Artificial Intelligence? more like Artificial Stupidity

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leviathan91

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#51 leviathan91
Member since 2007 • 7763 Posts

Why does everyone want smarter A.I anyway, the majority of gamers(casuals) are always wanting easy games anyway and A.I ties in with the difficulty.. I don't even care to notice it when playing FPS games..Dahaka-UK

Because it adds to the gameplay experience. If they want, they can play on Easy for all I care and us hardcore gamers can play on normal or hard.

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Daytona_178

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#52 Daytona_178
Member since 2005 • 14962 Posts
AI is the future!
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mingo123

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#53 mingo123
Member since 2007 • 9005 Posts
ok i agree Halo 3 had friendly A.I. that couldnt drive properly or kill many enemies but i think thats a good thing that friendly didnt kill many people so i actually got to kill enemies which made it more challenging instead of my teammates doing all work.....but man enemy A.I. is probably the best ive ever seen....i know some people will disagree because its 'Halo' which alot of people hate for no reason but i have yet to see a game where enemies take proper cover or jump on higher objects to get better view of you or through bubble shield at the right time.......even grunts run when you get too close to them
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-DOT-

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#54 -DOT-
Member since 2007 • 65 Posts
The wiimote isn't revolutionry, we can only determine if it's revolutionary if next generation consoles all have simular devices as standard.
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Brutal_Elitegs

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#55 Brutal_Elitegs
Member since 2004 • 16426 Posts
[QUOTE="Velocitas8"]

It looks like the next major step forward will be with Crysis.

Someone posted a really nice article detailing the game's AI a few day's back, wish I had it handy.

Zeliard9

Crysis, so clever it's stupid.

But is it really worth it? Well, yes. Because Crysis is stupid. We'd never have thought it before our latest hands-on with the game, but that's one of the best reasons to get busy with the smashy. We're not talking sticking-your-soggy-fingers-in-a-power-socket dumb. Instead, we're referring to the game's AI, which is so realistic it messes up just like a real person. Enemies actually trip over foliage and lose their balance getting legs over fences. So stupid, yet very, very smart.

Crysis' AI credentials have been bigged up from the start of its development. Not only do enemies use cover and flank the player, they understand their environment. Objects in the game world are programmed to communicate with them, so the AI knows it can jump over a wall or use a recently flattened tree for cover.

"We have smart object interactions, so if an enemy encounters a fence, he knows he can jump over it instead of running around it," says Hubler. "We've programmed it so enemies can sometimes fall over too. You have moments where you're thinking 'damn he's going to kill me'. Then he trips over and you kill him instead."

Equally as impressive as this unpredictable and downright clumsy behaviour is how the Korean soldiers react to your character's futuristic US prototype Nanosuit and its various cloaking and super-speed abilities. Understandably, seeing as they've never seen anything like it before, they react with surprise and confusion at the sight of a man darting towards them like Linford Christie on fast forward. If you're seen running down a dead end, then you activate the suit's cloaking function, enemies understand that you can't have disappeared into thin air and respond by tentatively investigating the area.Games Radar

None of that seems very revolutionary to me. Jumping over walls, please I've seen that in so many games. That is nothing to talk about. As for the cloak, and the enemy sweep of the area, MGS 2 anyone? Also I see flanking in a lot of games now, nothing special. Sure it is beefed up AI, but it will be a long time 'till we get the equivalent of human players.

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skrat_01

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#56 skrat_01
Member since 2007 • 33767 Posts

ok i agree Halo 3 had friendly A.I. that couldnt drive properly or kill many enemies but i think thats a good thing that friendly didnt kill many people so i actually got to kill enemies which made it more challenging instead of my teammates doing all work.....but man enemy A.I. is probably the best ive ever seen....i know some people will disagree because its 'Halo' which alot of people hate for no reason but i have yet to see a game where enemies take proper cover or jump on higher objects to get better view of you or through bubble shield at the right time.......even grunts run when you get too close to themmingo123
So if I disagree its because its 'Halo' and I "hate for no reason", not because of previous experience, and other examples?

Hmmmm.

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osan0

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#57 osan0
Member since 2004 • 18255 Posts

i agree with the TC. AI has been very neglected in games in the pursuit of other technologies (mainly graphics). imho the main reasons are its cost and its lack of bankability. graphics are bankable, AI isnt.

AI is a hugely complex area of gaming. its one of the main reasons stalker was in development for so long....its massively complex. its also one of those systems that wont be noticed unless something actually goes wrong. but overall it is sorely neglected which is a shame.

AI seems to move in little steps by some devs. most devs just stick to scripting. outcast had some amazing AI (its still smarter than most AI in todays games). then there stalker. the AI in nintendogs is pretty kewl. and now im stumped.

the nice thing about it though is that great AI doesent need massively sophisticated hardware. outcast could run on a 500MHz P3 and its AI was amazing. the cpu also had to render the graphics at the same time (voxels and all that) which was even more amazing. so even the wii would be fully capable of running AI that would floor most games at the mo. its just a question of time and money put into it.

