Battlefiled 3: looks like PC users win

  • 127 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for danish-death
danish-death

5314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#51 danish-death
Member since 2004 • 5314 Posts

Ok so I read today that the PC version will have 64 players, while the console crowd will still be limited to 24 players. I'm not saying this is confirmed but i'm inclined to believe it, judging by history.

WTF? I just want to know why this is? We know the PS3 can handle huge numbers of players (MAG, Resistance 2) So why are we limited to such a small number for the majority of multi-plat games?

i just dont understand it - I've heard that Net code is harder for consoles but surely they could do it if they put their minds to it. It seems unfair that console gamers will pay more for an inferior edperience. I have a theory that that is competely hypothetical so don't pipe up, but is this the fault of the 360?

If the PC can do it and the PS3 can do it, what other edplaination is there? Infact I don't know of any games for the 360 that can support 50 + players?

Battlefiled maps are usually huge and I don't want to be playing in a ghost town!

i'm not a fanboy, I have both consoles and play both, and love bad company 2 for the 360 but can't help but think that it might be holding everyone back?

thoughts?

slinkysi
Have you ever played 64 player maps? It's so ridiculous that it's not even funny. I have never enjoyed a single 64 man battle in BF2. I usually played 32 player battles in Strike at Karkand and it was no problem, even though the map is rather huge.
Avatar image for tommyas
tommyas

2594

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#52 tommyas
Member since 2007 • 2594 Posts

Ok so I read today that the PC version will have 64 players, while the console crowd will still be limited to 24 players. I'm not saying this is confirmed but i'm inclined to believe it, judging by history.

WTF? I just want to know why this is? We know the PS3 can handle huge numbers of players (MAG, Resistance 2) So why are we limited to such a small number for the majority of multi-plat games?

i just dont understand it - I've heard that Net code is harder for consoles but surely they could do it if they put their minds to it. It seems unfair that console gamers will pay more for an inferior edperience. I have a theory that that is competely hypothetical so don't pipe up, but is this the fault of the 360?

If the PC can do it and the PS3 can do it, what other edplaination is there? Infact I don't know of any games for the 360 that can support 50 + players?

Battlefiled maps are usually huge and I don't want to be playing in a ghost town!

i'm not a fanboy, I have both consoles and play both, and love bad company 2 for the 360 but can't help but think that it might be holding everyone back?

thoughts?

slinkysi


Trust me, Bad Company 2 is intense enough with 24 people. The reason for it is probably different engine (Frostbite 2) which is for destruction on the map and I hear that its very complicated so thats most likely the reason.

There only so much you can do with 512 RAM.

Avatar image for glez13
glez13

10314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 glez13
Member since 2006 • 10314 Posts

Have you ever played 64 player maps? It's so ridiculous that it's not even funny. I have never enjoyed a single 64 man battle in BF2. I usually played 32 player battles in Strike at Karkand and it was no problem, even though the map is rather huge.danish-death

What are you talking about? Are you saying 64 was unplayable? Are you saying that you played 32 players on 64 map? 64 was the best and most popular way to really experience BF2. Even without vehicles it was the best.

Avatar image for PAL360
PAL360

30574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#54 PAL360
Member since 2007 • 30574 Posts

High player count is the reason why MAG and Resistence 2 cant come close to Bad Company 2 when it comes to graphics.

Avatar image for cobrax55
cobrax55

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 cobrax55
Member since 2007 • 1364 Posts

[QUOTE="slinkysi"]

Ok so I read today that the PC version will have 64 players, while the console crowd will still be limited to 24 players. I'm not saying this is confirmed but i'm inclined to believe it, judging by history.

WTF? I just want to know why this is? We know the PS3 can handle huge numbers of players (MAG, Resistance 2) So why are we limited to such a small number for the majority of multi-plat games?

i just dont understand it - I've heard that Net code is harder for consoles but surely they could do it if they put their minds to it. It seems unfair that console gamers will pay more for an inferior edperience. I have a theory that that is competely hypothetical so don't pipe up, but is this the fault of the 360?

If the PC can do it and the PS3 can do it, what other edplaination is there? Infact I don't know of any games for the 360 that can support 50 + players?

