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[QUOTE="millerlight89"]Wonder how many issues 4 will have. I'm sure there will be plenty of getting shot behind cover.lostrib
they've been working on the netcode
I'm sure. It still worrisome when I can't think of a single BF game that had a solid netcode. Yea, they have gotten much better each game, but still worried.[QUOTE="robybaggio"]
Not as impressive as this.
http://www.youtube.com/watch?v=wTgtxnv61FM
lostrib
go away
Stop crying and your life will improve.Not as impressive as this.
http://www.youtube.com/watch?v=wTgtxnv61FM
robybaggio
Ā
Ā Ā I have the impression that Titanfall can be the next Brink: sci-fi fps with no campaing, compeitive multiplayer only, focused in movement around the map. But Brink ended being a mediocre game that fade fast from the fps scene, and was nowhere near to the success of RTCW or Quake Wars (both of then bring a lot more to the table).
Ā
Ā Ā Regarding to BF4, is a shame that scenes as the scrappersky collapse in the Shangai map or the ship crash in this new map are scripted; I loved in Bad Company 2 how in some maps as Valdez Port or Arica Harbour as attacking force you were forced to take the first two objectives in 4-6 minutes, due the environment destruction was so intense that after thse few minutes the whole starting zone was scorched so hard that provided almost no cover.
Ā
Ā Ā That was a game changer in most of maps, then they tonned down the destruction in BF3 and wasn't a key factor no more: you could play Caspian border for an hour and the changes in the landscape weren't as relevant so far.
[QUOTE="robybaggio"]
Not as impressive as this.
http://www.youtube.com/watch?v=wTgtxnv61FM
Ondoval
Ā
Ā Ā I have the impression that Titanfall can be the next Brink: sci-fi fps with no campaing, compeitive multiplayer only, focused in movement around the map. But Brink ended being a mediocre game that fade fast from the fps scene, and was nowhere near to the success of RTCW or Quake Wars (both of then bring a lot more to the table).
Ā
Ā Ā Regarding to BF4, is a shame that scenes as the scrappersky collapse in the Shangai map or the ship crash in this new map are scripted; I loved in Bad Company 2 how in some maps as Valdez Port or Arica Harbour as attacking force you were forced to take the first two objectives in 4-6 minutes, due the environment destruction was so intense that after thse few minutes the whole starting zone was scorched so hard that provided almost no cover.
Ā
Ā Ā That was a game changer in most of maps, then they tonned down the destruction in BF3 and wasn't a key factor no more: you could play Caspian border for an hour and the changes in the landscape weren't as relevant so far.
Well let's just hope it doesn't fade fast. I think it's a good strategy they are releasing it after COD and BF are out for few months and people get tired of those quickly, rather than release it earlier or at the same time and then everyone leaving it to follow the herd.Stop crying and your life will improve.[QUOTE="robybaggio"][QUOTE="lostrib"]
go away
lostrib
why are you here? go away. Ā Go use your titanfall thread
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