@scatteh316 said:
Performance is where it was expected to be...........but it's too soon for ray tracing.
Nvidia would of better off just doubling shader, ROP and TMU count over the 1080ti and going for ~2x 1080ti performance with the 2080ti rather then the 30%+RT they gave it instead.
The mistake they made was with marketing, real time ray tracing (in itself) is a huge leap in graphics rendering
"Real time ray tracing" marketing is misleading to the average consumer.
People assume ray tracing is just reflections, but in fact that is the most widely known (and most expensive) application of it.
Ray tracing is simply the rays generated and processed. It can be applied to many, many different elements in a scene.
Real shadows, real lighting, ambient shadows and occlusion, AI pathing, sound bounce, etc.
What they should have done was give tech demos and application comparisons out to the public so that people dont just automatically think "real time reflections"
Being able to process ANYTHING in a full 3D scene in real time is a huge step forward.
As usual, Nvidia fumbled it due to rushing it out and lack of competition.
The future of ray tracing (itself) is bright once developers start using it for OTHER things like things mentioned above.
Metro Exodus and Tomb Raider are good examples
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