor was used in both systems, which one was the more effective or powerful?" He stated that they were fairly equal, and that the PowerPC that's common to both is used in completely different ways.If you look at the CPU chip for the 360 and PS3, and the programming models and architecture, they came up with completely different solutions, and yet they use this same common core. So I may believe that the PS3 is a tad bit more powerful, I don't think it is by such a long shot, and the games between the 2 will continue to look identical.

If XBOX 360 were the same or "close" as you say, then why are 2010 XBOX exclusive games rendered in SUB HD?

Why are all of PS3's 2010 exclusives in High Def? Why are some retail exclusives rendering at native 1080p?

The answer is, they are not the same or equal in power....never were....never will be. I don't know why people have such a hard time with that....it is what it is.

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ronvalencia

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#214 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Persistantthug"]

[QUOTE="godzillavskong"][QUOTE="bbsteven26"]

nope i was only asking is there any power left on the xbox360 , to produce better graphic., animation, sound etc

I think so. Software is constantly evolving , and a good example of that would be the PS2. After 6-7 years, when people thought it was maxed out, games were still looking better and better. So I think the 360 is far from maxed out . It is also interesting that the Cell chip and the 360s chip are very similar, and not that different at all. I was reading in one of my Game Informer mags, they had an interview with Vice President of IBM(Dave Shippy), and he was asked, "Looking at how the processor was used in both systems, which one was the more effective or powerful?" He stated that they were fairly equal, and that the PowerPC that's common to both is used in completely different ways.If you look at the CPU chip for the 360 and PS3, and the programming models and architecture, they came up with completely different solutions, and yet they use this same common core. So I may believe that the PS3 is a tad bit more powerful, I don't think it is by such a long shot, and the games between the 2 will continue to look identical.

If XBOX 360 were the same or "close" as you say, then why are 2010 XBOX exclusive games rendered in SUB HD?

Why are all of PS3's 2010 exclusives in High Def? Why are some retail exclusives rendering at native 1080p?

The answer is, they are not the same or equal in power....never were....never will be. I don't know why people have such a hard time with that....it is what it is.

Comparing exclusive games as benchmarks is bad practise i.e. not in the same benchmark standards as SpecInt/FP.
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ronvalencia

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#215 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="godzillavskong"][QUOTE="bbsteven26"]

[QUOTE="Puckhog04"]

Are you saying the 360 lacks quality games?

nope i was only asking is there any power left on the xbox360 , to produce better graphic., animation, sound etc

I think so. Software is constantly evolving , and a good example of that would be the PS2. After 6-7 years, when people thought it was maxed out, games were still looking better and better. So I think the 360 is far from maxed out . It is also interesting that the Cell chip and the 360s chip are very similar, and not that different at all. I was reading in one of my Game Informer mags, they had an interview with Vice President of IBM(Dave Shippy), and he was asked, "Looking at how the processor was used in both systems, which one was the more effective or powerful?" He stated that they were fairly equal, and that the PowerPC that's common to both is used in completely different ways.If you look at the CPU chip for the 360 and PS3, and the programming models and architecture, they came up with completely different solutions, and yet they use this same common core. So I may believe that the PS3 is a tad bit more powerful, I don't think it is by such a long shot, and the games between the 2 will continue to look identical.

Just to give you some support.... On Xbox 360 vs PS3, David Shippy's statement factors in "The GPU is highly sophisticated in the Xbox 360". http://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php?page=3 "With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU," Shippy explains. "The GPU is highly sophisticated in the Xbox 360." He concludes: "At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models."
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Bus-A-Bus

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#216 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="godzillavskong"][QUOTE="bbsteven26"]

nope i was only asking is there any power left on the xbox360 , to produce better graphic., animation, sound etc

Persistantthug

I think so. Software is constantly evolving , and a good example of that would be the PS2. After 6-7 years, when people thought it was maxed out, games were still looking better and better. So I think the 360 is far from maxed out . It is also interesting that the Cell chip and the 360s chip are very similar, and not that different at all. I was reading in one of my Game Informer mags, they had an interview with Vice President of IBM(Dave Shippy), and he was asked, "Looking at how the processor was used in both systems, which one was the more effective or powerful?" He stated that they were fairly equal, and that the PowerPC that's common to both is used in completely different ways.If you look at the CPU chip for the 360 and PS3, and the programming models and architecture, they came up with completely different solutions, and yet they use this same common core. So I may believe that the PS3 is a tad bit more powerful, I don't think it is by such a long shot, and the games between the 2 will continue to look identical.