Battlefiled maps are usually huge and I don't want to be playing in a ghost town!

i'm not a fanboy, I have both consoles and play both, and love bad company 2 for the 360 but can't help but think that it might be holding everyone back?

thoughts?

danish-death

Have you ever played 64 player maps? It's so ridiculous that it's not even funny. I have never enjoyed a single 64 man battle in BF2. I usually played 32 player battles in Strike at Karkand and it was no problem, even though the map is rather huge.

I think your pretty much alone on that.

Avatar image for coreybg
coreybg

2608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#56 coreybg
Member since 2009 • 2608 Posts

The more players a game has does not make it better. Take COD2 on PC..Spawn,die,spawn die,2million grenades,die,spawn,die.2million grenades.8vs8 is fine with me. Even 10vs10...anything over that gets quite annoying.

VanDammFan

Yes, a game with huge maps and vehicles such as jets and choppers won't be better if it has more player support.

Avatar image for deactivated-5c79c3cfce222
deactivated-5c79c3cfce222

4715

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#57 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts

Hardware and bandwidth limitations.

Source 1
Source 2

Am I the only one who's happy with this as a console user? mrmusicman247
If I wasn't planning on upgrading my PC for this game I'd think it was unfortunate but be content.

Avatar image for SpArKs424
SpArKs424

2203

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#58 SpArKs424
Member since 2010 • 2203 Posts

Everything Dice has stated so far some pics and game content ...

http://enterbf3.com/

Avatar image for DragonfireXZ95
DragonfireXZ95

26716

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="slinkysi"]

Ok so I read today that the PC version will have 64 players, while the console crowd will still be limited to 24 players. I'm not saying this is confirmed but i'm inclined to believe it, judging by history.

WTF? I just want to know why this is? We know the PS3 can handle huge numbers of players (MAG, Resistance 2) So why are we limited to such a small number for the majority of multi-plat games?

i just dont understand it - I've heard that Net code is harder for consoles but surely they could do it if they put their minds to it. It seems unfair that console gamers will pay more for an inferior edperience. I have a theory that that is competely hypothetical so don't pipe up, but is this the fault of the 360?

If the PC can do it and the PS3 can do it, what other edplaination is there? Infact I don't know of any games for the 360 that can support 50 + players?

Battlefiled maps are usually huge and I don't want to be playing in a ghost town!

i'm not a fanboy, I have both consoles and play both, and love bad company 2 for the 360 but can't help but think that it might be holding everyone back?

thoughts?

danish-death

Have you ever played 64 player maps? It's so ridiculous that it's not even funny. I have never enjoyed a single 64 man battle in BF2. I usually played 32 player battles in Strike at Karkand and it was no problem, even though the map is rather huge.

64 man battles were fun as hell in BF2.
Trust me, Bad Company 2 is intense enough with 24 people. The reason for it is probably different engine (Frostbite 2) which is for destruction on the map and I hear that its very complicated so thats most likely the reason.

There only so much you can do with 512 RAM.

tommyas

That's a lie. I played a BC2 match on the 360. Atacama Desert, place was as barren as a ghost town. Also, the players sucked. It was my first time playing it on a console and I still managed to come out with the Ace pin. People couldn't aim to save their life. I found it hilarious. :lol:

Avatar image for RyuRanVII
RyuRanVII

4257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#60 RyuRanVII
Member since 2006 • 4257 Posts

Console gamers will have to content getting half of the Battlefield 3 experience: half of the players, half of the graphics, half of the performance, half of the controls (well, less than half in this regard).

Avatar image for Fizzman
Fizzman

9895

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#61 Fizzman
Member since 2003 • 9895 Posts

If MAG had everything BF3 is going to have in it and 256 players, the game would explode once you put it in your PS3. People need to stop thinking the PS3 is anything but a five year old machine.

PC users always win BTW.

Avatar image for Wii4Fun
Wii4Fun

1472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 Wii4Fun
Member since 2008 • 1472 Posts

Console gamers will have to content getting half of the Battlefield 3 experience: half of the players, half of the graphics, half of the performance, half of the controls (well, less than half in this regard).

RyuRanVII

:roll:

Avatar image for Fizzman
Fizzman

9895

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#63 Fizzman
Member since 2003 • 9895 Posts

Console gamers will have to content getting half of the Battlefield 3 experience: half of the players, half of the graphics, half of the performance, half of the controls (well, less than half in this regard).

