AWESOME CryENGINE 3 features.!

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organic_machine

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#51 organic_machine
Member since 2004 • 10143 Posts

its horrible people actually still use those :shock: im not sure how u can put up with it the bottleneck must be enormous!!!johnny27
It is quite bad. I am eager for my upgrade though. With a new CPU and a new mobo to support that CPU, not only should my massive bottleneck be gone, but my RAM speed should also increase as well.

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clyde46

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#52 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="obamanian"]I have a PS3, its games like Uncharted, KZ2, LBP etc hjave the absolutly tiniest, smallest worlds and level sizes possible, i doubt you can make games with smaller levelsthan these titles, it is physically impossibleWhat does that have to do with Crysis, it is the exact opposite, only 360 with the vast worlds like Alan Wake, KUF2, Fable 2, Banjo 3, Two Worlds Temptation, Divinity 2, Venetica etc have a promise for vast worlds on consoles imoAlso the PDF here clearly says Cryengine 3 is all about huge infinite worlds with low ram systems, i would read it first, your post is meaningless to meobamanian
Alan Wake is multiplat, Fable 2's enviroments were tiny. You really dont have any idea how games are programmed do you?

Alan Wake is on 360 too, so what do you mean "is multiplat" ???? That is NOT on 360 ?As for Fable 2 "tiny" world, sure thing, 100x bigger than most games is now "tiny" ... somehow ...

OK, now how much of the map is exploreable? I have fable2 and it was extrememly linear. Almost herding you from one area to the next. What I meant by "Alan Wake is multiplat" is just that. I never said to wasnt on 360.

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II_Seraphim_II

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#53 II_Seraphim_II
Member since 2007 • 20534 Posts

Hot-Update for all Platforms

Changes can be made to original art asset sources (using standard art tools) for CryENGINE® 3 Sandbox™ on PC, then CryENGINE® 3 immediately and automatically converts, compresses and optimizes the content, then updates the output to all supported platforms. Developers can instantly see the effect of lighting, material and modeling changes within moments on any supported platform. Cross-platform development has never been so easy!

This is one of my favourite features, it is cross platform development friendly while forcing developers to put their highest quality assets on the PC version. Every other platform is a a re-optimized version of the assets in the PC version, not console optimized assets cut and paste onto PC when it can do so much more.

AnnoyedDragon

Hmm...this could lead to mods in CryEngine 3 consoles games. Imagine a console game came with the CryEngine3 sandbox editor/ level creator (which you install on PC), you could make stuff, have it compiled into a file readable by the game and transfer it to your console! :o That would be awesome, but probably just wistful thinking :P

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clyde46

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#54 clyde46
Member since 2005 • 49061 Posts

[QUOTE="AnnoyedDragon"]

Hot-Update for all Platforms

Changes can be made to original art asset sources (using standard art tools) for CryENGINE® 3 Sandbox™ on PC, then CryENGINE® 3 immediately and automatically converts, compresses and optimizes the content, then updates the output to all supported platforms. Developers can instantly see the effect of lighting, material and modeling changes within moments on any supported platform. Cross-platform development has never been so easy!

This is one of my favourite features, it is cross platform development friendly while forcing developers to put their highest quality assets on the PC version. Every other platform is a a re-optimized version of the assets in the PC version, not console optimized assets cut and paste onto PC when it can do so much more.

II_Seraphim_II

Hmm...this could lead to mods in CryEngine 3 consoles games. Imagine a console game came with the CryEngine3 sandbox editor/ level creator (which you install on PC), you could make stuff, have it compiled into a file readable by the game and transfer it to your console! :o That would be awesome, but probably just wistful thinking :P

Sony and MS dont like mods. I know MS doesnt.
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LOLDFRTGERGDMIK

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#55 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
the thing talks about how dust can interact with a lightsource, i remember in crysis wars multiplayer seeing dust clouds blowing past light fixture and the light was lighting up the dust cloud lol.
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LOLDFRTGERGDMIK

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#56 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts

[QUOTE="clyde46"]

[QUOTE="obamanian"]

I have a PS3, its games like Uncharted, KZ2, LBP etc hjave the absolutly tiniest, smallest worlds and level sizes possible, i doubt you can make games with smaller levelsthan these titles, it is physically impossible

What does that have to do with Crysis, it is the exact opposite, only 360 with the vast worlds like Alan Wake, KUF2, Fable 2, Banjo 3, Two Worlds Temptation, Divinity 2, Venetica etc have a promise for vast worlds on consoles imo

Also the PDF here clearly says Cryengine 3 is all about huge infinite worlds with low ram systems, i would read it first, your post is meaningless to me

obamanian

Alan Wake is multiplat, Fable 2's enviroments were tiny. You really dont have any idea how games are programmed do you?

