Are video games getting worse?

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deactivated-59b71619573a1

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#101 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Big_Red_Button"]

Nothing wrong with those individual gameplay mechanics.

My biggest problem is with the regenerating shield and general lack of challenge. That's the crap in every game, and that's the crap making games worse.

mems_1224

Shield? yeah I agree, it sucks and doesn't work right in the game

Challenge? Try 1999 mode instead of playing on normal and saying it's too easy

Plus if you dont like the shield then dont spend any points on it. Its barely effective when you first get it.

I think it's just a case of "I don't like the game and I have no idea why everyone else loves it" 

I feel the same about MGS4 around here :P

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BPoole96

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#102 BPoole96
Member since 2008 • 22818 Posts
Nope, there are still tons of quality games constantly being released. I used to go through droughts when I only had one platform but having two pretty much ensures that I always have quality games to play.
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soulitane

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#103 soulitane
Member since 2010 • 15091 Posts
Nope, you just need to know where to look for good games.
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Jebus213

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#104 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="Jebus213"]

[QUOTE="mems_1224"]whats the difference? Its still a video game isn't it? It still has a single player and multiplayer right? So by your logic shouldnt both of them be good?mems_1224

 

The SP is just as good the MP then.

 

I enjoy making my own missions. There's a lot to do in Arma.

No, it isn't. The single player is pretty bad, the AI barely exists

 

Then stop playing on easy-regular mode.

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ReadingRainbow4

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#105 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ReadingRainbow4"]

I think the two most useful abilites have been devils kiss and posession for the turrets and robots.

Charge is also good apparently, alot of these abilities feel like filler for the most part.

the_bi99man

After a few playthroughs, I've found that Devil's Kiss and Posession are by far the most useful. But most of the others are still quite useful, for a different style of play. Murder of Crows is the only one I've found to be next to useless. I wasn't a big fan of Undertow, at first, either. But it became invaluable in the final fight. Those damn rocket soldiers just have so much armor, and take so much damage. Much more time effective to just use Undertow and throw them right off the ship.

I hate those fvcking bastards.

I still need to take the siren out, I've been stuck on her. the 3rd part of the fight.

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#106 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

[QUOTE="ReadingRainbow4"]

I think the two most useful abilites have been devils kiss and posession for the turrets and robots.

Charge is also good apparently, alot of these abilities feel like filler for the most part.

the_bi99man

After a few playthroughs, I've found that Devil's Kiss and Posession are by far the most useful. But most of the others are still quite useful, for a different style of play. Murder of Crows is the only one I've found to be next to useless. I wasn't a big fan of Undertow, at first, either. But it became invaluable in the final fight. Those damn rocket soldiers just have so much armor, and take so much damage. Much more time effective to just use Undertow and throw them right off the ship.

When you upgrade it a bit, Murder of Crows is actually great. It has a nice stun and can get you out of tough situations. It has a great range too.

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mems_1224

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#107 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Jebus213"]

 

Arma is a completely different type of game.

Jebus213

Nice cop out. 

Let's treat a game that has been all about it's MP component for years that just recently added an SP component to another game that has been all about it's MP that also has a crap SP

 

BF has been about SP and MP since BC1.

No, its always been something tacked on just to have it.
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deactivated-59b71619573a1

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#108 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Jebus213"]

 

Arma is a completely different type of game.

Jebus213

Nice cop out. 

Let's treat a game that has been all about it's MP component for years that just recently added an SP component to another game that has been all about it's MP that also has a crap SP

 

BF has been about SP and MP since BC1.

Which in the grand scheme of BF is still "recent" 

it staretd as a MP experience only so you should always be wary of a sudden introduction of SP into games like that. 

Sure BF3s campaign sucked a big fat D but I couldn't care less cos I paid for MP

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#109 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="ReadingRainbow4"]

I used the water one to push a handy man off the level. That pretty much concluded it's use.

actually I think I somehow got him to jump off the level. I was happy too because that asshole was really driving me up the wall on Hard.

seanmcloughlin

They're a pain in the ass anyway, far too agile for giant metal aging bald dudes lol

Agreed. They kind of go against the tried and true video game logic of "bigger, stronger enemies are slower". They're huge, ridiculously strong, and also by far the fastest, hardest to hit enemies in the game. Almost totally overwhelming, every time one shows up. Especially since shock jockey doesn't even stun them, like it does to everyone else. That said, I still beat the game on 1999 mode, and didn't die in any of the Handyman fights. 

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#110 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

[QUOTE="Jebus213"]

[QUOTE="seanmcloughlin"]

Nice cop out. 

Let's treat a game that has been all about it's MP component for years that just recently added an SP component to another game that has been all about it's MP that also has a crap SP

mems_1224

 

BF has been about SP and MP since BC1.

No, its always been something tacked on just to have it.