RyuRanVII

They get the privilege of paying 60 bucks for it though.

Avatar image for savagetwinkie
savagetwinkie

7981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64 savagetwinkie
Member since 2008 • 7981 Posts

64 playerss = cluster ****

64 players != superior experience

Avatar image for VanDammFan
VanDammFan

4783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#65 VanDammFan
Member since 2009 • 4783 Posts

Console gamers will have to content getting half of the Battlefield 3 experience: half of the players, half of the graphics, half of the performance, half of the controls (well, less than half in this regard).

RyuRanVII

Yea..guess those console gamers will just have to pop in disc, sit back on coutch and play the game on a system built for playing games and not running some bluescreen of death trap...silly consolers...really..

Avatar image for -ArchAngeL-777-
-ArchAngeL-777-

3840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#66 -ArchAngeL-777-
Member since 2007 • 3840 Posts

[QUOTE="mitu123"]

[QUOTE="-ArchAngeL-777-"]I think they could pull off Battlefield 3 with 64 players on the PS3. glez13

I expect graphical downgrades seeing how the destruction will be better than BC2, and it still might look better than MAG.:lol: Besides player count, MAG isn't technically impressive, I don't know why some say it is, the environments are so static and doesn't even render the whole map like Battlefield does.

This. You only get one 64 player area rendered at a time so basically, MAG is mostly a BF2 with better graphics and less vehicles. People just hear the 256 number and get to the conclusion that 256>64, but it is the exact same thing.

The comment about the area is true, but the 64 players is not. Remember, Zipper tested out MAG with far more than 256 players. They only chose that number because of numerical convenience for splitting into squads. It's not uncommon for more than 64 to show up in an area, especially once the letters start to unlock. You will have OIC's telling Platoon leaders to concentrate on certain letters. You could easily end up with 100 + in the same rendered area. APCs will break through one side's bunkers and show up behind the bunkers on another side, etc. Besides, if they can break up a map for MAG, why can't they break up a large BF3 map instead of render the whole thing? Just render what is in your immediate area. They were doing this with Socom 3 on the PS2. As for it's technical impressiveness, are you serious? Bad Company 2 and COD can't put 30 players in the room without lagging to a crawl. These games cap off at 18-24 players for a reason. So let's say MAG "only" has 64 players in one area. It still doesnt lag...period. Even after a series of patches you can jump into a game of MAG and find less lag than any other shooter. The networking in MAG is more than impressive. I don't see why Zipper couldn't pull off a 64 player Battlefield game.
Avatar image for Fizzman
Fizzman

9895

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#67 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="RyuRanVII"]

Console gamers will have to content getting half of the Battlefield 3 experience: half of the players, half of the graphics, half of the performance, half of the controls (well, less than half in this regard).

VanDammFan

Yea..guess those console gamers will just have to pop in disc, sit back on coutch and play the game on a system built for playing games and not running some bluescreen of death trap...silly consolers...really..

Really thats the best you could do? 3/10 I can count how many times my comps has BSO"d on one hand during any given year. The BSOD's were all my fault too. My 360/PS3 have frozen atleast a dozen times. Both are minor, but just showing how the PC is more stable.

Avatar image for MrJack3690
MrJack3690

2227

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#68 MrJack3690
Member since 2004 • 2227 Posts

Idk why anybody would even want to play a BF game on consoles, even Bad Company 2, (where the first was on consoles only) the Second was just made for PC.

Avatar image for -ArchAngeL-777-
-ArchAngeL-777-

3840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#69 -ArchAngeL-777-
Member since 2007 • 3840 Posts

If MAG had everything BF3 is going to have in it and 256 players, the game would explode once you put it in your PS3. People need to stop thinking the PS3 is anything but a five year old machine.

PC users always win BTW.

Fizzman
LOL if DICE put 256 players in BF3 on the PC it would be no different. I'm saying pair MAG down to 64 players and add more vehicles, sure they could do it. I keep saying this, but MAG was tested out at far more than 256 players. 256 was chosen by Zipper just for convenience of squads.
Avatar image for -ArchAngeL-777-
-ArchAngeL-777-

3840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#70 -ArchAngeL-777-
Member since 2007 • 3840 Posts

Idk why anybody would even want to play a BF game on consoles, even Bad Company 2, (where the first was on consoles only) the Second was just made for PC.

