Bethesda must change Graphics Engines IMMEDIATLY or it's GAME OVER!!!!!! = ES 6 EPIC FAILURE!!!!!!

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Xbox7204Life

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Poll Bethesda must change Graphics Engines IMMEDIATLY or it's GAME OVER!!!!!! = ES 6 EPIC FAILURE!!!!!! (18 votes)

Stick with Creation Engine 33%
Go with Unreal Engine 5 50%
Go with Cry Engine 0%
Create a totally new in house Graphics Engine 17%

If Bethesda is actually stupid enough to stick with the Creation Engine it's gonna be game over for Bethesda and their reputation and sales will fall below long term expectations for ES 6

Todd Howards argument for staying with the Creation engine is that you can pick up and interact with everything like spoons, folks, vegetables everything or pencils and tools and such in game like ES, Fallout, Starfield.

NOBODY GIVES A SHIT TODD!!!!!! This might of been cool in the 360/Xbox One PS3/PS4 era to show you have more CPU cores to play with but it's not needed at all and for the cost of having ridiculous loading screens all the time and whatever it's not worth it.

With recent games like KCD2 running on Cry Engine and CD Project Red switching over to UE5 Bethesda is getting smoked in graphics fidelity and realism going forward if Bethesda stays with the Creation engine.

I truly Hope and Pray that Bethesda is currently using the heavily leaked Oblivion Remaster that's apparently running in UE5 as a test bed and that Bethesda is having strong consideration to making the switch becuase if they don't Bethesda is going to get SMOKED by games like The Witcher 4 and The Witcher remake and even current games like KCD2.

Wake up Todd Howard make the switch if you don't your legacy hang in the balance. Even if it means you have to delay ES6 an addition year or two to recode ES6 DO IT!!!!!!

Who agrees?

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Icrackurnuts

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#1  Edited By Icrackurnuts
Member since 2024 • 232 Posts

U need some new material op and this thread is probably going to get locked

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Xbox7204Life

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#2 Xbox7204Life
Member since 2024 • 826 Posts

@icrackurnuts said:

U need some new material op and this thread is probably going to get locked

Locked for what? This is a totally valid argument and I would think most gamers would totally agree?

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navyguy21

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#3 navyguy21
Member since 2003 • 17904 Posts

People asking Bethesda to use a new engage dont realize what they are asking for.

In order for them to change engines, you would have to be willing to sacrifice how interactive every object and NPC are in the world.

Worth it? I think so, but I also understand that gamers as a whole with riot and scream downgrade if they couldn't interact with the world the way they could in Skyrim.

The engine has to be created with this interactivity in mind, otherwise performance would be abysmal

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Xbox7204Life

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#4 Xbox7204Life
Member since 2024 • 826 Posts

@navyguy21 said:

People asking Bethesda to use a new engage dont realize what they are asking for.

In order for them to change engines, you would have to be willing to sacrifice how interactive every object and NPC are in the world.

Worth it? I think so, but I also understand that gamers as a whole with riot and scream downgrade if they couldn't interact with the world the way they could in Skyrim.

The engine has to be created with this interactivity in mind, otherwise performance would be abysmal

Well again the new heavily leaked Oblivion remaster is using Unreal Engine 5 so I see no issues here except added time to make the change and I'm hoping Bethesda is using the Oblivion remake as the test bed.

I mean even a new game like Avowed coming out next week recently made the switch over to Unreal Engine 5 last year in the development cycle.

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#5  Edited By RSM-HQ
Member since 2009 • 12148 Posts

I mean most can agree Starfield was shit that's without question. Sure the engine was partly the issue but feel the studio doesn't have the talent anymore either. The staff are too egotistical to see failure or are burnt out and have nothing left to give. Probably a mix of both. Playing Starfield I felt it, a lack of talent. A lack of vision and nothing bold or exciting. It was a bland and unremarkable Bethesda Studio game. Skyrim and Fall Out 3 have flaws yet had passion and clever ideas thrown-in.

As for Engine. If the Oblivion Remake (which is still debateable if in the works at all or just something that was in talks) is using Unreal 5 goes with reason that they're using the remake as a testing ground for if it's worth doing a TES sequel with it.

I've read a lot of issues using Unreal 5 and doesn't seem to be a perfect engine for various projects, Ninja Gaiden Black II has some weird glitches due to Unreal 5 that never existed in any version of NG2 for example. So tough to tell if it's a good fit for the TES series, a series with way more complex code and countless more glitches/ bugs.

We'll have our answer if that Oblivion Remake actually comes out in 2025. If it doesn't, safe to assume scrapped or Unreal 5 was having problems, so think that'll answer everything.