If XBOX 360 were the same or "close" as you say, then why are 2010 XBOX exclusive games rendered in SUB HD?

Why are all of PS3's 2010 exclusives in High Def? Why are some retail exclusives rendering at native 1080p?

The answer is, they are not the same or equal in power....never were....never will be. I don't know why people have such a hard time with that....it is what it is.

All i know ps3 has more sub hd games and alot more without AA...SC C is old,UE2.5 engine which does not use tiling so basically if you want 360 game with aa and not use tiling you have to dump res.Alan Wake had to be made in 720p 2xaa res and no body would even care but they went with 4xaa because of lots of transparencies.RAGE confirmed runs at 720p,looks absolutely stunning,one of if not best looking games on consoles(at least some hi profile sites said that after taking look) and runs at 60fps.It means it can be done but you have to have right developers...

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04dcarraher

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#217 04dcarraher
Member since 2004 • 23857 Posts

[QUOTE="04dcarraher"]

[QUOTE="Persistantthug"]

Since you weren't able to provide the link to your quote, 04dcarraher,

Please, alow me, if you will......

And remember, anytime you need help, always feel free to ask. ;)

Random Gamespot XBOX FORUM fan....from Jan. 2008, at that.

Persistantthug

According to actual tests, Gran Turismo 5: Prologue is sony's "1080p mode" which is 1280x1080 (2xAA).

It hasnt been the fist time Sony used 960x1080 and call it "1080".

Tests? You mean tests from the guy in the link that you quoted? lol

1. The actual game racing resolution of Gran Turismo 5: PROLOGUE is 1280 x 1080p.

2. I highlighted the word PROLOGUE for a reason. GT5 =/= GT5 Prologue

3. Prologue was first released in 2007. Apparently you are having a difficult time understanding that games progress in 3 years.

4. :lol: for trying to quote a very random gamespot XBOX forum fan in your earlier quote, and trying to pass that off as being credible. :lol:

Theres quotes all over saying it might be 960x1080 and and other 1280x1080, and others saying its 1920x1080. Simply put is that if the game is going to be rendered at native 1080, expect some the graphics quality to be toned down compared to if it was going to be at a lower resolution. and were peoplesaying God or War 3 was going 1080 which it isnt, its 720 native, after the fact

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godzillavskong

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#218 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="godzillavskong"][QUOTE="bbsteven26"]

nope i was only asking is there any power left on the xbox360 , to produce better graphic., animation, sound etc

ronvalencia

I think so. Software is constantly evolving , and a good example of that would be the PS2. After 6-7 years, when people thought it was maxed out, games were still looking better and better. So I think the 360 is far from maxed out . It is also interesting that the Cell chip and the 360s chip are very similar, and not that different at all. I was reading in one of my Game Informer mags, they had an interview with Vice President of IBM(Dave Shippy), and he was asked, "Looking at how the processor was used in both systems, which one was the more effective or powerful?" He stated that they were fairly equal, and that the PowerPC that's common to both is used in completely different ways.If you look at the CPU chip for the 360 and PS3, and the programming models and architecture, they came up with completely different solutions, and yet they use this same common core. So I may believe that the PS3 is a tad bit more powerful, I don't think it is by such a long shot, and the games between the 2 will continue to look identical.

Just to give you some support.... On Xbox 360 vs PS3, David Shippy's statement factors in "The GPU is highly sophisticated in the Xbox 360". http://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php?page=3 "With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU," Shippy explains. "The GPU is highly sophisticated in the Xbox 360." He concludes: "At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models."

Thank you. It seems like a lot of Sony fanboys hate to hear that their black box doesn't destroy the 360's performance! Just be glad you have a console that is producing some high quality titles, which it took them some time to get up and running, and now it leaves them shouting dominance!