MrJack3690
I'd play it if it was a legit Battlefield. Like 1943 for instance...awesome maps and vehicle presence and variety. If they expanded 1943 to be a total remake of 1942 with all the maps, weapons, and classes, Bad Company might as well disappear lol
Avatar image for VanDammFan
VanDammFan

4783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#71 VanDammFan
Member since 2009 • 4783 Posts

[QUOTE="VanDammFan"]

[QUOTE="RyuRanVII"]

Console gamers will have to content getting half of the Battlefield 3 experience: half of the players, half of the graphics, half of the performance, half of the controls (well, less than half in this regard).

Fizzman

Yea..guess those console gamers will just have to pop in disc, sit back on coutch and play the game on a system built for playing games and not running some bluescreen of death trap...silly consolers...really..

Really thats the best you could do? 3/10 I can count how many times my comps has BSO"d on one hand during any given year. The BSOD's were all my fault too. My 360/PS3 have frozen atleast a dozen times. Both are minor, but just showing how the PC is more stable.

YEP pretty much..:D

Avatar image for Mystic-G
Mystic-G

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#72 Mystic-G
Member since 2006 • 6462 Posts

Amazing how butthurt console gamers get when they finally get a game the PC just absolutely trounces consoles in, in every way. Let's be realistic here, PC tech has advanced miles and miles ahead since these consoles released and DICE isn't gonna hold back their PC-originated series on PC just cause consoles can't pull it off.

If consoles could pull of 64 players online, DICE would implement it for them, why? Because it's a great selling point for a already great series. So stop whining about something you never had in the first place.

Avatar image for SPYDER0416
SPYDER0416

16736

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#73 SPYDER0416
Member since 2008 • 16736 Posts

I think it will likely be at least 32 by the time its out, I just don't think DICE would keep it at 24 and expect console players to play in the same huge maps without getting bored quickly. They could also implement more personal Search and Destroy type modes for the more fast paced gamer in us.

Personally I'm more disappointed in the lack of grappling hooks and tracer darts.

Avatar image for Tezcatlipoca666
Tezcatlipoca666

7241

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#74 Tezcatlipoca666
Member since 2006 • 7241 Posts

64 playerss = cluster ****

64 players != superior experience

savagetwinkie

You'd be right if we were talking about a game with smaller maps (CoD comes to mind) but BF3 maps with be severals times larger. Some of BFBC2's larger maps like Heavy Metal feel empty with 32 players but I'm pretty sure that 64 would be much more lively.

Avatar image for Valiant_Rebel
Valiant_Rebel

4197

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#75 Valiant_Rebel
Member since 2009 • 4197 Posts

It's really hard to say that this decision was based on "PC fanboyism." If some of you haven't heard or do not remember, the PC versions of BF:1943 and Onslaught were officially cancelled on PC while the consoles versions still have access to it.

The choice of player count could be based off a moral issue to make up for cancelling these projects. It could be a legitimate programming/coding issue, regardless of what other games have done. This engine does not equal the other game engines. Not everything can be fixed with super optimization.

Also, wasn't the player count also higher for the PC version of BFBC2 than the console versions? Why is this suddenly a big deal now?

Avatar image for glez13
glez13

10314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#76 glez13
Member since 2006 • 10314 Posts

Amazing how butthurt console gamers get when they finally get a game the PC just absolutely trounces consoles in, in every way. Let's be realistic here, PC tech has advanced miles and miles ahead since these consoles released and DICE isn't gonna hold back their PC-originated series on PC just cause consoles can't pull it off.

If consoles could pull of 64 players online, DICE would implement it for them, why? Because it's a great selling point for a already great series. So stop whining about something you never had in the first place.

Mystic-G

But MAG and Resistance already pulled 64 players on consoles.

Avatar image for SPYDER0416
SPYDER0416

16736

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#77 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="Mystic-G"]

Amazing how butthurt console gamers get when they finally get a game the PC just absolutely trounces consoles in, in every way. Let's be realistic here, PC tech has advanced miles and miles ahead since these consoles released and DICE isn't gonna hold back their PC-originated series on PC just cause consoles can't pull it off.

