Battlefield 1- 12 minutes of single player gameplay

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GarGx1

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#51 GarGx1
Member since 2011 • 10934 Posts

@Cloud_imperium said:
@22Toothpicks said:

So you never really die. Great. Remove any tension a game could create by offering no consequence for reckless play. Zero challenge, zero need for tactics, let's just run around the battlefield and go superman on 'em. And the AI is just cannon fodder. I mean gawd, you just gonna stand there with that flamethrower and watch me as I attempt to flank you? Fffffff....

Oh but the graphics are nice. That makes it all better.

+1

In a war where thousands died every day during major offensives I think this is an interesting way of capturing that. The death of an individual doesn't reset the mission just like a death in a battle doesn't stop it from continuing. People were canon fodder and that didn't matter if they were an infantry man in the trenches, a pilot, a tank crewman, or even a nurse in a field hospital. They were seen as a resource to be used, not even as valuable as a pawn on chessboard as anyone was easily replaced with the next piece of meat to fed into the grinder. There is no fail state because there should be no fail state.

Just to put it into perspective The battle of the Somme (1st July to 18th November 1916) over 1,120,000 (1 million 1 hundred and 20 thousand) men were killed or injured.

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DragonfireXZ95

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#52 DragonfireXZ95
Member since 2005 • 26715 Posts

@GarGx1 said:
@Cloud_imperium said:
@22Toothpicks said:

So you never really die. Great. Remove any tension a game could create by offering no consequence for reckless play. Zero challenge, zero need for tactics, let's just run around the battlefield and go superman on 'em. And the AI is just cannon fodder. I mean gawd, you just gonna stand there with that flamethrower and watch me as I attempt to flank you? Fffffff....

Oh but the graphics are nice. That makes it all better.

+1

In a war where thousands died every day during major offensives I think this is an interesting way of capturing that. The death of an individual doesn't reset the mission just like a death in a battle doesn't stop it from continuing. People were canon fodder and that didn't matter if they were an infantry man in the trenches, a pilot, a tank crewman, or even a nurse in a field hospital. They were seen as a resource to be used, not even as valuable as a pawn on chessboard as anyone was easily replaced with the next piece of meat to fed into the grinder. There is no fail state because there should be no fail state.

Just to put it into perspective The battle of the Somme (1st July to 18th November 1916) over 1,120,000 (1 million 1 hundred and 20 thousand) men were killed or injured.

Also, this is only for the prologue of the game. The rest of the game isn't like this.

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silversix_

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#53 silversix_
Member since 2010 • 26347 Posts

That looked boring af. DICE will never produce a quality campaign.

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Cloud_imperium

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#54 Cloud_imperium
Member since 2013 • 15146 Posts

@DragonfireXZ95 said:
@GarGx1 said:
@Cloud_imperium said:
@22Toothpicks said:

So you never really die. Great. Remove any tension a game could create by offering no consequence for reckless play. Zero challenge, zero need for tactics, let's just run around the battlefield and go superman on 'em. And the AI is just cannon fodder. I mean gawd, you just gonna stand there with that flamethrower and watch me as I attempt to flank you? Fffffff....

Oh but the graphics are nice. That makes it all better.

+1

In a war where thousands died every day during major offensives I think this is an interesting way of capturing that. The death of an individual doesn't reset the mission just like a death in a battle doesn't stop it from continuing. People were canon fodder and that didn't matter if they were an infantry man in the trenches, a pilot, a tank crewman, or even a nurse in a field hospital. They were seen as a resource to be used, not even as valuable as a pawn on chessboard as anyone was easily replaced with the next piece of meat to fed into the grinder. There is no fail state because there should be no fail state.

Just to put it into perspective The battle of the Somme (1st July to 18th November 1916) over 1,120,000 (1 million 1 hundred and 20 thousand) men were killed or injured.

Also, this is only for the prologue of the game. The rest of the game isn't like this.

If it's just limited to prologue then I think this is great way to start the game. But I still doubt skills of DICE when it comes to Single Player Campaigns. There will probably be several other issues with the game's campaign. Multiplayer is where it's at.

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DragonfireXZ95

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#55 DragonfireXZ95
Member since 2005 • 26715 Posts

@Cloud_imperium said:
@DragonfireXZ95 said:
@GarGx1 said:
@Cloud_imperium said:
@22Toothpicks said:

So you never really die. Great. Remove any tension a game could create by offering no consequence for reckless play. Zero challenge, zero need for tactics, let's just run around the battlefield and go superman on 'em. And the AI is just cannon fodder. I mean gawd, you just gonna stand there with that flamethrower and watch me as I attempt to flank you? Fffffff....