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godzillavskong

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#219 godzillavskong
Member since 2007 • 7904 Posts
[QUOTE="Persistantthug"]

[QUOTE="godzillavskong"][QUOTE="bbsteven26"]

nope i was only asking is there any power left on the xbox360 , to produce better graphic., animation, sound etc

I think so. Software is constantly evolving , and a good example of that would be the PS2. After 6-7 years, when people thought it was maxed out, games were still looking better and better. So I think the 360 is far from maxed out . It is also interesting that the Cell chip and the 360s chip are very similar, and not that different at all. I was reading in one of my Game Informer mags, they had an interview with Vice President of IBM(Dave Shippy), and he was asked, "Looking at how the processor was used in both systems, which one was the more effective or powerful?" He stated that they were fairly equal, and that the PowerPC that's common to both is used in completely different ways.If you look at the CPU chip for the 360 and PS3, and the programming models and architecture, they came up with completely different solutions, and yet they use this same common core. So I may believe that the PS3 is a tad bit more powerful, I don't think it is by such a long shot, and the games between the 2 will continue to look identical.

If XBOX 360 were the same or "close" as you say, then why are 2010 XBOX exclusive games rendered in SUB HD?

Why are all of PS3's 2010 exclusives in High Def? Why are some retail exclusives rendering at native 1080p?

The answer is, they are not the same or equal in power....never were....never will be. I don't know why people have such a hard time with that....it is what it is.

They look all the same with my eyes. Maybe I need a pair of 1080p native eyeballs!!
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Bus-A-Bus

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#220 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="ronvalencia"][QUOTE="godzillavskong"] I think so. Software is constantly evolving , and a good example of that would be the PS2. After 6-7 years, when people thought it was maxed out, games were still looking better and better. So I think the 360 is far from maxed out . It is also interesting that the Cell chip and the 360s chip are very similar, and not that different at all. I was reading in one of my Game Informer mags, they had an interview with Vice President of IBM(Dave Shippy), and he was asked, "Looking at how the processor was used in both systems, which one was the more effective or powerful?" He stated that they were fairly equal, and that the PowerPC that's common to both is used in completely different ways.If you look at the CPU chip for the 360 and PS3, and the programming models and architecture, they came up with completely different solutions, and yet they use this same common core. So I may believe that the PS3 is a tad bit more powerful, I don't think it is by such a long shot, and the games between the 2 will continue to look identical. godzillavskong

Just to give you some support.... On Xbox 360 vs PS3, David Shippy's statement factors in "The GPU is highly sophisticated in the Xbox 360". http://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php?page=3 "With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU," Shippy explains. "The GPU is highly sophisticated in the Xbox 360." He concludes: "At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models."

Thank you. It seems like a lot of Sony fanboys hate to hear that their black box doesn't destroy the 360's performance! Just be glad you have a console that is producing some high quality titles, which it took them some time to get up and running, and now it leaves them shouting dominance!

There is not single one real technical 1st party developer on MS side,while on ps3s you have GG,ND and SM who are all tech geeks and they even share and research other methods and ways...now that Crytek and Id got grip on consoles some fanboys are clearly a bit nervous...

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Persistantthug

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#221 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="godzillavskong"]

[QUOTE="ronvalencia"] Just to give you some support.... On Xbox 360 vs PS3, David Shippy's statement factors in "The GPU is highly sophisticated in the Xbox 360". http://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php?page=3 "With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU," Shippy explains. "The GPU is highly sophisticated in the Xbox 360." He concludes: "At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models."Bus-A-Bus

Thank you. It seems like a lot of Sony fanboys hate to hear that their black box doesn't destroy the 360's performance! Just be glad you have a console that is producing some high quality titles, which it took them some time to get up and running, and now it leaves them shouting dominance!

There is not single one real technical 1st party developer on MS side,while on ps3s you have GG,ND and SM who are all tech geeks and they even share and research other methods and ways...now that Crytek and Id got grip on consoles some fanboys are clearly a bit nervous...

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

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deactivated-59d151f079814

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#222 deactivated-59d151f079814
Member since 2003 • 47239 Posts
... Who cares? The 360 is doing well and some one say better then the PS3 not because it looks better then it.
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vaderhater

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#223 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="godzillavskong"] Thank you. It seems like a lot of Sony fanboys hate to hear that their black box doesn't destroy the 360's performance! Just be glad you have a console that is producing some high quality titles, which it took them some time to get up and running, and now it leaves them shouting dominance!

