I'm sure most will stick with WoW.
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as for TOR.....F2P within 2 years of its launch me thinks. the star wars licence has already failed to topple WOW so thats not a point bioware can rely on for success. so far the previews i have seen have not been very positive. basically it sounds like a reskined WOW. if this really is the case then most people are not going to stay long. EA are also seeing great success with the F2P model so if there is a sharp drop in numbers after a few months then EA may put the foot down. osan0I agree. I don't see TOR being very successful long-term. It will sell copies like hotcakes at first but subs will take a nose dive a few months after release. Once you play through each side once there isn't much reason to stick around. And they won't be able to create content fast enough to compensate.
Titan is 2.5+ years away. I think that's why it's not being talked about as much. Plus, we know nothing about it. It's also going to be really hard for Blizzard to capture the WoW magic twice.The only answer is not in the poll.
Blizzard said Titan would "eclipse" WoW. Usually, their results far exceed their claims, which makes me a bit afraid of what does that really mean.
Mograine
And on the subject of unannounced, unknown MMOs...ZeniMax Online is working on something and has been for years. Elder Scrolls Online I'm guessing. That has the potential to be huge.
You know why? because its already hinted a a social network game. if it is remotely successful it wouldnt be hard to beat our retail MMOs....The only answer is not in the poll.
Blizzard said Titan would "eclipse" WoW. Usually, their results far exceed their claims, which makes me a bit afraid of what does that really mean.
Mograine
[QUOTE="i5750at4Ghz"]ToR will be huge. Will make GW2 look like what it is a poor mans MMO. KC_HokieTOR will do great at first but not long term. They really should have just released it as a single player RPG with online coop. Why? ToR is doing everything GW2 is doing just better. GW2 will end up being a cookie cutter building PVP experence just like the orginal. And PvP is MMOs sucks, regardless of the game.
[QUOTE="KC_Hokie"][QUOTE="i5750at4Ghz"]ToR will be huge. Will make GW2 look like what it is a poor mans MMO. i5750at4GhzTOR will do great at first but not long term. They really should have just released it as a single player RPG with online coop. Why? Once people play both sides they basically won't play it again until additional content comes out. If they come back. So the user base will drop like a rock after a few months.
And most of the game can be soloed or played with three other people. Not sure how it's really an 'MMO' in that aspect. Would have been better as a single player game with coop.
Why? Once people play both sides they basically won't play it again until additional content comes out. If they come back. So the user base will drop like a rock after a few months.[QUOTE="i5750at4Ghz"][QUOTE="KC_Hokie"]TOR will do great at first but not long term. They really should have just released it as a single player RPG with online coop. KC_Hokie
And most of the game can be soloed or played with three other people. Not sure how it's really an 'MMO' in that aspect. Would have been better as a single player game with coop.
The game has 40 player raids? Dynamic events that anyone can jump into (Just like GW2). The instances aren't completely instanced off so that you never get that it's just us 4 vs the world feeling. The game has multiple story arcs for each class and class role. The fact your decision change the story means there are countless story endings, far more than just 2. You have no idea what you're talking about do you?Titan is 2.5+ years away. I think that's why it's not being talked about as much. Plus, we know nothing about it. It's also going to be really hard for Blizzard to capture the WoW magic twice.KC_Hokie
Remember, they don't want Titan to compete with WoW. Surely they already have something in mind.
You know why? because its already hinted a a social network game. if it is remotely successful it wouldnt be hard to beat our retail MMOs....Birdy09
Blizzard has been pushing the concept of mixing their games with social networks since before TBC. Don't think that "social network game" means something in the likes of Zynga or similar crap.
[QUOTE="KC_Hokie"]Once people play both sides they basically won't play it again until additional content comes out. If they come back. So the user base will drop like a rock after a few months.[QUOTE="i5750at4Ghz"] Why? i5750at4Ghz
And most of the game can be soloed or played with three other people. Not sure how it's really an 'MMO' in that aspect. Would have been better as a single player game with coop.
The game has 40 player raids? Dynamic events that anyone can jump into (Just like GW2). The instances aren't completely instanced off so that you never get that it's just us 4 vs the world feeling. The game has multiple story arcs for each class and class role. The fact your decision change the story means there are countless story endings, far more than just 2. You have no idea what you're talking about do you?Those battlegrounds and raids seem tacked on. And I know there are multiple endings. I just doubt they are different enough to justify multiple playthroughs on each side.I predict the subscriber base takes a nose dive a few months after release. The WoW model hasn't worked well for anyone except WoW.
The game has 40 player raids? Dynamic events that anyone can jump into (Just like GW2). The instances aren't completely instanced off so that you never get that it's just us 4 vs the world feeling. The game has multiple story arcs for each class and class role. The fact your decision change the story means there are countless story endings, far more than just 2. You have no idea what you're talking about do you?i5750at4Ghz
Actually a lot of those things are a plus for his point.