So to be frank; no Oblivion 2025? TES6 will be using Gamebryo.

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Maroxad

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#6 Maroxad
Member since 2007 • 25262 Posts

If anything, I would like to see MS make their own engine. And Todd Howard Goes Picking Flowers in the Forest 6 might be the first game to showcase that tech on.

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#7  Edited By Xbox7204Life
Member since 2024 • 826 Posts
@xbox7204life said:
@navyguy21 said:

People asking Bethesda to use a new engage dont realize what they are asking for.

In order for them to change engines, you would have to be willing to sacrifice how interactive every object and NPC are in the world.

Worth it? I think so, but I also understand that gamers as a whole with riot and scream downgrade if they couldn't interact with the world the way they could in Skyrim.

The engine has to be created with this interactivity in mind, otherwise performance would be abysmal

Well again the new heavily leaked Oblivion remaster is using Unreal Engine 5 so I see no issues here except added time to make the change and I'm hoping Bethesda is using the Oblivion remake as the test bed.

I mean even a new game like Avowed coming out next week recently made the switch over to Unreal Engine 5 last year in the development cycle.

And again the only real interaction in Skyrim and games like Fallout is picking up and kicking around forks and spoons and tools and nonsense like that but there is no world destruction or anything so it's not like there is a ton of world interaction except for mentioned and then talking to NPC's whoopie.

The reality is Bethesda and Todd Howard have gotten away for years being lazy and just reskinning new games with the same engine. It's not acceptable any longer and gamers should not accept it.

Look at Starfield it was a clunky mess and took over a year to smooth it out but the main problem still persist the ridiculous loading screens that breaks immersion.

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GirlUSoCrazy

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#8 GirlUSoCrazy  Online
Member since 2015 • 3939 Posts

They went with it for Starfield, they were going to use it as-is until some devs from 343 I think helped them implement motion blur. They're gonna go with it for ES6, they already started work on the game. It looked like with Starfield people were getting tired of the way this engine looks.

I think they keep doing this until the reviews and fans turn against them, because the engine is not really a priority with this developer.

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navyguy21

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#9 navyguy21
Member since 2003 • 17904 Posts

@xbox7204life said:
@navyguy21 said:

People asking Bethesda to use a new engage dont realize what they are asking for.

In order for them to change engines, you would have to be willing to sacrifice how interactive every object and NPC are in the world.

Worth it? I think so, but I also understand that gamers as a whole with riot and scream downgrade if they couldn't interact with the world the way they could in Skyrim.

The engine has to be created with this interactivity in mind, otherwise performance would be abysmal

Well again the new heavily leaked Oblivion remaster is using Unreal Engine 5 so I see no issues here except added time to make the change and I'm hoping Bethesda is using the Oblivion remake as the test bed.

I mean even a new game like Avowed coming out next week recently made the switch over to Unreal Engine 5 last year in the development cycle.

The reason why Oblivion remaster would work is that it would be running both engines.

It is running the creation engine for physics, game logic, npcs, etc

UE5 is layered on top for graphics, like the Halo CE Remake. It works because its an old engine running underneath.

If you are asking for that with modern game logic, you are asking for trouble.

Again, its a choice. if YOU want graphical fidelity, then sure.

But you dont speak for everyone else, and people WILL have an issue with the lack of interactivity.

ME? Id happily sacrifice it for a better game, better story and choices.

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Archangel3371

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#10 Archangel3371
Member since 2004 • 46831 Posts

I’d be fine either way myself.

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#11 R4gn4r0k
Member since 2004 • 48941 Posts

Starfield looks and runs just fine.

I guess the people voting Unreal Engine 5 must love stutters in their games 🤷‍♂️

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#12 R4gn4r0k
Member since 2004 • 48941 Posts
@Maroxad said:

If anything, I would like to see MS make their own engine. And Todd Howard Goes Picking Flowers in the Forest 6 might be the first game to showcase that tech on.

Microsoft already owns the best engine: id tech. Why they chose anything else for the next Halo is beyond me.

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#13 GirlUSoCrazy  Online
Member since 2015 • 3939 Posts

@navyguy21: At one point that tech debt catches up and they end up behind other games anyway. Obsidian started their own engine working on that stuff fairly fast and that work will continue.

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#14 GirlUSoCrazy  Online
Member since 2015 • 3939 Posts

@R4gn4r0k: Probably because UE runs on more platforms including mobile, and one of the reasons MS got ABK was to expand their mobile presence. They are opening a mobile game store too, and were supposed to have done so already except it got delayed. They probably want the next Halo to have mobile multiplayer like Fortnite, Warframe, and others.