I wouldn't say tacked on, Bad Company 1 and 2's campaigns were actually enjoyable. It was BF3 that actually had the horrible campaign.

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#111 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="mems_1224"][QUOTE="Jebus213"]

 

The SP is just as good the MP then.

 

I enjoy making my own missions. There's a lot to do in Arma.

Jebus213

No, it isn't. The single player is pretty bad, the AI barely exists

 

Then stop playing on easy-regular mode.

Bad logic. Bumping up the difficulty isn't going to make your AI teammates any less stupid. The single player in Arma 2 is really bad, just because you enjoy it doesn't make it good. It sounds like you're holding the games to different standards because you like one and dont like the other.
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#112 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="mems_1224"][QUOTE="Jebus213"]

 

BF has been about SP and MP since BC1.

XVision84

No, its always been something tacked on just to have it.

I wouldn't say tacked on, Bad Company 1 and 2's campaigns were actually enjoyable. It was BF3 that actually had the horrible campaign.

They were ok, they just felt like they were getting you introduced to the game and warming you up for multiplayer. BF3 was just atrocious. They tried way too hard to make it like CoD and took out everything that makes a battlefield game special
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#113 Big_Red_Button
Member since 2005 • 6094 Posts

[QUOTE="Big_Red_Button"]

Nothing wrong with those individual gameplay mechanics.

My biggest problem is with the regenerating shield and general lack of challenge. That's the crap in every game, and that's the crap making games worse.

seanmcloughlin

Shield? yeah I agree, it sucks and doesn't work right in the game

Challenge? Try 1999 mode instead of playing on normal and saying it's too easy

I did play on 1999.

I hope you aren't SERIOUSLY calling 1999 mode challenging.

STALKER on Master difficulty, that's a challenge. System Shock 2 with the difficulty turned up is a challenge. The campaign in any Doom / Quake / Wolfenstein game is a challenge with the difficulty turned up.

1999 mode is "spend slightly longer behind cover and use more ammo that you never run out of."

It doesn't take more skill, it just takes more time.

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#114 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Big_Red_Button"]

Nothing wrong with those individual gameplay mechanics.

My biggest problem is with the regenerating shield and general lack of challenge. That's the crap in every game, and that's the crap making games worse.

Big_Red_Button

Shield? yeah I agree, it sucks and doesn't work right in the game

Challenge? Try 1999 mode instead of playing on normal and saying it's too easy

I did play on 1999.

I hope you aren't SERIOUSLY calling 1999 mode challenging.

STALKER on Master difficulty, that's a challenge. System Shock 2 with the difficulty turned up is a challenge. The campaign in any Doom / Quake / Wolfenstein game is a challenge with the difficulty turned up.

1999 mode is "spend slightly longer behind cover and use more ammo that you never run out of."

It doesn't take more skill, it just takes more time.

I find hard makes many of the enemies bullet sponges, which I'm not a fan of.

But I have been flushed out of cover.

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#115 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Big_Red_Button"]

Nothing wrong with those individual gameplay mechanics.

My biggest problem is with the regenerating shield and general lack of challenge. That's the crap in every game, and that's the crap making games worse.

Big_Red_Button

Shield? yeah I agree, it sucks and doesn't work right in the game

Challenge? Try 1999 mode instead of playing on normal and saying it's too easy

I did play on 1999.

I hope you aren't SERIOUSLY calling 1999 mode challenging.

STALKER on Master difficulty, that's a challenge. System Shock 2 with the difficulty turned up is a challenge. The campaign in any Doom / Quake / Wolfenstein game is a challenge with the difficulty turned up.

1999 mode is "spend slightly longer behind cover and use more ammo that you never run out of."

It doesn't take more skill, it just takes more time.

you should just stop playing games and join the army. sounds like you're just too hardcore bro.
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#116 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Big_Red_Button"]

Nothing wrong with those individual gameplay mechanics.

My biggest problem is with the regenerating shield and general lack of challenge. That's the crap in every game, and that's the crap making games worse.

Big_Red_Button

Shield? yeah I agree, it sucks and doesn't work right in the game

Challenge? Try 1999 mode instead of playing on normal and saying it's too easy

I did play on 1999.

I hope you aren't SERIOUSLY calling 1999 mode challenging.

STALKER on Master difficulty, that's a challenge. System Shock 2 with the difficulty turned up is a challenge. The campaign in any Doom / Quake / Wolfenstein game is a challenge with the difficulty turned up.

1999 mode is "spend slightly longer behind cover and use more ammo that you never run out of."

It doesn't take more skill, it just takes more time.

oh, you're one of THOSE people. A person still stuck in the past of videogames frowning on everything that happens recently.

If you think newer games are bad then don't play then, go back to nostalgia ville

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#117 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="the_bi99man"]

[QUOTE="ReadingRainbow4"]

I think the two most useful abilites have been devils kiss and posession for the turrets and robots.

