i found this CryENGINE® 3 features document in PDF format in crytek.com here
its awesome its work on adobe reader
download it here ;)
This topic is locked from further discussion.
i found this CryENGINE® 3 features document in PDF format in crytek.com here
its awesome its work on adobe reader
download it here ;)
Hot-Update for all Platforms
Changes can be made to original art asset sources (using standard art tools) for CryENGINE® 3 Sandbox™ on PC, then CryENGINE® 3 immediately and automatically converts, compresses and optimizes the content, then updates the output to all supported platforms. Developers can instantly see the effect of lighting, material and modeling changes within moments on any supported platform. Cross-platform development has never been so easy!
This is one of my favourite features, it is cross platform development friendly while forcing developers to put their highest quality assets on the PC version. Every other platform is a a re-optimized version of the assets in the PC version, not console optimized assets cut and paste onto PC when it can do so much more.
Amazing, so much for Crysis not running on 360 !!!!!!
Just needed the optimization
obamanian
*Sigh* I wonder if I should even bother at times.
Have a read.
[QUOTE="obamanian"]
Amazing, so much for Crysis not running on 360 !!!!!!
Just needed the optimization
AnnoyedDragon
*Sigh* I wonder if I should even bother at times.
Have a read.
"this in no way guarantees aport of Crysis"
The article writer has no idea what i talking about, sorry
If you have some REAL article, from the developers, post that one, not some random PC fanboy article
He suggest that ram is the main problem to bring Crysis, but he "forgets" that this new engine is obviously based on streaming and is exactly made to fit and stream on the low cosnole ram, otherwise they would simply make a Cryengine 2 port
So, this article = crap, from someone that does not know anything about hardware, software or anything about them obviously
"this in no way guarantees aport of Crysis"
The article writer has no idea what i talking about, sorry
If you have some REAL article, from the developers, post that one, not some random PC fanboy article
He suggest that ram is the main problem to bring Crysis, but he "forgets" that this new engine is obviously based on streaming and is exactly made to fit and stream on the low cosnole ram, otherwise they would simply make a Cryengine 2 port
So, this article = crap, from someone that does not know anything about hardware, software or anything about them obviously
obamanian
I don't think you understand. My PC, which had TRIPLE the amount of RAM that the 360 had, had trouble running the game because the sheer low amount of RAM. I had to upgrade to 4 gigs just to take the object quality off of "Low."
If the quote you've got there is realistic and true to it's word, that is one hell of an Engine. Fantastic coding, a great use of intellegense by the Team at CryTek.Hot-Update for all Platforms
Changes can be made to original art asset sources (using standard art tools) for CryENGINE® 3 Sandbox™ on PC, then CryENGINE® 3 immediately and automatically converts, compresses and optimizes the content, then updates the output to all supported platforms. Developers can instantly see the effect of lighting, material and modeling changes within moments on any supported platform. Cross-platform development has never been so easy!
This is one of my favourite features, it is cross platform development friendly while forcing developers to put their highest quality assets on the PC version. Every other platform is a a re-optimized version of the assets in the PC version, not console optimized assets cut and paste onto PC when it can do so much more.
AnnoyedDragon
[QUOTE="obamanian"]
"this in no way guarantees aport of Crysis"
The article writer has no idea what i talking about, sorry
If you have some REAL article, from the developers, post that one, not some random PC fanboy article
He suggest that ram is the main problem to bring Crysis, but he "forgets" that this new engine is obviously based on streaming and is exactly made to fit and stream on the low cosnole ram, otherwise they would simply make a Cryengine 2 port
So, this article = crap, from someone that does not know anything about hardware, software or anything about them obviously
organic_machine
I don't think you understand. My PC, which had TRIPLE the amount of RAM that the 360 had, had trouble running the game because the sheer low amount of RAM. I had to upgrade to 4 gigs just to take the object quality off of "Low."
You were running 1.5GB of RAM for Crysis, that would be more than adequet memory for the program. However, your CPU+GPU must be extremely weak, and hence your poor performance.snip
obamanian
It's only crap because you have decided it's crap, because you don't like what it is saying so you simply decide it is wrong. You yourself just admitted they were right by saying Crysis would work on consoles; if they scrapped the level design and open environment game play by using cell streaming.
The CEO of Crytek said it back in 2007, PC gamers have been saying it in response to every Crysis thread since then, and now he is saying it again about CryEngine 3. How many times does it have to be said before console users accept it? Optimization isn't something that makes 256mb perform like 1GB+ memory, 256mb will only ever be able to store 256mb of information at any one time.
