If this was the first arkham batman game we got it would be blowing minds. I guess we're spoiled.
This topic is locked from further discussion.
Too be fair with one point, the absolute best boss fight in any Arkham game was the Mr. Freeze fight but that was... well, arguably one of the best boss fights in all videogamedom. Asylum had some bad boss fights that I am glad were scrapped ::coughcoughPoisonIvycoughcough::.
But, yeah... they made too many elements of the game dependent on the Batmobile in this game. I think the Batmobile would have been better served required for less gameplay moments and more of an optional approach to others.
@jhonMalcovich: 50+ hours? What have you been doing? I have around 30 and have completed everything and am just looking around for the last few Riddler trophies so I can finally see the ending.
And the boss fights are all so lame in the game. Not only are all the boss fights for Batman really bad and generic, but the most important ones are reserved for Batmobile which really sucks. The only interesting looking boss battle is locked behind collecting every riddler trophy :(
I am not that good in collecting Riddler's trophies then lol
Well, blame yourselves really. Back when Arkham City released I was always going on how Asylum was better, did story better, did pacing better, made better use of the villains, better use of collectibles and making the characters and universe interesting through collectible audio logs and bios, but no people just had to weigh flying and more gadgets and how they had more villains of less substance above the balance of Asylum... well, why should it be a surprise then if nobody called Rocksteady out on it? How else were they supposed to improve on the narrative focus of their games?
Anyhow, Arkham Knight is a looker, on a technical level, the art design is great, the visual effects are stunning, sure the other aspects of the game are a mess in terms of juggling main missions and side missions and everything is unfocused, same thing as I felt was City's problem but it's better game than City was.
I think it's pretty good. Of course, the other batman games were better. But I don't care. I don't actively compare games.
Well, blame yourselves really. Back when Arkham City released I was always going on how Asylum was better, did story better, did pacing better, made better use of the villains, better use of collectibles and making the characters and universe interesting through collectible audio logs and bios, but no people just had to weigh flying and more gadgets and how they had more villains of less substance above the balance of Asylum... well, why should it be a surprise then if nobody called Rocksteady out on it? How else were they supposed to improve on the narrative focus of their games?
Anyhow, Arkham Knight is a looker, on a technical level, the art design is great, the visual effects are stunning, sure the other aspects of the game are a mess in terms of juggling main missions and side missions and everything is unfocused, same thing as I felt was City's problem but it's better game than City was.
Asylum's structure is superior, but City wasn't exactly a slouch as a game. Knight is a slouch, and doesn't hold a candle to City.
Totally disagree. It's the best one to date. The last ones put me to sleep, this is the only one I really enjoy so far.
I thought the 1st one was repetitive, bloody titan henchman... I liked AC, from what I have played of AK so far it is good.
Asylum's structure is superior, but City wasn't exactly a slouch as a game. Knight is a slouch, and doesn't hold a candle to City.
It's hardly a "slouch" of a game, great design touches from big things to smaller things just ooze out of every corner of the game. Still, despite all that, I'd say the side content is a fucking mess in the sense I just do whatever mission is closest by or whatever I just randomly select off of the mission select wheel, and in the end I hardly care about what happens it's just tackling one thing after another without much meaningful context to those activities... that being said, however, I'm still having a good bit a fun doing it anyways.
I do feel though of any of the previous games to compare Arkham Knight to, Arkham City is probably the game to do it with. I'll hope to have a more thought out contrast between the two in coming weeks as I plan on getting the Arkham City Armored Edition (which is dirt cheap on Wii U), and compare it with Arkham Knight.
Okay, I kind of like the Batmobile. But I feel like it pulls too much attention and too much of the design resources from the rest of the game.
The combat system isn't as good anymore and the upgrade system isn't that great. The story tone is different, it's not gothic like the other games.
The other games I didn't want to end, but this I just want to see the story and I may not do replay stuff as much.
On a proper scale, I'd give it a 6/10. It's highly playable and can be good in parts, but it's not as good as the previous ones and it misses something they had, I just feel like Gothem City was done so much better in the other games. Just how I'd imagine it. It feels like Batman could be replaced by anyone, change some bat themed designs and it's the same thing.
It seems to me that Rocksteady ran out of ideas by this point and wanted to focus more on the story and concluding the series. But hey they're apparently going to be doing something else now.
Been playing it a bit (over the 80 percent mark slightly past the Arkham Knight reveal) and I'm not entirely sure where to place it. I liked all the Batman games quite a bit, but Arkham Knight does have some weird stuff in it. The gameplay is better than the other games though overall. If I had to answer though I think its at second place when all is said and done. I'm thinking City>Knight>Asylum but honestly its been awhile since Asylum and they all are pretty great so its hard to put them in order.