Charge is also good apparently, alot of these abilities feel like filler for the most part.

ReadingRainbow4

After a few playthroughs, I've found that Devil's Kiss and Posession are by far the most useful. But most of the others are still quite useful, for a different style of play. Murder of Crows is the only one I've found to be next to useless. I wasn't a big fan of Undertow, at first, either. But it became invaluable in the final fight. Those damn rocket soldiers just have so much armor, and take so much damage. Much more time effective to just use Undertow and throw them right off the ship.

I hate those fvcking bastards.

I still need to take the siren out, I've been stuck on her. the 3rd part of the fight.

Is her constant ressurrecting of soldiers getting you down? In case you didn't know already, if you kill them with Devil's Kiss, they burn up, and she can't rez them. The strategy I found that turns the siren fights from "overwhelming" to "almost a cakewalk", is to just start the fight by chasing her around, and spamming her soldiers  with charged up devils kiss traps as soon as she rezzes them. After a few batches of dudes, they're all burned up, and she has no one left to rez. Then you just sit back and shoot her.

Also, the Storm hat, and Blood for Salts shirt, are both a huge help. 

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#118 commander
Member since 2010 • 16217 Posts

[QUOTE="evildead6789"][QUOTE="PhazonBlazer"]

The majority of people seem to enjoy it so I'd say it's pretty good.

millerlight89

The majority of people liked cold steak too before they realized they could cook it. , That's my problem as a gamer, gaming has become so popular studios keep on making crap because it sells. It won't last though, word get's around and people getting smarter, The environment graphics in bioshock are amazing but the textures are being re used to often and as a game it sucks, bioshock 1&2 had that problem a bit too, but it's getting way too old now. They should make animations for movies or something not make games. Standard fps engine is 15 years old. Been there , done that.

For someone who is excited for dead island, you seem to have shit tastes.

Who said i was excited, nothing really excited me anymore since skyrim, dark souls and crysis 2. It's just something that might be good, but excited , no. Allthough you never know, now and then some game surprises you.

But bioshock infinite is certainly not it, pure crap that one, off course if you're still a young gamer , you don't know any better. Just like you think french fries is the best food you ever tasted.

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#119 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="Jebus213"]

[QUOTE="seanmcloughlin"]

Nice cop out. 

Let's treat a game that has been all about it's MP component for years that just recently added an SP component to another game that has been all about it's MP that also has a crap SP

seanmcloughlin

 

BF has been about SP and MP since BC1.

Which in the grand scheme of BF is still "recent" 

it staretd as a MP experience only so you should always be wary of a sudden introduction of SP into games like that. 

Sure BF3s campaign sucked a big fat D but I couldn't care less cos I paid for MP

 

It isn't recent. BF has had an SP campaign since BF2: Modern Combat.

 

I don't call 8 years "recent" and BC1 came out a long time ago.

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#120 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Big_Red_Button"]

Nothing wrong with those individual gameplay mechanics.

My biggest problem is with the regenerating shield and general lack of challenge. That's the crap in every game, and that's the crap making games worse.

Big_Red_Button

Shield? yeah I agree, it sucks and doesn't work right in the game

Challenge? Try 1999 mode instead of playing on normal and saying it's too easy

I did play on 1999.

I hope you aren't SERIOUSLY calling 1999 mode challenging.

STALKER on Master difficulty, that's a challenge. System Shock 2 with the difficulty turned up is a challenge. The campaign in any Doom / Quake / Wolfenstein game is a challenge with the difficulty turned up.

1999 mode is "spend slightly longer behind cover and use more ammo that you never run out of."

It doesn't take more skill, it just takes more time.

SNIPER's got some competition it would seem.

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ReadingRainbow4

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#121 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ReadingRainbow4"]

[QUOTE="the_bi99man"]

After a few playthroughs, I've found that Devil's Kiss and Posession are by far the most useful. But most of the others are still quite useful, for a different style of play. Murder of Crows is the only one I've found to be next to useless. I wasn't a big fan of Undertow, at first, either. But it became invaluable in the final fight. Those damn rocket soldiers just have so much armor, and take so much damage. Much more time effective to just use Undertow and throw them right off the ship.

the_bi99man

I hate those fvcking bastards.

I still need to take the siren out, I've been stuck on her. the 3rd part of the fight.

Is her constant ressurrecting of soldiers getting you down? In case you didn't know already, if you kill them with Devil's Kiss, they burn up, and she can't rez them. The strategy I found that turns the siren fights from "overwhelming" to "almost a cakewalk", is to just start the fight by chasing her around, and spamming her soldiers with charged up devils kiss traps as soon as she rezzes them. After a few batches of dudes, they're all burned up, and she has no one left to rez. Then you just sit back and shoot her.

Also, the Storm hat, and Blood for Salts shirt, are both a huge help.

Yeah I thought about going back to devils kiss.