Just be happy with having the engine on your platform.
If the quote you've got there is realistic and true to it's word, that is one hell of an Engine. Fantastic coding, a great use of intellegense by the Team at CryTek.-CheeseEater-
It's actually from the official engine description that was linked, I think it is a great feature.
You were running 1.5GB of RAM for Crysis, that would be more than adequet memory for the program. However, your CPU+GPU must be extremely weak, and hence your poor performance.-CheeseEater-
Well, because of my poor mobo, my memory was downcloclocked from 6400 to 5300. Also, my GPU is just fine (a 9800 GTX+ with 1GB of memory). My CPU is adequate. It's not horrible, but I do need an upgrade. I have a Pentium D930. But I'll be getting a Phenom X4 soon enough.
[QUOTE="obamanian"]
"this in no way guarantees aport of Crysis"
The article writer has no idea what i talking about, sorry
If you have some REAL article, from the developers, post that one, not some random PC fanboy article
He suggest that ram is the main problem to bring Crysis, but he "forgets" that this new engine is obviously based on streaming and is exactly made to fit and stream on the low cosnole ram, otherwise they would simply make a Cryengine 2 port
So, this article = crap, from someone that does not know anything about hardware, software or anything about them obviously
organic_machine
I don't think you understand. My PC, which had TRIPLE the amount of RAM that the 360 had, had trouble running the game because the sheer low amount of RAM. I had to upgrade to 4 gigs just to take the object quality off of "Low."
That is because it is based on Cryengine 2, which is only usuable in huge ram hardware
Cryengine 3 is made with consoles in mind, so will be based on the same principles that make games like Alan Wake, Fallout 3, Far Cry 2 etc on consoles, without 4 GB ram obviously
Again, Cryengine 3 is NOT the same as Cryengine 2, well obviously
It's only crap because you have decided it's crap, because you don't like what it is saying so you simply decide it is wrong. You yourself just admitted they were right by saying Crysis would work on consoles; if they scrapped the level design and open environment game play by using cell streaming.
AnnoyedDragon
No, it is crap, because someone that has exactly ZERO idea about Cryngine 3 (or Cryengine 2 anyway) talks about it
I have no decided anything, logic has
And why would they have to ... scrap the open envirnment exactly ? Just optimize so not everything is loaded into ram at once, there is a million ways to handle that, from saving locally data to HDD in regions, or holding only the most important things in ram, optimizing the LOD systemsetc etc
That is what cryengine 3 purpose is, to handle exactly those problems and make a proper Cryengine possible on consoles
That is because it is based on Cryengine 2, which is only usuable in huge ram hardware
Cryengine 3 is made with consoles in mind, so will be based on the same principles that make games like Alan Wake, Fallout 3, Far Cry 2 etc on consoles, without 4 GB ram obviously
Again, Cryengine 3 is NOT the same as Cryengine 2, well obviously
obamanian
Yes, I undertsnad that. But you can only optimize SO much. You can't ever optimize Crysis to work on the N64. It's not physically possible. My point is that the levels are filled to the brim with dense physical objects that react realisticly to the player. And the levels are huge. You need good RAM and a lot of it to store these hundreds of objects. You can't really optimize that. You either have to A) dumb down the size of the levels or B) reduce the quality of the objects.
[QUOTE="obamanian"]
That is because it is based on Cryengine 2, which is only usuable in huge ram hardware
Cryengine 3 is made with consoles in mind, so will be based on the same principles that make games like Alan Wake, Fallout 3, Far Cry 2 etc on consoles, without 4 GB ram obviously
Again, Cryengine 3 is NOT the same as Cryengine 2, well obviously
organic_machine
Yes, I undertsnad that. But you can only optimize SO much. You can't ever optimize Crysis to work on the N64. It's not physically possible. My point is that the levels are filled to the brim with dense physical objects that react realisticly to the player. And the levels are huge. You need good RAM and a lot of it to store these hundreds of objects. You can't really optimize that. You either have to A) dumb down the size of the levels or B) reduce the quality of the objects.
Actually you can optimize exactly that, why load all that stuff in ram, when you can stream it ?
By your logic, Fallout 3 on consoles should have the size of a single room
BTW i never said that consoles will run something like Crysis in ultra high, just medium to high, due to all the limitations, not just ram
Actually you can optimize exactly that, why load all that stuff in ram, when you can stream it ?
obamanian
Exactly, but at what quality? Nowhere near the quality of having in in the RAM.