Persistantthug

There is not single one real technical 1st party developer on MS side,while on ps3s you have GG,ND and SM who are all tech geeks and they even share and research other methods and ways...now that Crytek and Id got grip on consoles some fanboys are clearly a bit nervous...

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

LOL no not a chance man. KZ2,UC2,MGS4 all have built from the ground up graphics engines only for the PS3. If we were to only have Multiplat games for the PS3 with multiplat engines only we would have written off the PS3 by now.

Point is that you guys are quick to write off the 360 and what power it has based solely on non 360 specific engines. Sorry but it does not work that way.

Lets see the PS3 do something like Alan Wakes graphics without a fully PS3 only graphics engine.

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godzillavskong

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#224 godzillavskong
Member since 2007 • 7904 Posts
[QUOTE="Persistantthug"]

[QUOTE="Bus-A-Bus"]

[QUOTE="godzillavskong"] Thank you. It seems like a lot of Sony fanboys hate to hear that their black box doesn't destroy the 360's performance! Just be glad you have a console that is producing some high quality titles, which it took them some time to get up and running, and now it leaves them shouting dominance!

There is not single one real technical 1st party developer on MS side,while on ps3s you have GG,ND and SM who are all tech geeks and they even share and research other methods and ways...now that Crytek and Id got grip on consoles some fanboys are clearly a bit nervous...

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

I don't understand what you are seeing. I haven't seen anything on the PS3 that looks marginally better then on the 360. Yes Killzone2,MGS4,and Uncharted 2 all look phenomenal, but not anything that blows away the 360! You might need to hop on the excuse train, or some other sort of train, or maybe you have some futuristic TV that enhances the PS3's features above todays standards, because I simply don't see it.
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Bus-A-Bus

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#225 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="godzillavskong"] Thank you. It seems like a lot of Sony fanboys hate to hear that their black box doesn't destroy the 360's performance! Just be glad you have a console that is producing some high quality titles, which it took them some time to get up and running, and now it leaves them shouting dominance!

Persistantthug

There is not single one real technical 1st party developer on MS side,while on ps3s you have GG,ND and SM who are all tech geeks and they even share and research other methods and ways...now that Crytek and Id got grip on consoles some fanboys are clearly a bit nervous...

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

Excuses???How??You guys were saying ps3 is betteryou said just wait for KZ2,and we waited.You guys said,ports look worse on ps3 cus its new architecture and you said that in 2006,its 4 yrs after and we are still waiting to see 2x more powerful console to show its power in multiplats.IMO 2-3 corridor linear games that were made by VERY talented devs whos main target is great gfx and they have pretty large budgets to dont count as more powerful console.360 sells good as ever so i guess MS does not need any technical showcase until RAGE and Crysis 2.

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deactivated-59d151f079814

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#226 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="Persistantthug"]

[QUOTE="Bus-A-Bus"]

There is not single one real technical 1st party developer on MS side,while on ps3s you have GG,ND and SM who are all tech geeks and they even share and research other methods and ways...now that Crytek and Id got grip on consoles some fanboys are clearly a bit nervous...

godzillavskong

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

I don't understand what you are seeing. I haven't seen anything on the PS3 that looks marginally better then on the 360. Yes Killzone2,MGS4,and Uncharted 2 all look phenomenal, but not anything that blows away the 360! You might need to hop on the excuse train, or some other sort of train, or maybe you have some futuristic TV that enhances the PS3's features above todays standards, because I simply don't see it.

.. I would argue that only KZ2 and Uncharted 2.. MGS4 though looks good, is hardly ground breaking.

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_SWAG_

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#227 _SWAG_
Member since 2009 • 2674 Posts

yeh after last year theres no more xbox games that interest me especially this year they have nothing for me

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ronvalencia

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#228 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Persistantthug"]

[QUOTE="Bus-A-Bus"]

[QUOTE="godzillavskong"] Thank you. It seems like a lot of Sony fanboys hate to hear that their black box doesn't destroy the 360's performance! Just be glad you have a console that is producing some high quality titles, which it took them some time to get up and running, and now it leaves them shouting dominance!

