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I'd love to say naughty dog because uncharted is one of my favourite games this gen.
But Capcom truly deserves there recognition as best devs this gen. With titles like Resi 5, Street fighter 4, Dead rising and Lost planet all released this gen they truly deserve it.
The amount of interactivity. The suit powers combined with that interactivity and open world. The amount of variety found in the gameplay. Far from nothing special.AAllxxjjnnThe weapons, objectives, plot and setting are nothing special.
The weapons, objectives, plot and setting are nothing special. This isn't Ratchet and Clank, it's a game set in the near future with weapons you would find in the near future. The setting has only really been done in Far Cry, and what makes it special is the amount of destructibilty and objects to can interact with. The game focuses on giving the player tools and allowing them to complete the objectives in various ways, and also depending on the outcome change their plan on the fly. It's encouraging the player to play creativity. If it was like Call of Duty, the plot and objectives being "nothing special" would be a problem, but it's not meant to be played like Call of Duty.[QUOTE="AAllxxjjnn"] The amount of interactivity. The suit powers combined with that interactivity and open world. The amount of variety found in the gameplay. Far from nothing special.Dystopian-X
[QUOTE="RoOodriGowW"]but for me Naughty Dog takes the cakeStevo_the_gamerThey've released one good game this generation. That makes them the best? Yeah that's the problem (even though U2 is on the way) , actually if they worked as insomniac I'd have no doubt in voting on them but I don't find any ubi game as remarkable as uncharted , but Splinter Cell: Conviction may change that :D
disclaimer:Capcom can't make games look equally good in 360 and ps3 , most unique game from ubi IMO was AC which was a bit repetitive , Bungie , well Halo is great but it's not my prefered fps again... Halo:Reach can change that!As for nintendo , their games have zero appeal to me , they are good for gamers in general , but not for me :?
EPIC. They've been taking a ton of $h!t lately thanks to M$, but Unreal Tournament 3, the GOW franchise, Shadow Complex is around the horizon, Unreal Engine 3 (which powered games like RSV, MK vs. DC, Stranglehold, MoH, and Mass Effect), and all of the updates and support for their games. Sure, GoW2 needed a few more months in the shop and the dlc is too pricey, but that stuff was Microsoft's call, not theirs.
That said, Valve, Bungie, and Bioware are kicking all kinds of @$$ this gen too.
This isn't Ratchet and Clank, it's a game set in the near future with weapons you would find in the near future. The setting has only really been done in Far Cry, and what makes it special is the amount of destructibilty and objects to can interact with. The game focuses on giving the player tools and allowing them to complete the objectives in various ways, and also depending on the outcome change their plan on the fly. It's encouraging the player to play creativity. If it was like Call of Duty, the plot and objectives being "nothing special" would be a problem, but it's not meant to be played like Call of Duty.AAllxxjjnn
Still doesn't change the fact they are generic, they could have went for a more inventive way of applying all this. Also there are plenty of games where there is a lot you can interact with and even more destructibility, as a matter of fact environment destructibility doesn't boost the core gameplay all that much in crysis either, it's just there in a few occasions just for the sake of looking nice.
[QUOTE="AAllxxjjnn"] This isn't Ratchet and Clank, it's a game set in the near future with weapons you would find in the near future. The setting has only really been done in Far Cry, and what makes it special is the amount of destructibilty and objects to can interact with. The game focuses on giving the player tools and allowing them to complete the objectives in various ways, and also depending on the outcome change their plan on the fly. It's encouraging the player to play creativity. If it was like Call of Duty, the plot and objectives being "nothing special" would be a problem, but it's not meant to be played like Call of Duty.Dystopian-X
Still doesn't change the fact they are generic, they could have went for a more inventive way of applying all this. Also there are plenty of games where there is a lot you can interact with and even more destructibility, as a matter of fact environment destructibility doesn't boost the core gameplay all that much in crysis either, it's just there in a few occasions just for the sake of looking nice.
