Nope, not getting worse. That speaking as someone who's been an avid PC Gamer for over 20 years now.Â
First, when people look back they tend to focus on the few gems while they ignore the thousands of derivative, generic games that did nothing but copy the latest super hit. Yes we are seeing tons of shooters that does little but rip off VoD or Halo these days, but it's no different from the flood of games copying Wolfenstein when that came out, then they copied Doom, then they used the build engine to spew out dozens if not hundreds of junk FPS's.Â
When dune 2 became a huge hit we quickly saw a flood of bad RTS's, same happened again after Command and Conqure and StarCraft came out. Bad action RPG's after Diablo, the dozen or so Gold Box RPG's released after the first handful became a hit with Pool of Radiance, Curse od Azure Bonds etc.
In short, yes we see a lot of unoriginal and bad games made today, the same was true 5 years ago, 10 years ago and 15 years ago.
These days I'm seeing the game industry improve in just about all areas. There are tons of indie games exploring with different gameplay ideas and concepts, there are resurging excitement for classic adventure games, There's also the 'broad audience' block buster style games, While they tend to lack in originality and often lack in complexity, they are pushing new boundaries in storytelling and how to convey a Hollywood style experience in an interactive form. Mutliplayer games are doing things we couldn't even have imagined just 10-15 years ago (See games like EVE and Planetside 2 for example).
I think the perception of games getting worse are the result of a couple of factors: First, nostalgia. It's human nature to focus on the positive memories and remember the good times. Over time we tend to forget the bugs or the bad designs or the crappy games and instead remember the good times.
Second, we tend to be critical of elements in modern games that we'd have given a pass in the past. I loved the hell out of System Shock 2, but looking back I don't mind admitting that the combat mechanics were crap compared to modern games. Someone posted that BioShock: Infinite had bad combat... Try going back and replay System Shock 1 or 2 and then say that BO:I has bad gunplay or poor controls. People complain that BO:I was linear, but so was Wolfenstein, Doom, Duke3d and plenty of others.
Each to their own, but as far as I'm concerned, this is probably the most interesting time to be a gamer I've ever seen and I've been around pretty much since the beginning.
Mazoch
Sorry but I have been around for about the same time and there's a real difference with the past. In the past games were mostly pushing the hardware, now that doesn't really happen anymore, there comes only one dev to mind and that's crytek. The rest are just peanuts for pc's today, and even then if they're taxing on the system, it's because of bad coding, high levels of aa or high resoultions.Indie games are nice but there were always indie games and they will always be the poor man's game (apart from some gems maybe)
You can see the game industry improving, true, but there was always improvement and the leaps were much higher in the past. Like I said they made the game first and then thought of the hardware, now it's the other way around. I blame torrent technology and dev / console companies run by money - sharks. I blame especially console companies because microsoft rushed the x360 and sony made their system too unbalanced and too expensive.
They did a lot of good things too though but it seems weird to me that big companies like that can make such bad decisions in timing and engineering.
Comparing older games with new games don't work, newer games use newer technology.
Off course this is the most interesting time to live in, since the games are driven by technology. The present will always be the best time. The point is they could have made a lot more and a lot better things if they only made use of the hardware available, that's what bothers the most of us hardcore gamers.
That there are geforce titans but no game challenges it while in the past when you wanted to max out unreal 1 , far cry, fear , oblivion , crysis, you needed dual setups and these are only a couple of example of games. Every good game that came out you couldn't max out before 2007. Now I max out every game with a 220$ dollar card and it has been like that since 2007 apart from crytek games and off course the badly coded metro.
We're now april 2013...
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