There is not single one real technical 1st party developer on MS side,while on ps3s you have GG,ND and SM who are all tech geeks and they even share and research other methods and ways...now that Crytek and Id got grip on consoles some fanboys are clearly a bit nervous...

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

On "XBOX 360 has nothing like PS3 graphics", would that be 'art direction' or technical?
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godzillavskong

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#229 godzillavskong
Member since 2007 • 7904 Posts
[QUOTE="vaderhater"]

[QUOTE="Persistantthug"]

[QUOTE="Bus-A-Bus"]

There is not single one real technical 1st party developer on MS side,while on ps3s you have GG,ND and SM who are all tech geeks and they even share and research other methods and ways...now that Crytek and Id got grip on consoles some fanboys are clearly a bit nervous...

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

LOL no not a chance man. KZ2,UC2,MGS4 all have built from the ground up graphics engines only for the PS3. If we were to only have Multiplat games for the PS3 with multiplat engines only we would have written off the PS3 by now.

Point is that you guys are quick to write off the 360 and what power it has based solely on non 360 specific engines. Sorry but it does not work that way.

Lets see the PS3 do something like Alan Wakes graphics without a fully PS3 only graphics engine.

It can't. It's ram drive would buckle. Plus it will lag due to a slower Jigaherts manager!
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godzillavskong

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#230 godzillavskong
Member since 2007 • 7904 Posts
[QUOTE="Bus-A-Bus"]

[QUOTE="Persistantthug"]

[QUOTE="Bus-A-Bus"]

There is not single one real technical 1st party developer on MS side,while on ps3s you have GG,ND and SM who are all tech geeks and they even share and research other methods and ways...now that Crytek and Id got grip on consoles some fanboys are clearly a bit nervous...

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

Excuses???How??You guys were saying ps3 is betteryou said just wait for KZ2,and we waited.You guys said,ports look worse on ps3 cus its new architecture and you said that in 2006,its 4 yrs after and we are still waiting to see 2x more powerful console to show its power in multiplats.IMO 2-3 corridor linear games that were made by VERY talented devs whos main target is great gfx and they have pretty large budgets to dont count as more powerful console.360 sells good as ever so i guess MS does not need any technical showcase until RAGE and Crysis 2.

Good one.
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Bus-A-Bus

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#231 Bus-A-Bus
Member since 2009 • 5089 Posts

How come Insomniac cant make game that looks as good as UC2???They are 1st party,they have tech,so whats stopping them??MAYBE,but just maybe ND and GG are just more talented to do so,or they make corridor games with 3-4 a.i while Insomniac makes games with 20+,big scale and such...

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Persistantthug

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#232 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Persistantthug"]

[QUOTE="Bus-A-Bus"]

There is not single one real technical 1st party developer on MS side,while on ps3s you have GG,ND and SM who are all tech geeks and they even share and research other methods and ways...now that Crytek and Id got grip on consoles some fanboys are clearly a bit nervous...

ronvalencia

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

On "XBOX 360 has nothing like PS3 graphics", would that be 'art direction' or technical?

TECHNICAL MARVELS is the key word of the day

XBOX 360 has none of those...PS3 has them all now.

What XBOX 360 does have is SUB HD.

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vaderhater

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#233 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="ronvalencia"][QUOTE="Persistantthug"]

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

Persistantthug

On "XBOX 360 has nothing like PS3 graphics", would that be 'art direction' or technical?

TECHNICAL MARVELS is the key word of the day

XBOX 360 has none of those...PS3 has them all now.

What XBOX 360 does have is SUB HD.

Yeah like 360 only graphics engines

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TintedEyes

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#234 TintedEyes
Member since 2009 • 4769 Posts

[QUOTE="Persistantthug"]

[QUOTE="ronvalencia"] On "XBOX 360 has nothing like PS3 graphics", would that be 'art direction' or technical?vaderhater

TECHNICAL MARVELS is the key word of the day

XBOX 360 has none of those...PS3 has them all now.

What XBOX 360 does have is SUB HD.