The batmobile plays like slippery soap and the tank stuff is fun when blowing things up but also needs to be more car than a death (nonlethal) machine. Tank mode is slow as hell and personally shoehorned into things at times especially for random Riddler puzzles and even some of the main game. The stealth sections with it in particular are just awkward. Not even sure how they could fix the batmobile as a whole since its so central to the game, but I think they should emphasize speed more than power hence being more like a car. Even if its a tank I think it would have fared better if it had went more demolition derby than what they got.
The puzzles are interesting overall with all the added elements but the batmobile is literally used as a winch for most of them, especially for the Riddler stuff (one more riddle to go and I know where it is). Really weird when you tend to fly around a lot like I do (not a fan of the batmobiles handling plus its faster to fly since there is no obstructions) because you would have to call the batmobile just to pull a lever.
The rest of the game is upgraded from the rest of the series aside from the crappy "boss" fights. At least its not Bane 1.0, 2.0, 3.0, etc. like in Asylum, but is still notably worse than City in that regard. The combat in all the games have been simple but I do think this game expands on it to make it less bad. There is more variety in bad guy types too iirc which requires actual usage of gadgets in the middle of fights. The flying is even faster and more awesome, and the gadgets are even more interesting as well. Scarecrow and especially Arkham Knight are pretty cool, the quest missions are good aside from the bomb defusion ones with the batmobile which turns the game into a shooter, and the Riddler puzzles are better even if I hate the race parts of it.
Like I said I still don't know where to place it. Not a huge fan of the batmobile but I would be kidding myself if I didn't find it fun to play with at times.
Agreed. I'm not quite sure what they did all those years........aside from a bigger city there's nothing here that makes it better than AC. Unless you are a total Batmobile fan.
Well, blame yourselves really. Back when Arkham City released I was always going on how Asylum was better, did story better, did pacing better, made better use of the villains, better use of collectibles and making the characters and universe interesting through collectible audio logs and bios, but no people just had to weigh flying and more gadgets and how they had more villains of less substance above the balance of Asylum... well, why should it be a surprise then if nobody called Rocksteady out on it? How else were they supposed to improve on the narrative focus of their games?
Anyhow, Arkham Knight is a looker, on a technical level, the art design is great, the visual effects are stunning, sure the other aspects of the game are a mess in terms of juggling main missions and side missions and everything is unfocused, same thing as I felt was City's problem but it's better game than City was.
Asylum's structure is superior, but City wasn't exactly a slouch as a game. Knight is a slouch, and doesn't hold a candle to City.
I don't think slouch is the right word.
Even if you dislike it, you can definitely see that Rocksteady went all out with this sequel.
Asylum's structure is superior, but City wasn't exactly a slouch as a game. Knight is a slouch, and doesn't hold a candle to City.
I'll hope to have a more thought out contrast between the two in coming weeks as I plan on getting the Arkham City Armored Edition (which is dirt cheap on Wii U), and compare it with Arkham Knight.
I don't think that's a good idea. The Wii U version of Arkham City had tons of framerate problems. It's better to play it on last generation systems, or better yet, a PC.
I've completed the main story and I agree. I'll still play it though.
It's like the game is made up of all these amazing pieces that are put together badly.
Story has so much potential to be great. I can't remember the last time a game story on the edge of my seat, with that 'can't wait to see what happens next' thing going on. Characters aren't used as well as they could be.
The Arkham Knight is an amazing concept, as in your unlikely to have this situation again in a Batman game, where you don't know who he is and you can't wait to find out. But here's the thing, a Batman fan might know but the game itself spoils it, because of the heavy handed hints. Basically Rocksteady were concerned no one would know who he was if he was just revealed, so they hint at it in the most annoying way.
So if you accidental find out who it is, don't be mad. You'll put it together before the worlds greatest detective.
The Boss fights are so bad they let down the game, because you think you're building up to these epic clashes and they're stupid.
As I said the combat isn't as good as before, can't put my finger on why.
Oh and because of the art direction of the game being way more serious than gothic [unlike the previous three games], the extra costumes can look too out of place to be good. For example in Origins, you had 'Gotham by Gaslight' and 'Dark Knight Returns' styles which still fit into the gothic tone of Arkham Origins. In this game the 'Dark Knight Returns' costumes looks a little ridiculous like the Batman in the 60s TV show running around in the daylight. I am not a fan of the more serious tone.
I really hope that the Arkham Origins developer continues to make Batman games even if Rocksteady aren't.
Please Log In to post.
Log in to comment