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Pangster007

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#58 Pangster007
Member since 2004 • 4426 Posts
It's more cost effective to illude AI rather than develop and implement a full blown comprehensive AI system.
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actionquake

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#59 actionquake
Member since 2007 • 335 Posts
The problem with AI is that it has to be realistic in the game setting. For example I used to play quake 2 MP and the fastest you could move was when jumping, therefore in multiplayer games everyone would bunnyhop all over the maps. Now imagine playing SP if the AI figured this out. Basically the human player is free to exploit game mechanics, AI isn't.
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Wasdie

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#60 Wasdie  Moderator
Member since 2003 • 53622 Posts

Crysis looks to be that game with breakthrough A.I.

F.E.A.R. kind of was.

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Ontain

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#61 Ontain
Member since 2005 • 25501 Posts
real AI takes too much processing power and also i remember that the consoles don't have branch prediction hardware which speeds up AI programs as well. real AI also takes a lot of memory too, something the consoles don't have much of. in the end it's been a bigger payoff to give the illusion of a smart AI than create the real thing.
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Meu2k7

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#62 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="Zeliard9"][QUOTE="Velocitas8"]

It looks like the next major step forward will be with Crysis.

Someone posted a really nice article detailing the game's AI a few day's back, wish I had it handy.

Brutal_Elitegs

Crysis, so clever it's stupid.

But is it really worth it? Well, yes. Because Crysis is stupid. We'd never have thought it before our latest hands-on with the game, but that's one of the best reasons to get busy with the smashy. We're not talking sticking-your-soggy-fingers-in-a-power-socket dumb. Instead, we're referring to the game's AI, which is so realistic it messes up just like a real person. Enemies actually trip over foliage and lose their balance getting legs over fences. So stupid, yet very, very smart.

Crysis' AI credentials have been bigged up from the start of its development. Not only do enemies use cover and flank the player, they understand their environment. Objects in the game world are programmed to communicate with them, so the AI knows it can jump over a wall or use a recently flattened tree for cover.

"We have smart object interactions, so if an enemy encounters a fence, he knows he can jump over it instead of running around it," says Hubler. "We've programmed it so enemies can sometimes fall over too. You have moments where you're thinking 'damn he's going to kill me'. Then he trips over and you kill him instead."

Equally as impressive as this unpredictable and downright clumsy behaviour is how the Korean soldiers react to your character's futuristic US prototype Nanosuit and its various cloaking and super-speed abilities. Understandably, seeing as they've never seen anything like it before, they react with surprise and confusion at the sight of a man darting towards them like Linford Christie on fast forward. If you're seen running down a dead end, then you activate the suit's cloaking function, enemies understand that you can't have disappeared into thin air and respond by tentatively investigating the area.Games Radar

None of that seems very revolutionary to me. Jumping over walls, please I've seen that in so many games. That is nothing to talk about. As for the cloak, and the enemy sweep of the area, MGS 2 anyone? Also I see flanking in a lot of games now, nothing special. Sure it is beefed up AI, but it will be a long time 'till we get the equivalent of human players.

1UP disagreed, according to them it didnt feel like bots, you dont seem to understand ... its not just jumping fences, every single object in the game interacts with the AI as it moves , like in the Sims for example, this includes debree made by the destructable enviroments.... every single object in Crysis has AI ... Trees, Keyboards , Buildings(Destructable Ones) water .... you name it ... has AI in it. which has to negotiate with the Soldiers/Aliens.

Sure, from an Aesthetic point of view its not alot more than whats already available, like TF2 though the characters express thier emotions more ... not by "Squaking rambelings" like in Halo ... but thier expressions/movement .... as said in the hands on preview ... "The NK Soldiers are just as suprised to see you as you are to them ... and it shows". ... they also fear you , not to the extent of those little grunt **** in Halo ... but they panic and are not sure what to do straight away ... some may trigger happy fire at you and so forth.

Crysis isnt revolutionizing nothing correct, but its gone further with every aspect of an FPS than any FPS released this year, Bioshock did nothing ... other than atmosphere ... which most likely will drop into Crysis' favour at the end of the day.

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killtactics

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#63 killtactics
Member since 2004 • 5957 Posts
[QUOTE="Brutal_Elitegs"][QUOTE="Zeliard9"][QUOTE="Velocitas8"]

It looks like the next major step forward will be with Crysis.

Someone posted a really nice article detailing the game's AI a few day's back, wish I had it handy.

Meu2k7

Crysis, so clever it's stupid.

But is it really worth it? Well, yes. Because Crysis is stupid. We'd never have thought it before our latest hands-on with the game, but that's one of the best reasons to get busy with the smashy. We're not talking sticking-your-soggy-fingers-in-a-power-socket dumb. Instead, we're referring to the game's AI, which is so realistic it messes up just like a real person. Enemies actually trip over foliage and lose their balance getting legs over fences. So stupid, yet very, very smart.

