PS4 will suck, it can never match a PC :|
ciorlandenis
But teh GDDR5!
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[QUOTE="ciorlandenis"]
PS4 will suck, it can never match a PC :|
lostrib
But teh GDDR5!
Probably better than the PCs the majority of so called hermits on here own!
Im not a alt though..this is my first account here[QUOTE="xboxiphoneps3"][QUOTE="MonsieurX"]Should be pretty clear.seanmcloughlin
No one said anything about alts :? Which just proves you ARE an alt if you're so quick to bring it up
MonsieurX: "This as to be the dumbest alt"
There ya go.
[QUOTE="seanmcloughlin"]
[QUOTE="xboxiphoneps3"] Im not a alt though..this is my first account hereObviously_Right
No one said anything about alts :? Which just proves you ARE an alt if you're so quick to bring it up
MonsieurX: "This as to be the dumbest alt"
There ya go.
I REALLY need to stop reading posts so fast :| Jesus I'm blind
[QUOTE="Obviously_Right"]
[QUOTE="seanmcloughlin"]
No one said anything about alts :? Which just proves you ARE an alt if you're so quick to bring it up
seanmcloughlin
MonsieurX: "This as to be the dumbest alt"
There ya go.
I REALLY need to stop reading posts so fast :| Jesus I'm blind
Herp derpa derp...[QUOTE="StrongBlackVine"]
[QUOTE="lostrib"]
But teh GDDR5!
lostrib
Probably better than the PCs the majority of so called hermits on here own!
I know! The PC can't stand up to the PS4 beast!
Naah just a lot of posing fakeboys on here.
[QUOTE="lostrib"]
[QUOTE="StrongBlackVine"]
Probably better than the PCs the majority of so called hermits on here own!
StrongBlackVine
I know! The PC can't stand up to the PS4 beast!
Naah just a lot of posing fakeboys on here.
They're just jelly of the 8gb GDDR5!
I would even be cool with 720p 30fps standard if that's what's required for Deep Down-quality graphics. Well the Deep Down demo was 1080p, but I agree.[QUOTE="Wasdie"]
Starting out you'll see a lot of 1080p games, but as the hardware starts getting streatched thin, devs are going to have to make decisions. John Carmack has already said that they'll probably just end up with 720p at 30fps and choose to have higher resolution textures, more lighting, more objects rendered, and more post processing.
Most people cannot really tell the difference. Consoles do native upscaling too which makes 720p look better on a 1080 set. Im sure these upscaling methods are going to get even better with the next gen consoles.
Remember the PC will still set the bar and devs there do not need to worry about having an upper limit. Eventually they can just tell people to throw more hardware at their games. Can't do that with consoles.
ActionRemix
And it begins.
http://wccftech.com/battlefield-4-sticks-720p60-fps-nextgen-consoles-frostbite-25-game-details-leaked-arriving-november-2013/#ixzz2O060cmF4
[quote=""]
Many new details of DICEs upcoming next-generation Battlefield 4 FPS have been leaked by Chiphell forums. According to the leaker, the details would be mentioned in the April issue of the Edge magazine while the game itself would be announced at GDC 2013 during 26th 27th March. A teaser sneak peak along with cover image of Battlefield 4 have already been released which you can view here.
Battlefield 4 Gets Frosbite 2.5 Engine Destruction 4.0, Tessellation, Dynamic Weather Affects
In our previous article, we mentioned how the next generation Battlefield 4 would utilize 80% of the Frostbite engines power compared to 30% utilization in Battlefield 3. The new Frostbite 2.5 engine would feature much more enhanced visuals with PC being the lead platform for the game. According to the details, Battlefield 4 would maintain a steady 60 FPS on 720P resolution on both next generation consoles which include the PS4 and Xbox 720 which is a slight bit of a disappointment since earlier rumors suggested 1080P/60 FPS target for the next-gen consoles. However, the next generation consoles including the PC would get 64 players while the Xbox 360 and PlayStation 3 would stick to the default 24 player setup which is currently seen on Battlefield 4.
Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.
