Battlefield 4 Rumors - Could be fake

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lostrib

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#101 lostrib
Member since 2009 • 49999 Posts

PS4 will suck, it can never match a PC :|

ciorlandenis

But teh GDDR5!

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StrongBlackVine

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#102 StrongBlackVine
Member since 2012 • 13262 Posts

[QUOTE="ciorlandenis"]

PS4 will suck, it can never match a PC :|

lostrib

But teh GDDR5!

Probably better than the PCs the majority of so called hermits on here own!

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lostrib

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#103 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

[QUOTE="ciorlandenis"]

PS4 will suck, it can never match a PC :|

StrongBlackVine

But teh GDDR5!

Probably better than the PCs the majority of so called hermits on here own!

I know! The PC can't stand up to the PS4 beast!

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Obviously_Right

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#104 Obviously_Right
Member since 2011 • 5331 Posts

[QUOTE="xboxiphoneps3"][QUOTE="MonsieurX"]Should be pretty clear.seanmcloughlin

Im not a alt though..this is my first account here

No one said anything about alts :? Which just proves you ARE an alt if you're so quick to bring it up

MonsieurX: "This as to be the dumbest alt"

There ya go.

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deactivated-59b71619573a1

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#105 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="xboxiphoneps3"] Im not a alt though..this is my first account hereObviously_Right

No one said anything about alts :? Which just proves you ARE an alt if you're so quick to bring it up

MonsieurX: "This as to be the dumbest alt"

There ya go.

I REALLY need to stop reading posts so fast :| Jesus I'm blind

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deactivated-5ba16896d1cc2

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#106 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="Obviously_Right"]

[QUOTE="seanmcloughlin"]

No one said anything about alts :? Which just proves you ARE an alt if you're so quick to bring it up

seanmcloughlin

MonsieurX: "This as to be the dumbest alt"

There ya go.

I REALLY need to stop reading posts so fast :| Jesus I'm blind

Herp derpa derp...
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StrongBlackVine

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#107 StrongBlackVine
Member since 2012 • 13262 Posts

[QUOTE="StrongBlackVine"]

[QUOTE="lostrib"]

But teh GDDR5!

lostrib

Probably better than the PCs the majority of so called hermits on here own!

I know! The PC can't stand up to the PS4 beast!

Naah just a lot of posing fakeboys on here.

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lostrib

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#108 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

[QUOTE="StrongBlackVine"]

Probably better than the PCs the majority of so called hermits on here own!

StrongBlackVine

I know! The PC can't stand up to the PS4 beast!

Naah just a lot of posing fakeboys on here.

They're just jelly of the 8gb GDDR5! 

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SaltyMeatballs

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#109 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="Wasdie"]

Starting out you'll see a lot of 1080p games, but as the hardware starts getting streatched thin, devs are going to have to make decisions. John Carmack has already said that they'll probably just end up with 720p at 30fps and choose to have higher resolution textures, more lighting, more objects rendered, and more post processing. 

Most people cannot really tell the difference. Consoles do native upscaling too which makes 720p look better on a 1080 set. Im sure these upscaling methods are going to get even better with the next gen consoles. 

Remember the PC will still set the bar and devs there do not need to worry about having an upper limit. Eventually they can just tell people to throw more hardware at their games. Can't do that with consoles.

ActionRemix

I would even be cool with 720p 30fps standard if that's what's required for Deep Down-quality graphics.

Well the Deep Down demo was 1080p, but I agree.
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mems_1224

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#110 mems_1224
Member since 2004 • 56919 Posts
I wanna know how many players next gen consoles will support. Either way, BF4 might make me get a next gen console earlier than I wanted.
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mariokart64fan

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#111 mariokart64fan
Member since 2003 • 20828 Posts

And it begins.  

 http://wccftech.com/battlefield-4-sticks-720p60-fps-nextgen-consoles-frostbite-25-game-details-leaked-arriving-november-2013/#ixzz2O060cmF4

[quote=""]

Many new details of DICEs upcoming next-generation Battlefield 4 FPS have been leaked by Chiphell forums. According to the leaker, the details would be mentioned in the April issue of the Edge magazine while the game itself would be announced at GDC 2013 during 26th 27th March. A teaser sneak peak along with cover image of Battlefield 4 have already been released which you can view here.