Crysis' AI credentials have been bigged up from the start of its development. Not only do enemies use cover and flank the player, they understand their environment. Objects in the game world are programmed to communicate with them, so the AI knows it can jump over a wall or use a recently flattened tree for cover.

"We have smart object interactions, so if an enemy encounters a fence, he knows he can jump over it instead of running around it," says Hubler. "We've programmed it so enemies can sometimes fall over too. You have moments where you're thinking 'damn he's going to kill me'. Then he trips over and you kill him instead."

Equally as impressive as this unpredictable and downright clumsy behaviour is how the Korean soldiers react to your character's futuristic US prototype Nanosuit and its various cloaking and super-speed abilities. Understandably, seeing as they've never seen anything like it before, they react with surprise and confusion at the sight of a man darting towards them like Linford Christie on fast forward. If you're seen running down a dead end, then you activate the suit's cloaking function, enemies understand that you can't have disappeared into thin air and respond by tentatively investigating the area.Games Radar

None of that seems very revolutionary to me. Jumping over walls, please I've seen that in so many games. That is nothing to talk about. As for the cloak, and the enemy sweep of the area, MGS 2 anyone? Also I see flanking in a lot of games now, nothing special. Sure it is beefed up AI, but it will be a long time 'till we get the equivalent of human players.

1UP disagreed, according to them it didnt feel like bots, you dont seem to understand ... its not just jumping fences, every single object in the game interacts with the AI as it moves , like in the Sims for example, this includes debree made by the destructable enviroments.... every single object in Crysis has AI ... Trees, Keyboards , Buildings(Destructable Ones) water .... you name it ... has AI in it. which has to negotiate with the Soldiers/Aliens.

Sure, from an Aesthetic point of view its not alot more than whats already available, like TF2 though the characters express thier emotions more ... not by "Squaking rambelings" like in Halo ... but thier expressions/movement .... as said in the hands on preview ... "The NK Soldiers are just as suprised to see you as you are to them ... and it shows". ... they also fear you , not to the extent of those little grunt **** in Halo ... but they panic and are not sure what to do straight away ... some may trigger happy fire at you and so forth.

Crysis isnt revolutionizing nothing correct, but its gone further with every aspect of an FPS than any FPS released this year, Bioshock did nothing ... other than atmosphere ... which most likely will drop into Crysis' favour at the end of the day.

ok so we are talking about crysis so editors matter now..... i get confused b/c editors don't matter when you disagree with them (halo 3 9.5) but do when you agree....
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Meu2k7

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#64 Meu2k7
Member since 2007 • 11809 Posts

Are you still talking about what I said with Jeff? :roll: , a hands on preview is different from a review based on a hyped up to heaven game.

Reviews are often overated.

C&C 3 did not deserve AAA, it was the same trash all over again. I can spin it in a negative aspect for all platforms , Perfect Dark Zero was also reviewed AAA based on its lineage... happens often, why are you so suprised by this?

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ng1234

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#65 ng1234
Member since 2007 • 596 Posts
Metroid Prime 3 has good A.I I think... the game is fairly hard.
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Lonelynight

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#66 Lonelynight
Member since 2006 • 30051 Posts

Republic Commando's A.I. > Any other shooter

At least that FPS has smart friendly A.I. :P

leviathan91

That and BiA :)

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killtactics

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#67 killtactics
Member since 2004 • 5957 Posts

Are you still talking about what I said with Jeff? :roll: , a hands on preview is different from a review based on a hyped up to heaven game.

Reviews are often overated.

C&C 3 did not deserve AAA, it was the same trash all over again. I can spin it in a negative aspect for all platforms , Perfect Dark Zero was also reviewed AAA based on its lineage... happens often, why are you so suprised by this?

Meu2k7
ok so let me get this right.... they are unbiased for previews but biased for reviews... hmmm
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NavigatorsGhost

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#68 NavigatorsGhost
Member since 2006 • 6483 Posts
[QUOTE="NavigatorsGhost"][QUOTE="amorbis1001"][QUOTE="NavigatorsGhost"][QUOTE="amorbis1001"][QUOTE="NavigatorsGhost"][QUOTE="sonic_rusher"]

In fact Halo 3 had weak AI.

Dont worry PS3, Wii and 360 will all start getting good AI.

amorbis1001

Yea, Halo 3 had atrocious AI.

You know what game had pretty good AI? Resistance.

:lol: you should put sarcasm on there cuz someone might believe you.

um, I was being serious. If you refute what I've said, you never played Resistance. I will gladly post my reasons why and quickly end this debate if you want?

I have played resistance from start to finish and the ai was dumb, they didnt do any think when I trew a grenade and the only thing the chimara did was hid behind cover, which basically every basic AI does. halo 3 ai was the best but it is certainly better than resistance.

That is completely false. Turn off the easy difficulty, chief.

Enemies actually worked together and used covering fire.

Unlike Halo, they would ADVANCE ON YOUR POSITION. You sitting behind a wall, will not save you in this game. They will grenade the **** out of your hiding spot, while the stronger Chimera, The Steelheads, circle around and try and melee you.