Multiple story arcs and decisions are a flashy invitation, but they won't be enough to justify the monthly fees.
The game has 40 player raids? Dynamic events that anyone can jump into (Just like GW2). The instances aren't completely instanced off so that you never get that it's just us 4 vs the world feeling. The game has multiple story arcs for each class and class role. The fact your decision change the story means there are countless story endings, far more than just 2. You have no idea what you're talking about do you?Those battlegrounds and raids seem tacked on. And I know there are multiple endings. I just doubt they are different enough to justify multiple playthroughs on each side.[QUOTE="i5750at4Ghz"][QUOTE="KC_Hokie"]Once people play both sides they basically won't play it again until additional content comes out. If they come back. So the user base will drop like a rock after a few months.
And most of the game can be soloed or played with three other people. Not sure how it's really an 'MMO' in that aspect. Would have been better as a single player game with coop.
KC_Hokie
I predict the subscriber base takes a nose dive a few months after release. The WoW model hasn't worked well for anyone except WoW.
Rift has followed the WoW design exactly as is doing very well. Nothing about the raids is tacked on, they have been there from the start. Again do you have any clue what you're talking about?And please people play through Kotor, ME and the witcher multiple times and have enjoyable experiences each time due to the chooses given to the gamers. I can't see how a game with a story three times as large as these games won't be even better.
Those battlegrounds and raids seem tacked on. And I know there are multiple endings. I just doubt they are different enough to justify multiple playthroughs on each side.[QUOTE="KC_Hokie"]
[QUOTE="i5750at4Ghz"]The game has 40 player raids? Dynamic events that anyone can jump into (Just like GW2). The instances aren't completely instanced off so that you never get that it's just us 4 vs the world feeling. The game has multiple story arcs for each class and class role. The fact your decision change the story means there are countless story endings, far more than just 2. You have no idea what you're talking about do you?i5750at4Ghz
I predict the subscriber base takes a nose dive a few months after release. The WoW model hasn't worked well for anyone except WoW.
Rift has followed the WoW design exactly as is doing very well. Nothing about the raids is tacked on, they have been there from the start. Again do you have any clue what you're talking about?And please people play through Kotor, ME and the witcher multiple times and have enjoyable experiences each time due to the chooses given to the gamers. I can't see how a game with a story three times as large as these games won't be even better.
Rift has already lost an estimated 125,000 out of 600,000 initial players. That model simply hasn't worked well for anyone long term.I agree I can play RPGs several times. However, will people pay $15 a month to do that? Probably not.
TOR will do great at first but not long term. They really should have just released it as a single player RPG with online coop. Why? ToR is doing everything GW2 is doing just better. GW2 will end up being a cookie cutter building PVP experence just like the orginal. And PvP is MMOs sucks, regardless of the game.[QUOTE="KC_Hokie"][QUOTE="i5750at4Ghz"]ToR will be huge. Will make GW2 look like what it is a poor mans MMO. i5750at4Ghz
Going by this polls and pretty much every poll I have seen, Guild Wars 2 seems to be a lot more hyped than TOR.
Rift has followed the WoW design exactly as is doing very well. Nothing about the raids is tacked on, they have been there from the start. Again do you have any clue what you're talking about?[QUOTE="i5750at4Ghz"]
[QUOTE="KC_Hokie"]Those battlegrounds and raids seem tacked on. And I know there are multiple endings. I just doubt they are different enough to justify multiple playthroughs on each side.
I predict the subscriber base takes a nose dive a few months after release. The WoW model hasn't worked well for anyone except WoW.
KC_Hokie
And please people play through Kotor, ME and the witcher multiple times and have enjoyable experiences each time due to the chooses given to the gamers. I can't see how a game with a story three times as large as these games won't be even better.
Rift has already lost an estimated 125,000 out of 600,000 initial players. That model simply hasn't worked well for anyone long term.I agree I can play RPGs several times. However, will people pay $15 a month to do that? Probably not.
First Rift has sold a million units. Two there is no way to tell how many people are subscribed to the game. Your claim has no backing.Why? ToR is doing everything GW2 is doing just better. GW2 will end up being a cookie cutter building PVP experence just like the orginal. And PvP is MMOs sucks, regardless of the game.[QUOTE="i5750at4Ghz"]
[QUOTE="KC_Hokie"]TOR will do great at first but not long term. They really should have just released it as a single player RPG with online coop. Maroxad
Going by this polls and pretty much every poll I have seen, Guild Wars 2 seems to be a lot more hyped than TOR.