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#15 Maroxad
Member since 2007 • 25262 Posts

@R4gn4r0k said:
@Maroxad said:

If anything, I would like to see MS make their own engine. And Todd Howard Goes Picking Flowers in the Forest 6 might be the first game to showcase that tech on.

Microsoft already owns the best engine: id tech. Why they chose anything else for the next Halo is beyond me.

id tech would be awesome for Halo. My concern is that id tech wont work well for an open world game.

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#16  Edited By GirlUSoCrazy  Online
Member since 2015 • 3939 Posts

@Maroxad: id used to open source their engines so that people would be more familiar at working them and expandng their capabilities. Not sure what happened there. They used to have one of the more popular engines in the industry getting used for different projects, but not anymore. I think that stopped when Zenimax bought them. Maybe if they kept that up then the engine would have ended up where UE is.

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#17 DaVillain  Online
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@R4gn4r0k said:

Starfield looks and runs just fine.

I guess the people voting Unreal Engine 5 must love stutters in their games 🤷‍♂️

To be fair, Unreal Engine (5) isn’t entirely the issue, we've also seen developers not utilizing features correctly, taking shortcuts that reduce performance and not spending the time optimizing is the real problem, not the Engine itself. I remember Unity use to have an issue where developers didn’t cull unused assets properly which would cause a performance drain over time, but as developers implemented object culling, performance improved.

Take a look at games like Lies of P proving that developers are capable of making a well optimized game from using Unreal Engine. The major problem nowadays is AAA industry is rushing games out the door without taking the time and effort with using Unreal Engine 5. Even Black Myth Wukong in UE5 was impressive on release, I barely run into any problems.

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#18 Elderlord99
Member since 2024 • 268 Posts

If Starfield is the best they can do then yes they need a new engine.

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#19  Edited By Xbox7204Life
Member since 2024 • 826 Posts

Here's the main thing. The Creation Engine will always have the loading screen issues unless Bethesda does some miraculous overhaul it's doubtful that they can do full open world with no loading with Creation Engine.

Unreal Engine 5 can do open world with little to no loading. Stalker 2 is a good example and it's running pretty good currently on Xbox some stutters and bugs but there being fairly well ironed out. Also Stalker 2 has lots of items to loot and pick up and good physics with debris and items in the world so UE5 can achieve most of what Bethesda wants with their claims of being able to interact and pick up every object but with UE5 you'll get a much more realistic graphics engine that looks way better as well.

ID Tech would be an awesome graphics engine as well and would look great but not sure if ID Tech is as flexible as UE5 though.

Either way if Bethesda sticks with the Creation engine it's going to feel like another reskin of all the same Bethesda games and it's long in the tooth and they need to make a switch to bring freshness to their game franchises.

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#20 R4gn4r0k
Member since 2004 • 48941 Posts

@davillain: we've been using a bazooka to fire at mosquitos.

This arms race towards increasingly more realistic graphics has led us to an engine that is still in crutches.

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#21 GirlUSoCrazy  Online
Member since 2015 • 3939 Posts

@xbox7204life: Maybe that's what they will use AI for in the future. They will make a simpler looking game in Creation engine and relieve the stress on the engine, then take the simple scene it renders and feed it into AI which will paint the frame to look good.

Or maybe they will ask AI how to optimize and improve the engine, or break past a certain limitation, and it could figure that stuff out.

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#22 Pedro
Member since 2002 • 73848 Posts

Engine conversation on this forum is always a chuckle. 🤭

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#23 Xbox7204Life
Member since 2024 • 826 Posts

@girlusocrazy said:

@xbox7204life: Maybe that's what they will use AI for in the future. They will make a simpler looking game in Creation engine and relieve the stress on the engine, then take the simple scene it renders and feed it into AI which will paint the frame to look good.

Or maybe they will ask AI how to optimize and improve the engine, or break past a certain limitation, and it could figure that stuff out.

Bethesda just needs to do something so ES6 does not feel like the same ol same ol from the past 20 years of all their games. It can't feel like the Creation engine. It needs to feel new and fresh and look realistic and immersive at the same time.

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#24  Edited By me2002
Member since 2002 • 3106 Posts
@Pedro said:

Engine conversation on this forum is always a chuckle. 🤭

People who needs to proclaim their experties is always a chuckle.

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#25 sonny2dap
Member since 2008 • 2211 Posts

I'd like to see Bethesda take a step forward and if they could pull off a miracle where we are seeing UE5 levels of fidelity with the object permanence of the creation engine that would be pretty impressive, especially if they were somehow able to keep their sense of scale. Tbh I don't think they will, it's one thing to have UE5 being used over the top of a nearly 20 year old game totally different prospect to try and develop the game and at the same time lay another engine over the top, as much as I'd like to see the advancement I'm not sure what they stand to gain is going to be worth what they would potentially lose.

