Red Faction: Guerrilla has great sandbox gameplay. I'd take Saints Row 2 over GTA IV any day. If Crysis counts, then it, but its not totally open world.
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Red Faction: Guerrilla has great sandbox gameplay. I'd take Saints Row 2 over GTA IV any day. If Crysis counts, then it, but its not totally open world.
None of those.
The most notable.
In no particular order.
Mount & Blade
-Completely open a.i. driven open world and sandbox. The only pure sandbox RPG of recent years, and one of the purest sandbox games in recent memory.
Crackdown
-Revitalized the sandbox game design trend, and its both highly progressive and great to play.
Runners up
Saints Row 2
-Violation proves they understand sandbox design *better* than Rockstar with their once complete GTA clone.
Red Faction Guerrilla.
- Another Violation game that expands on the sandbox formula giving the player a higher degree of approachability in completing goals.
(One of the best sandbox games that isn't open world)
Crysis
- Don't need to recap on this.
Honorable mention
ArmA II
-Massive open world military simulation in where the players decisions can have effects throughout the campaign? And we aren't even factoring in the massive scope of the game in the combined arms of vehicles, and infantry combat.
If it wasn't for its lack of polish and rough edges in scripting objectives I would put it up there.
The almost but not quite.
Far Cry 2.
- Lots of emergent gameplay possibilities in the game. Pity the open world was burdened with terrible flaws and other issues.
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As far as sandbox games go GTA IV is simply a terrible sandbox game. Infamous isn't much better, neither is AC1.
These games focus far to much on linear progression and tightly scripted missions... and sandboxes that are just set pieces for linear missions. They are great games no doubt, but not good sandbox games.
Prototype is decent, though its a mish mash of good and ok ideas, and AC2 is an improvement but nowhere near as sandbox design pushing as the top listed ones.
I laugh at the absence of Crackdown and the inclusion of GTAIV. :lol:
Crackdown is the epitome of the "sandbox" genre.
GTA4. No question the most detailed, insanely representation (trust me, R* nailed it perfectly) of NYC in gaming ever! The environments, the atmosphere was spot on and you truly, felt part of "Liberty City". The characters, the dialogue, the story, the everything. Though, of course many will disagree, thats cool. Many complain about it not having a plane :cry: and teh tankz but w.e, GTA4 owned! Literally everytime I play (clocked in over 100hrs now), I see something new. FuhgeddaboudittGreat post. GTA4 is amazing, and it's good to see it's getting the praise it deserves (at last).
:lol: I laugh at Crackdown being in the same sentence as GTA.I laugh at the absence of Crackdown and the inclusion of GTAIV. :lol:
Crackdown is the epitome of the "sandbox" genre.foxhound_fox
:lol: I laugh at Crackdown being in the same sentence as GTA.CannedWorms
So what you're saying is you would rather R* focused on over-the-top gameplay? If I wanted that I would have the mediocre Saint's Row, which I'm sure had one fifth of GTA's budget. It's very diffciult to criticize R* for evolving the GTA series like they did, and if they had have went that route I'm sure the formula would have been tiresome by now.GTAIV is an atrocious sandbox game. That's the point. I didn't say it was a bad game, only that it is a bad sandbox game.
It seems a lot of people have forgotten what GTAIII started with the "sandbox" ideal, and what GTASA perfected. Crackdown is to GTASA like Timesplitters was to Perfect Dark; it kept that styIe of game alive, while the other games around it evolved into something different.
GTAIV isfar from a good sandbox game. It concentrates far too much on narrative and atmosphere and not enough on random chaos, mayhem and absolute dick-headedness. GTASA was the epitome of the sandbox genre; it was like playing in a sandbox almost too full of toys... while GTAIV is like playing in a sandbox with a small shovel and pail.foxhound_fox
And again how can you criticize a sandbox game for having good narrative and atmosphere? Are you suddenly forgetting about all the things you can do in GTA 4 outside of the story? If you have played GTA for at least an hour you would realize all the "dick-headness" is still there, but they took a more realistic approach. I can still freefall from a helicopter into the sea at over 300ft, I can still kill prostitutes, I can still hit a tramp with a baseball bat.
[QUOTE="CannedWorms"]:lol: I laugh at Crackdown being in the same sentence as GTA.
foxhound_fox
Not really. It was a nice very believable world to look at.I'm sure it is, but it's got nothing on GTA;).
