Are the explosions dynamic?
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Are the explosions dynamic?
They are not placing explosions on top of objects. Ship systems cause explosion, which depends on area being hit by the enemy. For example, you can loose your quantum drive if someone successfully manages to destroy it, or may be even gravity inside the ship. Once enough systems/parts are damaged, whole thing blows.
looks sweet but according to all the Elitist anti SC rabble isnt this just another convention movie demo and not actual gameplay?
Show me this when it actually happens with someone actually playing the game.
Cool story tho bro.
That is actual gameplay. You'll just have to see it in action when it hits.
They aren't wasting time on making CIG renders of what they hope to accomplish. What you see is being done in real time in the CryEngine.
Lol PC.
JUST KIDDING!!! Calm down Herms.
Too bad you will never play that with your weak console.
Are the explosions dynamic?
No. They are prebaked.
How the explosions happen is dynamic though. They fire depending on the various ship component health.
It sucks that almost ten years in, we don't have explosions like the one shown in the Killzone 2 E3 trailer. That dynamic smoke.
Are the explosions dynamic?
No. They are prebaked.
How the explosions happen is dynamic though. They fire depending on the various ship component health.
It sucks that almost ten years in, we don't have explosions like the one shown in the Killzone 2 E3 trailer. That dynamic smoke.
That wasn't "dynamic smoke". That was 100% prebaked.
Dynamic particles aren't impossible but they are extremely compute heavy. Any rational developer isn't going to waste GPU time on wasteful particles.
Are the explosions dynamic?
No. They are prebaked.
How the explosions happen is dynamic though. They fire depending on the various ship component health.
It sucks that almost ten years in, we don't have explosions like the one shown in the Killzone 2 E3 trailer. That dynamic smoke.
That wasn't "dynamic smoke". That was 100% prebaked.
Dynamic particles aren't impossible but they are extremely compute heavy. Any rational developer isn't going to waste GPU time on wasteful particles.
Well, I looked at the E3 trailer again and the smoke isn't a static stream, it's dynamic. Every explosion produces a different pattern of smoke. I don't think it's wasteful, it makes the game look better. I'd much rather dynamic explosions than pretty textures on static buildings.
@anthonyautumns: Who says I don't have a mythical, unobtainable PC? They are hard to get but I managed to secure one.
@anthonyautumns: Who says I don't have a mythical, unobtainable PC? They are hard to get but I managed to secure one.
Your reading comprehension must be really poor for you to reach to that conclusion, huh?
@cinematicgalore: It's a particle effect algorithm but since the entire trailer is a prebaked CGI render, it's not being done in real time. There is a reason that's not done in real time, it's too processing intensive.
You cannot compare prebaked CGI to real time rendering.
There always is a level of "dynamic" particles going on, but it's not as advanced as what they use in CGI to make smoke effects.
@anthonyautumns: Reading has nothing to do with how I managed to get a rare PC. I know you don't have one.
@cinematicgalore: It's a particle effect algorithm but since the entire trailer is a prebaked CGI render, it's not being done in real time. There is a reason that's not done in real time, it's too processing intensive.
You cannot compare prebaked CGI to real time rendering.
There always is a level of "dynamic" particles going on, but it's not as advanced as what they use in CGI to make smoke effects.
You reckon those explosions from the KZ2 trailer can be done in real time on say a, GTX 980ti and 4790k rig?
Love the view from inside the ship, I can just imagine what it's going to be like on larger ships if everyones scrambling to get to an escape pod, well I hope they have that in some way.
It makes its first mistake in the first 3 seconds: there are no shockwaves in space. For the amount of money put into this game, the attention to the physical constants in space should have been taken care of first thing.
They are making a game for GAMERS, not NASA.
Funny thing, if you really are a stickler for realism, it somehow escapes you that you didn't notice that there aren't supposed to be sounds of explosions PRIOR to the shockwaves.
So it's worse than I thought. I don't understand the belief that GAMERS can't have accuracy, and I didn't know you were their collective voice.
yeah, awesome. except you know,
there wouldn't be fire in space and all that ;-P
The sun is in space ;-)
It makes its first mistake in the first 3 seconds: there are no shockwaves in space. For the amount of money put into this game, the attention to the physical constants in space should have been taken care of first thing.
There is no innate medium in space by which shockwaves--or anything else--may travel. But a ship in the midst of collapse is going to vent atmosphere into its immediate area. From there, you have enough wiggle room to reason a likely possibility of observing atmospheric effects.
And whenever I hear a spaceship explode, I assume that the game is suspending disbelief; putting the observer in the shoes of the people on board the ship, and not presuming that we'll actually hear anything while seeing its violent destruction from a distance..
Huh... I always assume that they are simulating the sound, which they would very likely do if they had this level of space tech, to make pilots more aware of their surroundings.
@cinematicgalore: It's a particle effect algorithm but since the entire trailer is a prebaked CGI render, it's not being done in real time. There is a reason that's not done in real time, it's too processing intensive.
You cannot compare prebaked CGI to real time rendering.
There always is a level of "dynamic" particles going on, but it's not as advanced as what they use in CGI to make smoke effects.
You reckon those explosions from the KZ2 trailer can be done in real time on say a, GTX 980ti and 4790k rig?
No. Maybe they could be done in real time in a tech demo scenario with nothing else being rendered.
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