Battlefield 4 Set in China During 2020, Maps, Weapons Confirmed
The game would be set in 2020 but maintains a modern day setting featuring China and USA as the main infantry factions. The single player section of the game would be around 5-6 hours long in which there would be 2 campaigns of the PLA factions and would bring back the renowned animation effects of Bad Company series. Just like Battlefield 3s Capsian border where the main tower collapses at the end of the game, a map would be based in Shanghai China at the end of which the Orient Pearl tower would collapse. Not much single player details were given but there are a ton of Multiplayer details such as the maps which include:
Ads by Google
- Diaoyu Island
- Tiananmen
- Shanghai Bund
- Xizhimen
- Xizhimen Rush
These are only a few of the total maps featured in Battlefield 4. Weapons such as the famouse Chinese J20, Y20, Xianglong would appear in the game along with those from other factions. Two of the confirmed tanks include M1A2 TUSK and PLA Type 99 each featuring their own set of customization options such as laser guidance and armor piercing rounds. Best thing thats mentioned in the leak is that Air Combat zone would be further increased giving much more room for dog fights with jets.
Commander system as expected is definately making a return to the game with the leading commander Providing fire, recharges and UAV detection support to their team. Skill system has also been overhauled. According to the leak, Micro-transactions would be available in the game but they wont affect the balance of the game at all and are entirely optional which is great to hear. As for DLCs, the game would get after a while a map pack which would bring four further maps to the game which include:
- Power station in Dalian
- Daqing oil field
- The great wall of China
- Wake Island (Classic Battlefield Map)
In my Battlefield 4 teaser video post i mentioned that if even half of these features came true, Battlefield 4 would be an absolute beast of an FPS. With todays leak, things are hyped up on my end and im really looking forward to GDC 2013s announcement of DICEs upcoming gem aka Battlefield 4.
StrongDeadlift
Sux, but lol'd at the sentance "both next generation consoles"
Lol Wii U :lol:
Good to hear the destruction is back.
dont blame wiiu for eas hatrid remember eas mad cause no one wanted to be forced to use origin !AMD just posted a tease on their Facebook.
and that really sounds like this;
Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.
Would also fall in hand with AMD's direction currently. TressFX is a DirectCompute solution as well.
AMD just posted a tease on their Facebook.
and that really sounds like this;
[quote=""]
Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.
ShadowDeathX
Would also fall in hand with AMD's direction currently. TressFX is a DirectCompute solution as well.
Now I'm really curious about this...AMD just posted a tease on their Facebook.
and that really sounds like this;
[quote=""]
Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.
ShadowDeathX
Would also fall in hand with AMD's direction currently. TressFX is a DirectCompute solution as well.
Holy crap. That make so much sense.
DirectCompute is awesome and I'm happy people are going to use it. The destruction in BF4 is going to be so amazing because of it.
I had a feeling this was fake mainly because I doubt dice or ea would talk about the pc version like in that article when we all know they are probably focused on talking about the next gen console versions, instead of pc features.redskins26rocsEA runs Origin which will be required on the PC.
AMD just posted a tease on their Facebook.
and that really sounds like this;
[quote=""]
Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.
ShadowDeathX
Would also fall in hand with AMD's direction currently. TressFX is a DirectCompute solution as well.
This makes me wonder if it's not really fake.AMD just posted a tease on their Facebook.
and that really sounds like this;
[quote=""]
Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.
ShadowDeathX
Would also fall in hand with AMD's direction currently. TressFX is a DirectCompute solution as well.
More developers embracing directcompute is great, and if they are using compute for the destruction like that said, it is really good because it means someone is finally using an alternative to Physx for GPU physics in a major commercial game. (Apart from tressfx)[QUOTE="ShadowDeathX"]AMD just posted a tease on their Facebook.
and that really sounds like this;
[quote=""]
Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.
egger7577
Would also fall in hand with AMD's direction currently. TressFX is a DirectCompute solution as well.
This makes me wonder if it's not really fake. Some things about it are true, but others aren't confirmed.More developers embracing directcompute is great, and if they are using compute for the destruction like that said, it is really good because it means someone is finally using an alternative to Physx for GPU physics in a major commercial game. (Apart from tressfx)ferret-gamer
I heard they patched Tressfx to work a bit better on Nvidia GPUs. If it's just using DirectCompute, then it's more of a DX11 addon rather than a hardware feature.
