Biggest bottleneck for consoles - small RAM

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nameless12345

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#1 nameless12345
Member since 2010 • 15125 Posts

I was thinking - isn't the (very) limited RAM the biggest problem for consoles? Consoles always suffered from small amounts of RAM compared to computers and this is also the case in modern times. For example Doom 3 on the Xbox looked comparable to medium-end PC version, but they had to redesign/simplify the levels due to the small RAM. And Crytek said they couldn't bring Crysis over to the consoles because they had too little RAM. The small RAM also probably means that consoles can't handle RAM demanding games too well (if at all).

Maybe the next-gen consoles will put an end to the small RAM question with their gigabytes of fast RAM?

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Phazevariance

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#2 Phazevariance
Member since 2003 • 12356 Posts

I was thinking - isn't the (very) limited RAM the biggest problem for consoles? Consoles always suffered from small amounts of RAM compared to computers and this is also the case in modern times. For example Doom 3 on the Xbox looked comparable to medium-end PC version, but they had to redesign/simplify the levels due to the small RAM. And Crytek said they couldn't bring Crysis over to the consoles because they had too little RAM. The small RAM also probably means that consoles can't handle RAM demanding games too well (if at all).

Maybe the next-gen consoles will put an end to the small RAM question with their gigabytes of fast RAM?

nameless12345

Ram does contribute to some of the bottle neck, especially with textures. It's not the only problem though. These's bottle necks readign from the media, theres bottlenecks in teh main BUS and CPUs. The PS3 for example has a slower bus than the 360, but the 360 has a slower cpu. Ram is just one aspect, but you would think that RAM being so cheap these days (and even back in 2005) that they would have just loaded it up!

Ram would mostly affect stored textures, level complexity, and number of unique instances of any given object in a game. They really should have added at minimum 2gb, but also remember that a consoel doesnt have the same amount of background applications running as a PC does, so it doesn't need mega ram to complete the same task as a PC.

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SaltyMeatballs

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#3 SaltyMeatballs
Member since 2009 • 25165 Posts
Yes, and initially 360 was supposed to have 256MB's I believe. Maybe next gen they will focus on RAM, and they should have a proprietary anti aliasing chip or something, that way developers don't need to worry about it.
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AnnoyedDragon

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#4 AnnoyedDragon
Member since 2006 • 9948 Posts

It is something that irritates me as well. People argue consoles can compensate for low ram with high speed, which they do. But they are still very limited because of it, it doesn't allow them to get around the problems.

Because of low memory, everything has to be streaming based. Small instances of game play, bubbles of interactivity. No cross platform game can support the sort of scale PC can achieve, because consoles don't have enough ram to store enough information at once to achieve it.

Another problem is in graphics, consoles have half or less the texture memory of a budget gaming GPU today. As a result they have to use a variety of performance wasting effects to cover up the appearance of the textures, which in turn wastes performance on PC; where the effects are pointless. If they had more Vram, they could put more detail into the textures; and have to rely less on shaders/post processing to compensate.

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deactivated-5c79c3cfce222

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#5 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts
I seem to remember the specs of the 360 originally being 256MB. Until developers started telling Microsoft they were ****ing nuts. Oh what a disaster that would've been.
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Phazevariance

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#6 Phazevariance
Member since 2003 • 12356 Posts
[QUOTE="AnnoyedDragon"]

It is something that irritates me as well. People argue consoles can compensate for low ram with high speed, which they do. But they are still very limited because of it, it doesn't allow them to get around the problems.

Because of low memory, everything has to be streaming based. Small instances of game play, bubbles of interactivity. No cross platform game can support the sort of scale PC can achieve, because consoles don't have enough ram to store enough information at once to achieve it.

Another problem is in graphics, consoles have half or less the texture memory of a budget gaming GPU today. As a result they have to use a variety of performance wasting effects to cover up the appearance of the textures, which in turn wastes performance on PC; where the effects are pointless. If they had more Vram, they could put more detail into the textures; and have to rely less on shaders/post processing to compensate.