[QUOTE="obamanian"]
Actually you can optimize exactly that, why load all that stuff in ram, when you can stream it ?
organic_machine
Exactly, but at what quality? Nowhere near the quality of having in in the RAM.
If you stream the exact same models and textures, what difference will you see in quality ?
That is because it is based on Cryengine 2, which is only usuable in huge ram hardware
Cryengine 3 is made with consoles in mind, so will be based on the same principles that make games like Alan Wake, Fallout 3, Far Cry 2 etc on consoles, without 4 GB ram obviously
Again, Cryengine 3 is NOT the same as Cryengine 2, well obviously
obamanian
Did you not read that link? Oh yeah, you didn't like what it said so therefore it is automatically wrong, silly me.
See you understand Crysis would have to be converted to cell streaming in order to be possible on consoles, but that's not Crysis. That some Crysis Instincts that had it's open environment game play cut out of it, a player running around in bubbles and bubbles of information with interactivity being limited to within that area. Game play would be limited to what is in that cell and scripted events giving the impression of events in the distance with LOD items.
If consoles get a nerfed version like that I'd hardly call it a true to the series Crysis game, just some spin off using the name.
If you stream the exact same models and textures, what difference will you see in quality ?
obamanian
Well if you did manage to stream the exact same models and textures, your view distance would have to be really short. And if you want larger view distance, you are going to have to reduce the quality of the objects. Unless you want the framerate to be 0.6 FPS. There is no magic optimization here. Everything has a cost. I am confident it can RUN on consoles, but with sacrifices. No amount of optimization is going to fix that.
[QUOTE="obamanian"]
That is because it is based on Cryengine 2, which is only usuable in huge ram hardware
Cryengine 3 is made with consoles in mind, so will be based on the same principles that make games like Alan Wake, Fallout 3, Far Cry 2 etc on consoles, without 4 GB ram obviously
Again, Cryengine 3 is NOT the same as Cryengine 2, well obviously
AnnoyedDragon
Did you not read that link? Oh yeah, you didn't like what it said so therefore it is automatically wrong, silly me.
See you understand Crysis would have to be converted to cell streaming in order to be possible on consoles, but that's not Crysis. That some Crysis Instincts that had it's open environment game play cut out of it, a player running around in bubbles and bubbles of information with interactivity being limited to within that area. Game play would be limited to what is in range and scripted events giving the impression of events in the distance with LOD items.
If consoles get a nerfed version like that I'd hardly call it a true to the series Crysis game, just some spin off using the name.
The problem with your post and the article you gave me is the same, you people are talking about an engine that you have not used or made
So, how are you sure they will not be able to handle the same effects of Crysis with certain techniques ? I mean it is not hat hards for a streaming engine to keep a space for loading locally a on the fly calculated space and the effects of those rockets there, even though not everything is in RAM
Just an example
Now if you can ...somehow ... guarantee that their programmer will never come up with such solutions, then i will believe you
As for the ... article, it is a random article from a random poster, i can make a blog saying otherwise, and have the same importance as that ignorant article
The problem with your post and the article you gave me is the same, you people are talking about an engine that you have not used or made
obamanian
Crytek has mentioned the memory issue many times, you're the one who thinks they know better. Even if you ignore that; all you have to do is look to the last time they ported a Crysis style environment game to consoles and see how much it was changed, Far Cry to Far Cry Instincts.
So, how are you sure they will not be able to handle the same effects of Crysis with certain techniques ? I mean it is not hat hards for a streaming engine to keep a space for loading locally a on the fly calculated space and the effects of those rockets there, even though not everything is in RAM
Just an example
Now if you can ...somehow ... guarantee that their programmer will never come up with such solutions, then i will believe you
obamanian
You keep switching between game play and effects, what exactly do you think we are talking about here? Graphics are effects, effects can be scaled to the capabilities of the system hardware, game play is part of what makes the game so cannot simply be scaled down.
This is about having the entire map sat in memory while additional information is streamed in, in the case of cell streaming a sniper tower that could be interacted with on a Crysis style map would be a none interactive LOD object on a console. You ask for evidence when this should be common sense, you cut a map into smaller chunks console memory can handle and you can only interact with what has been loaded in those chunks. But for those chunks/cells/bubbles of the map that cannot fit in memory the player cannot interact with them, the player cannot blow up that sniper tower and see alerted soldiers mobilizing in the distance.