[QUOTE="ferret-gamer"]More developers embracing directcompute is great, and if they are using compute for the destruction like that said, it is really good because it means someone is finally using an alternative to Physx for GPU physics in a major commercial game. (Apart from tressfx)Wasdie
I heard they patched Tressfx to work a bit better on Nvidia GPUs. If it's just using DirectCompute, then it's more of a DX11 addon rather than a hardware feature.
How much better does Tomb Raider run with TressFX on when running Nvidia hardware after the update?[QUOTE="Wasdie"][QUOTE="ferret-gamer"]More developers embracing directcompute is great, and if they are using compute for the destruction like that said, it is really good because it means someone is finally using an alternative to Physx for GPU physics in a major commercial game. (Apart from tressfx)clyde46
I heard they patched Tressfx to work a bit better on Nvidia GPUs. If it's just using DirectCompute, then it's more of a DX11 addon rather than a hardware feature.
How much better does Tomb Raider run with TressFX on when running Nvidia hardware after the update? Benchmark avg 55fps on my 670 ultimate settings 1080pKillzone PS4 1080p..Enough say.. Don't blame the PS4 for developer short comings.. :lol: excuses[QUOTE="tormentos"][QUOTE="04dcarraher"]Blame the cpu's 04dcarraher
there is much more going on with a battlefield game then a KZ game.
Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmm[QUOTE="04dcarraher"]:lol: excuses[QUOTE="tormentos"] Killzone PS4 1080p..Enough say.. Don't blame the PS4 for developer short comings..tormentos
there is much more going on with a battlefield game then a KZ game.
Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmm Unless the new Killzone or Bf game is a large departure from the older games, you don't need a crystal ball to predict that a battlefield game will have more stuff going on. And on your original post about kz being 1080p; these rumors say that BF4 will be 60fps, killzone sf was said to be targeting 30fps. Rather big difference there.[QUOTE="04dcarraher"]:lol: excuses[QUOTE="tormentos"] Killzone PS4 1080p..Enough say.. Don't blame the PS4 for developer short comings..tormentos
there is much more going on with a battlefield game then a KZ game.
Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmmKillzone is gonna have less players than the PC version, not as big maps and less destruction. Hell I'm hoping for a Killzone game to have as big of a map as BF3's Bandar Desert.[QUOTE="clyde46"][QUOTE="Wasdie"]How much better does Tomb Raider run with TressFX on when running Nvidia hardware after the update? Benchmark avg 55fps on my 670 ultimate settings 1080p Welp.I heard they patched Tressfx to work a bit better on Nvidia GPUs. If it's just using DirectCompute, then it's more of a DX11 addon rather than a hardware feature.
ferret-gamer
[QUOTE="tormentos"][QUOTE="04dcarraher"] :lol: excusesInteresting so you actually played Killzone for PS4 and BF4 to know all this..mmm Unless the new Killzone or Bf game is a large departure from the older games, you don't need a crystal ball to predict that a battlefield game will have more stuff going on. And on your original post about kz being 1080p; these rumors say that BF4 will be 60fps, killzone sf was said to be targeting 30fps. Rather big difference there. Did you even play any KIllzone.? The games is pack with stuff..there is much more going on with a battlefield game then a KZ game.
ferret-gamer
Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmmKillzone is gonna have less players than the PC version, not as big maps and less destruction. Hell I'm hoping for a Killzone game to have as big of a map as BF3's Bandar Desert. Probably but is not because of a limitation is because the game is like that.. Resistance 2 had 60 players online no BF on consoles is even close,so number of players online means nothing,nothing the a sony console hasn't done before.[QUOTE="tormentos"][QUOTE="04dcarraher"] :lol: excuses
there is much more going on with a battlefield game then a KZ game.