And none of that changes the fact that the gameplay is not generic, the most important part of the game. Also, you can't say generic is a bad thing when the game is using near future weapons in a near future setting, that's a borderline ridiculous complaint against the game. It also allows you to mod these weapons on the fly, adding another dynamic to the combat/gunplay. Many other games do not allow such seamless gun modding.The more specific they make the missions, the more it limits the player. Crysis' goal was to encourage the player to be inventive in how they play, and the great level design gave the players this ability. Name these "plenty" of games that have the same level of interactibilty and non scripted destruction systems. It does boost the gameplay, as the player is taking out enemy cover, or using the environment as a weapon. It was just one more tool for the player to use.
My reaction as well. Was there even a single site out there that gave it game of the year? Pretty much the poll can be explained by the fact that cows are the most prevalent group here in SystemWars.Naughty Dog has made ONE game this gen! And it was AA. WTF...?
bobcheeseball
Valve?
tutt3r
As much as I love Valve, I think other developers have made more ... and at the same time, better games.
And none of that changes the fact that the gameplay is not generic, the most important part of the game. Also, you can't say generic is a bad thing when the game is using near future weapons in a near future setting, that's a borderline ridiculous complaint against the game. It also allows you to mod these weapons on the fly, adding another dynamic to the combat/gunplay. Many other games do not allow such seamless gun modding.
The more specific they make the missions, the more it limits the player. Crysis' goal was to encourage the player to be inventive in how they play, and the great level design gave the players this ability. Name these "plenty" of games that have the same level of interactibilty and non scripted destruction systems. It does boost the gameplay, as the player is taking out enemy cover, or using the environment as a weapon. It was just one more tool for the player to use.
AAllxxjjnn
For a game to be as special as you are saying Crysis is the gameplay must be complimented with all those characteristics I mentioned. If crysis wasn't non-linear it would feel like another CoD like game, just as you said.
Your near future excuse isn't a good enough, even old Half Life 2 has the G-gun and is part of a near future setting (although the other weapons are nothing special either) what does Crysis have? As for interactivity that same HL 2 has plenty of props when it comes to using them as weapon, or Bioshock when it comes to using different ways for disposing enemies, Battlefield: Bad Company has better destructible environments, gun modding? Even MGS4 has a wider variety.
Yeah, Crysis is non-linear and gives you quite a few options but what good is all that if all the options are nothing special?
[QUOTE="AAllxxjjnn"]
And none of that changes the fact that the gameplay is not generic, the most important part of the game. Also, you can't say generic is a bad thing when the game is using near future weapons in a near future setting, that's a borderline ridiculous complaint against the game. It also allows you to mod these weapons on the fly, adding another dynamic to the combat/gunplay. Many other games do not allow such seamless gun modding.
The more specific they make the missions, the more it limits the player. Crysis' goal was to encourage the player to be inventive in how they play, and the great level design gave the players this ability. Name these "plenty" of games that have the same level of interactibilty and non scripted destruction systems. It does boost the gameplay, as the player is taking out enemy cover, or using the environment as a weapon. It was just one more tool for the player to use.
Dystopian-X
For a game to be as special as you are saying Crysis is the gameplay must be complimented with all those characteristics I mentioned. If crysis wasn't non-linear it would feel like another CoD like game, just as you said.
Your near future excuse isn't a good enough, even old Half Life 2 has the G-gun and is part of a near future setting (although the other weapons are nothing special either) what does Crysis have? As for interactivity that same HL 2 has plenty of props when it comes to using them as weapon, or Bioshock when it comes to using different ways for disposing enemies, Battlefield: Bad Company has better destructible environments, gun modding? Even MGS4 has a wider variety.
Yeah, Crysis is non-linear and gives you quite a few options but what good is all that if all the options are nothing special?