Yeah like 360 only graphics engines

What was Alan Wake?
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Bus-A-Bus

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#235 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="ronvalencia"][QUOTE="Persistantthug"]

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

Persistantthug

On "XBOX 360 has nothing like PS3 graphics", would that be 'art direction' or technical?

TECHNICAL MARVELS is the key word of the day

XBOX 360 has none of those...PS3 has them all now.

What XBOX 360 does have is SUB HD.

Again,ps3 has MOREsub hd games and was tauted to be 2x1080p and 60fps and people laughed at MS when they said 99% games will be 720p so there is no need for 1080p,but hey...Sonys marketing...

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Bus-A-Bus

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#236 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="vaderhater"]

[QUOTE="Persistantthug"]

TECHNICAL MARVELS is the key word of the day

XBOX 360 has none of those...PS3 has them all now.

What XBOX 360 does have is SUB HD.

TintedEyes

Yeah like 360 only graphics engines

What was Alan Wake?

I would like to direct you towards beyond3d forum.There is specific tech thread about AW technology.Its not really simple,its engine tailored for open world game,thats in short.

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vaderhater

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#237 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="vaderhater"]

[QUOTE="Persistantthug"]

TECHNICAL MARVELS is the key word of the day

XBOX 360 has none of those...PS3 has them all now.

What XBOX 360 does have is SUB HD.

TintedEyes

Yeah like 360 only graphics engines

What was Alan Wake?

Not a Built from ground up graphics engine for only the 360

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genaroll

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#238 genaroll
Member since 2010 • 710 Posts
http://www.youtube.com/watch?v=zmHY_VnuDdE http://www.youtube.com/watch?v=dEXro9yZpZs&feature=related These videos should answer alot of questions.
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locopatho

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#239 locopatho
Member since 2003 • 24300 Posts

[QUOTE="ronvalencia"][QUOTE="Persistantthug"]

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

Persistantthug

On "XBOX 360 has nothing like PS3 graphics", would that be 'art direction' or technical?

TECHNICAL MARVELS is the key word of the day

XBOX 360 has none of those...PS3 has them all now.

What XBOX 360 does have is SUB HD.

360 and PS3 both have mostly less than 1080p games. Even the holy MGS4 is a crappy resolution really. But who gives a ****?
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ronvalencia

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#240 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="Persistantthug"]

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

Persistantthug

On "XBOX 360 has nothing like PS3 graphics", would that be 'art direction' or technical?

TECHNICAL MARVELS is the key word of the day

XBOX 360 has none of those...PS3 has them all now.

What XBOX 360 does have is SUB HD.

What's technical about KZ2 or UC2?

On the technical side and the triangle contest envy from Crytek side i.e. refer to http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/Light_Propagation_Volumes.pdf

Page 28, Island scene (yet another island scene from Crytek) has 2100 draw calls and 2.32 million triangles. Page 29 shows the scene for the benchmark frame. Page 29, it shows the scene's benchmark in rendering the frame i.e. Xbox 360 vs PS3. The Xbox 360 is benchmarked slightly faster. Target render is 1280x720p and 30FPS for both Xbox 360 and PS3.

For light propagation volumes benchmark, the scene has 2.32 million triangles. CryEngine 3 almost doubled it's triangles count over UC2. Uncharted 2's 1.2 million triangles from http://www.eurogamer.net/articles/uncharted-2-mastering-the-cell-blog-entry

CryEngine 3 has Deferred Rendering for lights (e.g. like KZ2), HDRL (e.g. like GOW3), Global illumination and 'etc'. With CryEngine3, they are all 100 percent real time.

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Persistantthug

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#241 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Persistantthug"]

[QUOTE="ronvalencia"] On "XBOX 360 has nothing like PS3 graphics", would that be 'art direction' or technical?locopatho

TECHNICAL MARVELS is the key word of the day

XBOX 360 has none of those...PS3 has them all now.

What XBOX 360 does have is SUB HD.

360 and PS3 both have mostly less than 1080p games. Even the holy MGS4 is a crappy resolution really. But who gives a ****?

There's nothing "holy" technically about MGS4 that was made in 2008. 2008 =/= 2010.