Alan Wake is on 360 too, so what do you mean "is multiplat" ???? That is NOT on 360 ?

As for Fable 2 "tiny" world, sure thing, 100x bigger than most games is now "tiny" ... somehow ...

fable 2 looks like a joke
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LOLDFRTGERGDMIK

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#57 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
one thing crysis fails at, they made a big deal about their water and lol when objects get thrown into the ocean the waves dont push the box you threw in using box as example wave doesnt push it towards the shore.
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arto1223

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#58 arto1223
Member since 2005 • 4412 Posts

[QUOTE="arto1223"]

[QUOTE="obamanian"]

Sorry, the article proves you wrong 100%, seems after all it is how i though it would be

.

CryENGINE®3

Realistic Infinite Worlds

CryENGINE®2 introduced incredibly interactive photo-realistic worlds, with huge natural environments that responded to player input and game events as if in the real world. From naturally frozen nature to fully destructible vegetation and buildings, players saw the game world as near real for the first time.

CryENGINE®3 continues with this benchmark level of interactive realism in worlds limited in size only by the development budget; thanks to intelligent streaming of game data.

Streaming

Game levels rarely fit into memory of most hardware platforms, so streaming content is often required.

With the CryENGINE®3 scalable streaming solution, data is clustered for fast access, platform-specific features are utilized and data content is prepared and compressed for optimal streaming.

CryENGINE®3 utilizes multiple CPUs and schedules access based on dynamic priorities, to deliver an efficient and scalable multiplatform streaming solution.

.

Now, do you suggest i should not believe the same PDF you based your arguments on ? I read rather clearly that games based on Cryengine 3 will have infinite worlds (read 1000x bigger than Crysis) on consoles, with the exact same level of interactivity

That is the article words, not mine

obamanian

I simply am stunned. I just don't know what I can type in these forums to show you how ignorant you are. Yes, CryEngine 3 will be a cool thing for consoles including the next gen ones that will be comming out, but Crysis, the way it is played on current PCs, will never be available to current consoles.

Well, not with Cryengine 2, but clearly Cryengine 3 can do infinite worlds (that is vastly bigger than Cysis), on consoles

The PDF says so,unless you mean that Crytek is lying

I just love how you continue to say that term "infinite worlds". I could make a game that takes place on earch and you could walk from one point to antwhere and have no load times, but certain things would need to be cut. Remember that PC gamers playing Crysis on PCs are playing it at resolutions like 1900x1200 with settings on very high and still getting more than 30 fps. CE3 on consoles will probably run at 720p and I believe that the demo at GDC was running at only 25 FPS. Once again, be happy that you (a 360 fanboy) gets access to a new engine for consoles, but don't make the mistake of thinking that it is equal to or better than its PC counterpart. If you want the best gaming experience, then built a PC and be happy.

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arto1223

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#59 arto1223
Member since 2005 • 4412 Posts

one thing crysis fails at, they made a big deal about their water and lol when objects get thrown into the ocean the waves dont push the box you threw in using box as example wave doesnt push it towards the shore.LOLDFRTGERGDMIK

Man... you're right. That right there is such a huge hit to Crysis. They should just close their studios right now if they can't even get that right...Please...

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dgsag

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#60 dgsag
Member since 2005 • 6760 Posts

[QUOTE="killa4lyfe"][QUOTE="obamanian"]

I did not find that in the Crytek PDF, which page is it on ?

obamanian

its in the article that the guy posted earlier which u said wasn't real.......:|

Ah, it is in the ... article

Sorry, i want OFFICIAL stuff, not some random guy posts

The PDF is the only official thing, suggesting bigger than Crysis worlds on consoles, there is nothing really to discuss except the ranting of some blog poster

Want an official source? That quote came from here: http://www.gamespot.com/pc/action/crysis/news.html?sid=6190150&mode=all

When asked if this meant that the rumours of Crysis coming to consoles were correct, Yerli simply stated that the port would be "impossible," saying that the game would have to be "largely changed to bring it to Xbox 360 or PlayStation 3," and that Crytek's "internal focus is not linked to bring Crysis to consoles."