I was trying to get the drop on her with Charge because apparently you can take her out in 10 seconds if you time it right, but It doesn't seem to be doing much.

Where is blood for salts? all I have is coat of harms.

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#122 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="Jebus213"]

[QUOTE="mems_1224"] No, it isn't. The single player is pretty bad, the AI barely existsmems_1224

 

Then stop playing on easy-regular mode.

Bad logic. Bumping up the difficulty isn't going to make your AI teammates any less stupid. The single player in Arma 2 is really bad, just because you enjoy it doesn't make it good. It sounds like you're holding the games to different standards because you like one and dont like the other.

 

 

So the AI diffulty and skill levels mean nothing now? mhm...

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#123 commander
Member since 2010 • 16217 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Big_Red_Button"]

Nothing wrong with those individual gameplay mechanics.

My biggest problem is with the regenerating shield and general lack of challenge. That's the crap in every game, and that's the crap making games worse.

Big_Red_Button

Shield? yeah I agree, it sucks and doesn't work right in the game

Challenge? Try 1999 mode instead of playing on normal and saying it's too easy

I did play on 1999.

I hope you aren't SERIOUSLY calling 1999 mode challenging.

STALKER on Master difficulty, that's a challenge. System Shock 2 with the difficulty turned up is a challenge. The campaign in any Doom / Quake / Wolfenstein game is a challenge with the difficulty turned up.

1999 mode is "spend slightly longer behind cover and use more ammo that you never run out of."

It doesn't take more skill, it just takes more time.

Try dark souls, then we'll talk
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#124 lostrib
Member since 2009 • 49999 Posts

[QUOTE="mems_1224"][QUOTE="Jebus213"]

 

Then stop playing on easy-regular mode.

Jebus213

Bad logic. Bumping up the difficulty isn't going to make your AI teammates any less stupid. The single player in Arma 2 is really bad, just because you enjoy it doesn't make it good. It sounds like you're holding the games to different standards because you like one and dont like the other.

 

 

So the AI diffulty and skill levels mean nothing now? mhm...

Sounds like even at higher difficulties the AI is still crappy

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#125 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="mems_1224"][QUOTE="Jebus213"]

 

Then stop playing on easy-regular mode.

Jebus213

Bad logic. Bumping up the difficulty isn't going to make your AI teammates any less stupid. The single player in Arma 2 is really bad, just because you enjoy it doesn't make it good. It sounds like you're holding the games to different standards because you like one and dont like the other.

 

 

So the AI diffulty and skill levels mean nothing now? mhm...

Normal is how developers intend their games to be played by most people. Raising the difficulty isn't going to change the atrocious animations and subpar gunplay.
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#126 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="Jebus213"]

[QUOTE="mems_1224"] Bad logic. Bumping up the difficulty isn't going to make your AI teammates any less stupid. The single player in Arma 2 is really bad, just because you enjoy it doesn't make it good. It sounds like you're holding the games to different standards because you like one and dont like the other. lostrib

 

 

So the AI diffulty and skill levels mean nothing now? mhm...

Sounds like even at higher difficulties the AI is still crappy

Your teammates are completely useless in the game.
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deactivated-59b71619573a1

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#127 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Jebus213"]

 

BF has been about SP and MP since BC1.

Jebus213

Which in the grand scheme of BF is still "recent" 

it staretd as a MP experience only so you should always be wary of a sudden introduction of SP into games like that. 

Sure BF3s campaign sucked a big fat D but I couldn't care less cos I paid for MP

 

It isn't recent. BF has had an SP campaign since BF2: Modern Combat.

 

I don't call 8 years "recent" and BC1 came out a long time ago.

You just said it only had SP since BC1 and now you're saying BF2? 

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Big_Red_Button

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#128 Big_Red_Button
Member since 2005 • 6094 Posts

[QUOTE="Big_Red_Button"]

[QUOTE="seanmcloughlin"]

Shield? yeah I agree, it sucks and doesn't work right in the game

Challenge? Try 1999 mode instead of playing on normal and saying it's too easy

evildead6789

I did play on 1999.

I hope you aren't SERIOUSLY calling 1999 mode challenging.

STALKER on Master difficulty, that's a challenge. System Shock 2 with the difficulty turned up is a challenge. The campaign in any Doom / Quake / Wolfenstein game is a challenge with the difficulty turned up.

1999 mode is "spend slightly longer behind cover and use more ammo that you never run out of."

It doesn't take more skill, it just takes more time.

Try dark souls, then we'll talk

Beat it. Fantastic game, loved every minute of it, really not THAT difficult though.

I had a bit of trouble with the Gargoyles at the beginning, Smough and Ornstein, and the Four Kings, but other than that I never found any part of the game too challenging. It felt great, the level design was amazing, the combat was extremely responsive, the enemies were all really good, and the online components were really cool even if the netcode was broken.

