[QUOTE="gingerdivid"]Lets think of some redeeming factors of Oblivion. *scratches head*
Dungeons: Daggerfalls dungeons were huge and took hours to get through, Bethesda in an attempted to solve the issue made Morrowinds dungeons as linear as possible. Oblivion is something in between. Yes, they may of got a little repetitive and yes Morrowind had a greater variety of different types of dungeons. Even if the leveled loot is underwhelming when you finally finish, the actual dungeons were somewhat improved.
Combat: The system was better, even though there was less weapons, less armour types and the staffs were practically rocket launchers. Fundamentally the combat was better.
Oblivion had some reremberable quests, like Pale pass, the Heist and whodunit..... they are the ones that stuck out over a sea of mediocrity.
Bigger world: Although it didn't seem like it and the world lacked substance in comparison to Morrowind.
Every word was in speech: Even though it compromised character in every NPC.
Platearmor_6
Personaly I prefer the dungeons if they take hours to do and you can get lost in them. Kinda of gives the game a very adventurous feel, I mean it brings alot more into the game as far as decision making is concerned, having to decide what to take with you, when running low on supplies trying to decide whether to go back and try and find your way out, or keep venturing forth. I also would have like to have seen this great length in a mission is levels like Pale Pass, it makes it seem like something that will take a dozen hours or so to complete and really overhypes it, and then when you go and attempt it, your in and out intime for diner.
But I know these opinions aren't shared by some casuals.
I personally didn't find it an issue although many others did, thus why Bethesda changed it (drastically), the "void" was only only downside to the vast dungeons Daggerfall boasted in my opinion.Speaking of Pale Pass, that was practically the biggest dungeon in Oblivion. That pretty much speaks for itself :)
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