Oh but the graphics are nice. That makes it all better.

+1

In a war where thousands died every day during major offensives I think this is an interesting way of capturing that. The death of an individual doesn't reset the mission just like a death in a battle doesn't stop it from continuing. People were canon fodder and that didn't matter if they were an infantry man in the trenches, a pilot, a tank crewman, or even a nurse in a field hospital. They were seen as a resource to be used, not even as valuable as a pawn on chessboard as anyone was easily replaced with the next piece of meat to fed into the grinder. There is no fail state because there should be no fail state.

Just to put it into perspective The battle of the Somme (1st July to 18th November 1916) over 1,120,000 (1 million 1 hundred and 20 thousand) men were killed or injured.

Also, this is only for the prologue of the game. The rest of the game isn't like this.

If it's just limited to prologue then I think this is great way to start the game. But I still doubt skills of DICE when it comes to Single Player Campaigns. There will probably be several other issues with the game's campaign. Multiplayer is where it's at.

I agree with you there; I'm sure it'll be a pretty mediocre campaign. Most excited for the MP.

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kingsfan_0333

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#56 kingsfan_0333
Member since 2006 • 1878 Posts

"Scripted" is a complaint now?

Looks pretty good, but then again, that is coming from a guy who prefers to actually play games instead of coming on forums to pick them apart for no apparent reason.

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sukraj

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#57 sukraj
Member since 2008 • 27859 Posts

@ghosts4ever said:
@thepclovingguy said:
@ghosts4ever said:
@thepclovingguy said:

Seriously, I thought dice would make the campaign somewhat more immersive,

why care about DICE SP when we have Doom and shadow warrior 2?

even Titanfall 2 SP can be good if EA donot screwed it up. Even DICE SP only franchise mirrors edge suck too.

Cause neither doom nor shadow warrior 2 interest me in the slightest...

but they are modern incarnation of real old school 90s shooter..

Doom is masterpiece. try it.

doom bored the hell out of me it's not for everyone mate

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nygamespotter

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#58  Edited By nygamespotter
Member since 2016 • 523 Posts

@speedfreak48t5p said:

Looks like just another scripted military campaign.

Mario avatar. Why am I not surprised.

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R10nu

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#59 R10nu
Member since 2006 • 1679 Posts

Battlefield campaigns always look good in these tightly scripted gameplay videos. And then, when actually playing them, you realize that the game will penalize you for wandering 2 meters away from the path you've seen in said video.

Also their setpieces make not a lick of sense.

"We're surrounded!"

*Camera pulls back.

You clearly aren't.

The graphics do look amazing, though.

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LustForSoul

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#60 LustForSoul
Member since 2011 • 6404 Posts

@DragonfireXZ95 said:
@LustForSoul said:

You can't tell from this if it's good. If anything, there's not a single good SP battlefield out there. An engaging single player of this type of game needs lots of voice acting and linear story if you ask me.

It's not beating COD in campaign mode, ever. They've been doing it right since 2003.

If doing it right is being riddled with plot holes, unable to jump over waist high fences, having wave based gameplay where you have to reach a checkpoint, and recycling scenes from older campaigns, then I want to be wrong.

There's also constant talking and big explody scenes to keep you engaged, and the stories are very comprehensive and not perfect. What else could you want from an fps like that?

If you strip away the linearity and just have a big battle where you can do whatever, then it's basically the mp-mode with a cutscene every mission.

I can definitely see people disliking it though, I'm a sucker for it.

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cainetao11

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#61  Edited By cainetao11
Member since 2006 • 38071 Posts

Whereas I'm the opposite. The first two games I played in the beta were "WOW worthy" then it settled into, ok its Battlefield. Not a bad thing by any means. Just not worth my $60. Have fun folks

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2Chalupas

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#62  Edited By 2Chalupas
Member since 2009 • 7286 Posts

@Sushiglutton said:

Think it looked awesome! Basically they have focused on letting you experience various war scenarios and if you die you respawn into something else. I can understand if some think the gameplay looks a little flat, but I view it more like being put into the middle of WW1 and just take it all in.

It's not a terrible idea if there was something more substantial about it (i.e. if there were some character development or some meaning to the characters), but the way the video is portrayed it seems like you just keep going until you die. I mean if it's a scripted pattern and everyone jumps to the same characters and it's just a matter of "how long can you hold out" with each one, that is actually incredibly stupid. Makes it seem rather pointless. Probably just a lazy way of making the campaign feel longer. If you are GOOD, it might take longer because you will hold out longer before dying. If you suck, you will just jump to the next character more quickly before dying again. I certainly hope there are more interesting ways of "progressing" through the campaign instead of simply jumping from one character to the next when you die.