Battlefield 4 Gets Frosbite 2.5 Engine Destruction 4.0, Tessellation, Dynamic Weather Affects

In our previous article, we mentioned how the next generation Battlefield 4 would utilize 80% of the Frostbite engines power compared to 30% utilization in Battlefield 3. The new Frostbite 2.5 engine would feature much more enhanced visuals with PC being the lead platform for the game. According to the details, Battlefield 4 would maintain a steady 60 FPS on 720P resolution on both next generation consoles which include the PS4 and Xbox 720 which is a slight bit of a disappointment since earlier rumors suggested 1080P/60 FPS target for the next-gen consoles. However, the next generation consoles including the PC would get 64 players while the Xbox 360 and PlayStation 3 would stick to the default 24 player setup which is currently seen on Battlefield 4.

Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.

Battlefield 4 Set in China During 2020, Maps, Weapons Confirmed

The game would be set in 2020 but maintains a modern day setting featuring China and USA as the main infantry factions. The single player section of the game would be around 5-6 hours long in which there would be 2 campaigns of the PLA factions and would bring back the renowned animation effects of Bad Company series. Just like Battlefield 3s Capsian border where the main tower collapses at the end of the game, a map would be based in Shanghai China at the end of which the Orient Pearl tower would collapse. Not much single player details were given but there are a ton of Multiplayer details such as the maps which include:

Ads by Google

  • Diaoyu Island
  • Tiananmen
  • Shanghai Bund
  • Xizhimen
  • Xizhimen Rush

These are only a few of the total maps featured in Battlefield 4. Weapons such as the famouse Chinese J20, Y20, Xianglong would appear in the game along with those from other factions. Two of the confirmed tanks include M1A2 TUSK and PLA Type 99 each featuring their own set of customization options such as laser guidance and armor piercing rounds. Best thing thats mentioned in the leak is that Air Combat zone would be further increased giving much more room for dog fights with jets.

Commander system as expected is definately making a return to the game with the leading commander Providing fire, recharges and UAV detection support to their team. Skill system has also been overhauled. According to the leak, Micro-transactions would be available in the game but they wont affect the balance of the game at all and are entirely optional which is great to hear. As for DLCs, the game would get after a while a map pack which would bring four further maps to the game which include:

  • Power station in Dalian
  • Daqing oil field
  • The great wall of China
  • Wake Island (Classic Battlefield Map)

In my Battlefield 4 teaser video post i mentioned that if even half of these features came true, Battlefield 4 would be an absolute beast of an FPS. With todays leak, things are hyped up on my end and im really looking forward to GDC 2013s announcement of DICEs upcoming gem aka Battlefield 4.

StrongDeadlift


Sux, but lol'd at the sentance "both next generation consoles"

Lol Wii U :lol:

Good to hear the destruction is back.  

dont blame wiiu for eas hatrid remember eas mad cause no one wanted to be forced to use origin ! 

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redskins26rocs

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#112 redskins26rocs
Member since 2009 • 2674 Posts
I had a feeling this was fake mainly because I doubt dice or ea would talk about the pc version like in that article when we all know they are probably focused on talking about the next gen console versions, instead of pc features.
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ShadowDeathX

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#113 ShadowDeathX
Member since 2006 • 11699 Posts

AMD just posted a tease on their Facebook.

0S9uCzU.png

 

and that really sounds like this;

Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.

 

Would also fall in hand with AMD's direction currently. TressFX is a DirectCompute solution as well.

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mitu123

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#114 mitu123
Member since 2006 • 155290 Posts

AMD just posted a tease on their Facebook.

0S9uCzU.png

 

and that really sounds like this;

[quote=""]

Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.

ShadowDeathX

 

Would also fall in hand with AMD's direction currently. TressFX is a DirectCompute solution as well.

Now I'm really curious about this...

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Wasdie

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#115 Wasdie  Moderator
Member since 2003 • 53622 Posts

AMD just posted a tease on their Facebook.

0S9uCzU.png

 

and that really sounds like this;

[quote=""]

Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.

ShadowDeathX

 

Would also fall in hand with AMD's direction currently. TressFX is a DirectCompute solution as well.

Holy crap. That make so much sense.

DirectCompute is awesome and I'm happy people are going to use it. The destruction in BF4 is going to be so amazing because of it. 

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egger7577

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#116 egger7577
Member since 2004 • 721 Posts
I had a feeling this was fake mainly because I doubt dice or ea would talk about the pc version like in that article when we all know they are probably focused on talking about the next gen console versions, instead of pc features.redskins26rocs
EA runs Origin which will be required on the PC.
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egger7577

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#117 egger7577
Member since 2004 • 721 Posts

AMD just posted a tease on their Facebook.

