So you never really die. Great. Remove any tension a game could create by offering no consequence for reckless play. Zero challenge, zero need for tactics, let's just run around the battlefield and go superman on 'em. And the AI is just cannon fodder. I mean gawd, you just gonna stand there with that flamethrower and watch me as I attempt to flank you? Fffffff....
Oh but the graphics are nice. That makes it all better.
+1
In a war where thousands died every day during major offensives I think this is an interesting way of capturing that. The death of an individual doesn't reset the mission just like a death in a battle doesn't stop it from continuing. People were canon fodder and that didn't matter if they were an infantry man in the trenches, a pilot, a tank crewman, or even a nurse in a field hospital. They were seen as a resource to be used, not even as valuable as a pawn on chessboard as anyone was easily replaced with the next piece of meat to fed into the grinder. There is no fail state because there should be no fail state.
Just to put it into perspective The battle of the Somme (1st July to 18th November 1916) over 1,120,000 (1 million 1 hundred and 20 thousand) men were killed or injured.
Log in to comment