Distance as in near the slope of a mountain at the other side of a mine field, not a couple of seconds running away. If that doesn't bother you then you are not really interested in playing Crysis, you just want something with its name that look like it.
As for the ... article, it is a random article from a random poster, i can make a blog saying otherwise, and have the same importance as that ignorant article
obamanian
Believe what you want man, just don't expect me to agree with your absurd claims just because you don't like reality. You probably don't realize it but you are effectively arguing you can fit 1.5 ltr of water into one 250ml glass, only in this case around 1.5GB worth of information into 256mb without sacrificing anything.
thats just freakin amazing, you code a game on pc, push a button and BLINGit creates a console port automatically, einstien had nothing on these guys.Hot-Update for all Platforms
Changes can be made to original art asset sources (using standard art tools) for CryENGINE® 3 Sandbox™ on PC, then CryENGINE® 3 immediately and automatically converts, compresses and optimizes the content, then updates the output to all supported platforms. Developers can instantly see the effect of lighting, material and modeling changes within moments on any supported platform. Cross-platform development has never been so easy!
This is one of my favourite features, it is cross platform development friendly while forcing developers to put their highest quality assets on the PC version. Every other platform is a a re-optimized version of the assets in the PC version, not console optimized assets cut and paste onto PC when it can do so much more.
AnnoyedDragon
In an effort to stay on topic I wonder what sort of a performance boost can be expected from the transition to deferred lighting?
Lighting was one of the things that made Crysis look so realistic, I wonder how much they can reduce the load to get it to that level? Deferred lighting sometimes has issues with AA on PC; but safe to say not many people use AA in Crysis anyway.
[QUOTE="obamanian"]
Crytek has mentioned the memory issue many times, you're the one who thinks they know better. Even if you ignore that; all you have to do is look to the last time they ported a Crysis style environment game to consoles and see how much it was changed, Far Cry to Far Cry Instincts.
[QUOTE="obamanian"]
So, how are you sure they will not be able to handle the same effects of Crysis with certain techniques ? I mean it is not hat hards for a streaming engine to keep a space for loading locally a on the fly calculated space and the effects of those rockets there, even though not everything is in RAM
Just an example
Now if you can ...somehow ... guarantee that their programmer will never come up with such solutions, then i will believe you
AnnoyedDragon
You keep switching between game play and effects, what exactly do you think we are talking about here? Graphics are effects, effects can be scaled to the capabilities of the system hardware, game play is part of what makes the game so cannot simply be scaled down.
This is about having the entire map sat in memory while additional information is streamed in, in the case of cell streaming a sniper tower that could be interacted with on a Crysis style map would be a none interactive LOD object on a console. You ask for evidence when this should be common sense, you cut a map into smaller chunks console memory can handle and you can only interact with what has been loaded in those chunks. But for those chunks/cells/bubbles of the map that cannot fit in memory the player cannot interact with them, the player cannot blow up that sniper tower and see alerted soldiers mobilizing in the distance.
Distance as in near the slope of a mountain at the other side of a mine field, not a couple of seconds running away. If that doesn't bother you then you are not really interested in playing Crysis, you just want something with its name that look like it.
As for the ... article, it is a random article from a random poster, i can make a blog saying otherwise, and have the same importance as that ignorant article
obamanian
Believe what you want man, just don't expect me to agree with your absurd claims just because you don't like reality. You probably don't realize it but you are effectively arguing you can fit 1.5 ltr of water into one 250ml glass, only in this case around 1.5GB worth of information into 256mb without sacrificing anything.
Sorry, but i will not agree, there are ways to interact with a distant part of the map, if you program it so, like pre computing the target spot on the fly and load on the fly the area of interaction
So, you must know exactly what Cryengine is capable of before talking about it, that is my opinion
A good thread ruined by one fanboy who thinks Crysis can still run on the 360. Really now, you would have thought this argument died in 2007 :?skrat_01
Well, indeed, Crysis with C ryengine 2 could never run
But with Cryengine 3, as the official crytek booklet suggest, could run like butter
From the same PDF linked in this very thread
CryENGINE®3
Realistic Infinite Worlds
CryENGINE®2 introduced incredibly interactive photo-realistic worlds, with huge natural environments that responded to player input and game events as if in the real world. From naturally frozen nature to fully destructible vegetation and buildings, players saw the game world as near real for the first time.