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dgsag

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#61 dgsag
Member since 2005 • 6760 Posts

As for Fable 2 "tiny" world, sure thing, 100x bigger than most games is now "tiny" ... somehow ...obamanian

One can create a corridor shooter whose thousand km corridor is divided into kilometer long sections and it'd be a "bigger world" than Fable 2. ;)

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killa4lyfe

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#62 killa4lyfe
Member since 2008 • 3849 Posts

[QUOTE="obamanian"]

[QUOTE="killa4lyfe"] its in the article that the guy posted earlier which u said wasn't real.......:|dgsag

Ah, it is in the ... article

Sorry, i want OFFICIAL stuff, not some random guy posts

The PDF is the only official thing, suggesting bigger than Crysis worlds on consoles, there is nothing really to discuss except the ranting of some blog poster

Want an official source? That quote came from here: http://www.gamespot.com/pc/action/crysis/news.html?sid=6190150&mode=all

When asked if this meant that the rumours of Crysis coming to consoles were correct, Yerli simply stated that the port would be "impossible," saying that the game would have to be "largely changed to bring it to Xbox 360 or PlayStation 3," and that Crytek's "internal focus is not linked to bring Crysis to consoles."

thank you for confirming. thats what i would call a Co-op ownage....:P
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dgsag

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#63 dgsag
Member since 2005 • 6760 Posts
[QUOTE="dgsag"]

[QUOTE="obamanian"]

Ah, it is in the ... article

Sorry, i want OFFICIAL stuff, not some random guy posts

The PDF is the only official thing, suggesting bigger than Crysis worlds on consoles, there is nothing really to discuss except the ranting of some blog poster

killa4lyfe

Want an official source? That quote came from here: http://www.gamespot.com/pc/action/crysis/news.html?sid=6190150&mode=all

When asked if this meant that the rumours of Crysis coming to consoles were correct, Yerli simply stated that the port would be "impossible," saying that the game would have to be "largely changed to bring it to Xbox 360 or PlayStation 3," and that Crytek's "internal focus is not linked to bring Crysis to consoles."

thank you for confirming. thats what i would call a Co-op ownage....:P

THanks. i just wish they didn't use old Crysis assets to put together the tech video for CE3, it makes all the ignorant fanboys believe that there is an actual game running on consoles when its really just a slice of a level that they previously created with no AI or objectives existent.
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kozzy1234

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#64 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="obamanian"]

[QUOTE="killa4lyfe"] its in the article that the guy posted earlier which u said wasn't real.......:|dgsag

Ah, it is in the ... article

Sorry, i want OFFICIAL stuff, not some random guy posts

The PDF is the only official thing, suggesting bigger than Crysis worlds on consoles, there is nothing really to discuss except the ranting of some blog poster

Want an official source? That quote came from here: http://www.gamespot.com/pc/action/crysis/news.html?sid=6190150&mode=all

When asked if this meant that the rumours of Crysis coming to consoles were correct, Yerli simply stated that the port would be "impossible," saying that the game would have to be "largely changed to bring it to Xbox 360 or PlayStation 3," and that Crytek's "internal focus is not linked to bring Crysis to consoles."

ownage approved

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obamanian

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#65 obamanian
Member since 2008 • 3351 Posts

OK, now how much of the map is exploreable? I have fable2 and it was extrememly linear. Almost herding you from one area to the next. What I meant by "Alan Wake is multiplat" is just that. I never said to wasnt on 360.clyde46

Sorry, but places like Oakfield were wide open to explore, so would you describe Oblivion as small, just because in towns you could only travel through narrow streets ?

The scale is defined by the biggest place, not the smallest you can find in a game

Alan Wake is also totally open world, even more than Fable 2, both have some huge worlds anyway, play Fable 2 first, then you will see

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Vandalvideo

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#66 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="clyde46"]OK, now how much of the map is exploreable? I have fable2 and it was extrememly linear. Almost herding you from one area to the next. What I meant by "Alan Wake is multiplat" is just that. I never said to wasnt on 360.obamanian

Sorry, but places like Oakfield were wide open to explore, so would you describe Oblivion as small, just because in towns you could only travel through narrow streets ?

