Best Strategy
Best RTS
Best Naval RTS



Empire Total War
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Still a personal favourite:
But as far as im concerned this is the best in recent years.
skrat_01
Company of Heroes is a great game but I tough you have too much micro managing in large battles to be effective. I though if they would have focused on smaller scale battles it would have been better.
There is alot of micromanagement at times, however the a.i. does a great job of dealing with combat on its own (moving to cover) and the hud does a great job of indicating fighting / attacks of screen.Company of Heroes is a great game but I tough you have too much micro managing in large battles to be effective. I though if they would have focused on smaller scale battles it would have been better.
illegalimigrant
Compared to other RTSs out there micromanagement is far easier (especially considering the task bar that lists all the units (in the center right).
Dawn of War 2 seems to focus on smaller battles though, not as much fighting on multiple fronts like CoH.
Total War doesn't fit in "RTS". It's TBS/RTT (the difference is that a TBS is turn-based, not real-time, while an RTT has no basebuilding, which is a requirement for RTSs)
Anyway, I would say that Homeworld is my personal favourite RTS of all time:
CoH is close, but the campaign isn't as good and it's pretty forgettable.
If Dawn of War 2 turns out as good as I hope, it'll probably be my favourite game of all time. Of course, that also assumes that Empire: Total War doesn't turn out as good as I hope. If it does, my head will split open trying to decide which I like more.
[QUOTE="illegalimigrant"]There is alot of micromanagement at times, however the a.i. does a great job of dealing with combat on its own (moving to cover) and the hud does a great job of indicating fighting / attacks of screen.Company of Heroes is a great game but I tough you have too much micro managing in large battles to be effective. I though if they would have focused on smaller scale battles it would have been better.
skrat_01
Compared to other RTSs out there micromanagement is far easier (especially considering the task bar that lists all the units (in the center right).
Dawn of War 2 seems to focus on smaller battles though, not as much fighting on multiple fronts like CoH.
I totally agree. I love RTS games but often get turned off by games that require alot of management. I found this with Sup Com. It was just too much having to concentrate on too much at once, yes im bad at RTS even though i love them lol.
CoH does a great job with the micro management and it never becomes overwhelming nor does it spoil the game.
[QUOTE="ArisShadows"]Starcraft.LightReflectionBest RTS game without a shadow of a doubt.You need to stop playing games from the 90's. Their mechanics were incredible back then but very simple now. Blizzard doesn't seem to improve the new version except for 3d graphics. But I think that's why there seems to be two types of RTS gamers. The ones that stick with classic gameplay and those that want newer more depth gameplay.
[QUOTE="LightReflection"][QUOTE="ArisShadows"]Starcraft.illegalimigrantBest RTS game without a shadow of a doubt.You need to stop playing games from the 90's. Their mechanics were incredible back then but very simple now. Blizzard doesn't seem to improve the new version except for 3d graphics. But I think that's why there seems to be two types of RTS gamers. The ones that stick with classic gameplay and those that want newer more depth gameplay.
I must admit to being a little annoyed at alot of PC gamers for repeatedly bashing modern PC games because they dont give them the satisfaction old games do.
I mean i am rather new to PC gaming, maybe 3 years into it. I have still played alot of older games, most are terrible. Sure, you can see when they were new they would have been stunning but by todays standards they are horrible.
I think people just remember the experience they had with these games and as the new ones don't give that same buzz they bash them. Its more to with the fact there isn't alot devs can do these days to really push genre's, especially the RTS genre.
Its my opinion, i said opinion too, that its this mentality that is hurting Pc games sales. I often get bashed for praising certain games on the Pc forum.
[QUOTE="LightReflection"][QUOTE="ArisShadows"]Starcraft.illegalimigrantBest RTS game without a shadow of a doubt.You need to stop playing games from the 90's. Their mechanics were incredible back then but very simple now. Blizzard doesn't seem to improve the new version except for 3d graphics. But I think that's why there seems to be two types of RTS gamers. The ones that stick with classic gameplay and those that want newer more depth gameplay.
Funny how a game from the 90s still is the most played competitive video game in the world, and is unrivaled by offering 3 completely different, yet balanced factions. Older game does not mean depthless gameplay.
Also, you really should be researching Starcraft 2's updates rather than assuming. All three factions are completely different than their Brood War counterparts, such as Zerg's increased focus on Creep and updating their Queen, Terran's interchangeable addons and sell mechanics, and Protoss' Warp In mechanic. Not only that, but Blizzard implemented more economic mechanics revolving around the trade for gas via minerals to further econ management at bases. Need I add that there are strategic points on the map that must be fought for? (Xel'Naga Watch Towers, for example)
Best RTS game without a shadow of a doubt.You need to stop playing games from the 90's. Their mechanics were incredible back then but very simple now. Blizzard doesn't seem to improve the new version except for 3d graphics. But I think that's why there seems to be two types of RTS gamers. The ones that stick with classic gameplay and those that want newer more depth gameplay.[QUOTE="illegalimigrant"][QUOTE="LightReflection"][QUOTE="ArisShadows"]Starcraft.Redmoonxl2
Funny how a game from the 90s still is the most played competitive video game in the world, and is unrivaled by offering 3 completely different, yet balanced factions. Older game does not mean depthless gameplay.