CryENGINE®3 continues with this benchmark level of interactive realism in worlds limited in size only by the development budget; thanks to intelligent streaming of game data.
Streaming
Game levels rarely fit into memory of most hardware platforms, so streaming content is often required.
With the CryENGINE®3 scalable streaming solution, data is clustered for fast access, platform-specific features are utilized and data content is prepared and compressed for optimal streaming.
CryENGINE®3 utilizes multiple CPUs and schedules access based on dynamic priorities, to deliver an efficient and scalable multiplatform streaming solution.
.
.
Seems i knew more about Cryengine 3 than some people here, even before reading the PDF from Crytek
Amazing, so much for Crysis not running on 360 !!!!!!
Just needed the optimization
Theb est news is that now that they are going console too, their next engine will be console readsy from day one, thus xbox 720 will run Crysis 2 like butter
obamanian
Wow... I almost just hate you... Sorry, but you're just such a huge 360 fanboy. You know nothing about the PC do you? Go buy a PS3 or upgrade your PC.
[QUOTE="obamanian"]
Amazing, so much for Crysis not running on 360 !!!!!!
Just needed the optimization
Theb est news is that now that they are going console too, their next engine will be console readsy from day one, thus xbox 720 will run Crysis 2 like butter
arto1223
Wow... I almost just hate you... Sorry, but you're just such a huge 360 fanboy. You know nothing about the PC do you? Go buy a PS3 or upgrade your PC.
I have a PS3, its games like Uncharted, KZ2, LBP etc hjave the absolutly tiniest, smallest worlds and level sizes possible, i doubt you can make games with smaller levelsthan these titles, it is physically impossible
What does that have to do with Crysis, it is the exact opposite, only 360 with the vast worlds like Alan Wake, KUF2, Fable 2, Banjo 3, Two Worlds Temptation, Divinity 2, Venetica etc have a promise for vast worlds on consoles imo
Also the PDF here clearly says Cryengine 3 is all about huge infinite worlds with low ram systems, i would read it first, your post is meaningless to me
Sorry, but i will not agree, there are ways to interact with a distant part of the map, if you program it so, like pre computing the target spot on the fly and load on the fly the area of interaction
So, you must know exactly what Cryengine is capable of before talking about it, that is my opinion
obamanian
Uh he came back.
I wonder if you recognise the irony of saying you don't believe anything anyone says because they are not experts on Cryengine 3, but seem to have no issue doing this yourself by arguing against all reasons presented to you on why this isn't possible.
Lesson of the day is you will believe whatever you want to believe and argue something is possible; even if you yourself have no idea how it would work.
In this case you seem to think despite all memory being allocated to loaded cells around the character; additional cells can be loaded 'somewhere' at the speed of a bullet/rocket shot to allow it to interact with an area. After which the resulting impact would be stored and processed 'somewhere' until you reach the area and load the information from 'somewhere' into the surrounding cells.
After reading the PDF, i guess consoles will get worlds far bigger than Crysis on PC, it is rather clearly mentioned
Infinite worlds with streaming for low ram systems, seems i will never need a PC after that
obamanian
Oh god he's clueless.
You really are incapable of differentiating between Crysis style levels and Cell streaming such as those used in Oblivion and Far Cry 2 aren't you? I'm getting something to eat, this isn't worth wasting anymore time on.
[QUOTE="obamanian"]
Sorry, but i will not agree, there are ways to interact with a distant part of the map, if you program it so, like pre computing the target spot on the fly and load on the fly the area of interaction
So, you must know exactly what Cryengine is capable of before talking about it, that is my opinion
AnnoyedDragon
Uh he came back.
I wonder if you recognise the irony of saying you don't believe anything anyone says because they are not experts on Cryengine 3, but seem to have no issue doing this yourself by arguing against all reasons presented to you on why this isn't possible.
Lesson of the day is you will believe whatever you want to believe and argue something is possible; even if you yourself have no idea how it would work.
In this case you seem to think despite all memory being allocated to loaded cells around the character; additional cells can be loaded 'somewhere' at the speed of a bullet/rocket shot to allow it to interact with an area. After which the resulting impact would be stored and processed 'somewhere' until you reach the area and load the information from 'somewhere' into the surrounding cells.
Sorry, the article proves you wrong 100%, seems after all it is how i though it would be
.
CryENGINE®3
Realistic Infinite Worlds
CryENGINE®2 introduced incredibly interactive photo-realistic worlds, with huge natural environments that responded to player input and game events as if in the real world. From naturally frozen nature to fully destructible vegetation and buildings, players saw the game world as near real for the first time.