The scale is defined by the biggest place, not the smallest you can find in a game

Alan Wake is also totally open world, even more than Fable 2, both have some huge worlds anyway, play Fable 2 first, then you will see

If by wide open to explore you mean about a quarter of a minute of time between hitting corners of the map. The maps were incredibly small in Fable 2, like I told you they would be a year ago.
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dgsag

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#67 dgsag
Member since 2005 • 6760 Posts

[QUOTE="clyde46"]OK, now how much of the map is exploreable? I have fable2 and it was extrememly linear. Almost herding you from one area to the next. What I meant by "Alan Wake is multiplat" is just that. I never said to wasnt on 360.obamanian

Sorry, but places like Oakfield were wide open to explore, so would you describe Oblivion as small, just because in towns you could only travel through narrow streets ?

The scale is defined by the biggest place, not the smallest you can find in a game

Alan Wake is also totally open world, even more than Fable 2, both have some huge worlds anyway, play Fable 2 first, then you will see

Scale in those games doesn't matter because in the end they are loading in cells that have no interaction with each other. It's for this reason that AI in Far Cry 2 eventually forget about you and that changes in environments like Oblivion's don't actually "occur" until you enter their cells.

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shakmaster13

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#68 shakmaster13
Member since 2007 • 7138 Posts

Amazing, so much for Crysis not running on 360 !!!!!!

Just needed the optimization

Theb est news is that now that they are going console too, their next engine will be console readsy from day one, thus xbox 720 will run Crysis 2 like butter

obamanian

Considering how it looks like cryengine 1.5, have fun playing crysis on low at 800*600 native, without shadows.

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shakmaster13

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#69 shakmaster13
Member since 2007 • 7138 Posts

[QUOTE="clyde46"]OK, now how much of the map is exploreable? I have fable2 and it was extrememly linear. Almost herding you from one area to the next. What I meant by "Alan Wake is multiplat" is just that. I never said to wasnt on 360.obamanian

Sorry, but places like Oakfield were wide open to explore, so would you describe Oblivion as small, just because in towns you could only travel through narrow streets ?

The scale is defined by the biggest place, not the smallest you can find in a game

Alan Wake is also totally open world, even more than Fable 2, both have some huge worlds anyway, play Fable 2 first, then you will see

The thing is crysis is open world, no loading zones or anything traveling the island. The fable2 zones were if anything as small if not smaller than some of the KOTOR zones, a game made last gen. Fable 2 is definitely not open world in the sense that every zone has to be broken up and instanced.

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shakmaster13

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#70 shakmaster13
Member since 2007 • 7138 Posts

[QUOTE="obamanian"]

[QUOTE="clyde46"]

Alan Wake is multiplat, Fable 2's enviroments were tiny. You really dont have any idea how games are programmed do you?

LOLDFRTGERGDMIK

Alan Wake is on 360 too, so what do you mean "is multiplat" ???? That is NOT on 360 ?

As for Fable 2 "tiny" world, sure thing, 100x bigger than most games is now "tiny" ... somehow ...

fable 2 looks like a joke

I'm glad I'm not the onlyone to think that.

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muscleserge

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#71 muscleserge
Member since 2005 • 3307 Posts
one thing crysis fails at, they made a big deal about their water and lol when objects get thrown into the ocean the waves dont push the box you threw in using box as example wave doesnt push it towards the shore.LOLDFRTGERGDMIK
Waves are just a form of energy traveling thru the water, and don't actually move it. Wind making contact with the object could. so I don't see it as a design flaw, it is actually pretty realistic, as water in Crysis has geometry and not just all shaders.
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dgsag

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#72 dgsag
Member since 2005 • 6760 Posts

[QUOTE="LOLDFRTGERGDMIK"][QUOTE="obamanian"]

Alan Wake is on 360 too, so what do you mean "is multiplat" ???? That is NOT on 360 ?

As for Fable 2 "tiny" world, sure thing, 100x bigger than most games is now "tiny" ... somehow ...

shakmaster13

fable 2 looks like a joke

I'm glad I'm not the onlyone to think that.

Obamanian is pretty much the only one who DOESN'T think that. Fable 2 isn't impressive either. I've seen footage of the game, and the levels offer a lot of natural "barriers" that you can't get past and give the illusion of levels larger than they really are when they're just glorified corridors.
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-Traveller-

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#73 -Traveller-
Member since 2009 • 2477 Posts

[QUOTE="shakmaster13"]

[QUOTE="LOLDFRTGERGDMIK"] fable 2 looks like a joke dgsag

I'm glad I'm not the onlyone to think that.

Obamanian is pretty much the only one who DOESN'T think that. Fable 2 isn't impressive either. I've seen footage of the game, and the levels offer a lot of natural "barriers" that you can't get past and give the illusion of levels larger than they really are when they're just glorified corridors.

