Battlefield V First Ray Tracing Benchmarks In...

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PC_Rocks

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#101 PC_Rocks
Member since 2018 • 8603 Posts

@Jag85 said:

@pc_rocks: I was thinking the Elemental demo was 2014-2015. But looks like it goes back to 2012. In that case, I stand corrected. Nevertheless, TC appears to be the earliest gameplay demo with a type of voxel ray-tracing.

Nope, TC could only be classified as the earliest 'released game' with voxel cone-tracing not ray-tracing. They tried to do ray-tracing with SVO but couldn't. As I said CE had support for SVOGI long before TC had it in any form. Also Epic removed SVOGI from UE4 after the hardware for next-gen consoles were revealed, the elemental demo on PS4 is a classic example of that. There was a huge uproar over it when that happened where PC gamers were angry while cows were saying SVOGI was a waste of time and wouldn't even be done on PC's.

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That_Old_Guy

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#102 That_Old_Guy
Member since 2018 • 1233 Posts

@dxmcat: are you saying that millions of problems with PC haven’t occurred over the years?

I mean, there’s like 100 million Steam users alone and that’s only currently.

Using the one console from years ago with major problems is fair game? Ok, fine then So is using PC’s over the years since 1. PC’s don’t have generations and 2. Have had problems since the beginning.

I’m sure you can google some trivial problem that a micro minority had with every console but the fact is that for the VAST majority consoles have worked every gen.

Why do you think they have the connotation of “plug and play” and “easy to use” etc.

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dxmcat

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#103 dxmcat
Member since 2007 • 3385 Posts

Gone through more consoles due to hardware failure than I have PC (or components)

So yea.

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Jag85

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#104 Jag85
Member since 2005 • 20618 Posts

@pc_rocks:

Cone tracing is a form of ray tracing:

Cone tracing

Cone tracing and beam tracing are a derivative of the ray tracing algorithm that replaces rays, which have no thickness, with thick rays.

Ray Tracing with Cones

A new approach to ray tracing is introduced. The definition of a "ray" is extended into a cone by including information on the spread angle and the virtual origin.

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PC_Rocks

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#105  Edited By PC_Rocks
Member since 2018 • 8603 Posts

@Jag85 said:

@pc_rocks:

Cone tracing is a form of ray tracing:

Cone tracing

Cone tracing and beam tracing are a derivative of the ray tracing algorithm that replaces rays, which have no thickness, with thick rays.

Ray Tracing with Cones

A new approach to ray tracing is introduced. The definition of a "ray" is extended into a cone by including information on the spread angle and the virtual origin.

Like I said who you ask and the semantics of it. But the hint is in the name it self, cone tracing not ray-tracing. You're not shooting individual rays, there's no 'ray'. There's a reason Tomorrow Children opt for it. First they tried to do true ray-tracing they couldn't, then they tried to do SVOGI they couldn't, then they tried to do cone-tracing with SVO they couldn't. Finally they settled with cone-tracing and 3d textures. EVen your own links emphasize on its derivation and how it differs from a 'ray'.

Even if we neglect all that, Tomorrow Children isn't the first game to do it. 'True ray-tracing' to render the entire game has been done in Quake 2 Ray-Traced remake. TC can only be considered a first commercially released game with voxel cone-tracing. KCD will be a first commercially released game with ray-traced SVOGI. Nevertheless none of that are true-ray tracing in a traditional sense. BFV will be a first commercial game to utilize true ray-tracing.

EDIT: Just found out that KCD isn't the first game to feature ray-traced SVOGI. It was Miscreated created with Cryengine and released to public even before TC.

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scatteh316

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#106 scatteh316
Member since 2004 • 10273 Posts

All I see is past debates coming undone before my eyes and I love it.

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DragonfireXZ95

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#107 DragonfireXZ95
Member since 2005 • 26712 Posts
@BassMan said:
@R4gn4r0k said:
@BassMan said:

Yeah, this was expected. I knew the RT cores were shit and would be a bottleneck. Anybody who bought an RTX card expecting to have good ray tracing performance is going to be disappointed.

I have not enabled DXR yet. I will try it when I get home later tonight.

Hey, can I ask: How much FPS do you get with future frame rendering turned off ?