CryENGINE®3 continues with this benchmark level of interactive realism in worlds limited in size only by the development budget; thanks to intelligent streaming of game data.
Streaming
Game levels rarely fit into memory of most hardware platforms, so streaming content is often required.
With the CryENGINE®3 scalable streaming solution, data is clustered for fast access, platform-specific features are utilized and data content is prepared and compressed for optimal streaming.
CryENGINE®3 utilizes multiple CPUs and schedules access based on dynamic priorities, to deliver an efficient and scalable multiplatform streaming solution.
.
Now, do you suggest i should not believe the same PDF you based your arguments on ? I read rather clearly that games based on Cryengine 3 will have infinite worlds (read 1000x bigger than Crysis) on consoles, with the exact same level of interactivity
That is the article words, not mine
[QUOTE="AnnoyedDragon"]
[QUOTE="obamanian"]
Sorry, but i will not agree, there are ways to interact with a distant part of the map, if you program it so, like pre computing the target spot on the fly and load on the fly the area of interaction
So, you must know exactly what Cryengine is capable of before talking about it, that is my opinion
obamanian
Uh he came back.
I wonder if you recognise the irony of saying you don't believe anything anyone says because they are not experts on Cryengine 3, but seem to have no issue doing this yourself by arguing against all reasons presented to you on why this isn't possible.
Lesson of the day is you will believe whatever you want to believe and argue something is possible; even if you yourself have no idea how it would work.
In this case you seem to think despite all memory being allocated to loaded cells around the character; additional cells can be loaded 'somewhere' at the speed of a bullet/rocket shot to allow it to interact with an area. After which the resulting impact would be stored and processed 'somewhere' until you reach the area and load the information from 'somewhere' into the surrounding cells.
Sorry, the article proves you wrong 100%, seems after all it is how i though it would be
.
CryENGINE®3
Realistic Infinite Worlds
CryENGINE®2 introduced incredibly interactive photo-realistic worlds, with huge natural environments that responded to player input and game events as if in the real world. From naturally frozen nature to fully destructible vegetation and buildings, players saw the game world as near real for the first time.
CryENGINE®3 continues with this benchmark level of interactive realism in worlds limited in size only by the development budget; thanks to intelligent streaming of game data.
Streaming
Game levels rarely fit into memory of most hardware platforms, so streaming content is often required.
With the CryENGINE®3 scalable streaming solution, data is clustered for fast access, platform-specific features are utilized and data content is prepared and compressed for optimal streaming.
CryENGINE®3 utilizes multiple CPUs and schedules access based on dynamic priorities, to deliver an efficient and scalable multiplatform streaming solution.
.
Now, do you suggest i should not believe the same PDF you based your arguments on ? I read rather clearly that games based on Cryengine 3 will have infinite worlds (read 1000x bigger than Crysis) on consoles, with the exact same level of interactivity
That is the article words, not mine
I simply am stunned. I just don't know what I can type in these forums to show you how ignorant you are. Yes, CryEngine 3 will be a cool thing for consoles including the next gen ones that will be comming out, but Crysis, the way it is played on current PCs, will never be available to current consoles.
I honestly hope they don't stick with differed rendering for the PC version. :?
It limits AA far too much.
CryENGINE®3 utilizes multiple CPUs and schedules access based on dynamic priorities, to deliver an efficient and scalable multiplatform streaming solution.Whoa, infinite worlds? Not impressed. The memory can still only stream up to 512MB (less, since the GUI takes up quite a bit; so you're not going to find a world as expansive and as detailed as say, Oblivion on PC), and not only that, but even from what we've seen, the graphics are certainly outdated by PC standards. The GPU and CPU in the 360 and PS3 aren't powerful enough to handle a game with graphics as technically impressive as Crysis or STALKER: Clear Skies. Now what people should be looking for, is what is capable with this engine on PC, since that is what we'll most likely see occurring in the next generation consoles..
Now, do you suggest i should not believe the same PDF you based your arguments on ? I read rather clearly that games based on Cryengine 3 will have infinite worlds (read 1000x bigger than Crysis) on consoles, with the exact same level of interactivity
That is the article words, not mine
obamanian
[QUOTE="obamanian"]
[QUOTE="AnnoyedDragon"]
Uh he came back.
I wonder if you recognise the irony of saying you don't believe anything anyone says because they are not experts on Cryengine 3, but seem to have no issue doing this yourself by arguing against all reasons presented to you on why this isn't possible.