They will walk around mines.

They dive out of the way of grenades.

well I cettainly aint gonna play resistance on harder dificulty I cant believe I actually play it on regular difficulty.

but halo 3 the do advance they also seek higher ground (unlike rfom) to clear shoots. and the grunts greande the !@#$ out of you hiding spots especially when that skull is turned on.

What are you talking about? The AI in Halo 2 was better than Halo 3. The only time the brutes advance on you in Halo 3 is after you take out there shields and the have a clear path to you, they will charge at you and yell. If they have full life they will sit back in a group and take pot shots at you. This is why the game is a cakewalk on Legendary. If you get hit, you can find cover anywhere and sit back and wait for your shields to recharge. In the past, when you were fighting elites, this was not as easy to do, because the elites would actually try and find you because they wanted to stab you with the energy sword.

ok i agree Halo 3 had friendly A.I. that couldnt drive properly or kill many enemies but i think thats a good thing that friendly didnt kill many people so i actually got to kill enemies which made it more challenging instead of my teammates doing all work.....but man enemy A.I. is probably the best ive ever seen....i know some people will disagree because its 'Halo' which alot of people hate for no reason but i have yet to see a game where enemies take proper cover or jump on higher objects to get better view of you or through bubble shield at the right time.......even grunts run when you get too close to themmingo123

Okay, getting on top of a box to take a better potshot at you, while you are hiding and waiting for your shield to recharge, does not compete with what the poster said below. Grunts should be swarming at you in sheer numbers, not running around in circles with their arms in the air flailing around.

And you need to get over this whole idea that if people criticize halo they are blindly hating it. Believe it or not, the game actually has several flaws and does not do ANYTHING perfectly.

Resistance AI was pretty good. The Chimera dove away from grenades,Took cover when they needed too,and were hell bent on killing you. They try to draw you out from behind cover with hedgehog grenades, flank you and such. they lay down cover fire so the other chimera can gainposition on you. its actually not too bad.

mazdero

^ That guy has actually played Resistance for more than 5 minutes. ^

And its funny that when Halo actually has enemies that engage you, in The Flood, that people piss and moan about it. Yeah, they are annoying as **** because they don't stay dead, but its the goddamn Flood, they are supposed to be overwhelming.

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turgore

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#69 turgore
Member since 2006 • 7859 Posts

It looks like the next major step forward will be with Crysis.

Someone posted a really nice article detailing the game's AI a few day's back, wish I had it handy.

Velocitas8

Crysis A.I doens't seem that great. Far CRY had better AI.

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KillaHalo2o9

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#70 KillaHalo2o9
Member since 2006 • 5305 Posts
8th Gen :?
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hellfire9988

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#71 hellfire9988
Member since 2006 • 1136 Posts

Well, I don't want to be 'that guy', but I really really liked Halo 3's AI. I mean there were times when I never thought that the AI was programmed to do stuff... Like suicide bomb me. Or when their leader was taken down, the enemies became kinda confused... But then there were times When I would walk around with the grav hammer smashin dudes, and some just stood there after they saw their buddy have his masculinity taken away.... LOL

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hongkingkong

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#72 hongkingkong
Member since 2006 • 9368 Posts

Crysis and Far Cry 2 look to be doing some fantastic things with enemy A.I.Zeliard9

yep they're making the AI more stupid, thank goodness!!!

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hellfire9988

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#74 hellfire9988
Member since 2006 • 1136 Posts
[QUOTE="amorbis1001"][QUOTE="NavigatorsGhost"][QUOTE="amorbis1001"][QUOTE="NavigatorsGhost"][QUOTE="amorbis1001"][QUOTE="NavigatorsGhost"][QUOTE="sonic_rusher"]

In fact Halo 3 had weak AI.

Dont worry PS3, Wii and 360 will all start getting good AI.

NavigatorsGhost

Yea, Halo 3 had atrocious AI.

You know what game had pretty good AI? Resistance.

:lol: you should put sarcasm on there cuz someone might believe you.

um, I was being serious. If you refute what I've said, you never played Resistance. I will gladly post my reasons why and quickly end this debate if you want?

I have played resistance from start to finish and the ai was dumb, they didnt do any think when I trew a grenade and the only thing the chimara did was hid behind cover, which basically every basic AI does. halo 3 ai was the best but it is certainly better than resistance.

That is completely false. Turn off the easy difficulty, chief.

Enemies actually worked together and used covering fire.

Unlike Halo, they would ADVANCE ON YOUR POSITION. You sitting behind a wall, will not save you in this game. They will grenade the **** out of your hiding spot, while the stronger Chimera, The Steelheads, circle around and try and melee you.

They will walk around mines.

They dive out of the way of grenades.

well I cettainly aint gonna play resistance on harder dificulty I cant believe I actually play it on regular difficulty.

but halo 3 the do advance they also seek higher ground (unlike rfom) to clear shoots. and the grunts greande the !@#$ out of you hiding spots especially when that skull is turned on.

