[QUOTE="mitu123"][QUOTE="SPYDER0416"]
MAG didn't have the best effects or graphics, but I bring it up because I mean... it works and is relatively lag free while also maintaining large urban environments with vehicles and the like.
All I'm asking is 32 really. Killzone 2 had some amazing graphics and effects and offered 32, SOCOM: Confrontation (and SOCOM 4) offered 32 players, and Frontlines as well as Homefront have offered 32 players and yet DICE can't get it up even that high.
Honestly, its not a matter of hardware limitations when its 32 g****** players and every other game under the sun could pull it off.
SPYDER0416
Did you even read what I said? If you did you wouldn't be making this comment.32 players shouldn't be hard, even with destruction and maintaining a higher resolution.
Honestly I'd be fine if they were willing to lower the graphics on MP for the sake of a higher player count. Rinbow Six: Vegas kept some great graphics in the campaign and lowered them online to keep matches running smoothly, and I'm sure it wouldn't be too difficult for DICE to do the same.
Regardless, this is all just my hopes. If they can't raise the count even a little I will be disappointed with them a bit, but at least they were able to bring the experience to everyone with as few sacrifices as possible.
BC2 is already on medium settings on consoles, I have the game on 360 and PC as well. Any lower and it won't look that good.:P You have to realize that every building can have holes in them and a lot can destroyed and is persistent. Then there's terrain deformation which means huge chunks of the ground can have holes in them after being blown up and that is also something not easy to accomplish at what it's running at.And then DICE said there were network limitations to do what I said above while maintaining the graphics, that's why 24 is chosen for every BF game on consoles.
Note that those games you listed don't do any of that so that don't have to suffer.
We can dream for 32 players though.:)
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