Meh, from what i've seen, Obamanian thinks games with large scale only come on 360. Even though his games of large scale, are in fact fairly linear, like Fable II for example.

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DragonfireXZ95

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#74 DragonfireXZ95
Member since 2005 • 26715 Posts

[QUOTE="organic_machine"]

[QUOTE="obamanian"]

That is because it is based on Cryengine 2, which is only usuable in huge ram hardware

Cryengine 3 is made with consoles in mind, so will be based on the same principles that make games like Alan Wake, Fallout 3, Far Cry 2 etc on consoles, without 4 GB ram obviously

Again, Cryengine 3 is NOT the same as Cryengine 2, well obviously

obamanian

Yes, I undertsnad that. But you can only optimize SO much. You can't ever optimize Crysis to work on the N64. It's not physically possible. My point is that the levels are filled to the brim with dense physical objects that react realisticly to the player. And the levels are huge. You need good RAM and a lot of it to store these hundreds of objects. You can't really optimize that. You either have to A) dumb down the size of the levels or B) reduce the quality of the objects.

Actually you can optimize exactly that, why load all that stuff in ram, when you can stream it ?

By your logic, Fallout 3 on consoles should have the size of a single room

BTW i never said that consoles will run something like Crysis in ultra high, just medium to high, due to all the limitations, not just ram

The videos they had shown of Cryengine 3 proved that the consoles would pretty much only be able to run it on low, especially if they want even half of the interactive objects that existed in Cryengine 2.
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DragonfireXZ95

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#75 DragonfireXZ95
Member since 2005 • 26715 Posts
[QUOTE="shakmaster13"]

[QUOTE="LOLDFRTGERGDMIK"] fable 2 looks like a joke dgsag

I'm glad I'm not the onlyone to think that.

Obamanian is pretty much the only one who DOESN'T think that. Fable 2 isn't impressive either. I've seen footage of the game, and the levels offer a lot of natural "barriers" that you can't get past and give the illusion of levels larger than they really are when they're just glorified corridors.

Yeah Fable 2 is only a little more open world than Fable.
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arto1223

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#76 arto1223
Member since 2005 • 4412 Posts

[QUOTE="dgsag"][QUOTE="shakmaster13"]

I'm glad I'm not the onlyone to think that.

-Traveller-

Obamanian is pretty much the only one who DOESN'T think that. Fable 2 isn't impressive either. I've seen footage of the game, and the levels offer a lot of natural "barriers" that you can't get past and give the illusion of levels larger than they really are when they're just glorified corridors.

Meh, from what i've seen, Obamanian thinks games with large scale only come on 360. Even though his games of large scale, are in fact fairly linear, like Fable II for example.

IMO, Obamanian really is the biggest 360 fanboy. Again, just be glad that you guys get an engine that comes even just a little close to what we PC gamers have been experiencing since 2007. Just think what PC games would look like right now if it were like back in the good ole days of PC gaming (Deus Ex, Sytem Shock 2, Half Life, and others). Obamanian... you can't beat the PC... just face it.

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-Traveller-

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#77 -Traveller-
Member since 2009 • 2477 Posts

[QUOTE="-Traveller-"]

[QUOTE="dgsag"] Obamanian is pretty much the only one who DOESN'T think that. Fable 2 isn't impressive either. I've seen footage of the game, and the levels offer a lot of natural "barriers" that you can't get past and give the illusion of levels larger than they really are when they're just glorified corridors.arto1223

Meh, from what i've seen, Obamanian thinks games with large scale only come on 360. Even though his games of large scale, are in fact fairly linear, like Fable II for example.

IMO, Obamanian really is the biggest 360 fanboy. Again, just be glad that you guys get an engine that comes even just a little close to what we PC gamers have been experiencing since 2007. Just think what PC games would look like right now if it were like back in the good ole days of PC gaming (Deus Ex, Sytem Shock 2, Half Life, and others). Obamanian... you can't beat the PC... just face it.

Yup, my PC is great and is my primary system. I needed a new one last year so I built another for fun. It's infinitely better IMO.