0S9uCzU.png

 

and that really sounds like this;

[quote=""]

Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.

ShadowDeathX

 

Would also fall in hand with AMD's direction currently. TressFX is a DirectCompute solution as well.

This makes me wonder if it's not really fake.
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deactivated-5cf4b2c19c4ab

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#118 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

AMD just posted a tease on their Facebook.

0S9uCzU.png

 

and that really sounds like this;

[quote=""]

Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.

ShadowDeathX

 

Would also fall in hand with AMD's direction currently. TressFX is a DirectCompute solution as well.

More developers embracing directcompute is great, and if they are using compute for the destruction like that said, it is really good because it means someone is finally using an alternative to Physx for GPU physics in a major commercial game. (Apart from tressfx)
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mitu123

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#119 mitu123
Member since 2006 • 155290 Posts

[QUOTE="ShadowDeathX"]

AMD just posted a tease on their Facebook.

0S9uCzU.png

 

and that really sounds like this;

[quote=""]

Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.

egger7577

 

Would also fall in hand with AMD's direction currently. TressFX is a DirectCompute solution as well.

This makes me wonder if it's not really fake.

Some things about it are true, but others aren't confirmed.

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Wasdie

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#120 Wasdie  Moderator
Member since 2003 • 53622 Posts

More developers embracing directcompute is great, and if they are using compute for the destruction like that said, it is really good because it means someone is finally using an alternative to Physx for GPU physics in a major commercial game. (Apart from tressfx)ferret-gamer

I heard they patched Tressfx to work a bit better on Nvidia GPUs. If it's just using DirectCompute, then it's more of a DX11 addon rather than a hardware feature.

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TheWalkingGhost

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#121 TheWalkingGhost
Member since 2012 • 6092 Posts
[QUOTE="faizan_faizan"]Poor peasants Anyway, Did they just said PC will benefit from compute power? I smell something, Something HSA. This is some interesting news for Ron.

HD and 60 FPS.....Terrible....:roll:
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clyde46

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#122 clyde46
Member since 2005 • 49061 Posts

[QUOTE="ferret-gamer"]More developers embracing directcompute is great, and if they are using compute for the destruction like that said, it is really good because it means someone is finally using an alternative to Physx for GPU physics in a major commercial game. (Apart from tressfx)Wasdie

I heard they patched Tressfx to work a bit better on Nvidia GPUs. If it's just using DirectCompute, then it's more of a DX11 addon rather than a hardware feature.

How much better does Tomb Raider run with TressFX on when running Nvidia hardware after the update?
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Tessellation

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#123 Tessellation
Member since 2009 • 9297 Posts

bu bu bu cows said GDDR5 = 1080p and 60fps with every game!!!!!!!

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deactivated-5cf4b2c19c4ab

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#124 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="Wasdie"]

[QUOTE="ferret-gamer"]More developers embracing directcompute is great, and if they are using compute for the destruction like that said, it is really good because it means someone is finally using an alternative to Physx for GPU physics in a major commercial game. (Apart from tressfx)clyde46

I heard they patched Tressfx to work a bit better on Nvidia GPUs. If it's just using DirectCompute, then it's more of a DX11 addon rather than a hardware feature.

How much better does Tomb Raider run with TressFX on when running Nvidia hardware after the update?

Benchmark avg 55fps on my 670 ultimate settings 1080p
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tormentos

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#125 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"][QUOTE="04dcarraher"]Blame the cpu's 04dcarraher

Killzone PS4 1080p..Enough say.. Don't blame the PS4 for developer short comings..

:lol: excuses

there is much more going on with a battlefield game then a KZ game.

Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmm
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#126 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="04dcarraher"]

[QUOTE="tormentos"] Killzone PS4 1080p..Enough say.. Don't blame the PS4 for developer short comings..tormentos

:lol: excuses

there is much more going on with a battlefield game then a KZ game.

Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmm

Unless the new Killzone or Bf game is a large departure from the older games, you don't need a crystal ball to predict that a battlefield game will have more stuff going on. And on your original post about kz being 1080p; these rumors say that BF4 will be 60fps, killzone sf was said to be targeting 30fps. Rather big difference there.
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mitu123

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#127 mitu123
Member since 2006 • 155290 Posts

[QUOTE="04dcarraher"]

[QUOTE="tormentos"] Killzone PS4 1080p..Enough say.. Don't blame the PS4 for developer short comings..tormentos

:lol: excuses

there is much more going on with a battlefield game then a KZ game.

Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmm

Killzone is gonna have less players than the PC version, not as big maps and less destruction. Hell I'm hoping for a Killzone game to have as big of a map as BF3's Bandar Desert.

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clyde46

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#128 clyde46
Member since 2005 • 49061 Posts
[QUOTE="clyde46"][QUOTE="Wasdie"]

I heard they patched Tressfx to work a bit better on Nvidia GPUs. If it's just using DirectCompute, then it's more of a DX11 addon rather than a hardware feature.

ferret-gamer
How much better does Tomb Raider run with TressFX on when running Nvidia hardware after the update?

Benchmark avg 55fps on my 670 ultimate settings 1080p

Welp.
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p3anut

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#129 p3anut
Member since 2005 • 6636 Posts

Poor cows and lems who will play this game on their systems, PC FTW.

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tormentos

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#130 tormentos
Member since 2003 • 33793 Posts
[QUOTE="tormentos"][QUOTE="04dcarraher"] :lol: excuses

there is much more going on with a battlefield game then a KZ game.

ferret-gamer
Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmm

Unless the new Killzone or Bf game is a large departure from the older games, you don't need a crystal ball to predict that a battlefield game will have more stuff going on. And on your original post about kz being 1080p; these rumors say that BF4 will be 60fps, killzone sf was said to be targeting 30fps. Rather big difference there.

Did you even play any KIllzone.? The games is pack with stuff..
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tormentos

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#131 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"][QUOTE="04dcarraher"] :lol: excuses

there is much more going on with a battlefield game then a KZ game.

mitu123

Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmm

Killzone is gonna have less players than the PC version, not as big maps and less destruction. Hell I'm hoping for a Killzone game to have as big of a map as BF3's Bandar Desert.

Probably but is not because of a limitation is because the game is like that.. Resistance 2 had 60 players online no BF on consoles is even close,so number of players online means nothing,nothing the a sony console hasn't done before.
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xhawk27

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#132 xhawk27
Member since 2010 • 12194 Posts

So how bad are the 360 and PS3 versions going to look compared to the Next Gen Consoles, PC. 

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#133 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="tormentos"][QUOTE="ferret-gamer"][QUOTE="tormentos"] Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmm

Unless the new Killzone or Bf game is a large departure from the older games, you don't need a crystal ball to predict that a battlefield game will have more stuff going on. And on your original post about kz being 1080p; these rumors say that BF4 will be 60fps, killzone sf was said to be targeting 30fps. Rather big difference there.

Did you even play any KIllzone.? The games is pack with stuff..

Have you played Battlefield 3? Are you seriously arguing that Killzone has as much going on as a BF3 multiplayer match?
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egger7577

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#134 egger7577
Member since 2004 • 721 Posts
[QUOTE="tormentos"][QUOTE="04dcarraher"] :lol: excuses

there is much more going on with a battlefield game then a KZ game.

ferret-gamer
Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmm

Unless the new Killzone or Bf game is a large departure from the older games, you don't need a crystal ball to predict that a battlefield game will have more stuff going on. And on your original post about kz being 1080p; these rumors say that BF4 will be 60fps, killzone sf was said to be targeting 30fps. Rather big difference there.

^This^ I've played BF3 and KZ 1-2 and BF3 is probably the most complex MP FPS out there by far. It can actually be pretty overwhelming until you figure out what you're really doing.
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xhawk27

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#135 xhawk27
Member since 2010 • 12194 Posts

[QUOTE="mitu123"]

[QUOTE="tormentos"] Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmmtormentos

Killzone is gonna have less players than the PC version, not as big maps and less destruction. Hell I'm hoping for a Killzone game to have as big of a map as BF3's Bandar Desert.

Probably but is not because of a limitation is because the game is like that.. Resistance 2 had 60 players online no BF on consoles is even close,so number of players online means nothing,nothing the a sony console hasn't done before.

Resistance 2 maps are small compared to BF maps. Also no vehicles. 

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mitu123

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#136 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="tormentos"] Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmmtormentos

Killzone is gonna have less players than the PC version, not as big maps and less destruction. Hell I'm hoping for a Killzone game to have as big of a map as BF3's Bandar Desert.

Probably but is not because of a limitation is because the game is like that.. Resistance 2 had 60 players online no BF on consoles is even close,so number of players online means nothing,nothing the a sony console hasn't done before.

It also looked like crap, had no big environments, no destruction, no terrain deformation, etc. Even Killzone has more destruction than Resistance in multiplayer though half the players.