What are you talking about? The AI in Halo 2 was better than Halo 3. The only time the brutes advance on you in Halo 3 is after you take out there shields and the have a clear path to you, they will charge at you and yell. If they have full life they will sit back in a group and take pot shots at you. This is why the game is a cakewalk on Legendary. If you get hit, you can find cover anywhere and sit back and wait for your shields to recharge. In the past, when you were fighting elites, this was not as easy to do, because the elites would actually try and find you because they wanted to stab you with the energy sword.

ok i agree Halo 3 had friendly A.I. that couldnt drive properly or kill many enemies but i think thats a good thing that friendly didnt kill many people so i actually got to kill enemies which made it more challenging instead of my teammates doing all work.....but man enemy A.I. is probably the best ive ever seen....i know some people will disagree because its 'Halo' which alot of people hate for no reason but i have yet to see a game where enemies take proper cover or jump on higher objects to get better view of you or through bubble shield at the right time.......even grunts run when you get too close to themmingo123

Okay, getting on top of a box to take a better potshot at you, while you are hiding and waiting for your shield to recharge, does not compete with what the poster said below. Grunts should be swarming at you in sheer numbers, not running around in circles with their arms in the air flailing around.

And you need to get over this whole idea that if people criticize halo they are blindly hating it. Believe it or not, the game actually has several flaws and does not do ANYTHING perfectly.

Resistance AI was pretty good. The Chimera dove away from grenades,Took cover when they needed too,and were hell bent on killing you. They try to draw you out from behind cover with hedgehog grenades, flank you and such. they lay down cover fire so the other chimera can gainposition on you. its actually not too bad.

mazdero

^ That guy has actually played Resistance for more than 5 minutes. ^

And its funny that when Halo actually has enemies that engage you, in The Flood, that people piss and moan about it. Yeah, they are annoying as **** because they don't stay dead, but its the goddamn Flood, they are supposed to be overwhelming.

HALO DID THINGS PERFECTLY!

By no means am I saying Halo 3 is all around perfect, but it did do things 'perfectly' The main reason I play halo is for the Online. I would say that at least 3 of the maps are 'perfect' (except I hated Halo for a few days because they killed lockout... Greatest map of all time any game)... But the subtlties between the weapons, the differences, and the counter abilities of the weapons, of when to use things, when to meele and etc... PERFECT.

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cobrax25

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#75 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="Zeliard9"][QUOTE="Velocitas8"]

It looks like the next major step forward will be with Crysis.

Someone posted a really nice article detailing the game's AI a few day's back, wish I had it handy.

Brutal_Elitegs

Crysis, so clever it's stupid.

But is it really worth it? Well, yes. Because Crysis is stupid. We'd never have thought it before our latest hands-on with the game, but that's one of the best reasons to get busy with the smashy. We're not talking sticking-your-soggy-fingers-in-a-power-socket dumb. Instead, we're referring to the game's AI, which is so realistic it messes up just like a real person. Enemies actually trip over foliage and lose their balance getting legs over fences. So stupid, yet very, very smart.

Crysis' AI credentials have been bigged up from the start of its development. Not only do enemies use cover and flank the player, they understand their environment. Objects in the game world are programmed to communicate with them, so the AI knows it can jump over a wall or use a recently flattened tree for cover.

"We have smart object interactions, so if an enemy encounters a fence, he knows he can jump over it instead of running around it," says Hubler. "We've programmed it so enemies can sometimes fall over too. You have moments where you're thinking 'damn he's going to kill me'. Then he trips over and you kill him instead."

Equally as impressive as this unpredictable and downright clumsy behaviour is how the Korean soldiers react to your character's futuristic US prototype Nanosuit and its various cloaking and super-speed abilities. Understandably, seeing as they've never seen anything like it before, they react with surprise and confusion at the sight of a man darting towards them like Linford Christie on fast forward. If you're seen running down a dead end, then you activate the suit's cloaking function, enemies understand that you can't have disappeared into thin air and respond by tentatively investigating the area.Games Radar

None of that seems very revolutionary to me. Jumping over walls, please I've seen that in so many games. That is nothing to talk about. As for the cloak, and the enemy sweep of the area, MGS 2 anyone? Also I see flanking in a lot of games now, nothing special. Sure it is beefed up AI, but it will be a long time 'till we get the equivalent of human players.

your right it has been done before, but in those cases...it was scripted...here its not....the AI has very minimal scripts....

you are bassiclly put into a huge map, and have the ability to do what you want...when you meet groups of enemies...they arent scripted...they act entirelly dynamiclly...this applies to everything they do.

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jlh47

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#76 jlh47
Member since 2007 • 3326 Posts
[QUOTE="sonic_rusher"]

In fact Halo 3 had weak AI.

Dont worry PS3, Wii and 360 will all start getting good AI.

NavigatorsGhost

Yea, Halo 3 had atrocious AI.

