when considering a technical masterpiece i think the hardware the game is also running on should also be a factor. e.g. which would be the bigger technical masterpiece...getting total war running on a PC or getting the game to run with no compromises on a wiiu.
still total war is definately up there. no matter the hardware, getting 10s of thousands of units on the screen and fighting it out is always impressive and the game does it while also looking great. considering the limits on the PC side in regards to draw calls and getting multiple CPU cores to work effectively in games (caused by old APIs...i hope TCA are working on a vulkan upgrade for their tech. it would really benefit) it is indeed impressive.
uncharted 4. im not a fan of the game but credit where its due...naughty dog made the PS4 sing. there is always a game people use to show off their shiny new console...naughty dog are really good at making those games.
xenoblade chronicles X: monolithsoft once again added to the rule book on how to squeez a lot out of a little. the game has no loading screens. the world is massive. the detail draw distance is very impressive (things like watefalls are still animated even when they are really far away for example), there can be a lot of units on the screen and the performance is still absolutely rock solid. there are clear compromises of course but still a technical masterpiece in my book.
witcher 3. once you get to cities the tech really shines. CDPR did a great job of making cities feel old and lived in and alive. there were plenty of NPCs about, the attention to detail was brilliant. again bonus points for minimal loading screens. very impressive.
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