I didn't say that if Crysis was linear that it would feel like CoD, because it would also have the nanosuit, destructibility, weapons mods, etc. It's just that those wouldn't be able to be used to the degree they can be used in an open world environment.That's one special weapon HL2 had, which Crysis matches by allowing you to pick up almost anything in the environment and use it to thrown at an enemy, or use for cover. I can't think of any first person shooters that have this feature. I also can't think of many first person shooter that have a suit like the nanosuit. All of it's powers can be used in various different ways. Speed can be used for offense or defense. Cloak can be used to lure enemies towards you or to avoid enemies all together. It can also be used in combination with strength mode to get to a higher vantage point without being seen. The power mode can be used to pick up objects for cover, or used to throw that same object as a weapon. It can also be used to reach high places, steady your weapon for sniping and knock out enemies in one hit. Armor mode is used to tank or survive long falls. The change between these powers is completely dynamic as well, so you can change these up according to the situation you're in.
Bioshock does not give the player more variety than Crysis to disposing your enemies, the plasmid powers are extremely limited/clunky thanks to the linear environment. ...Set a cyclone trap on fire...that's the equivalent to setting down a mine or a claymore.
Bad company's destructibility is all scripted, there are only certain set parts of the buildings are destructible. Crysis' is not scripted.
MGS had more guns, but most of them felt the same. There really was no point to having 60 weapons that were all the same aside from the Solar gun, Tangashima, and stun knife. The weapon modding in MGS wasn't even real-time, you had to open up the menu to apply a scope or foregrip. Crysis' was seamless.
They aren't "nothing special" because no other game gives you these tools in such a dynamic and seamless way. It's also pretty unfair to pit Crysis up against 4 different games. Crysis brings what most of what those games do into one game, with an largely open and interactive world. It also makes their features much more dynamic.
[QUOTE="tutt3r"]
Valve?
Stevo_the_gamer
As much as I love Valve, I think other developers have made more ... and at the same time, better games.
Uhh, really now?
Episode 2 may be short but it's still an amazing game and has one of the best plots out there.
Team Fortress 2 is one of the best multiplayer games this gen, and Portal is just plain awesome.
I'd say Valve deserves a spot on that list.
Uhh, really now?
Episode 2 may be short but it's still an amazing game and has one of the best plots out there.
Team Fortress 2 is one of the best multiplayer games this gen, and Portal is just plain awesome.
I'd say Valve deserves a spot on that list.
stepat201
Uh, yeah?
I never said they didn't? They're certainly one of the best and deserve a spot on the poll -- but they have faultered a bit. They've lost focus on Half Life 2 and its "episodic content". In fact, that term "episodic content" completely goes over their heads. Nevertheless, I do believe there are other developers which delivered on "quantity and qaulity".
[QUOTE="stepat201"]
Uhh, really now?
Episode 2 may be short but it's still an amazing game and has one of the best plots out there.
Team Fortress 2 is one of the best multiplayer games this gen, and Portal is just plain awesome.
I'd say Valve deserves a spot on that list.
Stevo_the_gamer
Uh, yeah?
I never said they didn't? They're certainly one of the best and deserve a spot on the poll -- but they have faultered a bit. They've lost focus on Half Life 2 and its "episodic content". In fact, that term "episodic content" completely goes over their heads. Nevertheless, I do believe there are other developers which delivered on "quantity and qaulity".
TF2, EP2, Portal, L4d, great deals, have created more memes than most gaming companies. I think they deserve a spot.[QUOTE="Stevo_the_gamer"][QUOTE="stepat201"]
Uhh, really now?
Episode 2 may be short but it's still an amazing game and has one of the best plots out there.
Team Fortress 2 is one of the best multiplayer games this gen, and Portal is just plain awesome.
I'd say Valve deserves a spot on that list.
Dystopian-X
Uh, yeah?
I never said they didn't? They're certainly one of the best and deserve a spot on the poll -- but they have faultered a bit. They've lost focus on Half Life 2 and its "episodic content". In fact, that term "episodic content" completely goes over their heads. Nevertheless, I do believe there are other developers which delivered on "quantity and qaulity".
TF2, EP2, Portal, L4d, great deals, have created more memes than most gaming companies. I think they deserve a spot.Me too. The almost perfect balance and support of Team Fortress 2, level design and writing of portal, AI director in L4D, and last but not least Episodes 2's amazing pacing, missions and level design. They deserve a spot near or at the top.