You know what game had pretty good AI? Resistance.

umm halo 3 had really good ai.

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mjarantilla

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#77 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="NavigatorsGhost"][QUOTE="sonic_rusher"]

In fact Halo 3 had weak AI.

Dont worry PS3, Wii and 360 will all start getting good AI.

jlh47

Yea, Halo 3 had atrocious AI.

You know what game had pretty good AI? Resistance.

umm halo 3 had really good ai.

No, it really didn't. Its AI didn't seem a whole lot better than the previous Halo games.

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Zhengi

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#78 Zhengi
Member since 2006 • 8479 Posts
Just wait till Duke Nukem Forever.
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funnymario

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#79 funnymario
Member since 2005 • 9122 Posts
I disagree. Most of the AI I play now are smater than those on the gamecube or other last-gen systems.
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jlh47

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#80 jlh47
Member since 2007 • 3326 Posts
[QUOTE="jlh47"][QUOTE="NavigatorsGhost"][QUOTE="sonic_rusher"]

In fact Halo 3 had weak AI.

Dont worry PS3, Wii and 360 will all start getting good AI.

mjarantilla

Yea, Halo 3 had atrocious AI.

You know what game had pretty good AI? Resistance.

umm halo 3 had really good ai.

No, it really didn't. Its AI didn't seem a whole lot better than the previous Halo games.

take it off of easy bub. put on your man pants and play it on legendary. then talk to me about bad ai.
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Hermitkermit

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#81 Hermitkermit
Member since 2005 • 1880 Posts

I want AI to be more than that, how about make them flank or try different tactics? Say if you mostly the kind to thrown grenades and shoot your way out, the AI can realize this and adapt...in so they throw smoke grenades or suppress you. Heck even guard certain chokepoints, but again why work that much when you can play multiplayer....

still maybe one day when I become a game dev, I will make a game based on AI that adapts and reacts to you, but not cheat...I hate that they-just give the AI more weapons and give them super high accuracy and such. ( I will probably get brought by EA) Anywho I am waiting for that day...

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pmurph13

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#82 pmurph13
Member since 2004 • 2356 Posts
F.E.A.R was the last large leap for A.I in my opinion
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Gunraidan

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#83 Gunraidan
Member since 2007 • 4272 Posts

A.I. is ridiculously over-rated.

I'm not even going to say "IMO" because I can state this as a fact.

A.I. should only be used in games that need it.

Devil May Cry doesn't need great A.I. since it focus's on attacking alot of enemies at once.

Mario doesn't need great A.I. since all you do is jump on heads

Actually the only genres I can think of that needs great A.I. are the Stealth Genre and the Shooter Genre.

A.I. doesn't make a game more skillful in any, way, shape or form it lets you hone your skills. The problem is that if the game mecahnics aren't deep then taking down the A.I. would just be annoying and stupid instead of a great challenge. I mean what's the point of creating something to test you if you don't have the resources to test it?

I mean I disagree with you A.I. IS getting pushed on next-gen systems, but since most of the games (if not all) that do, have weak core game mechanics the A.I. is annoying more so then a fun test. Bioshock is a perfect example of this, yes the enemy was smart but there wasn't too much skill on gunplay so you couldn't find faster or more efficent ways of taking your enemies down (well if you count the almost all useless plasmids) so instead you just had to stand there and shoot them while moving in circles until they died.

But seriously this whole "A.I. is needed for realism" is one of the most pathetic forms of bull I've ever heard. I've played more "realistic" games made in the late 90's then pretty much any game made today. At least back in those days I had to use skill and tactics to take down my enemies, can't say the same about now.

You want to know what makes a game more "realistic"? Level Design, the Game Mechanics, the Tweaking, the Balancing, etc. That right there is more effective for realism or gameplay in general then "A.I.".

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NavigatorsGhost

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#84 NavigatorsGhost
Member since 2006 • 6483 Posts
[QUOTE="mjarantilla"][QUOTE="jlh47"][QUOTE="NavigatorsGhost"][QUOTE="sonic_rusher"]

In fact Halo 3 had weak AI.

Dont worry PS3, Wii and 360 will all start getting good AI.

jlh47

Yea, Halo 3 had atrocious AI.

You know what game had pretty good AI? Resistance.

umm halo 3 had really good ai.

No, it really didn't. Its AI didn't seem a whole lot better than the previous Halo games.

take it off of easy bub. put on your man pants and play it on legendary. then talk to me about bad ai.

You're entering in the middle of a discussion and coming across as a fool. Read the several posts I've already made concerning the AI in Halo 3 and you will understand why its nothing special even on the hallowed Legendary.

Quit bringing it up, the game has bad AI.

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XaosII

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#85 XaosII
Member since 2003 • 16705 Posts

Actually the only genres I can think of that needs great A.I. are the Stealth Genre and the Shooter Genre.

Gunraidan

I sure wouldnt want to play an RTS or TBS game singleplayer without a good AI.:P

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Gunraidan

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#86 Gunraidan
Member since 2007 • 4272 Posts
[QUOTE="Gunraidan"]

Actually the only genres I can think of that needs great A.I. are the Stealth Genre and the Shooter Genre.

