Battlefield 3 MP maps shrunk for consoles

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SPYDER0416

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#51 SPYDER0416
Member since 2008 • 16736 Posts

I'm fine as long as its only a little smaller and they don't completely shrink the maps down, but if they don't at least get the count to 32 like freakin Killzone 2 and Homefront were able to pull off, then I'll be just a bit peeved at DICE. I mean, MAG had 256 players, easily 4x the players BF3 will have but DICE can't even handle 32? Give me a break.

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lawlessx

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#52 lawlessx
Member since 2004 • 48753 Posts

I'm fine as long as its only tiny, but if they don't at least get the count to 32 like freakin Killzone 2 and Homefront were able to pull off, then I'll be just a bit peeved at DICE. I mean, MAG had 256 players, easily 4x the players BF3 will have but DICE can't even handle 32? Give me a break.

SPYDER0416
yes..hardware limitations are a real pain.
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mitu123

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#53 mitu123
Member since 2006 • 155290 Posts

I'm fine as long as its only a little smaller and they don't completely shrink the maps down, but if they don't at least get the count to 32 like freakin Killzone 2 and Homefront were able to pull off, then I'll be just a bit peeved at DICE. I mean, MAG had 256 players, easily 4x the players BF3 will have but DICE can't even handle 32? Give me a break.

SPYDER0416
You can't destroy buildings and make huge holes in the ground in those games with higher player count while maintaining 720p with weak hardware.
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lawlessx

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#54 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="SPYDER0416"]

I'm fine as long as its only a little smaller and they don't completely shrink the maps down, but if they don't at least get the count to 32 like freakin Killzone 2 and Homefront were able to pull off, then I'll be just a bit peeved at DICE. I mean, MAG had 256 players, easily 4x the players BF3 will have but DICE can't even handle 32? Give me a break.

mitu123
You can't destroy buildings and make huge holes in the ground in those games with higher player count while maintaining 720p with weak hardware.

"bu..but..MAG!" :cry:
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psn8214

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#55 psn8214
Member since 2009 • 14930 Posts

"bu..but..MAG!" :cry:lawlessx

I honestly crack up IRL when people bring this game up in these discussions...

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tomarlyn

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#56 tomarlyn
Member since 2005 • 20148 Posts
Fine by me. I'm very very familar with epic maps and even more than 64 players on the PC (Joint Ops Typhoon Rising), but BC2 has a great balance between scale and action. I'll be getting the PS3 version unless I suddenly come across a massive amount of expendable cash to upgrade mah rig.
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NanoMan88

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#57 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="mitu123"][QUOTE="SPYDER0416"]

I'm fine as long as its only a little smaller and they don't completely shrink the maps down, but if they don't at least get the count to 32 like freakin Killzone 2 and Homefront were able to pull off, then I'll be just a bit peeved at DICE. I mean, MAG had 256 players, easily 4x the players BF3 will have but DICE can't even handle 32? Give me a break.

lawlessx

You can't destroy buildings and make huge holes in the ground in those games with higher player count while maintaining 720p with weak hardware.

"bu..but..MAG!" :cry:

LOL I have heard cows cry this whenever BF3 player limit comes out.

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NanoMan88

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#58 NanoMan88
Member since 2006 • 1220 Posts

I don't think its fair to continually put down console users who want to buy the game. We need to chill with the graphics and 64 players bragging :?.

Upparoom

Yes and when consolites fight over who has better graphics in red dead, we all want to hear that:oops:

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-ArchAngeL-777-

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#59 -ArchAngeL-777-
Member since 2007 • 3840 Posts
Battlefield 2 also had smaller versions of the maps. There were small, medium and large versions. It's probably going to be the same with BF3, but the consoles will not get the large versions, and maybe not the medium versions.
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Mystic-G

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#61 Mystic-G
Member since 2006 • 6462 Posts
[QUOTE="Ravensmash"]How did Heavy Metal work on consoles? I saw a video of that map earlier and was very surprised by how large it was - maybe that was a test by DICE for BF3 on consoles.

Heavy Metal worked because 70% of the map had no objects in it.
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finalfantasy94

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#62 finalfantasy94
Member since 2004 • 27442 Posts

As long as it still has that great battlefield gameplay its all good.This and KZ3 are going to be my main MP shooters.

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SPYDER0416

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#63 SPYDER0416
Member since 2008 • 16736 Posts

MAG didn't have the best effects or graphics, but I bring it up because I mean... it works and is relatively lag free while also maintaining large urban environments with vehicles and the like.

All I'm asking is 32 really. Killzone 2 had some amazing graphics and effects and offered 32, SOCOM: Confrontation (and SOCOM 4) offered 32 players, and Frontlines as well as Homefront have offered 32 players and yet DICE can't get it up even that high.

Honestly, its not a matter of hardware limitations when its 32 g****** players and every other game under the sun could pull it off.

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DmadFearmonger

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#64 DmadFearmonger
Member since 2009 • 5169 Posts

Good thing I'm moving on to PC gaming soon.

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gaming25

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#65 gaming25
Member since 2010 • 6181 Posts
[QUOTE="Sp4rtan_3"]BFBC2 had 24 players and the matches were epic so I dont see how its a problem with BF3.ferret-gamer
Cause 64 players matches in bf games are much more epic. :P

I would think so too. I have no clue why there are less for consoles. The console crowd isnt stupid, we dont need our hand held while playing these games.
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mitu123

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#66 mitu123
Member since 2006 • 155290 Posts

MAG didn't have the best effects or graphics, but I bring it up because I mean... it works and is relatively lag free while also maintaining large urban environments with vehicles and the like.