GW2 is hyped because it's F2P, and has pretty graphics. In reality GW2 will be a tiny game compared to ToR. As for PvP, the vast majority of PvP is garbage. GW had garbage PvP imo, if you weren't willing to be apart of some cookie cutter group build, with some cookie cutter player build you weren't going to be playing much.[QUOTE="KC_Hokie"]Rift has already lost an estimated 125,000 out of 600,000 initial players. That model simply hasn't worked well for anyone long term.[QUOTE="i5750at4Ghz"] Rift has followed the WoW design exactly as is doing very well. Nothing about the raids is tacked on, they have been there from the start. Again do you have any clue what you're talking about?
And please people play through Kotor, ME and the witcher multiple times and have enjoyable experiences each time due to the chooses given to the gamers. I can't see how a game with a story three times as large as these games won't be even better.
i5750at4Ghz
I agree I can play RPGs several times. However, will people pay $15 a month to do that? Probably not.
First Rift has sold a million units. Two there is no way to tell how many people are subscribed to the game. Your claim has no backing.I'm talking about active subscriptions. Rift topped out at 600,000 and there are around 480,000-475,000 now.[QUOTE="i5750at4Ghz"][QUOTE="KC_Hokie"]Rift has already lost an estimated 125,000 out of 600,000 initial players. That model simply hasn't worked well for anyone long term.First Rift has sold a million units. Two there is no way to tell how many people are subscribed to the game. Your claim has no backing.I'm talking about active subscriptions. Rift topped out at 600,000 and there are around 480,000-475,000 now. Link? Even still 500,000 subs is very good. Compared to anything outside of WoW.I agree I can play RPGs several times. However, will people pay $15 a month to do that? Probably not.
KC_Hokie
I'm talking about active subscriptions. Rift topped out at 600,000 and there are around 480,000-475,000 now. Link? Even still 500,000 subs is very good. Compared to anything outside of WoW.Source He only updates the graph if he has reliable information. 480,000 or so is good, but the decline has started. It's a flawed MMO model for everyone except WoW. And TOR is going to try it too.[QUOTE="KC_Hokie"][QUOTE="i5750at4Ghz"] First Rift has sold a million units. Two there is no way to tell how many people are subscribed to the game. Your claim has no backing.i5750at4Ghz
Link? Even still 500,000 subs is very good. Compared to anything outside of WoW.Source He only updates the graph if he has reliable information. 480,000 or so is good, but the decline has started. It's a flawed MMO model for everyone except WoW. And TOR is going to try it too. The fact they are at 500,000 without Asia begs to differ.[QUOTE="i5750at4Ghz"]
[QUOTE="KC_Hokie"]I'm talking about active subscriptions. Rift topped out at 600,000 and there are around 480,000-475,000 now.KC_Hokie
Source He only updates the graph if he has reliable information. 480,000 or so is good, but the decline has started. It's a flawed MMO model for everyone except WoW. And TOR is going to try it too.KC_Hokie
It's not a "flawed MMO model", it's just that people isn't willing to pay for more than one MMO at a time, especially considering how much WoW offers.
[QUOTE="Maroxad"][QUOTE="i5750at4Ghz"] Why? ToR is doing everything GW2 is doing just better. GW2 will end up being a cookie cutter building PVP experence just like the orginal. And PvP is MMOs sucks, regardless of the game.
i5750at4Ghz
Going by this polls and pretty much every poll I have seen, Guild Wars 2 seems to be a lot more hyped than TOR.
GW2 is hyped because it's F2P, and has pretty graphics. In reality GW2 will be a tiny game compared to ToR. As for PvP, the vast majority of PvP is garbage. GW had garbage PvP imo, if you weren't willing to be apart of some cookie cutter group build, with some cookie cutter player build you weren't going to be playing much.Good visuals and B2P are part of the reason most people are hyped for GW2. But those are hardly the only ones.
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Thats what they said about LOTR online , then AGE OF LOLAN , then warhamer , THEN OMG WOW IS DEAD Aion. and now that new mmo that thy have been talkin about dont even know the name that will fail aswell kotr looks good. it probably plays great but it wont even come close to wow . it might have its 2 -3 months of glory then like all good mmos vrs Wow will die off . the only thing that will kill wow is either titan or people getting sick of wow (which has started already)Star Wars: The Old Republic is probably the most likeliest MMO to dethrone WoW.
Recognizable IP, good marketting muscle courtesy of EA and a renowned developer working on it.
Vesica_Prime
[QUOTE="KC_Hokie"]Source He only updates the graph if he has reliable information. 480,000 or so is good, but the decline has started. It's a flawed MMO model for everyone except WoW. And TOR is going to try it too.
Mograine
It's not a "flawed MMO model", it's just that people isn't willing to pay for more than one MMO at a time, especially considering how much WoW offers.
That is exactly why it is a flawed model, most people arent willing to pay for more than one mmo at a time and why pay for "Themepark mmo x" when you can instead pay for WoW which not only has higher production values, but also features much more content?
WoW and Guild Wars 2 are more likely to co-exist than WoW and SWTOR.
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