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DragonfireXZ95

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#63 DragonfireXZ95
Member since 2005 • 26715 Posts

@LustForSoul said:
@DragonfireXZ95 said:
@LustForSoul said:

You can't tell from this if it's good. If anything, there's not a single good SP battlefield out there. An engaging single player of this type of game needs lots of voice acting and linear story if you ask me.

It's not beating COD in campaign mode, ever. They've been doing it right since 2003.

If doing it right is being riddled with plot holes, unable to jump over waist high fences, having wave based gameplay where you have to reach a checkpoint, and recycling scenes from older campaigns, then I want to be wrong.

There's also constant talking and big explody scenes to keep you engaged, and the stories are very comprehensive and not perfect. What else could you want from an fps like that?

If you strip away the linearity and just have a big battle where you can do whatever, then it's basically the mp-mode with a cutscene every mission.

I can definitely see people disliking it though, I'm a sucker for it.

Or you have Crysis 1 and Warhead, Far Cry, Stalker...

You know. FPS games with emergent gameplay. :P

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DragonfireXZ95

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#64 DragonfireXZ95
Member since 2005 • 26715 Posts

@2Chalupas said:
@Sushiglutton said:

Think it looked awesome! Basically they have focused on letting you experience various war scenarios and if you die you respawn into something else. I can understand if some think the gameplay looks a little flat, but I view it more like being put into the middle of WW1 and just take it all in.

It's not a terrible idea if there was something more substantial about it (i.e. if there were some character development or some meaning to the characters), but the way the video is portrayed it seems like you just keep going until you die. I mean if it's a scripted pattern and everyone jumps to the same characters and it's just a matter of "how long can you hold out" with each one, that is actually incredibly stupid. Makes it seem rather pointless. Probably just a lazy way of making the campaign feel longer. If you are GOOD, it might take longer because you will hold out longer before dying. If you suck, you will just jump to the next character more quickly before dying again. I certainly hope there are more interesting ways of "progressing" through the campaign instead of simply jumping from one character to the next when you die.

I'm assuming it's a time based battle, and it will progress whether you have died or not, but again, I'm just guessing.

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GarGx1

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#65 GarGx1
Member since 2011 • 10934 Posts

@2Chalupas said:
@Sushiglutton said:

Think it looked awesome! Basically they have focused on letting you experience various war scenarios and if you die you respawn into something else. I can understand if some think the gameplay looks a little flat, but I view it more like being put into the middle of WW1 and just take it all in.

It's not a terrible idea if there was something more substantial about it (i.e. if there were some character development or some meaning to the characters), but the way the video is portrayed it seems like you just keep going until you die. I mean if it's a scripted pattern and everyone jumps to the same characters and it's just a matter of "how long can you hold out" with each one, that is actually incredibly stupid. Makes it seem rather pointless. Probably just a lazy way of making the campaign feel longer. If you are GOOD, it might take longer because you will hold out longer before dying. If you suck, you will just jump to the next character more quickly before dying again. I certainly hope there are more interesting ways of "progressing" through the campaign instead of simply jumping from one character to the next when you die.

Stupid and pointless are very good feelings to portray in a game based on WWI, especially when it comes to portraying how disposable soldiers actually were. It's a difficult thing to represent in a game, especially a FPS, where people are looking for the enjoyment in slaughtering hundreds of enemy troops. You're not supposed to survive, that's the entire point. I don't get why people are struggling with this idea because it's anything but subtle.

As has been pointed out, it is just the prologue and the other campaign stories will be more focussed on individuals.

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LustForSoul

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#66  Edited By LustForSoul
Member since 2011 • 6404 Posts

@DragonfireXZ95: They'd have to go way beyond the base mechanics. They could but it kills the familiarity of COD if you change it all. Gotta keep it simple for the casuals. Explodies, shaky cam, earthquakes.

Short and sweet. You're probably right, though, but that's risky.

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with_teeth26

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#67 with_teeth26
Member since 2007 • 11641 Posts

My enthusiasm for this game has completely evaporated. I think this interpretation of WW 1 is borderline disrespectful. I think WW II gets away with glorification because it was a more of a just war, more clearly good vs. evil.

WW 1 was a clusterfuck of alliances and politics gone wrong, no clear good/bad guys, just a real mess of a war and a huge waste of human lives. I'm not convinced the tone of BF1 is going to handle this effectively based on the MP beta and this footage.

I probably would have loved this when I was 13 but I'm not sure I'll get any enjoyment out of this, not after learning about WW 1 as much as I have.