If consoles could pull of 64 players online, DICE would implement it for them, why? Because it's a great selling point for a already great series. So stop whining about something you never had in the first place.

glez13

But MAG and Resistance already pulled 64 players on consoles.

Someone got pwned.

Avatar image for SoraX64
SoraX64

29221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#78 SoraX64
Member since 2008 • 29221 Posts

-You'll be fine with 24 players, that was the console-limit for BC2 wasn't it?

tagyhag
I think it will be interesting to see if maps are smaller on the consoles. Spreading 24 people out on a map made for 64 would be.. interesting.
Avatar image for Ace6301
Ace6301

21389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#79 Ace6301
Member since 2005 • 21389 Posts

[QUOTE="Mystic-G"]

Amazing how butthurt console gamers get when they finally get a game the PC just absolutely trounces consoles in, in every way. Let's be realistic here, PC tech has advanced miles and miles ahead since these consoles released and DICE isn't gonna hold back their PC-originated series on PC just cause consoles can't pull it off.

If consoles could pull of 64 players online, DICE would implement it for them, why? Because it's a great selling point for a already great series. So stop whining about something you never had in the first place.

glez13

But MAG and Resistance already pulled 64 players on consoles.

Both had smaller maps, non destructible environments and much worse graphics. I say this as a PS3 fan.
Avatar image for DudeNtheRoom
DudeNtheRoom

1276

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 DudeNtheRoom
Member since 2010 • 1276 Posts
Sounds about right.
Avatar image for mattuk69
mattuk69

3050

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#81 mattuk69
Member since 2009 • 3050 Posts

[QUOTE="RyuRanVII"]

Console gamers will have to content getting half of the Battlefield 3 experience: half of the players, half of the graphics, half of the performance, half of the controls (well, less than half in this regard).

VanDammFan

Yea..guess those console gamers will just have to pop in disc, sit back on coutch and play the game on a system built for playing games and not running some bluescreen of death trap...silly consolers...really..

Just pop in the disc...You think that's quicker than just double clicking the icon? And why sit back on a couch when you have 1080p+ glory in your face with a creative surround sound system blasting up your arse and out ya mouth?

Avatar image for Mystic-G
Mystic-G

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#82 Mystic-G
Member since 2006 • 6462 Posts

[QUOTE="glez13"]

[QUOTE="Mystic-G"]

Amazing how butthurt console gamers get when they finally get a game the PC just absolutely trounces consoles in, in every way. Let's be realistic here, PC tech has advanced miles and miles ahead since these consoles released and DICE isn't gonna hold back their PC-originated series on PC just cause consoles can't pull it off.

If consoles could pull of 64 players online, DICE would implement it for them, why? Because it's a great selling point for a already great series. So stop whining about something you never had in the first place.

SPYDER0416

But MAG and Resistance already pulled 64 players on consoles.

Someone got pwned.

But MAG and Resistance aren't Battlefield games.
Avatar image for -ArchAngeL-777-
-ArchAngeL-777-

3840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#83 -ArchAngeL-777-
Member since 2007 • 3840 Posts
[QUOTE="glez13"]

[QUOTE="Mystic-G"]

Amazing how butthurt console gamers get when they finally get a game the PC just absolutely trounces consoles in, in every way. Let's be realistic here, PC tech has advanced miles and miles ahead since these consoles released and DICE isn't gonna hold back their PC-originated series on PC just cause consoles can't pull it off.

If consoles could pull of 64 players online, DICE would implement it for them, why? Because it's a great selling point for a already great series. So stop whining about something you never had in the first place.

Ace6301

But MAG and Resistance already pulled 64 players on consoles.

Both had smaller maps, non destructible environments and much worse graphics. I say this as a PS3 fan.

MAG didnt have smaller maps. They just rendered only the immediate area you are in which is what they have been doing since Socom 3. Transitions are seamless too. The game doesn't lag at all and you can easily have 100+ players in the immediate area.
Avatar image for -ArchAngeL-777-
-ArchAngeL-777-

3840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#84 -ArchAngeL-777-
Member since 2007 • 3840 Posts
I'm going to sign off this thread with this...no game but BF2 and BF2142 is doing large scale battles as well if not better than Zipper is with MAG. The rest of them can't do it and still be playable. As for map structure, MAG also has a 64 player mode called Interdiction which is essentially Battlefield conquest mode. 64 players, 16 APC, 2 mortar batteries, and NO LAG. It's total mayhem on a true Battlefield scale. Escalation Mode? 96 players on the same map, most of which migrate to point D in the middle making for total chaos. If there is anyone that could do BF3 with 64 players on consoles, it is Zipper.
Avatar image for Wii4Fun
Wii4Fun

1472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#85 Wii4Fun
Member since 2008 • 1472 Posts

Once you pop in the game and start playing and having fun, it won't matter. It's not a big deal at all, as long as they make the console maps smaller.