Dark Souls was a great 8/10 game, better than 95% of the trash getting released these days, but the difficulty was maybe a 7/10, with 5 being the average.

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#129 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="the_bi99man"]

[QUOTE="ReadingRainbow4"]

I hate those fvcking bastards.

I still need to take the siren out, I've been stuck on her. the 3rd part of the fight.

ReadingRainbow4

Is her constant ressurrecting of soldiers getting you down? In case you didn't know already, if you kill them with Devil's Kiss, they burn up, and she can't rez them. The strategy I found that turns the siren fights from "overwhelming" to "almost a cakewalk", is to just start the fight by chasing her around, and spamming her soldiers with charged up devils kiss traps as soon as she rezzes them. After a few batches of dudes, they're all burned up, and she has no one left to rez. Then you just sit back and shoot her.

Also, the Storm hat, and Blood for Salts shirt, are both a huge help.

Yeah I thought about going back to devils kiss.

I was trying to get the drop on her with Charge because apparently you can take her out in 10 seconds if you time it right, but It doesn't seem to be doing much.

Where is blood for salts? all I have is coat of harms.

Which piece of gear you get from any given gear pickup is randomized, I'm pretty sure. The pickups are always in the same spots, but they don't always give you the same gear. You might be unlucky enough that they haven't dropped blood for salts for you yet. I didn't have it at that point in my first playthrough, either. The devils kiss strategy will still work, you just need to be more careful about timing your attacks to get as many guys as possible with each one, and hope Elizabeth finds some salts for you when you get low.

But yeah, I love the blood for salts shirt. Instantly replenishes a little bit of salt when an enemy dies, 40% of the time. Combined with the storm hat, which makes the effect spread to other enemies whenever you kill someone with devils kiss (or shock jockey or bucking bronco), makes devils kiss almost OP in most situations. You can just chuck traps like crazy into the general direction of enemies, and the whole level just erupts, killing almost everyone, and giving you all your salts back.

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ReadingRainbow4

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#130 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ReadingRainbow4"]

[QUOTE="the_bi99man"]

Is her constant ressurrecting of soldiers getting you down? In case you didn't know already, if you kill them with Devil's Kiss, they burn up, and she can't rez them. The strategy I found that turns the siren fights from "overwhelming" to "almost a cakewalk", is to just start the fight by chasing her around, and spamming her soldiers with charged up devils kiss traps as soon as she rezzes them. After a few batches of dudes, they're all burned up, and she has no one left to rez. Then you just sit back and shoot her.

Also, the Storm hat, and Blood for Salts shirt, are both a huge help.

the_bi99man

Yeah I thought about going back to devils kiss.

I was trying to get the drop on her with Charge because apparently you can take her out in 10 seconds if you time it right, but It doesn't seem to be doing much.

Where is blood for salts? all I have is coat of harms.

Which piece of gear you get from any given gear pickup is randomized, I'm pretty sure. The pickups are always in the same spots, but they don't always give you the same gear. You might be unlucky enough that they haven't dropped blood for salts for you yet. I didn't have it at that point in my first playthrough, either. The devils kiss strategy will still work, you just need to be more careful about timing your attacks to get as many guys as possible with each one, and hope Elizabeth finds some salts for you when you get low.

But yeah, I love the blood for salts shirt. Instantly replenishes a little bit of salt when an enemy dies, 40% of the time. Combined with the storm hat, which makes the effect spread to other enemies whenever you kill someone with devils kiss (or shock jockey or bucking bronco), makes devils kiss almost OP in most situations. You can just chuck traps like crazy into the general direction of enemies, and the whole level just erupts, killing almost everyone, and giving you all your salts back.

ah ok then.

I wish i wouldn't have upgraded my shield first it doesn't help much.

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#131 commander
Member since 2010 • 16217 Posts

[QUOTE="evildead6789"][QUOTE="Big_Red_Button"]

I did play on 1999.

I hope you aren't SERIOUSLY calling 1999 mode challenging.

STALKER on Master difficulty, that's a challenge. System Shock 2 with the difficulty turned up is a challenge. The campaign in any Doom / Quake / Wolfenstein game is a challenge with the difficulty turned up.

1999 mode is "spend slightly longer behind cover and use more ammo that you never run out of."

It doesn't take more skill, it just takes more time.

Big_Red_Button

Try dark souls, then we'll talk

Beat it. Fantastic game, loved every minute of it, really not THAT difficult though.

I had a bit of trouble with the Gargoyles at the beginning, Smough and Ornstein, and the Four Kings, but other than that I never found any part of the game too challenging. It felt great, the level design was amazing, the combat was extremely responsive, the enemies were all really good, and the online components were really cool even if the netcode was broken.

Dark Souls was a great 8/10 game, better than 95% of the trash getting released these days, but the difficulty was maybe a 7/10, with 5 being the average.