For me it hovers slightly above 60. With just a bit too many dips below 60.

It plays extremely smooth, it feels way better than it should. But sometimes the dips are really noticable. Especially with lots of stuff going on, I think the game dips below 40.

I was averaging around 75fps with FFR off in DX11 and was getting poor GPU usage. DX12 stuttering has been fixed with the patch and I now switched to DX12. I sometimes get a hitch/pause during a match, but it is not frequent. With FFR off, I rarely dip below 100fps and I am usually at 120fps as I have the frame rate capped to my monitor refresh rate. It runs very well now and no input lag! :)

It's time for you to make that upgrade to WIn 10 for DX12.

Yep, Shadow of The Tomb Raider also sees a 20 fps performance gain in DX12 over DX11. It's a huge difference.

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scatteh316

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#108 scatteh316
Member since 2004 • 10273 Posts
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WitIsWisdom

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#109 WitIsWisdom
Member since 2007 • 10380 Posts

Some people continue playing graphics, while others actually play games. I mean... this is great and all. Problem is, 99.9% of people wont have the ability to use it yet.. meaning? It wont be heavily support if much at all.

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Rockman999

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#110  Edited By Rockman999
Member since 2005 • 7507 Posts

I just wish hermits would actually play games instead of obsessing over benchmarks that they'll never reach themselves.

There's no reason why a series that started on PC and spent half of its life exclusive to the platform should have such a low playerbase on its "main" platform compared to the console versions.

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BassMan

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#111  Edited By BassMan
Member since 2002 • 18722 Posts

@Rockman999: I have played 41 hours of BFV already and there are plenty of people playing the game on PC.

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DaVillain

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#112 DaVillain  Moderator
Member since 2014 • 58586 Posts

@WitIsWisdom said:

Some people continue playing graphics, while others actually play games. I mean... this is great and all. Problem is, 99.9% of people wont have the ability to use it yet.. meaning? It wont be heavily support if much at all.

In retrospect, I can do both graphics & gameplay. I get the best of both worlds on PC. Also, I'm playing BFV in 1440p/60fps and 1440p to me still looks freaking amazing.

@Rockman999 said:

I just wish hermits would actually play games instead of obsessing over benchmarks that they'll never reach themselves.

There's no reason why a series that started on PC and spent half of its life exclusive to the platform should have such a low playerbase on its "main" platform compared to the console versions.

Well that's the idea, benchmarking can be alot of fun to do on PC and I can play the game at the same time. Killing 2 birds with one stone is what PC gaming is all about :)

Battlefield games have always center around PC players and BFV is no different.

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scatteh316

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#113  Edited By scatteh316
Member since 2004 • 10273 Posts
@Rockman999 said:

I just wish hermits would actually play games instead of obsessing over benchmarks that they'll never reach themselves.

There's no reason why a series that started on PC and spent half of its life exclusive to the platform should have such a low playerbase on its "main" platform compared to the console versions.

I spent a lot of time benchmarking and even more time overclocking..... it's extremely challenging and rewarding.

And is more enjoyable then the vast majority of games.

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VFighter

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#114 VFighter
Member since 2016 • 11031 Posts

@scatteh316: Yeah sure...

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jun_aka_pekto

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#115  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts
@scatteh316 said:

I spent a lot of time benchmarking and even more time overclocking..... it's extremely challenging and rewarding.

And is more enjoyable then the vast majority of games.

Not me. There hasn't been a "need" to overclock since SVGA Quake put CPUs down to their knees. Once GLQuake pushed framerates comfortably above 30 fps, I quit overclocking.

As for benchmarks, I don't need it either. My screenshot grabber has a framerate counter. That's all I need. It's better for identifying potentially laggy areas within a game. Obviously, I have to be playing games.

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scatteh316

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#116  Edited By scatteh316
Member since 2004 • 10273 Posts
@jun_aka_pekto said:
@scatteh316 said:

I spent a lot of time benchmarking and even more time overclocking..... it's extremely challenging and rewarding.

And is more enjoyable then the vast majority of games.

Not me. There hasn't been a "need" to overclock since SVGA Quake put CPUs down to their knees. Once GLQuake pushed framerates comfortably above 30 fps, I quit overclocking.