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04dcarraher

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#242 04dcarraher
Member since 2004 • 23857 Posts

I think this below explains why most console games are 1280x 720 or under with a mix of high/medium/low textures. This also shows whyonly a select few games that are and will ever be 1080"games that dont render alot of 3d models & textures".Higher the texture and graphics quality the more video memory is needed to store and render. Then you can see as the resolutions go up so do the video memory usage, With the chart you can see that when you get pass 1280x1024 which is higher then 720 video memory usage is above the limits of 256mb on both the 360 and PS3. This why you wont seecurrent console games get much better then what they are now just because of the lack of memory needed.

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Persistantthug

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#243 Persistantthug
Member since 2009 • 1420 Posts

I think this below explains why most console games are 1280x 720 or under with a mix of high/medium/low textures. This also shows whyonly a select few games that are and will ever be 1080"games that dont render alot of 3d models & textures".Higher the texture and graphics quality the more video memory is needed to store and render. Then you can see as the resolutions go up so do the video memory usage, With the chart you can see that when you get pass 1280x1024 which is higher then 720 video memory usage is above the limits of 256mb on both the 360 and PS3. This why you wont seecurrent console games get much better then what they are now just because of the lack of memory needed.

04dcarraher

What is it that's compelling you so that you have a pressing need to show quotes, articles, graphs, and various other "data" from 2006 and 2007 and 2008?

No one's interested in tales of "back in my day, in 2007, we used to play games like this".

Please....recognize that we are in 2010, 04dcarraher. The "good ol days" with Bioshock are no more, k.

Second, both consoles have 512MB of memory. The PS3 has faster XDR memory of 256MB, though.

But yeah...stop with the "blasts from the past" stuff, 04dcarraher and move on.

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vaderhater

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#244 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="04dcarraher"]

I think this below explains why most console games are 1280x 720 or under with a mix of high/medium/low textures. This also shows whyonly a select few games that are and will ever be 1080"games that dont render alot of 3d models & textures".Higher the texture and graphics quality the more video memory is needed to store and render. Then you can see as the resolutions go up so do the video memory usage, With the chart you can see that when you get pass 1280x1024 which is higher then 720 video memory usage is above the limits of 256mb on both the 360 and PS3. This why you wont seecurrent console games get much better then what they are now just because of the lack of memory needed.

Persistantthug

What is it that's compelling you so that you have a pressing need to show quotes, articles, graphs, and various other "data" from 2006 and 2007 and 2008?

No one's interested in tales of "back in my day, in 2007, we used to play games like this".

Please....recognize that we are in 2010, 04dcarraher. The "good ol days" with Bioshock are no more, k.

Second, both consoles have 512MB of memory. The PS3 has faster XDR memory of 256MB, though.

But yeah...stop with the "blasts from the past" stuff, 04dcarraher and move on.

Too bad it is split across a bus.

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Persistantthug

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#245 Persistantthug
Member since 2009 • 1420 Posts

[QUOTE="Persistantthug"]

[QUOTE="04dcarraher"]

I think this below explains why most console games are 1280x 720 or under with a mix of high/medium/low textures. This also shows whyonly a select few games that are and will ever be 1080"games that dont render alot of 3d models & textures".Higher the texture and graphics quality the more video memory is needed to store and render. Then you can see as the resolutions go up so do the video memory usage, With the chart you can see that when you get pass 1280x1024 which is higher then 720 video memory usage is above the limits of 256mb on both the 360 and PS3. This why you wont seecurrent console games get much better then what they are now just because of the lack of memory needed.

vaderhater

What is it that's compelling you so that you have a pressing need to show quotes, articles, graphs, and various other "data" from 2006 and 2007 and 2008?

No one's interested in tales of "back in my day, in 2007, we used to play games like this".

Please....recognize that we are in 2010, 04dcarraher. The "good ol days" with Bioshock are no more, k.

Second, both consoles have 512MB of memory. The PS3 has faster XDR memory of 256MB, though.

But yeah...stop with the "blasts from the past" stuff, 04dcarraher and move on.

Too bad it is split across a bus.

Seems the Sony developers are doing great with it.