If you think dark souls is not THAT difficult , i suggest you study brainsurgery or something and do humanity a favor because i have never heard that before lol. The most things i heard were my friends killing there xbox or controller because they died 20 times + in a row

And you're right this was a good game. Amazing what they did with the old tech in the consoles.

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Mazoch

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#132 Mazoch
Member since 2004 • 2473 Posts

Nope, not getting worse. That speaking as someone who's been an avid PC Gamer for over 20 years now. 

First, when people look back they tend to focus on the few gems while they ignore the thousands of derivative, generic games that did nothing but copy the latest super hit. Yes we are seeing tons of shooters that does little but rip off VoD or Halo these days, but it's no different from the flood of games copying Wolfenstein when that came out, then they copied Doom, then they used the build engine to spew out dozens if not hundreds of junk FPS's. 

When dune 2 became a huge hit we quickly saw a flood of bad RTS's, same happened again after Command and Conqure and StarCraft came out. Bad action RPG's after Diablo, the dozen or so Gold Box RPG's released after the first handful became a hit with Pool of Radiance, Curse od Azure Bonds etc.

In short, yes we see a lot of unoriginal and bad games made today, the same was true 5 years ago, 10 years ago and 15 years ago.

These days I'm seeing the game industry improve in just about all areas. There are tons of indie games exploring with different gameplay ideas and concepts, there are resurging excitement for classic adventure games, There's also the 'broad audience' block buster style games, While they tend to lack in originality and often lack in complexity, they are pushing new boundaries in storytelling and how to convey a Hollywood style experience in an interactive form. Mutliplayer games are doing things we couldn't even have imagined just 10-15 years ago (See games like EVE and Planetside 2 for example).

I think the perception of games getting worse are the result of a couple of factors: First, nostalgia. It's human nature to focus on the positive memories and remember the good times. Over time we tend to forget the bugs or the bad designs or the crappy games and instead remember the good times.

Second, we tend to be critical of elements in modern games that we'd have given a pass in the past. I loved the hell out of System Shock 2, but looking back I don't mind admitting that the combat mechanics were crap compared to modern games. Someone posted that BioShock: Infinite had bad combat... Try going back and replay System Shock 1 or 2 and then say that BO:I has bad gunplay or poor controls. People complain that BO:I was linear, but so was Wolfenstein, Doom, Duke3d and plenty of others.

Each to their own, but as far as I'm concerned, this is probably the most interesting time to be a gamer I've ever seen and I've been around pretty much since the beginning.

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Big_Red_Button

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#133 Big_Red_Button
Member since 2005 • 6094 Posts

[QUOTE="Big_Red_Button"]

[QUOTE="evildead6789"] Try dark souls, then we'll talkevildead6789

Beat it. Fantastic game, loved every minute of it, really not THAT difficult though.

I had a bit of trouble with the Gargoyles at the beginning, Smough and Ornstein, and the Four Kings, but other than that I never found any part of the game too challenging. It felt great, the level design was amazing, the combat was extremely responsive, the enemies were all really good, and the online components were really cool even if the netcode was broken.

Dark Souls was a great 8/10 game, better than 95% of the trash getting released these days, but the difficulty was maybe a 7/10, with 5 being the average.

If you think dark souls is not THAT difficult , i suggest you study brainsurgery or something and do humanity a favor because i have never heard that before lol. The most things i heard were my friends killing there xbox or controller because they died 20 times + in a row

And you're right this was a good game. Amazing what they did with the old tech in the consoles.

In terms of difficulty the best approach to Dark Souls is just slow and methodical. Keep your shield up, make sure to upgrade your favorite weapons and listen for sounds. It's only hard if you run in like an idiot.

If you're having a hard time I suggest using a spear. The basic spear lets you attack while still holding up your shield, it's fast and has a decent range. If you aren't good at reading enemy attacks use that. You can find a Lightning Spear in Sen's Fort, and an upgraded version of that should be effective throughout a good amount of the game.

Enemies in Dark Souls tend to telegraph their attacks very slowly, and once you go through an area once the enemies are always in the same spot. The only hard part is the bosses, but only a couple of those are really THAT hard.

If you're looking for a truly difficult game I recommend Devil May Cry 3, although all four of the original games are pretty challenging. The new one is pathetically easy.

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Jebus213

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#134 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="Jebus213"]

[QUOTE="mems_1224"] Bad logic. Bumping up the difficulty isn't going to make your AI teammates any less stupid. The single player in Arma 2 is really bad, just because you enjoy it doesn't make it good. It sounds like you're holding the games to different standards because you like one and dont like the other. mems_1224

 

 

So the AI diffulty and skill levels mean nothing now? mhm...

Normal is how developers intend their games to be played by most people. Raising the difficulty isn't going to change the atrocious animations and subpar gunplay.