CannedWorms
My point being:
? You could still screw around just as much in GTA4 as you could in prior games. Just because you can't do stupid activities like fly around on a jetpack or fly a commercial airliner through the city doesn't mean it's a bad sandbox game. Plus, like you said, it has so much atmosphere, as well as detail, which a lot of open world games lack.
enterawesome
Its a matter of understanding sandbox design.So what you're saying is you would rather R* focused on over-the-top gameplay? If I wanted that I would have the mediocre Saint's Row, which I'm sure had one fifth of GTA's budget. It's very diffciult to criticize R* for evolving the GTA series like they did, and if they had have went that route I'm sure the formula would have been tiresome by now.
And again how can you criticize a sandbox game for having good narrative and atmosphere? Are you suddenly forgetting about all the things you can do in GTA 4 outside of the story? If you have played GTA for at least an hour you would realize all the "dick-headness" is still there, but they took a more realistic approach. I can still freefall from a helicopter into the sea at over 300ft, I can still kill prostitutes, I can still hit a tramp with a baseball bat.
CannedWorms
What Rockstar did was go down the same path as the game Mafia with GTA IV. The result is something that goes completely against what is sandbox design.
In good sandbox games player experimentation and use of the tools and environment of the 'sandbox' is primary, things such as missions are an extension of this - they provide framework for the players creative carnage.
GTA IV completely betrayed this, in favour of something highly scripted and focused on Rockstar's own directed vision of telling the games narrative. Reality is this is no different a traditional game and went completely against the evolution in emergent narratives in sandbox games (something that is becoming bigger in recent). To add to this the mission design was a large step back in this respect, not giving the player the ability to actually execute missions as you would in a sandbox, no experimentation in most missions, creativity in use of the tools and systems. This was actually a step back to something comparable to GTA 3's sandbox, while progressive for its time its by today's standards poor sandbox design.
Compared to a game that completely understands it - Crackdown. The systems and mechanics are laid out before the player, they have a sprawling environment to traverse littered with objectives. The developers from there take the reigns off the player and tell them to complete these objectives as they see fit.
The open open world has a purpose rather than serving as a set piece for directed action, rather serving as a tangible environment for the player to learn and explore, in order to gain an upper hand in complete their objectives.
GTA IV's world is nice to look at but does nothing to serve the sandbox gameplay, and activities for most of the part are not an extension of the sandbox design (ironically things like watching TV and playing pool etc., while dense in adding to the world do not expand on the central game design).
Sure you can mess about in GTA IV, however it is all outside the central focus of the game - the story arc, and even the tools given to the player are extremely limited compared to lets say, saints row 2. Tools in the gameworld = more experimentation, there is the feeling Rockstar scaled them back in GTA IV in order to keep the focus on the narrative.
Sure the atmosphere of GTA IV is great it is very believable , however this doesn't change the fact that its sandbox design is rather weak.
Ironically its GTA IV's multiplayer where the sandbox design shines... Though its worth keeping in mind San Andreas Online multiplayer has gone well beyond in creating an amazing multiplayer sandbox (everything from mmo like gang warfare to turning cities into stunt arenas for up to 200 people at once).
I agree the sandbox itself just has so much life to it. I don't mind GTA 4s approach though. I understand where Skrat and Foxhound are coming from. GTA 4 is in many ways far too grounded and ...at times linear to be a sandbox game. The Freedom is more limited. But Liberty City itself is just awesome(ok sue me I have a NY bias :P)You can hate on it all you want but GTA IV's Liberty City is still the best open world, ESPECIALLY with the 2 expansions.
heretrix
GTA4 is overrated piece of c**p.GTA IV>>>All.
Everyone else just Copy+paste from the franchise...plus the reviews support my arguement
Modern_Unit
inFAMOUS is better than everything this gen.
From the ones I've played in the poll (AC 1/2, Prototype, GTAIV), I went with Assassins Creed. killerfistStart playing inFAMOUS.
Start playing inFAMOUS. Yeah..I know I should. I still have a huge list from games I need to pick up..=/ And it's getting hard with all the games that are comming this year.[QUOTE="killerfist"]From the ones I've played in the poll (AC 1/2, Prototype, GTAIV), I went with Assassins Creed. metalgear-solid
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