mitu123
[QUOTE="tormentos"][QUOTE="04dcarraher"] :lol: excusesInteresting so you actually played Killzone for PS4 and BF4 to know all this..mmm Unless the new Killzone or Bf game is a large departure from the older games, you don't need a crystal ball to predict that a battlefield game will have more stuff going on. And on your original post about kz being 1080p; these rumors say that BF4 will be 60fps, killzone sf was said to be targeting 30fps. Rather big difference there. ^This^ I've played BF3 and KZ 1-2 and BF3 is probably the most complex MP FPS out there by far. It can actually be pretty overwhelming until you figure out what you're really doing.there is much more going on with a battlefield game then a KZ game.
ferret-gamer
[QUOTE="mitu123"]Killzone is gonna have less players than the PC version, not as big maps and less destruction. Hell I'm hoping for a Killzone game to have as big of a map as BF3's Bandar Desert. Probably but is not because of a limitation is because the game is like that.. Resistance 2 had 60 players online no BF on consoles is even close,so number of players online means nothing,nothing the a sony console hasn't done before.[QUOTE="tormentos"] Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmmtormentos
Resistance 2 maps are small compared to BF maps. Also no vehicles.
[QUOTE="mitu123"]Killzone is gonna have less players than the PC version, not as big maps and less destruction. Hell I'm hoping for a Killzone game to have as big of a map as BF3's Bandar Desert. Probably but is not because of a limitation is because the game is like that.. Resistance 2 had 60 players online no BF on consoles is even close,so number of players online means nothing,nothing the a sony console hasn't done before. It also looked like crap, had no big environments, no destruction, no terrain deformation, etc. Even Killzone has more destruction than Resistance in multiplayer though half the players.[QUOTE="tormentos"] Interesting so you actually played Killzone for PS4 and BF4 to know all this..mmmtormentos
Getting 60 players with all the above I mentioned along with good graphics is an accomplishment in itself.
Looks like Durango is holding PS4 back for platform parity. Nonetheless I honestly think 60fps is very overrated, I'd prefer a steady 30fps 1080p any day. gpuking
If both consoles are unlucky they will both run at 720P and 60fps because Dice is still trying to learn how to use both platforms.
If it's like MW3 then hell no![QUOTE="finalstar2007"]
lol Battlefield.. MW4 will be the only FPS that matters this year
mitu123
Hopefully more like MW2.. that game was so much fun beyond limits!
60FPS is the sweet smooth spot for everything! Resolution over fps anyday. Most people can't tell 30fps from 60fps and the difference is not worth the compromise.[QUOTE="gpuking"]Looks like Durango is holding PS4 back for platform parity. Nonetheless I honestly think 60fps is very overrated, I'd prefer a steady 30fps 1080p any day. mitu123
[QUOTE="mitu123"]60FPS is the sweet smooth spot for everything! Resolution over fps anyday. Most people can't tell 30fps from 60fps and the difference is not worth the compromise.[QUOTE="gpuking"]Looks like Durango is holding PS4 back for platform parity. Nonetheless I honestly think 60fps is very overrated, I'd prefer a steady 30fps 1080p any day. gpuking
nope
Resolution over fps anyday. Most people can't tell 30fps from 60fps and the difference is not worth the compromise.[QUOTE="gpuking"][QUOTE="mitu123"]60FPS is the sweet smooth spot for everything!
lostrib
nope
Agreed; 120 if you can do it. http://www.youtube.com/watch?v=a2IF9ZPwgDM[QUOTE="mitu123"]60FPS is the sweet smooth spot for everything! Resolution over fps anyday. Most people can't tell 30fps from 60fps and the difference is not worth the compromise. They're blind as hell, 60FPS makes everything smoother and hell easier to play games.[QUOTE="gpuking"]Looks like Durango is holding PS4 back for platform parity. Nonetheless I honestly think 60fps is very overrated, I'd prefer a steady 30fps 1080p any day. gpuking
Resolution over fps anyday. Most people can't tell 30fps from 60fps and the difference is not worth the compromise. They're blind as hell, 60FPS makes everything smoother and hell easier to play games.[QUOTE="gpuking"][QUOTE="mitu123"]60FPS is the sweet smooth spot for everything!
mitu123
simple animation shows all
http://boallen.com/fps-compare.html
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