 

 

Now Arma is about gunplay? Shocked.... Arma isn't a full priced AAA game btw. It's a low-budget mill sim.

 

It meets my standards for what I pay for. The score it has is reasonable.

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Jebus213

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#135 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="Jebus213"]

[QUOTE="seanmcloughlin"]

Which in the grand scheme of BF is still "recent" 

it staretd as a MP experience only so you should always be wary of a sudden introduction of SP into games like that. 

Sure BF3s campaign sucked a big fat D but I couldn't care less cos I paid for MP

seanmcloughlin

 

It isn't recent. BF has had an SP campaign since BF2: Modern Combat.

 

I don't call 8 years "recent" and BC1 came out a long time ago.

You just said it only had SP since BC1 and now you're saying BF2? 

 

"been about SP and MP" not "only had".

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#136 lostrib
Member since 2009 • 49999 Posts

[QUOTE="mems_1224"][QUOTE="Jebus213"]

 

 

So the AI diffulty and skill levels mean nothing now? mhm...

Jebus213

Normal is how developers intend their games to be played by most people. Raising the difficulty isn't going to change the atrocious animations and subpar gunplay.

 

 

Now Arma is about gunplay? Shocked.... Arma isn't a full priced AAA game btw. It's a low-budget mill sim.

 

It meets my standards for what I pay for.

Are you really trying that hard to worm out of admitting that a game you like may be just as flawed (if not more) as a game you hate?

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commander

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#137 commander
Member since 2010 • 16217 Posts

Nope, not getting worse. That speaking as someone who's been an avid PC Gamer for over 20 years now. 

First, when people look back they tend to focus on the few gems while they ignore the thousands of derivative, generic games that did nothing but copy the latest super hit. Yes we are seeing tons of shooters that does little but rip off VoD or Halo these days, but it's no different from the flood of games copying Wolfenstein when that came out, then they copied Doom, then they used the build engine to spew out dozens if not hundreds of junk FPS's. 

When dune 2 became a huge hit we quickly saw a flood of bad RTS's, same happened again after Command and Conqure and StarCraft came out. Bad action RPG's after Diablo, the dozen or so Gold Box RPG's released after the first handful became a hit with Pool of Radiance, Curse od Azure Bonds etc.

In short, yes we see a lot of unoriginal and bad games made today, the same was true 5 years ago, 10 years ago and 15 years ago.

These days I'm seeing the game industry improve in just about all areas. There are tons of indie games exploring with different gameplay ideas and concepts, there are resurging excitement for classic adventure games, There's also the 'broad audience' block buster style games, While they tend to lack in originality and often lack in complexity, they are pushing new boundaries in storytelling and how to convey a Hollywood style experience in an interactive form. Mutliplayer games are doing things we couldn't even have imagined just 10-15 years ago (See games like EVE and Planetside 2 for example).

I think the perception of games getting worse are the result of a couple of factors: First, nostalgia. It's human nature to focus on the positive memories and remember the good times. Over time we tend to forget the bugs or the bad designs or the crappy games and instead remember the good times.

Second, we tend to be critical of elements in modern games that we'd have given a pass in the past. I loved the hell out of System Shock 2, but looking back I don't mind admitting that the combat mechanics were crap compared to modern games. Someone posted that BioShock: Infinite had bad combat... Try going back and replay System Shock 1 or 2 and then say that BO:I has bad gunplay or poor controls. People complain that BO:I was linear, but so was Wolfenstein, Doom, Duke3d and plenty of others.

Each to their own, but as far as I'm concerned, this is probably the most interesting time to be a gamer I've ever seen and I've been around pretty much since the beginning.

Mazoch

Sorry but I have been around for about the same time and there's a real difference with the past. In the past games were mostly pushing the hardware, now that doesn't really happen anymore, there comes only one dev to mind and that's crytek. The rest are just peanuts for pc's today, and even then if they're taxing on the system, it's because of bad coding, high levels of aa or high resoultions.

Indie games are nice but there were always indie games and they will always be the poor man's game (apart from some gems maybe)

You can see the game industry improving, true, but there was always improvement and the leaps were much higher in the past. Like I said they made the game first and then thought of the hardware, now it's the other way around. I blame torrent technology and dev / console companies run by money - sharks. I blame especially console companies because microsoft rushed the x360 and sony made their system too unbalanced and too expensive.

They did a lot of good things too though but it seems weird to me that big companies like that can make such bad decisions in timing and engineering.

Comparing older games with new games don't work, newer games use newer technology.

Off course this is the most interesting time to live in, since the games are driven by technology. The present will always be the best time. The point is they could have made a lot more and a lot better things if they only made use of the hardware available, that's what bothers the most of us hardcore gamers.

That there are geforce titans but no game challenges it while in the past when you wanted to max out unreal 1 , far cry, fear , oblivion , crysis, you needed dual setups and these are only a couple of example of games. Every good game that came out you couldn't max out before 2007. Now I max out every game with a 220$ dollar card and it has been like that since 2007 apart from crytek games and off course the badly coded metro.