TF2, EP2, Portal, L4d, great deals, have created more memes than most gaming companies. I think they deserve a spot.Dystopian-XIndeed, they deserve a spot. But Naughtydog, and Bungie? I don't think a company which has released only one game so far this generation should be considered the "best".
[QUOTE="Dystopian-X"]TF2, EP2, Portal, L4d, great deals, have created more memes than most gaming companies. I think they deserve a spot.Stevo_the_gamerIndeed, they deserve a spot. But Naughtydog, and Bungie? I don't think a company which has released only one game so far this generation should be considered the "best". I think that depends more on how good/innovative/etc of a game they've released to me.
I didn't say that if Crysis was linear that it would feel like CoD, because it would also have the nanosuit, destructibility, weapons mods, etc. It's just that those wouldn't be able to be used to the degree they can be used in an open world environment.
That's one special weapon HL2 had, which Crysis matches by allowing you to pick up almost anything in the environment and use it to thrown at an enemy, or use for cover. I can't think of any first person shooters that have this feature. I also can't think of many first person shooter that have a suit like the nanosuit. All of it's powers can be used in various different ways. Speed can be used for offense or defense. Cloak can be used to lure enemies towards you or to avoid enemies all together. It can also be used in combination with strength mode to get to a higher vantage point without being seen. The power mode can be used to pick up objects for cover, or used to throw that same object as a weapon. It can also be used to reach high places, steady your weapon for sniping and knock out enemies in one hit. Armor mode is used to tank or survive long falls. The change between these powers is completely dynamic as well, so you can change these up according to the situation you're in.
Bioshock does not give the player more variety than Crysis to disposing your enemies, the plasmid powers are extremely limited/clunky thanks to the linear environment. ...Set a cyclone trap on fire...that's the equivalent to setting down a mine or a claymore.
Bad company's destructibility is all scripted, there are only certain set parts of the buildings are destructible. Crysis' is not scripted.
MGS had more guns, but most of them felt the same. There really was no point to having 60 weapons that were all the same aside from the Solar gun, Tangashima, and stun knife. The weapon modding in MGS wasn't even real-time, you had to open up the menu to apply a scope or foregrip. Crysis' was seamless.
They aren't "nothing special" because no other game gives you these tools in such a dynamic and seamless way. It's also pretty unfair to pit Crysis up against 4 different games. Crysis brings what most of what those games do into one game, with an largely open and interactive world. It also makes their features much more dynamic.
AAllxxjjnn
Crysis would be just another combat centric fps like many others if it wasn't linear, it would feel like that with a suit. Again where is alle destructibility awesomeness it has in terms of gameplay other than using it against enemies in a few parts here and there? It's not the first game to have it and make you use it against the enemies and there's nothing about it that alters my progression through the game, almost all of it is combat centric.
In HL, that 1 gun has pushed the series mechanics into having different puzzles and not just about combat and HL still has a nice variety of props matching Crysis that alone already takes credit off crysis.
As for Bio, yeah the environment might limit the plasmid but I still have all the option of either torching, freezing, shocking, shoving items, bees at them etc as well as hacking robots against them or hypnotizing B daddy, so the variety is there, more than Crysis in this aspect
MGS4 weapons feel the same? Yet I hope you won't imply the ones in Crysis don't, where SMGs are identical and rest are the same as in every single modern shooter as you admitted yourslef? As for that being real time in Crysis you still had to stop in order to change them and it wasn't that big of a customization either.
[QUOTE="AAllxxjjnn"]
I didn't say that if Crysis was linear that it would feel like CoD, because it would also have the nanosuit, destructibility, weapons mods, etc. It's just that those wouldn't be able to be used to the degree they can be used in an open world environment.
That's one special weapon HL2 had, which Crysis matches by allowing you to pick up almost anything in the environment and use it to thrown at an enemy, or use for cover. I can't think of any first person shooters that have this feature. I also can't think of many first person shooter that have a suit like the nanosuit. All of it's powers can be used in various different ways. Speed can be used for offense or defense. Cloak can be used to lure enemies towards you or to avoid enemies all together. It can also be used in combination with strength mode to get to a higher vantage point without being seen. The power mode can be used to pick up objects for cover, or used to throw that same object as a weapon. It can also be used to reach high places, steady your weapon for sniping and knock out enemies in one hit. Armor mode is used to tank or survive long falls. The change between these powers is completely dynamic as well, so you can change these up according to the situation you're in.