Avatar image for tagyhag
tagyhag

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#86 tagyhag
Member since 2007 • 15874 Posts
[QUOTE="-ArchAngeL-777-"]I'm going to sign off this thread with this...no game but BF2 and BF2142 is doing large scale battles as well if not better than Zipper is with MAG. The rest of them can't do it and still be playable. As for map structure, MAG also has a 64 player mode called Interdiction which is essentially Battlefield conquest mode. 64 players, 16 APC, 2 mortar batteries, and NO LAG. It's total mayhem on a true Battlefield scale. Escalation Mode? 96 players on the same map, most of which migrate to point D in the middle making for total chaos. If there is anyone that could do BF3 with 64 players on consoles, it is Zipper.

But then you'll get downgraded visuals, absolutely no destruction, and the map truly won't be open. That would piss all the console players off. Interdiction is also 128 players. You can't compare BF to MAG either way, they both set out to do different things.
Avatar image for ionusX
ionusX

25780

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#87 ionusX
Member since 2009 • 25780 Posts

[QUOTE="-ArchAngeL-777-"]I'm going to sign off this thread with this...no game but BF2 and BF2142 is doing large scale battles as well if not better than Zipper is with MAG. The rest of them can't do it and still be playable. As for map structure, MAG also has a 64 player mode called Interdiction which is essentially Battlefield conquest mode. 64 players, 16 APC, 2 mortar batteries, and NO LAG. It's total mayhem on a true Battlefield scale. Escalation Mode? 96 players on the same map, most of which migrate to point D in the middle making for total chaos. If there is anyone that could do BF3 with 64 players on consoles, it is Zipper.tagyhag
But then you'll get downgraded visuals, absolutely no destruction, and the map truly won't be open. That would piss all the console players off. Interdiction is also 128 players. You can't compare BF to MAG either way, they both set out to do different things.

your slime avatar makes me lol..

but yeah your right :D

Avatar image for firefluff3
firefluff3

2073

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#88 firefluff3
Member since 2010 • 2073 Posts

cant someone find the link to the 360 and ps3 bandwith limit by MS and SONY or something?

Avatar image for KH-mixerX
KH-mixerX

5702

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#89 KH-mixerX
Member since 2007 • 5702 Posts

I don't know why devs even bother making console versions of historically PC exclusive series if they don't plan on making each version identical feature-wise. It's stupid.

Avatar image for vashkey
vashkey

33781

Forum Posts

0

Wiki Points

0

Followers

Reviews: 135

User Lists: 25

#90 vashkey
Member since 2005 • 33781 Posts

I don't know why devs even bother making console versions of historically PC exclusive series if they don't plan on making each version identical feature-wise. It's stupid.

KH-mixerX
Just because one version is superior doesn't mean the other are completely unenjoyable.
Avatar image for psn8214
psn8214

14930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#91 psn8214
Member since 2009 • 14930 Posts

[QUOTE="KH-mixerX"]

I don't know why devs even bother making console versions of historically PC exclusive series if they don't plan on making each version identical feature-wise. It's stupid.

vashkey

Just because one version is superior doesn't mean the other are completely unenjoyable.

Yeah this. Consolites were perfectly happy with 24 players in Bad Company 2, why short-change them by not giving them the game at all?

Avatar image for KH-mixerX
KH-mixerX

5702

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#92 KH-mixerX
Member since 2007 • 5702 Posts

[QUOTE="vashkey"][QUOTE="KH-mixerX"]

I don't know why devs even bother making console versions of historically PC exclusive series if they don't plan on making each version identical feature-wise. It's stupid.

psn8214

Just because one version is superior doesn't mean the other are completely unenjoyable.