All I'm asking is 32 really. Killzone 2 had some amazing graphics and effects and offered 32, SOCOM: Confrontation (and SOCOM 4) offered 32 players, and Frontlines as well as Homefront have offered 32 players and yet DICE can't get it up even that high.

Honestly, its not a matter of hardware limitations when its 32 g****** players and every other game under the sun could pull it off.

SPYDER0416
Did you even read what I said? If you did you wouldn't be making this comment.
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SaudiFury

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#67 SaudiFury
Member since 2007 • 8709 Posts

that makes perfect sense to me, far less players and this is the way for a dev to approach developing for consoles and pc at the same time, dont try and skim things off to make the games the exact same on all platforms, if one platform is going to have more features then so be it

linkin_guy109
I must disagree. If your gonna do a multiplatform game, the objective should be to have an equal experience among the platforms. It seems like a very ***** thing to do to give one platform an obvious advantage in gameplay features (64 players is definitely gonna be a difference experience then 24). and no i'm not expecting 5-6 year old hardware to be able to do that many people.and no i'm not saying that the previous PC exclusive franchise should be downgraded either. I'd of much more preferred they just kept Battlefield 3 a PC exclusive, and use the Frostbite Engine 2.0 to make Bad Company 3 on the consoles and be done with it. I just think when you approach multiplatform game development, i'd dare call it wrong to start offering better gameplay features for one platform over the other. Note i'm not speaking about visuals here, i'm talking about out-of-the-box what do you get to play. I for one am fairly satisfied that multiplatform development has stuck to this trend, much to the chagrin of those who'd disagree.
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Fizzman

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#68 Fizzman
Member since 2003 • 9895 Posts

Considering how little ram consoles have, its not surprising.

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SPYDER0416

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#69 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="SPYDER0416"]

MAG didn't have the best effects or graphics, but I bring it up because I mean... it works and is relatively lag free while also maintaining large urban environments with vehicles and the like.

All I'm asking is 32 really. Killzone 2 had some amazing graphics and effects and offered 32, SOCOM: Confrontation (and SOCOM 4) offered 32 players, and Frontlines as well as Homefront have offered 32 players and yet DICE can't get it up even that high.

Honestly, its not a matter of hardware limitations when its 32 g****** players and every other game under the sun could pull it off.

mitu123

Did you even read what I said? If you did you wouldn't be making this comment.

32 players shouldn't be hard, even with destruction and maintaining a higher resolution.

Honestly I'd be fine if they were willing to lower the graphics on MP for the sake of a higher player count. Rinbow Six: Vegas kept some great graphics in the campaign and lowered them online to keep matches running smoothly, and I'm sure it wouldn't be too difficult for DICE to do the same.

Regardless, this is all just my hopes. If they can't raise the count even a little I will be disappointed with them a bit, but at least they were able to bring the experience to everyone with as few sacrifices as possible.

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mitu123

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#70 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"][QUOTE="SPYDER0416"]

MAG didn't have the best effects or graphics, but I bring it up because I mean... it works and is relatively lag free while also maintaining large urban environments with vehicles and the like.

All I'm asking is 32 really. Killzone 2 had some amazing graphics and effects and offered 32, SOCOM: Confrontation (and SOCOM 4) offered 32 players, and Frontlines as well as Homefront have offered 32 players and yet DICE can't get it up even that high.

Honestly, its not a matter of hardware limitations when its 32 g****** players and every other game under the sun could pull it off.

SPYDER0416

Did you even read what I said? If you did you wouldn't be making this comment.

32 players shouldn't be hard, even with destruction and maintaining a higher resolution.

Honestly I'd be fine if they were willing to lower the graphics on MP for the sake of a higher player count. Rinbow Six: Vegas kept some great graphics in the campaign and lowered them online to keep matches running smoothly, and I'm sure it wouldn't be too difficult for DICE to do the same.

Regardless, this is all just my hopes. If they can't raise the count even a little I will be disappointed with them a bit, but at least they were able to bring the experience to everyone with as few sacrifices as possible.

BC2 is already on medium settings on consoles, I have the game on 360 and PC as well. Any lower and it won't look that good.:P You have to realize that every building can have holes in them and a lot can destroyed and is persistent. Then there's terrain deformation which means huge chunks of the ground can have holes in them after being blown up and that is also something not easy to accomplish at what it's running at.

And then DICE said there were network limitations to do what I said above while maintaining the graphics, that's why 24 is chosen for every BF game on consoles.

Note that those games you listed don't do any of that so that don't have to suffer.

We can dream for 32 players though.:)

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finalfantasy94

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#71 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="Upparoom"]

I don't think its fair to continually put down console users who want to buy the game. We need to chill with the graphics and 64 players bragging :?.

Kinthalis

Because I'm sure the console fanboys on this forum will absolutley continue to chill about PC gaming and how we spend $10,000 every 10 seconds to keep our rigs updated, or how all we have are games no one cares about because there isn't someone on TV 24/7 telling us they are soo cool and we must buy them! or because the developers don't say thigns like "When you push this button AWESOME happens!", or how developers sell a billion more copies on consoles so PC gamers don't matter, or how we can't play games from our couch on our TV's.

Am I rite?

Well sure if you wana play that game how about those PC ego maniacs who think console gamers runied thier games and blame them for everything and not the devs themselvs.Oh and how some PC ego maniacssay your basicly an idiot for playing aconsole version and not the PC version.See I can do it too. Im not saying all PC gamers are like this though but there are some crazies out there.