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LOLDFRTGERGDMIK

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#78 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
f.e.a.r 2 engine jupiter ex>>>>cryengine 3 and killzone2 engine. deferred renderer's are trash, lol the clouds dont even move on killzone2 or crysis, they do on fear2. on crysis the clouds are volumetric/3d if you run it on very high but the clouds dont move.
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NYrockinlegend

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#79 NYrockinlegend
Member since 2008 • 2025 Posts
Thats great and all, but if it uses PC resources, how exactly would it work on PS3? We all know that PS3's power comes from different sources, a.k.a. THE CELL(equal power, just not the same areas, but it has unique strengths). How is this going to optimize performance of PS3 games? Then again, dev's will probably come up with something to make the engine optimized for PS3 games, just like they've been utilizing the sources the cell brings them. Still, I don't get it would fully work for the PS3.
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LOLDFRTGERGDMIK

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#80 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
the fear 2 engine actually has better water effects than crysis, when move through it leaves a splash/wake trail, crysis it's just a splash no trail in the water.
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DragonfireXZ95

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#81 DragonfireXZ95
Member since 2005 • 26715 Posts
[QUOTE="LOLDFRTGERGDMIK"]f.e.a.r 2 engine jupiter ex>>>>cryengine 3 and killzone2 engine. deferred renderer's are trash, lol the clouds dont even move on killzone2 or crysis, they do on fear2. on crysis the clouds are volumetric/3d if you run it on very high but the clouds dont move.

Yes, that's why barely any dynamic lights even exist in FEAR 2, along with shadows missing for half of the objects in the game.
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LOLDFRTGERGDMIK

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#82 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
[QUOTE="DragonfireXZ95"][QUOTE="LOLDFRTGERGDMIK"]f.e.a.r 2 engine jupiter ex>>>>cryengine 3 and killzone2 engine. deferred renderer's are trash, lol the clouds dont even move on killzone2 or crysis, they do on fear2. on crysis the clouds are volumetric/3d if you run it on very high but the clouds dont move.

Yes, that's why barely any dynamic lights even exist in FEAR 2, along with shadows missing for half of the objects in the game.

lol objects just dont generate shadows themselves dev has to make a shadow for each object lights casting on. they might of forgot to add shadows to a few objects, but it's all fully dynamic lighting.
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LOLDFRTGERGDMIK

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#83 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
[QUOTE="DragonfireXZ95"][QUOTE="LOLDFRTGERGDMIK"]f.e.a.r 2 engine jupiter ex>>>>cryengine 3 and killzone2 engine. deferred renderer's are trash, lol the clouds dont even move on killzone2 or crysis, they do on fear2. on crysis the clouds are volumetric/3d if you run it on very high but the clouds dont move.

Yes, that's why barely any dynamic lights even exist in FEAR 2, along with shadows missing for half of the objects in the game.

could be how crysis gotta run config hack to turn on grass shadows even with very high still default to off.
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organic_machine

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#84 organic_machine
Member since 2004 • 10143 Posts

f.e.a.r 2 engine jupiter ex>>>>cryengine 3 and killzone2 engine. deferred renderer's are trash, lol the clouds dont even move on killzone2 or crysis, they do on fear2. on crysis the clouds are volumetric/3d if you run it on very high but the clouds dont move.LOLDFRTGERGDMIK
DUDE, all these games suck compared to Quake 2. And Doom 3 graphics > Crysis graphics. Welcome back to GS.

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dgsag

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#85 dgsag
Member since 2005 • 6760 Posts

[QUOTE="LOLDFRTGERGDMIK"]f.e.a.r 2 engine jupiter ex>>>>cryengine 3 and killzone2 engine. deferred renderer's are trash, lol the clouds dont even move on killzone2 or crysis, they do on fear2. on crysis the clouds are volumetric/3d if you run it on very high but the clouds dont move.organic_machine

DUDE, all these games suck compared to Quake 2. And Doom 3 graphics > Crysis graphics. Welcome back to GS.

Any way to ban actual people from our planet? tHis kid is getting very annoying.
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pyromaniac223

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#86 pyromaniac223
Member since 2008 • 5896 Posts
[QUOTE="organic_machine"]

[QUOTE="LOLDFRTGERGDMIK"]f.e.a.r 2 engine jupiter ex>>>>cryengine 3 and killzone2 engine. deferred renderer's are trash, lol the clouds dont even move on killzone2 or crysis, they do on fear2. on crysis the clouds are volumetric/3d if you run it on very high but the clouds dont move.dgsag

DUDE, all these games suck compared to Quake 2. And Doom 3 graphics > Crysis graphics. Welcome back to GS.

Any way to ban actual people from our planet? tHis kid is getting very annoying.

I think he set the record for alt account creation after his gearspwnflopzon account got banned.
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Puckhog04

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#87 Puckhog04
Member since 2003 • 22814 Posts

Cry Engine 3 looks good. I'm hoping they use it for Timesplitters 4 seeing as Crytek acquired Free Radical.