XaosII

I sure wouldnt want to play an RTS or TBS game singleplayer without a good AI.:P

I'm talking abotu A.I. that pushes systems to their limits. I haven't played any RTS that does that (in my eyes) and I don't know what TBS means. :(

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killermoon1

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#87 killermoon1
Member since 2005 • 74 Posts

Don't worry AI will get better as soon as they mimic the human mind and then you can kiss our sweet a** goodbye

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Zeliard9

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#88 Zeliard9
Member since 2007 • 6030 Posts

[QUOTE="Zeliard9"]Crysis and Far Cry 2 look to be doing some fantastic things with enemy A.I.hongkingkong

yep they're making the AI more stupid, thank goodness!!!

Are you that slow?

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Atlas_FTW

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#89 Atlas_FTW
Member since 2007 • 565 Posts

Why does everyone want smarter A.I anyway, the majority of gamers(casuals) are always wanting easy games anyway and A.I ties in with the difficulty.. I don't even care to notice it when playing FPS games..Dahaka-UK
Why does everyone want smarter A.I anyway, the majority of gamers(casuals) are always wanting easy games anyway and A.I ties in with the difficulty.. I don't even care to notice it when playing FPS games..Dahaka-UK

SMARTER AI = FUN GAME, DUMBA$$.

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wemhim

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#90 wemhim
Member since 2005 • 16110 Posts

[QUOTE="Dahaka-UK"]Why does everyone want smarter A.I anyway, the majority of gamers(casuals) are always wanting easy games anyway and A.I ties in with the difficulty.. I don't even care to notice it when playing FPS games..Atlas_FTW

Why does everyone want smarter A.I anyway, the majority of gamers(casuals) are always wanting easy games anyway and A.I ties in with the difficulty.. I don't even care to notice it when playing FPS games..Dahaka-UK

SMARTER AI = FUN GAME, DUMBA$$.

Smart AI doesn't always mean more difficulty, imagine voice interaction, awesome team AI, imagine Splinter Cell Coop, but with an AI partner! (Not, not talking about like in Double Agent, that was crap AI), AI has so much potential. Plus, imagine if you shot a guy in GTA and the CSI squad comes, and news choppers, that's like super duper awesome 2050s AI...
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gigabrowser12

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#91 gigabrowser12
Member since 2006 • 1647 Posts

why isnt there a "next-gen" in AI? Because more powerful hardware doesnt make better AI. Better software does. Software tools havent improved much since last generation. Naturally, AI wouldnt improve much, either. With the popularity of multiplayer, its just easier to rely on people playing online for random experiences than it is to develop a very intelligent AI system.

XaosII
Actually both. It alows the ai to do more checks more this, more that, more times a second.
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Atlas_FTW

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#92 Atlas_FTW
Member since 2007 • 565 Posts
[QUOTE="Atlas_FTW"]

[QUOTE="Dahaka-UK"]Why does everyone want smarter A.I anyway, the majority of gamers(casuals) are always wanting easy games anyway and A.I ties in with the difficulty.. I don't even care to notice it when playing FPS games..wemhim

Why does everyone want smarter A.I anyway, the majority of gamers(casuals) are always wanting easy games anyway and A.I ties in with the difficulty.. I don't even care to notice it when playing FPS games..Dahaka-UK

SMARTER AI = FUN GAME, DUMBA$$.

Smart AI doesn't always mean more difficulty, imagine voice interaction, awesome team AI, imagine Splinter Cell Coop, but with an AI partner! (Not, not talking about like in Double Agent, that was crap AI), AI has so much potential. Plus, imagine if you shot a guy in GTA and the CSI squad comes, and news choppers, that's like super duper awesome 2050s AI...

SOUNDS SUPER AWESOME WMEHIM !!!! !

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wemhim

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#93 wemhim
Member since 2005 • 16110 Posts
[QUOTE="XaosII"]

why isnt there a "next-gen" in AI? Because more powerful hardware doesnt make better AI. Better software does. Software tools havent improved much since last generation. Naturally, AI wouldnt improve much, either. With the popularity of multiplayer, its just easier to rely on people playing online for random experiences than it is to develop a very intelligent AI system.

gigabrowser12
Actually both. It alows the ai to do more checks more this, more that, more times a second.

Hardware of course hels a little, it helps create better tools. But the problem is, the tools haven't even caught up with the hardware.
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Gh0st_Of_0nyx

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#94 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts

From medium to legendary on halo 3 I found the AI to be quite smart actually. Red Steel has some pretty good AI (surprised me to) GRAW 1&2 and rainbow 6 vegas has great AI as well I guess ubisoft really takes into account the AI because most of there games have terrific AI. The only game this gen I played with braindead stupid A.I would be F.E.A.R and Hour of Victory :(

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_KenKittyragi_

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#95 _KenKittyragi_
Member since 2007 • 1967 Posts

You're entering in the middle of a discussion and coming across as a fool. Read the several posts I've already made concerning the AI in Halo 3 and you will understand why its nothing special even on the hallowed Legendary.