As for benchmarks, I don't need it either. My screenshot grabber has a framerate counter. That's all I need. It's better for identifying potentially laggy areas within a game. Obviously, I have to be playing games.

I spent hours upon hours benchmarking Crysis 1..... trying to get it as close to 60fps as possible as I was CPU limited so overclocking was enjoyable and challenging.

I remember way back when hitting 4Ghz was the holy grail of overclocking and getting my CPU to it....... then getting my 2500k to the 5Ghz holy grail..... it's was so awesome.

And when you're on a PC forum like overclock.net you compete with each other which pushes you to higher and beat the others.

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scatteh316

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#117 scatteh316
Member since 2004 • 10273 Posts
@vfighter said:

@scatteh316: Yeah sure...

^^ Never done any serious overclocking in his life.

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jun_aka_pekto

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#118  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts
@scatteh316 said:

I spent hours upon hours benchmarking Crysis 1..... trying to get it as close to 60fps as possible as I was CPU limited so overclocking was enjoyable and challenging.

I remember way back when hitting 4Ghz was the holy grail of overclocking and getting my CPU to it....... then getting my 2500k to the 5Ghz holy grail..... it's was so awesome.

And when you're on a PC forum like overclock.net you compete with each other which pushes you to higher and beat the others.

I liked it better when "dire need" dictated overclocking and benchmarks were used to test the results. PC gaming was in deep sh*t back then because of the performance roadblock brought about by 3D-rendered games (aka Quake). But, the problem only lasted a few months and was forgotten as soon as 3D accelerators appeared.

Nowadays? We all know they're just a dick-measuring contest. ;) But, oh well. More power to those who like it.

Me? I'm happy if the game is playable enough (+30 fps). If I hit +60 fps? Frosting on the cake.

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BassMan

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#119  Edited By BassMan
Member since 2002 • 18722 Posts

@scatteh316: I've never really been into the benchmarks. I mostly use them to test out OC stability. I buy good hardware and OC so my games run better. I never cared much for leader boards or comparing results. I know a lot of people really get into it. It is like drag racing or running cars on the Dyno for PCs. hehe :)

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DaVillain

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#121 DaVillain  Moderator
Member since 2014 • 58586 Posts

@BassMan said:

@scatteh316: I've never really been into the benchmarks. I mostly use them to test out OC stability. I buy good hardware and OC so my games run better. I never cared much for leader boards or comparing results. I know a lot of people really get into it. It is like drag racing or running cars on the Dyno for PCs. hehe :)

And by drag racing, you mean going into Liquid Nitrogen CPU territory lol. That's beyond of a PC Enthusiast OC who takes benchmarks seriously lol. I barely do benchmarks myself and I only do those just to test out my hardware GPU/CPU.

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scatteh316

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#122 scatteh316
Member since 2004 • 10273 Posts
@BassMan said:

@scatteh316: I've never really been into the benchmarks. I mostly use them to test out OC stability. I buy good hardware and OC so my games run better. I never cared much for leader boards or comparing results. I know a lot of people really get into it. It is like drag racing or running cars on the Dyno for PCs. hehe :)

@davillain- said:
@BassMan said:

@scatteh316: I've never really been into the benchmarks. I mostly use them to test out OC stability. I buy good hardware and OC so my games run better. I never cared much for leader boards or comparing results. I know a lot of people really get into it. It is like drag racing or running cars on the Dyno for PCs. hehe :)

And by drag racing, you mean going into Liquid Nitrogen CPU territory lol. That's beyond of a PC Enthusiast OC who takes benchmarks seriously lol. I barely do benchmarks myself and I only do those just to test out my hardware GPU/CPU.

I never used LN2 but I did sub-zero overclocking with a single stage phase cooler that would hold my 5.5Ghz 2500k at -30c.

Intel cold scaling was god awful compared to AMD back then and I got a 400Mhz clock speed increase on my at the time Phenom 2 X6 1075t which is currently still the highest clocked 1075t in the world on HWbot that doesn't resort to DICE or LN2.

If you were competing for benchmark scores you would use Intel CPU's but if you were looking for frequency results you would use AMD.