Also, you really should be researching Starcraft 2's updates rather than assuming. All three factions are completely different than their Brood War counterparts, such as Zerg's increased focus on Creep and updating their Queen, Terran's interchangeable addons and sell mechanics, and Protoss' Warp In mechanic. Not only that, but Blizzard implemented more economic mechanics revolving around the trade for gas via minerals to further econ management at bases. Need I add that there are strategic points on the map that must be fought for? (Xel'Naga Watch Towers, for example)
I don't think you understand what I'm saying. Yes Starcraft 2 has more features and units and it keeps the thing that made it unique 3 factions that are totally different and yet balanced. My gripe is that the gameplay mechanics has not changed. For example all projectiles always hit their targets. Why dont they have better mechanics like in copany of heroes, homeworld, supreme comander and total war games(meideval, rome, medieval 2, empire). In all those games a projectile hits only if its going in the direction of the target or it has some sort of homing missile and even with homing missiles it might miss depending on the circumstances. They could add more depth. I'm not saying that strategy is completely lacking but its in a level bellow new modern games.
This is all ofcourse just taste. I think classic RTS are like checkers. Simple but fun for most. Modern RTS are more like chess. More challenging and fun for those that know how to play it.
I don't think you understand what I'm saying. Yes Starcraft 2 has more features and units and it keeps the thing that made it unique 3 factions that are totally different and yet balanced. My gripe is that the gameplay mechanics has not changed. For example all projectiles always hit their targets. Why dont they have better mechanics like in copany of heroes, homeworld, supreme comander and total war games(meideval, rome, medieval 2, empire). In all those games a projectile hits only if its going in the direction of the target or it has some sort of homing missile and even with homing missiles it might miss depending on the circumstances. They could add more depth. I'm not saying that strategy is completely lacking but its in a level bellow new modern games.illegalimigrant
Your idea of depth is simply blinded by the pretty mechanics of newer games when you fail to realize how broken newer RTS games are. For example, CoH's AI and accuracy gets in the way of tactics that may be in your favor due to the random factor of unit attacks. Supreme Commander is a very bland numbers game that offer nothing new as well, so I have no idea why you are bringing that up. As for Total War games, as was stated in this thread multiple times, they are not RTS games, thus bringing them up is pointless.
The problem with most modern RTS games is the absence of a punishable economy. Instead, they forgo the holding of resource heavy points, constantly rewarding players for turtling until they get their super unit out. It is a stupid way of pacing a RTS game, especially when certain newer RTS games reward players by picking factions that not only exploit turtling, but completely ignore the mechanics built for the game to begin with (I'm looking at you, CoH).
This is all ofcourse just taste. I think classic RTS are like checkers. Simple but fun for most. Modern RTS are more like chess. More challenging and fun for those that know how to play it.illegalimigrant
This is a silly statement for you to make. I can argue that games like Starcraft, Total Annihilation, Red Alert 2, and AoE2 are by far more challenging because you can punish the economy and cripple your opponent harder than any newer RTS game that uses the more progressive econ models. I find it almost embarrassing that most of the newer RTS games basically pamper you and reward you if you manage to stick it out long enough to get that King Tiger, Squiggoth, or Monolith to basically negate whatever offensive you were getting beaten over the head with.
RTS - Rise Of Nations
TBS - Civ2
Overall - Civ2mr_mozilla
civ 2 is the only civ game i havnt played. Alpha Centaurai was good though.
I don't get the big deal about Starcraft. Played it. Never liked it though.
mo0ksi
A lot of people like it's campaign, and the multi-player is incredibly balanced. I too have never really liked it though.
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For me though Warcraft 3 remains the greatest RTS of all time. Though Age of Empires 2 may be the most mainstream and accessible RTS out there (perhaps even my most favourite of all time after Medieval 2: Total War), it's that gem of a Blizzard game that separates the men from the boys.
Warcraft 3 has pretty much everything you could bloody want: diverse races, diverse strategies, lots of micro-management, great pacing (encourages skirmishes), but best of all innovative yet balanced gameplay. If there are any other games that can make the simple "Tower strat" a viable tactic to beating your opponent, then I'd like to see that game.
It has to be Red alert 2scottiescott238I hate this game the most of the entire Command and Conquer franchise. Loved the first Red Alert, though. And yes, Dungeon Keeper is a strong candidate. I wish Peter Molyneux would do another one, somehow, but probably greedy EA pigs own the rights to it...If I was MGS CEO I'd opt to buy these rights, though, as it would do extremely well, and many players would be pleased if third Dungeon Keeper was announced.
empire total war is the ultimate mix of turn based and real time strategy gaming. Empire wins. Company of heroes comes in third, behind medieval 2 total war.strider_ATI
AMEN
Best RTS of 2009? Most likely. But ever? I don't think so. No RTS game has topped Company of Heroes for me.
I don't get the big deal about Starcraft. Played it. Never liked it though.
mo0ksi
SC a simple RTS that follows the mechanics of war craft. I liked it back then. Now its more modern games my favorite total war.
empire total war is the ultimate mix of turn based and real time strategy gaming. Empire wins. Company of heroes comes in third, behind medieval 2 total war.strider_ATI
Totally agree with you.
Total War games always get a 10/10 from me, i spent soooo much time on rome.cifru
Yep the Elephants are soo cool. I'm still trying to find a way to get the cannon elephants from Medieval 2. Those would be awsome to have. Although I have no idea if they can be recruited as mercenaries.
[QUOTE="mo0ksi"]Best RTS of 2009? Most likely. But ever? I don't think so. No RTS game has topped Company of Heroes for me.
I don't get the big deal about Starcraft. Played it. Never liked it though.
illegalimigrant
SC a simple RTS that follows the mechanics of war craft. I liked it back then. Now its more modern games my favorite total war.
For me Warcraft 3 is a much different story. I don't place many RTS games over it because even today it holds up very well. Excellent multiplayer and SP campaign. Blizzard's best game IMO.Please Log In to post.
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