Quit bringing it up, the game has bad AI.

NavigatorsGhost

i've read all ur little posts, i disagree with you

Halo 3 enemy A.I. was great, especially on legendary with the real hard skulls turned on. Some of the brute packs in the game were a real witch to take out, especially with the skull that increases every enemy rank on the battlefield you are fighting. Those grunts are hard, and they always go kamikaze on you and rush with plasma nades in their hands. One of em scared the **** out of me, he came right behind me and BOOOM! Also the skull where they are always throwing nades at you, you always gotta be on the move.

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Gh0st_Of_0nyx

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#96 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts
[QUOTE="NavigatorsGhost"]

You're entering in the middle of a discussion and coming across as a fool. Read the several posts I've already made concerning the AI in Halo 3 and you will understand why its nothing special even on the hallowed Legendary.

Quit bringing it up, the game has bad AI.

_KenKittyragi_

i've read all ur little posts, i disagree with you

Halo 3 enemy A.I. was great, especially on legendary with the real hard skulls turned on. Some of the brute packs in the game were a real witch to take out, especially with the skull that increases every enemy rank on the battlefield you are fighting. Those grunts are hard, and they always go kamikaze on you and rush with plasma nades in their hands. One of em scared the **** out of me, he came right behind me and BOOOM! Also the skull where they are always throwing nades at you, you always gotta be on the move.

I think he just said resistance just to be a fanboy actually. Halo 3's AI even without the skulls can be quite challenging try playing the crow's nest on legendary with the reset skull on it's almost as hard as cortana.
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Tylendal

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#97 Tylendal
Member since 2006 • 14681 Posts

Someone obviously has no clue what-so-ever about how difficult it is to create AI. By far one of the most challenging steps game devs have to attempt to overcome.

-CheeseEater-

Devs need some way to put a Neural Network into a game.

Can you imagine playing counterstrike against 20q.com? :twisted:

Sure, the first few rounds would be easy, but it would start to learn, and once it learnt enough, it would start to make connections, then before you know it, it's starting to predict. Soon your enemy will know every move you're going to do before you do. And even if you do something new, a Neural Net that's aged enough will be able to guess at what you're trying to do, and heaven help you if it gets it right.

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Tylendal

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#98 Tylendal
Member since 2006 • 14681 Posts

Don't worry AI will get better as soon as they mimic the human mind and then you can kiss our sweet a** goodbye

killermoon1

They'll need something that can rewrite itself quickly. That's the one problem with AI, they aren't true AI because they behavior is programmed and predictable. With a rewritable media, it would be possible to put a neural network into a game as your opponent, and those things really can simulate concious thought, making connections, predictions, and even educated guesses.

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_KenKittyragi_

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#99 _KenKittyragi_
Member since 2007 • 1967 Posts
[QUOTE="_KenKittyragi_"][QUOTE="NavigatorsGhost"]

You're entering in the middle of a discussion and coming across as a fool. Read the several posts I've already made concerning the AI in Halo 3 and you will understand why its nothing special even on the hallowed Legendary.

Quit bringing it up, the game has bad AI.

Gh0st_Of_0nyx

i've read all ur little posts, i disagree with you

Halo 3 enemy A.I. was great, especially on legendary with the real hard skulls turned on. Some of the brute packs in the game were a real witch to take out, especially with the skull that increases every enemy rank on the battlefield you are fighting. Those grunts are hard, and they always go kamikaze on you and rush with plasma nades in their hands. One of em scared the **** out of me, he came right behind me and BOOOM! Also the skull where they are always throwing nades at you, you always gotta be on the move.

I think he just said resistance just to be a fanboy actually. Halo 3's AI even without the skulls can be quite challenging try playing the crow's nest on legendary with the reset skull on it's almost as hard as cortana.

I played resistance at my buddys house, and we played some co-op. I wasn't really impressed. I feel bad for him, all he has is that game and motorstorm. Resistance online was just boring with all those people online too and no vehicular activities.

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Tylendal

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#100 Tylendal
Member since 2006 • 14681 Posts

Here's what a 19 year old neural net can do. 20Q.net

Keep in mind that often people that don't know what they're talking about can sometimes give it innacurate information, and it therefore is sometimes a little confused with more obscure objects (such as thinking that a tufted titmouse (a type of bird) lives underground (probably because people told it that it was a mouse):roll: ). Not only does this program learn, but it makes it's own conclusions, such as "A blue whale and a gray whale are probley similair", or "If fish live in the water, and a sturgeon is a fish, it must live in the water". This started as a dos program on an 8bit disc, and knew absolutely nothing. Now imagine a neural net that was taught Sun Tzus "The Art of War" in a strategy game, or taught military tactics for an FPS. They'd start slow, but after a dozen or so matches, they'd start to get pretty sharp.