Bioshock does not give the player more variety than Crysis to disposing your enemies, the plasmid powers are extremely limited/clunky thanks to the linear environment. ...Set a cyclone trap on fire...that's the equivalent to setting down a mine or a claymore.
Bad company's destructibility is all scripted, there are only certain set parts of the buildings are destructible. Crysis' is not scripted.
MGS had more guns, but most of them felt the same. There really was no point to having 60 weapons that were all the same aside from the Solar gun, Tangashima, and stun knife. The weapon modding in MGS wasn't even real-time, you had to open up the menu to apply a scope or foregrip. Crysis' was seamless.
They aren't "nothing special" because no other game gives you these tools in such a dynamic and seamless way. It's also pretty unfair to pit Crysis up against 4 different games. Crysis brings what most of what those games do into one game, with an largely open and interactive world. It also makes their features much more dynamic.
Dystopian-X
Crysis would be just another combat centric fps like many others if it wasn't linear, it would feel like that with a suit. Again where is alle destructibility awesomeness it has in terms of gameplay other than using it against enemies in a few parts here and there? It's not the first game to have it and make you use it against the enemies and there's nothing about it that alters my progression through the game, almost all of it is combat centric.
In HL, that 1 gun has pushed the series mechanics into having different puzzles and not just about combat and HL still has a nice variety of props matching Crysis that alone already takes credit off crysis.
As for Bio, yeah the environment might limit the plasmid but I still have all the option of either torching, freezing, shocking, shoving items, bees at them etc as well as hacking robots against them or hypnotizing B daddy, so the variety is there, more than Crysis in this aspect
MGS4 weapons feel the same? Yet I hope you won't imply the ones in Crysis don't, where SMGs are identical and rest are the same as in every single modern shooter as you admitted yourslef? As for that being real time in Crysis you still had to stop in order to change them and it wasn't that big of a customization either.
The gameplay is meant to mostly focused on the combat; getting rid of your enemies how you see fit. I used the destruction many times, to flush out enemies, or use it to take them out, etc.Yeh, HL did use them for more than just combat, as you said, in puzzle's. Although Crysis' focus was combat, there weren't any puzzles in the game. Using objects around the environment in Crysis felt better than it did in the HL games.
I somewhat fel that setting someone on fire, freezing, or shocking them all really had the same outcome, aside from aesthetics and the few times where water/oil could be used in combination with the fire/electricity plasmids. Combination of the powers did not feel as visceral either.
And, no i was not suggesting that Crysis' weapons did not feel the same, the AK and SCAR are identical, so are the two SMG's to most modern shooters, although thats expected from a game that, again, takes place in the near future. Crysis' modding system felt more seamless, while in MGS4 the weapon mod menu felt rather clunky.
It seems like I should have made things clear for this poll. Only Console game devs and only if they have one game out this gen and are making another one to be released this year. I didn't list EA because I don't think they have the best games this gen even though I liked Bad Company and Dead Space.
Uncharted and Uncharted 2 contain the best ideas of this gen? :?Of those choices I voted for Naughty dog. They seem to have the best ideas for this gen so far.
verbtex
The gameplay is meant to mostly focused on the combat; getting rid of your enemies how you see fit. I used the destruction many times, to flush out enemies, or use it to take them out, etc.
Yeh, HL did use them for more than just combat, as you said, in puzzle's. Although Crysis' focus was combat, there weren't any puzzles in the game. Using objects around the environment in Crysis felt better than it did in the HL games.
I somewhat fel that setting someone on fire, freezing, or shocking them all really had the same outcome, aside from aesthetics and the few times where water/oil could be used in combination with the fire/electricity plasmids. Combination of the powers did not feel as visceral either.