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#26  Edited By RSM-HQ
Member since 2009 • 12148 Posts
@sonny2dap said:

I'd like to see Bethesda take a step forward and if they could pull off a miracle

That's what Bioware fans wanted too after so many terrible games in a row, and they got The Failguard instead, an actual kick in the dick for those fans still remaining in denial.

Most of these American developers that made big money a decade+ ago are lead and motivated by old, lazy, and egotistical individuals.

What talent they've had fled years ago, and nostalgic fans dreaming for a comeback need to wake up and see these companies for what they are. Dead beats.

Bethesda isn't going to make another deep rich ARPG, a game with love and passion. Heck they're not even involved with this remake, as every piece of evidence suggests it's entirely outsourced; just like New Vegas was. Starfield was the best modern Bethesda could pull-off and it blows.

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#27  Edited By Maroxad
Member since 2007 • 25262 Posts
@Pedro said:

Engine conversation on this forum is always a chuckle. 🤭

I will never forget the thread Wenzen created statign that every game should use UE5.

Showed the lack of technical knowledge. Worse, willful ignorance as people with actual software engieering experience corrected him and explained to him why it is a bad idea and he still didnt get it.

I do think it would be great if Bethesda used a new engine, but I am skeptical UE5 would be optimized for Bethesda's needs.

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#28  Edited By SecretPolice
Member since 2007 • 45558 Posts

Maybe they can get 343i to make an AwesomeSauce engine for'em? ;o

lol :P

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#29 Xbox7204Life
Member since 2024 • 826 Posts

I'm currently playing KCD2 and it's freaking awesome and the graphics are really good and super immersive.

Bethesda needs to get up to par with some of these European developers like Warhorse and CD Project Red with the graphics and immersion.

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#30  Edited By mrbojangles25
Member since 2005 • 60710 Posts

The engine is fine, what they appear to lack is quality control and/or the willingness to polish.

Aftermarket modifications done by amateurs in their free time have managed to make the game engine shine to an incredible degree; Bethesda could do that if they wanted to.

It's a poor carpenter that blames his tools...

...but then again, you're only as good as your equipment...

...and the difference between a professional and an amateur is equipment...

...then maybe...but no. Could it?!

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#31  Edited By mrbojangles25
Member since 2005 • 60710 Posts

@Maroxad: I hate UE5. My PC has performed flawlessly for a long time but for some random reason the UE5 is a real headache to run ever since it became a popular engine.

Crashes, always freezes when doing the whole "loading shaders" bit...it also doesn't instill confidence that the game engine (not the game) has its own crash reporting tool lol.

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#32  Edited By GirlUSoCrazy  Online
Member since 2015 • 3939 Posts

@mrbojangles25: Just play those games on console

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#33  Edited By Xbox7204Life
Member since 2024 • 826 Posts
@mrbojangles25 said:

The engine is fine, what they appear to lack is quality control and/or the willingness to polish.

Aftermarket modifications done by amateurs in their free time have managed to make the game engine shine to an incredible degree; Bethesda could do that if they wanted to.

It's a poor carpenter that blames his tools...

...but then again, you're only as good as your equipment...

...and the difference between a professional and an amateur is equipment...

...then maybe...but no. Could it?!

Well one thing Bethesda needs to do is change camera angles and also a new camera immersion system when you talk to NPC's so it don't feel like the same ol Bethesda game. And also can't have the same reskin or work benches and systems like that we need new and fresh feelings to those as well.

And last but not least an open world with no loading screens it can't be tons of loading screens like all Bethesda games prior.

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#34  Edited By mrbojangles25
Member since 2005 • 60710 Posts
@girlusocrazy said:

@mrbojangles25: Just play those games on console

why the heck would I do that to myself?! 😐

Kidding...sort of.😉😋

@xbox7204life said:

Well one thing Bethesda needs to do is change camera angles and also a new camera immersion system when you talk to NPC's so it don't feel like the same ol Bethesda game...

Oh I don't know, I kind of like the classic headshot framing of NPCs and interacting.

I do enjoy other types, though, so I wouldn't be opposed to a change. Especially the random/AI-controlled cinematic of The Witcher 3.

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#35 GirlUSoCrazy  Online
Member since 2015 • 3939 Posts

@mrbojangles25 said:
@girlusocrazy said:

@mrbojangles25: Just play those games on console

why the heck would I do that to myself?! 😐

Kidding...sort of.😉😋

I'm not kidding, but no shame, play the game where it is fun for you