Getting 60 players with all the above I mentioned along with good graphics is an accomplishment in itself.

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gpuking

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#137 gpuking
Member since 2004 • 3914 Posts
Looks like Durango is holding PS4 back for platform parity. Nonetheless I honestly think 60fps is very overrated, I'd prefer a steady 30fps 1080p any day.
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#138 super600  Moderator
Member since 2007 • 33160 Posts

Looks like Durango is holding PS4 back for platform parity. Nonetheless I honestly think 60fps is very overrated, I'd prefer a steady 30fps 1080p any day. gpuking

If both consoles are unlucky they will both run at 720P and 60fps because Dice is still trying to learn how to use both platforms. 

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#139 clyde46
Member since 2005 • 49061 Posts
Looks like Durango is holding PS4 back for platform parity. Nonetheless I honestly think 60fps is very overrated, I'd prefer a steady 30fps 1080p any day. gpuking
Enjoy your jerkfest then.
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mitu123

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#140 mitu123
Member since 2006 • 155290 Posts

Looks like Durango is holding PS4 back for platform parity. Nonetheless I honestly think 60fps is very overrated, I'd prefer a steady 30fps 1080p any day. gpuking
60FPS is the sweet smooth spot for everything!

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finalstar2007

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#141 finalstar2007
Member since 2008 • 27952 Posts

lol Battlefield.. MW4 will be the only FPS that matters this year

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lostrib

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#142 lostrib
Member since 2009 • 49999 Posts

lol Battlefield.. MW4 will be the only FPS that matters this year

finalstar2007

Nope

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mitu123

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#143 mitu123
Member since 2006 • 155290 Posts

lol Battlefield.. MW4 will be the only FPS that matters this year

finalstar2007

If it's like MW3 then hell no!

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finalstar2007

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#144 finalstar2007
Member since 2008 • 27952 Posts

[QUOTE="finalstar2007"]

lol Battlefield.. MW4 will be the only FPS that matters this year

mitu123

If it's like MW3 then hell no!

Hopefully more like MW2.. that game was so much fun beyond limits!

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lostrib

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#145 lostrib
Member since 2009 • 49999 Posts

[QUOTE="mitu123"]

[QUOTE="finalstar2007"]

lol Battlefield.. MW4 will be the only FPS that matters this year

finalstar2007

If it's like MW3 then hell no!

Hopefully more like MW2.. that game was so much fun beyond limits!

that game was terrible

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gpuking

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#146 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"]Looks like Durango is holding PS4 back for platform parity. Nonetheless I honestly think 60fps is very overrated, I'd prefer a steady 30fps 1080p any day. mitu123

60FPS is the sweet smooth spot for everything!

Resolution over fps anyday. Most people can't tell 30fps from 60fps and the difference is not worth the compromise.
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#147 lostrib
Member since 2009 • 49999 Posts

[QUOTE="mitu123"]

[QUOTE="gpuking"]Looks like Durango is holding PS4 back for platform parity. Nonetheless I honestly think 60fps is very overrated, I'd prefer a steady 30fps 1080p any day. gpuking

60FPS is the sweet smooth spot for everything!

Resolution over fps anyday. Most people can't tell 30fps from 60fps and the difference is not worth the compromise.

nope

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egger7577

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#148 egger7577
Member since 2004 • 721 Posts

[QUOTE="gpuking"][QUOTE="mitu123"]60FPS is the sweet smooth spot for everything!

lostrib

Resolution over fps anyday. Most people can't tell 30fps from 60fps and the difference is not worth the compromise.

nope

Agreed; 120 if you can do it. http://www.youtube.com/watch?v=a2IF9ZPwgDM
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mitu123

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#149 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="gpuking"]Looks like Durango is holding PS4 back for platform parity. Nonetheless I honestly think 60fps is very overrated, I'd prefer a steady 30fps 1080p any day. gpuking

60FPS is the sweet smooth spot for everything!

Resolution over fps anyday. Most people can't tell 30fps from 60fps and the difference is not worth the compromise.

They're blind as hell, 60FPS makes everything smoother and hell easier to play games.

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04dcarraher

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#150 04dcarraher
Member since 2004 • 23857 Posts

[QUOTE="gpuking"][QUOTE="mitu123"]60FPS is the sweet smooth spot for everything!

mitu123

Resolution over fps anyday. Most people can't tell 30fps from 60fps and the difference is not worth the compromise.

They're blind as hell, 60FPS makes everything smoother and hell easier to play games.

simple animation shows all

http://boallen.com/fps-compare.html