Lesson of the day is you will believe whatever you want to believe and argue something is possible; even if you yourself have no idea how it would work.
In this case you seem to think despite all memory being allocated to loaded cells around the character; additional cells can be loaded 'somewhere' at the speed of a bullet/rocket shot to allow it to interact with an area. After which the resulting impact would be stored and processed 'somewhere' until you reach the area and load the information from 'somewhere' into the surrounding cells.
arto1223
Sorry, the article proves you wrong 100%, seems after all it is how i though it would be
.
CryENGINE®3
Realistic Infinite Worlds
CryENGINE®2 introduced incredibly interactive photo-realistic worlds, with huge natural environments that responded to player input and game events as if in the real world. From naturally frozen nature to fully destructible vegetation and buildings, players saw the game world as near real for the first time.
CryENGINE®3 continues with this benchmark level of interactive realism in worlds limited in size only by the development budget; thanks to intelligent streaming of game data.
Streaming
Game levels rarely fit into memory of most hardware platforms, so streaming content is often required.
With the CryENGINE®3 scalable streaming solution, data is clustered for fast access, platform-specific features are utilized and data content is prepared and compressed for optimal streaming.
CryENGINE®3 utilizes multiple CPUs and schedules access based on dynamic priorities, to deliver an efficient and scalable multiplatform streaming solution.
.
Now, do you suggest i should not believe the same PDF you based your arguments on ? I read rather clearly that games based on Cryengine 3 will have infinite worlds (read 1000x bigger than Crysis) on consoles, with the exact same level of interactivity
That is the article words, not mine
I simply am stunned. I just don't know what I can type in these forums to show you how ignorant you are. Yes, CryEngine 3 will be a cool thing for consoles including the next gen ones that will be comming out, but Crysis, the way it is played on current PCs, will never be available to current consoles.
Well, not with Cryengine 2, but clearly Cryengine 3 can do infinite worlds (that is vastly bigger than Cysis), on consoles
The PDF says so,unless you mean that Crytek is lying
[QUOTE="AnnoyedDragon"]
[QUOTE="obamanian"]
That is because it is based on Cryengine 2, which is only usuable in huge ram hardware
Cryengine 3 is made with consoles in mind, so will be based on the same principles that make games like Alan Wake, Fallout 3, Far Cry 2 etc on consoles, without 4 GB ram obviously
Again, Cryengine 3 is NOT the same as Cryengine 2, well obviously
obamanian
Did you not read that link? Oh yeah, you didn't like what it said so therefore it is automatically wrong, silly me.
See you understand Crysis would have to be converted to cell streaming in order to be possible on consoles, but that's not Crysis. That some Crysis Instincts that had it's open environment game play cut out of it, a player running around in bubbles and bubbles of information with interactivity being limited to within that area. Game play would be limited to what is in range and scripted events giving the impression of events in the distance with LOD items.
If consoles get a nerfed version like that I'd hardly call it a true to the series Crysis game, just some spin off using the name.
The problem with your post and the article you gave me is the same, you people are talking about an engine that you have not used or made
So, how are you sure they will not be able to handle the same effects of Crysis with certain techniques ? I mean it is not hat hards for a streaming engine to keep a space for loading locally a on the fly calculated space and the effects of those rockets there, even though not everything is in RAM
Just an example
Now if you can ...somehow ... guarantee that their programmer will never come up with such solutions, then i will believe you
As for the ... article, it is a random article from a random poster, i can make a blog saying otherwise, and have the same importance as that ignorant article
well if you read all of the article, which i seriously hope u did, there is a quote from Cevat Yerli: "Crysis as we have seen is impossible. Crysis would have to be largely changed to bring it to Xbox 360 or PlayStation 3. Crysis is designed to be PC exclusive. Our internal focus is not linked to bring Crysis to consoles."[QUOTE="-CheeseEater-"]You were running 1.5GB of RAM for Crysis, that would be more than adequet memory for the program. However, your CPU+GPU must be extremely weak, and hence your poor performance.organic_machine
Well, because of my poor mobo, my memory was downcloclocked from 6400 to 5300. Also, my GPU is just fine (a 9800 GTX+ with 1GB of memory). My CPU is adequate. It's not horrible, but I do need an upgrade. I have a Pentium D930. But I'll be getting a Phenom X4 soon enough.
its horrible people actually still use those :shock: im not sure how u can put up with it the bottleneck must be enormous!!!well if you read all of the article, which i seriously hope u did, there is a quote from Cevat Yerli: "Crysis as we have seen is impossible. Crysis would have to be largely changed to bring it to Xbox 360 or PlayStation 3. Crysis is designed to be PC exclusive. Our internal focus is not linked to bring Crysis to consoles."killa4lyfe
I did not find that in the Crytek PDF, which page is it on ?