As for Crysis on Consoles, as people seem to do nothing but focus on this, it's possible with Cry Engine 3, but no probable. Ram is an issue and while Console ram is used differently than pc ram (Console ram only has the videogame to deal with whereas the pc has much more to deal with ram based), I wouldn't hold my breath. It's not very likely Crysis ends up on Consoles unless they make a new Crysis. A port though, highly doubt it. Crysis 2 though (or whatever it's going to be called, if even a Crysis game) will be on Consoles and pc, guaranteed.

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organic_machine

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#88 organic_machine
Member since 2004 • 10143 Posts

[QUOTE="organic_machine"]

[QUOTE="LOLDFRTGERGDMIK"]f.e.a.r 2 engine jupiter ex>>>>cryengine 3 and killzone2 engine. deferred renderer's are trash, lol the clouds dont even move on killzone2 or crysis, they do on fear2. on crysis the clouds are volumetric/3d if you run it on very high but the clouds dont move.dgsag

DUDE, all these games suck compared to Quake 2. And Doom 3 graphics > Crysis graphics. Welcome back to GS.

Any way to ban actual people from our planet? tHis kid is getting very annoying.

He just keeps on coming back and he's never cautious: within 2 or 3 posts, you'll know it's him. I find it hilarious. He's the guy in my sig 16 accounts ago! :lol:

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raynimrod

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#89 raynimrod
Member since 2005 • 6862 Posts

The fact is, if Crysis were to ever be released on the current generation of consoles, it would be a much more bland and drab appearence and experience.

Crysis sometimes struggles even on my PC... the game is too far ahead of its time and I don't believe that consoles will be anywhere near capable of taking the full experience and graphical prowess of the game with it.

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organic_machine

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#90 organic_machine
Member since 2004 • 10143 Posts

Cry Engine 3 looks good. I'm hoping they use it for Timesplitters 4 seeing as Crytek acquired Free Radical.

Puckhog04

Me too. There is still a chane TS4 might have been canned, however. Seeing as how they are Crytek UK now, they are a part of Crytek, and Crytek may not want TS4. We really haven't heard any word about it from them. I really hope we'll be getting a TS4, though. They have been my favorite console FPS throughout last gen.

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Puckhog04

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#91 Puckhog04
Member since 2003 • 22814 Posts

[QUOTE="Puckhog04"]

Cry Engine 3 looks good. I'm hoping they use it for Timesplitters 4 seeing as Crytek acquired Free Radical.

organic_machine

Me too. There is still a chane TS4 might have been canned, however. Seeing as how they are Crytek UK now, they are a part of Crytek, and Crytek may not want TS4. We really haven't heard any word about it from them. I really hope we'll be getting a TS4, though. They have been my favorite console FPS throughout last gen.

Yea i really hope they haven't cancelled TS4. I also enjoyed all the Timesplitters games. Own all of em. Cry Engine 3 in TS4 would be a perfect fit IMO. But, yea, it's possible Crytek doesn't want TS4. I'm just hoping they do though. :)

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dgsag

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#92 dgsag
Member since 2005 • 6760 Posts

[QUOTE="organic_machine"]

[QUOTE="Puckhog04"]

Cry Engine 3 looks good. I'm hoping they use it for Timesplitters 4 seeing as Crytek acquired Free Radical.

Puckhog04

Me too. There is still a chane TS4 might have been canned, however. Seeing as how they are Crytek UK now, they are a part of Crytek, and Crytek may not want TS4. We really haven't heard any word about it from them. I really hope we'll be getting a TS4, though. They have been my favorite console FPS throughout last gen.

Yea i really hope they haven't cancelled TS4. I also enjoyed all the Timesplitters games. Own all of em. Cry Engine 3 in TS4 would be a perfect fit IMO. But, yea, it's possible Crytek doesn't want TS4. I'm just hoping they do though. :)

Would you buy it on PC? (considering this is Crytek and like Valve, their games will all release on PC)
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organic_machine

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#93 organic_machine
Member since 2004 • 10143 Posts

Would you buy it on PC? (considering this is Crytek and like Valve, their games will all release on PC)dgsag
Timesplitters 4 would be a day one purchase for me on PC. Easily.

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#94 imprezawrx500
Member since 2004 • 19187 Posts

Amazing, so much for Crysis not running on 360 !!!!!!