And, no i was not suggesting that Crysis' weapons did not feel the same, the AK and SCAR are identical, so are the two SMG's to most modern shooters, although thats expected from a game that, again, takes place in the near future. Crysis' modding system felt more seamless, while in MGS4 the weapon mod menu felt rather clunky.
AAllxxjjnn
Yes it was pretty limited to that and no helps the fact that most of the freedom and variety only last until the first half of the game.
You say shoving props felt better? It felt way more limited than in HL. Or maybe this is a better as in "technically advanced" kinda way? And if we judge aesthetic then it feels the to me killing them with each gun the same as shoving stuff in Crysis or punching them, I mean at least Bio has those aesthetics options.
The weapon cutomization might have been more seamless but again it was nothing that special, all you did was add add either flashlight or some sort of crosshair type to them most of the time.
Obviously at the top of everyone's list would be Nintendo, but what about below that?
Hmm, Valve might be on some for Orange Box (Even though the only good game in that set is Half Life 2 which was made partly in last gen, and this gen).
Blizzard might be on some even though WoW turned casual, and **** and Starcraft 2/Diablo 3 aren't out yet ready to be milked due to the Activision merger.
Bungie might be on some even though the only noteable game so far has been Halo 3, and the online is only great when there's no lag, no stupid people on mics, and no premades.
Capcom might be on some though so far most of their games haven't been too amazing aside from RE5 which wasn't the best RE game.
Ubisoft???? Why is that on the list? Assassin's Creed - Bad, Imagine series - lol? Rayman series gone to **** choice atm.
Hmmm, this could go on forever. I have to say Nintendo trumps the competition yet again. Just no comparing to the might of Mario, Zelda, or Metroid. Wii Fit, and Wii Music can go away, and I wouldn't care, but in terms of gaming Nintendo wins. Valve tagging way behind just because Half Life Ep. 1 and 2 were awesome. TF2 sucked major ass though, so I docked some points, but they still pulled off 2nd place.
[QUOTE="AAllxxjjnn"]
The gameplay is meant to mostly focused on the combat; getting rid of your enemies how you see fit. I used the destruction many times, to flush out enemies, or use it to take them out, etc.
Yeh, HL did use them for more than just combat, as you said, in puzzle's. Although Crysis' focus was combat, there weren't any puzzles in the game. Using objects around the environment in Crysis felt better than it did in the HL games.
I somewhat fel that setting someone on fire, freezing, or shocking them all really had the same outcome, aside from aesthetics and the few times where water/oil could be used in combination with the fire/electricity plasmids. Combination of the powers did not feel as visceral either.
And, no i was not suggesting that Crysis' weapons did not feel the same, the AK and SCAR are identical, so are the two SMG's to most modern shooters, although thats expected from a game that, again, takes place in the near future. Crysis' modding system felt more seamless, while in MGS4 the weapon mod menu felt rather clunky.
Dystopian-X
Yes it was pretty limited to that and no helps the fact that most of the freedom and variety only last until the first half of the game.
You say shoving props felt better? It felt way more limited than in HL. Or maybe this is a better as in "technically advanced" kinda way? And if we judge aesthetic then it feels the to me killing them with each gun the same as shoving stuff in Crysis or punching them, I mean at least Bio has those aesthetics options.
The weapon cutomization might have been more seamless but again it was nothing that special, all you did was add add either flashlight or some sort of crosshair type to them most of the time.
What more would destruction be used for? It's to remove enemy cover or for the enemy to remove your own cover. It gives more options than games that DO NOT have destruction. It's more like the last quarter of the game that is linear. 3/4ths takes place in the jungle, against the Koreans.How did it feel more limited than in Half Life? You could pick up practically anything and throw it, it felt way more visceral.
And Bioshock is not even close to the amount of freedom given to you in Crysis on how to complete each objective. It's not nearly as open ended.
Or a grenade launcher, or a tranq dart, or indenciary rounds, or laser sights, or silencers. Change an AK into a sniper rifle, or a medium range rifle, or close range. All of which effect the gameplay.
You're also still comparing 2 or more games to one. So Crysis is the only one to combine all these different elements.
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