Yeah this. Consolites were perfectly happy with 24 players in Bad Company 2, why short-change them by not giving them the game at all?

I'm not doubting that it'll still be enjoyable. But why even put out the game if you going to gimp the feature set? I highly doubt that the 24 player limit will be the only feature missing from the console versions.

Avatar image for vashkey
vashkey

33781

Forum Posts

0

Wiki Points

0

Followers

Reviews: 135

User Lists: 25

#93 vashkey
Member since 2005 • 33781 Posts

[QUOTE="psn8214"]

[QUOTE="vashkey"] Just because one version is superior doesn't mean the other are completely unenjoyable.KH-mixerX

Yeah this. Consolites were perfectly happy with 24 players in Bad Company 2, why short-change them by not giving them the game at all?

I'm not doubting that it'll still be enjoyable. But why even put out the game if you going to gimp the feature set? I highly doubt that the 24 player limit will be the only deature missing from the console versions.

Because lots of people prefer consoles and EA wants more money?
Avatar image for KH-mixerX
KH-mixerX

5702

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#94 KH-mixerX
Member since 2007 • 5702 Posts

[QUOTE="KH-mixerX"]

[QUOTE="psn8214"]

Yeah this. Consolites were perfectly happy with 24 players in Bad Company 2, why short-change them by not giving them the game at all?

vashkey

I'm not doubting that it'll still be enjoyable. But why even put out the game if you going to gimp the feature set? I highly doubt that the 24 player limit will be the only deature missing from the console versions.

Because lots of people prefer consoles and EA wants more money?

I know how they justify it. It's still lazy if you ask me though.

Avatar image for klusps
klusps

10386

Forum Posts

0

Wiki Points

0

Followers

Reviews: 53

User Lists: 0

#95 klusps
Member since 2005 • 10386 Posts

It is foolish to compare Battlefield 3 to Resistance or MAG because they are running on completely different engines! This game is suppose to be the true worthy successor to Battlefield 2 on the PC so I think people should be thankful that they're even considering releasing this game on consoles.

Avatar image for blaznwiipspman1
blaznwiipspman1

16918

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#96 blaznwiipspman1
Member since 2007 • 16918 Posts

[QUOTE="coreybg"]

[QUOTE="slinkysi"]

It seems unfair that console gamers will pay more for an inferior edperience.

Locutus_Picard

:lol:

:lol: since 360 gamers have been doing this since day 1 :lol:

heh you sir are the one who is trying to justify his purchase of the ps3 which is really an xbox 360 with an added on blu ray player. Sorry to burst your bubble but both consoles sux compared to the PC.

Avatar image for SaudiFury
SaudiFury

8709

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 1

#98 SaudiFury
Member since 2007 • 8709 Posts

[QUOTE="vashkey"][QUOTE="KH-mixerX"]

I'm not doubting that it'll still be enjoyable. But why even put out the game if you going to gimp the feature set? I highly doubt that the 24 player limit will be the only deature missing from the console versions.

KH-mixerX

Because lots of people prefer consoles and EA wants more money?

I know how they justify it. It's still lazy if you ask me though.

I also think if your gonna slash features that much ( and i do expect that player count difference to NOT be the only difference, not even mentioning the obvious graphical differences) then why bother giving a gimped version of the game on consoles. This is reminding me of the aborted fetus that was Battlefield 2 : Modern Combat on PS2.
Avatar image for ZoomZoom2490
ZoomZoom2490

3943

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#99 ZoomZoom2490
Member since 2008 • 3943 Posts

bf3 better have a good story or it will flop.

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#100 mitu123
Member since 2006 • 155290 Posts
[QUOTE="-ArchAngeL-777-"]I'm going to sign off this thread with this...no game but BF2 and BF2142 is doing large scale battles as well if not better than Zipper is with MAG. The rest of them can't do it and still be playable. As for map structure, MAG also has a 64 player mode called Interdiction which is essentially Battlefield conquest mode. 64 players, 16 APC, 2 mortar batteries, and NO LAG. It's total mayhem on a true Battlefield scale. Escalation Mode? 96 players on the same map, most of which migrate to point D in the middle making for total chaos. If there is anyone that could do BF3 with 64 players on consoles, it is Zipper.

When it has destruction in buildings and terrain, advanced physics, lighting, and good graphics like Battlefield call me.