[QUOTE="killa4lyfe"]
well if you read all of the article, which i seriously hope u did, there is a quote from Cevat Yerli: "Crysis as we have seen is impossible. Crysis would have to be largely changed to bring it to Xbox 360 or PlayStation 3. Crysis is designed to be PC exclusive. Our internal focus is not linked to bring Crysis to consoles."obamanian
I did not find that in the Crytek PDF, which page is it on ?
its in the article that the guy posted earlier which u said wasn't real.......:|[QUOTE="arto1223"]
[QUOTE="obamanian"]
Amazing, so much for Crysis not running on 360 !!!!!!
Just needed the optimization
Theb est news is that now that they are going console too, their next engine will be console readsy from day one, thus xbox 720 will run Crysis 2 like butter
obamanian
Wow... I almost just hate you... Sorry, but you're just such a huge 360 fanboy. You know nothing about the PC do you? Go buy a PS3 or upgrade your PC.
I have a PS3, its games like Uncharted, KZ2, LBP etc hjave the absolutly tiniest, smallest worlds and level sizes possible, i doubt you can make games with smaller levelsthan these titles, it is physically impossible
What does that have to do with Crysis, it is the exact opposite, only 360 with the vast worlds like Alan Wake, KUF2, Fable 2, Banjo 3, Two Worlds Temptation, Divinity 2, Venetica etc have a promise for vast worlds on consoles imo
Also the PDF here clearly says Cryengine 3 is all about huge infinite worlds with low ram systems, i would read it first, your post is meaningless to me
Alan Wake is multiplat, Fable 2's enviroments were tiny. You really dont have any idea how games are programmed do you?
[QUOTE="obamanian"][QUOTE="killa4lyfe"]
well if you read all of the article, which i seriously hope u did, there is a quote from Cevat Yerli: "Crysis as we have seen is impossible. Crysis would have to be largely changed to bring it to Xbox 360 or PlayStation 3. Crysis is designed to be PC exclusive. Our internal focus is not linked to bring Crysis to consoles."killa4lyfe
I did not find that in the Crytek PDF, which page is it on ?
its in the article that the guy posted earlier which u said wasn't real.......:|Ah, it is in the ... article
Sorry, i want OFFICIAL stuff, not some random guy posts
The PDF is the only official thing, suggesting bigger than Crysis worlds on consoles, there is nothing really to discuss except the ranting of some blog poster
its in the article that the guy posted earlier which u said wasn't real.......:|[QUOTE="killa4lyfe"][QUOTE="obamanian"]
I did not find that in the Crytek PDF, which page is it on ?
obamanian
Ah, it is in the ... article
Sorry, i want OFFICIAL stuff, not some random guy posts
The PDF is the only official thing, suggesting bigger than Crysis worlds on consoles, there is nothing really to discuss except the ranting of some blog poster
Do you see the name behind the quote. Google it.[QUOTE="obamanian"]
[QUOTE="arto1223"]
Wow... I almost just hate you... Sorry, but you're just such a huge 360 fanboy. You know nothing about the PC do you? Go buy a PS3 or upgrade your PC.
clyde46
I have a PS3, its games like Uncharted, KZ2, LBP etc hjave the absolutly tiniest, smallest worlds and level sizes possible, i doubt you can make games with smaller levelsthan these titles, it is physically impossible
What does that have to do with Crysis, it is the exact opposite, only 360 with the vast worlds like Alan Wake, KUF2, Fable 2, Banjo 3, Two Worlds Temptation, Divinity 2, Venetica etc have a promise for vast worlds on consoles imo
Also the PDF here clearly says Cryengine 3 is all about huge infinite worlds with low ram systems, i would read it first, your post is meaningless to me
Alan Wake is multiplat, Fable 2's enviroments were tiny. You really dont have any idea how games are programmed do you?
Alan Wake is on 360 too, so what do you mean "is multiplat" ???? That is NOT on 360 ?
As for Fable 2 "tiny" world, sure thing, 100x bigger than most games is now "tiny" ... somehow ...
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