When XBOX 360 gets a game with epic visuals like GOD OF WAR 3, come give me a call so I can give props. Until then, XBOX 360 is TECHNICALLY INFERIOR to the PS3....period, and end of discussion.

Sorry, but theory crafting for 4 1/2 years.....lets just say time's up and call it a day.

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04dcarraher

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#246 04dcarraher
Member since 2004 • 23857 Posts

[QUOTE="04dcarraher"]

I think this below explains why most console games are 1280x 720 or under with a mix of high/medium/low textures. This also shows whyonly a select few games that are and will ever be 1080"games that dont render alot of 3d models & textures".Higher the texture and graphics quality the more video memory is needed to store and render. Then you can see as the resolutions go up so do the video memory usage, With the chart you can see that when you get pass 1280x1024 which is higher then 720 video memory usage is above the limits of 256mb on both the 360 and PS3. This why you wont seecurrent console games get much better then what they are now just because of the lack of memory needed.

Persistantthug

What is it that's compelling you so that you have a pressing need to show quotes, articles, graphs, and various other "data" from 2006 and 2007 and 2008?

No one's interested in tales of "back in my day, in 2007, we used to play games like this".

Please....recognize that we are in 2010, 04dcarraher. The "good ol days" with Bioshock are no more, k.

Second, both consoles have 512MB of memory. The PS3 has faster XDR memory of 256MB, though.

But yeah...stop with the "blasts from the past" stuff, 04dcarraher and move on.

We are in 2010 with consoles with 2004 based tech and low memory, you need to wake and smell the truth they cant just magically fit 300mb-512mb of video data onto memory area thats 256mb. A game like bioshock its that not that demanding on a cpu/gpu but it takes up space in memory believe it or not like any other game. And so what that PS3 has faster memory its still 256mb. You dont realize what they have to do to even make the games even run and look descent with that limited memory and they have to make hard choices in what gets cut to being tone down in textures detail to resolutions to objects being cut out of the game to save memory.

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Dataleak

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#247 Dataleak
Member since 2010 • 1737 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="godzillavskong"] Thank you. It seems like a lot of Sony fanboys hate to hear that their black box doesn't destroy the 360's performance! Just be glad you have a console that is producing some high quality titles, which it took them some time to get up and running, and now it leaves them shouting dominance!

Persistantthug

There is not single one real technical 1st party developer on MS side,while on ps3s you have GG,ND and SM who are all tech geeks and they even share and research other methods and ways...now that Crytek and Id got grip on consoles some fanboys are clearly a bit nervous...

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

It's been almost 3 years and Teh Cell hasn't produced a game that tops Crysis. Teh Cell failz.

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Dataleak

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#248 Dataleak
Member since 2010 • 1737 Posts

[QUOTE="vaderhater"]

[QUOTE="Persistantthug"]

You see, Bus-A-Bus,

It's always an excuse.....always and excuse.

No more excuses. NONE.

The excuse train has left the building.

4 1/2 years is plenty of time to get something....yet, the XBOX 360 has nothing like PS3 graphics...period, and end of story.

Maybe we should wait another 4 1/2 years. lol

Excuses are over, I'm afraid.

godzillavskong

LOL no not a chance man. KZ2,UC2,MGS4 all have built from the ground up graphics engines only for the PS3. If we were to only have Multiplat games for the PS3 with multiplat engines only we would have written off the PS3 by now.

Point is that you guys are quick to write off the 360 and what power it has based solely on non 360 specific engines. Sorry but it does not work that way.

Lets see the PS3 do something like Alan Wakes graphics without a fully PS3 only graphics engine.

It can't. It's ram drive would buckle. Plus it will lag due to a slower Jigaherts manager!

I lol'd. Good one. :P

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XboximusPrime

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#249 XboximusPrime
Member since 2009 • 5405 Posts

Dont really know, well have to see. Keep in mind, XBOX had the better graphics last gen, and it didnt end up winning.

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Dataleak

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#250 Dataleak
Member since 2010 • 1737 Posts

Dont really know, well have to see. Keep in mind, XBOX had the better graphics last gen, and it didnt end up winning.

XboximusPrime

Crysis 2 at E3 is going to be intense. Thats all I'm saying. Will it reveal the Xbox 360s true power...