Just needed the optimization

Theb est news is that now that they are going console too, their next engine will be console readsy from day one, thus xbox 720 will run Crysis 2 like butter

obamanian
it would run if the levels were all cut into 1/4 so you instead of being able to complete the harbour level with no loads you go to the first objective, 4 min load, next objective 4 min load, go back to the other side, 4 min load sure it would work but it would not be as fun and the current level size is impossible. they could make it require a hdd and a 6 gb install and you could half the load times. Face it 360 just doesn't have the ram to run crysis, ok there are some level like the core which wouldn't be much of a problem, but most of the levels would have so many loading the fun would be lost.
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mixmax5

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#95 mixmax5
Member since 2006 • 2347 Posts

Can't wait to see what the hell this looks like.

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imprezawrx500

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#96 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="organic_machine"]

[QUOTE="obamanian"]

"this in no way guarantees aport of Crysis"

The article writer has no idea what i talking about, sorry

If you have some REAL article, from the developers, post that one, not some random PC fanboy article

He suggest that ram is the main problem to bring Crysis, but he "forgets" that this new engine is obviously based on streaming and is exactly made to fit and stream on the low cosnole ram, otherwise they would simply make a Cryengine 2 port

So, this article = crap, from someone that does not know anything about hardware, software or anything about them obviously

obamanian

I don't think you understand. My PC, which had TRIPLE the amount of RAM that the 360 had, had trouble running the game because the sheer low amount of RAM. I had to upgrade to 4 gigs just to take the object quality off of "Low."

That is because it is based on Cryengine 2, which is only usuable in huge ram hardware

Cryengine 3 is made with consoles in mind, so will be based on the same principles that make games like Alan Wake, Fallout 3, Far Cry 2 etc on consoles, without 4 GB ram obviously

Again, Cryengine 3 is NOT the same as Cryengine 2, well obviously

1 alan wake is not out and is basically vapour ware, plus all footage is from a pc running a core 2 quad which destroy the 360's cpu 4-8 times over. farcry 2 and fallout 3 especially fc2 have a huge problem with respauning enemies which crysis has none of. crysis needs 2-3x as much ram as fallout 3 and 4x more than fc2. fc2 has a huge environment and there is noting in it except a few enemies which spun just as you turn up. it takes very little ram to have a huge environment with spawning enimies. even in fallout 3 enemies re spawn pretty quick after you have killed them. I'm not saying it is bad but crysis needs more ram to be able to have the huge levels and loading all the enemies in at the start of the level.

Far cry 2 would have been a way better game had it not been gimped for consoles low ram. had it been made for pc there would have been way more enimies and being able to go much further way before the enimies turn up again. you go 100m away in fc2 from where you killed the enimies and then go back and they are all back. The road is empty then a truck appears out of nowhere, it is all due to lack of ram in consoles.

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imprezawrx500

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#97 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="organic_machine"]

[QUOTE="obamanian"]

Actually you can optimize exactly that, why load all that stuff in ram, when you can stream it ?

obamanian

Exactly, but at what quality? Nowhere near the quality of having in in the RAM.

If you stream the exact same models and textures, what difference will you see in quality ?

you can't stream twice -3 times as much as can fit in the ram, it just isn't possible and even if you do it will kill you dvd drive in no time they aren't made for constant maxed out use. if you really think it is possible try running crysis with a geforce 8800gt and 512mb ram (once the 512mb is full it will use the page file the same thing as streaming)
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clyde46

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#98 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"]OK, now how much of the map is exploreable? I have fable2 and it was extrememly linear. Almost herding you from one area to the next. What I meant by "Alan Wake is multiplat" is just that. I never said to wasnt on 360.obamanian

Sorry, but places like Oakfield were wide open to explore, so would you describe Oblivion as small, just because in towns you could only travel through narrow streets ?

The scale is defined by the biggest place, not the smallest you can find in a game

Alan Wake is also totally open world, even more than Fable 2, both have some huge worlds anyway, play Fable 2 first, then you will see

read my post again. I said I have fable2. Dont bring Alan Wake into this as nobody has played it yet. No I wouldnt describe Oblivion as small, as soon as you leave a town or city your in a vast open area. Fable on the other hand, the towns are linked together with roads and paths. To reach town B, travel down path C from Town A. Theres no exploration involved. I got spend hours in Oblivion wandering around in the world finding all sorts but not in fable 2.
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NSR34GTR

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#99 NSR34GTR
Member since 2007 • 13179 Posts
amazing