We're now april 2013...

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Jebus213

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#140 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="Jebus213"]

[QUOTE="mems_1224"]

Are you really trying that hard to worm out of admitting that a game you like may be just as flawed (if not more) as a game you hate?

lostrib

 

Appearently not.

 

[QUOTE="seanmcloughlin"]

the SP was just a little thing on the side. 

Jebus213

 

You really believed that bs PR talk?

 

For a game to be given a 8.0 and above the enitre package should up to quality.

 

http://www.metacritic.com/game/pc/arma-ii

 

http://www.metacritic.com/game/pc/battlefield-3

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mems_1224

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#141 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="mems_1224"][QUOTE="Jebus213"]

 

 

So the AI diffulty and skill levels mean nothing now? mhm...

Jebus213

Normal is how developers intend their games to be played by most people. Raising the difficulty isn't going to change the atrocious animations and subpar gunplay.

 

 

Now Arma is about gunplay? Shocked.... Arma isn't a full priced AAA game btw. It's a low-budget mill sim.

 

It meets my standards for what I pay for. The score it has is reasonable.

you must have low standards
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Jebus213

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#143 Jebus213
Member since 2010 • 10056 Posts

Glitchspot.

 

Now it's obvious that you all are just trolling now. System wars..

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mems_1224

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#144 mems_1224
Member since 2004 • 56919 Posts

Glitchspot.

 

Now it's obvious that you all are just trolling now. System wars..

Jebus213
Isn't that what you've been doing?
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Big_Red_Button

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#145 Big_Red_Button
Member since 2005 • 6094 Posts

[QUOTE="lostrib"]

[QUOTE="Jebus213"]

 

Appearently not.

 

[QUOTE="Jebus213"]

[QUOTE="seanmcloughlin"]

the SP was just a little thing on the side. 

Jebus213

 

You really believed that bs PR talk?

 

For a game to be given a 8.0 and above the enitre package should up to quality.

 

http://www.metacritic.com/game/pc/arma-ii

 

http://www.metacritic.com/game/pc/battlefield-3

Popularity is not an argument for quality, especially when the majority of critics take perks from publishers and are clearly not very knowledgable when it comes to video games.

The entire business model of gaming websites basically forces them to give good scores to certain games. Their money comes from ad revenue, which in turn comes from the amount of traffic a site generates. If the site doesn't get enough traffic advertisers pull the plug. What generates traffic? Exclusive interviews, early reviews, and other content like that. Sites can publish early reviews because publishers send them review copies, and a publisher is more willing to give exclusive interviews to sites in their good graces. A major publisher has the power to seriously hurt the profitability of a site, and thus that site is at the mercy of the publisher's disposition towards them.

tl;dr- games journalism is a shill. Form your own opinions, don't buy in to aggregate criticism. Even if I disagree with someone's opinions, I'll respect them more if they came to them critically, rather than just reading the charts and deciding "this is the most popular so it must be the best."

Swallow the red pill.

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Jebus213

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#146 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="Jebus213"]

Glitchspot.

 

Now it's obvious that you all are just trolling now. System wars..

mems_1224

Isn't that what you've been doing?

 

Um no, I haven't. Why do people say I keep trolling? I only do that when FelipeInside makes a post I don't like.

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#147 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

OK BRD, I think everybody gets the message that you despise this generation (for what ever your reasons) and you think everything was better in the "good old days".

That doesn't mean you had to create two other redundant threads to spread your "gospel". You can keep it here and kindly not flood the boards. Thanks.

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Big_Red_Button

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#148 Big_Red_Button
Member since 2005 • 6094 Posts

OK BRD, I think everybody gets the message that you despise this generation (for what ever your reasons) and you think everything was better in the "good old days".

That doesn't mean you had to create two other redundant threads to spread your "gospel". You can keep it here and kindly not flood the boards. Thanks.

AdobeArtist

Holy crap, you're still here!?

I haven't posted here since 2008...

Any of the other old mods still around? Wasn't there a CaseyWagner or something?

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the_bi99man

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#149 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="AdobeArtist"]

OK BRD, I think everybody gets the message that you despise this generation (for what ever your reasons) and you think everything was better in the "good old days".

That doesn't mean you had to create two other redundant threads to spread your "gospel". You can keep it here and kindly not flood the boards. Thanks.

Big_Red_Button

Holy crap, you're still here!?

I haven't posted here since 2008...

Any of the other old mods still around? Wasn't there a CaseyWagner or something?

Oh the great CaseyWagner... he's still around, sometimes. No longer a mod.

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campzor

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#150 campzor
Member since 2004 • 34932 Posts
No they are not. Ppl just have nostalgia glasses on 24/7 OR they were much younger back then...and we all know children love everything.