Its a little tough to accurately compare a console's ram to a PC, because a PC has things like antivirus, malware, and background services running in the background upon boot, where as a console does not. In fact, the consoles OS is very light weight in terms of ram usage compared to the OS on a PC which has to manage every application that starts up in case a user needs something. 256mb ram for a console IS small but it probably is teh equivelant of 1gb for a PC. Still, yes they are left with streaming textures from teh media, but the media doesn't stream fast enough to rpevent texture popin for some games.
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AnnoyedDragon

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#7 AnnoyedDragon
Member since 2006 • 9948 Posts

Its a little tough to accurately compare a console's ram to a PC, because a PC has things like antivirus, malware, and background services running in the background upon boot, where as a console does not. In fact, the consoles OS is very light weight in terms of ram usage compared to the OS on a PC which has to manage every application that starts up in case a user needs something. Phazevariance

This is a very old; very redundant argument, and I wish console users would stop using it.

The resources of a gaming PC are so large that none of the above matters. To put this in perspective, I have as much memory on my GPU as both the 360 and PS3 put together. I have as much ram as both consoles put together times three.

Gaming PCs are fully capable of handling the OS and background processes; as well as the game without any problems.

256mb ram for a console IS small but it probably is teh equivelant of 1gb for a PC. Still, yes they are left with streaming textures from teh media, but the media doesn't stream fast enough to rpevent texture popin for some games.Phazevariance

256mb of ram is equivilent to 256mb of ram, it doesn't magically become more; because of the mystical powers of optimization. You can only ever store 256mb of content in that ram at any one time, never any more. As a result, a single instance of game play can never exceed that much information. You can stream information in and out of memory as you move around, but a single instance; is restricted to that memory.

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waltefmoney

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#8 waltefmoney
Member since 2010 • 18030 Posts

I seem to remember the specs of the 360 originally being 256MB. Until developers started telling Microsoft they were ****ing nuts. Oh what a disaster that would've been.McStrongfast

Yeah it was Epic Games apparently.

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racing1750

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#9 racing1750
Member since 2010 • 14567 Posts
I've always wondered why this generation of consoles had low ram. 512MB is nothing. I expected 1GB at the time.
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htekemerald

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#10 htekemerald
Member since 2004 • 7325 Posts

Yeah, just look at the 360. Ever since gears of wars its been held back by its lack of general raam.

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Iantheone

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#11 Iantheone
Member since 2007 • 8242 Posts

I was thinking - isn't the (very) limited RAM the biggest problem for consoles? Consoles always suffered from small amounts of RAM compared to computers and this is also the case in modern times. For example Doom 3 on the Xbox looked comparable to medium-end PC version, but they had to redesign/simplify the levels due to the small RAM. And Crytek said they couldn't bring Crysis over to the consoles because they had too little RAM. The small RAM also probably means that consoles can't handle RAM demanding games too well (if at all).

Maybe the next-gen consoles will put an end to the small RAM question with their gigabytes of fast RAM?

nameless12345
IIRC in Doom 3 they made it as they had to due to limited VRAM, not RAM.
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balfe1990

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#12 balfe1990
Member since 2009 • 6747 Posts

Yeah, just look at the 360. Ever since gears of wars its been held back by its lack of general raam.

htekemerald

:D

Nice one.

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04dcarraher

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#13 04dcarraher
Member since 2004 • 23859 Posts

[QUOTE="Phazevariance"]Its a little tough to accurately compare a console's ram to a PC, because a PC has things like antivirus, malware, and background services running in the background upon boot, where as a console does not. In fact, the consoles OS is very light weight in terms of ram usage compared to the OS on a PC which has to manage every application that starts up in case a user needs something. AnnoyedDragon

This is a very old; very redundant argument, and I wish console users would stop using it.

The resources of a gaming PC are so large that none of the above matters. To put this in perspective, I have as much memory on my GPU as both the 360 and PS3 put together. I have as much ram as both consoles put together times three.

Gaming PCs are fully capable of handling the OS and background processes; as well as the game without any problems.

256mb ram for a console IS small but it probably is teh equivelant of 1gb for a PC. Still, yes they are left with streaming textures from teh media, but the media doesn't stream fast enough to rpevent texture popin for some games.Phazevariance

256mb of ram is equivilent to 256mb of ram, it doesn't magically become more; because of the mystical powers of optimization. You can only ever store 256mb of content in that ram at any one time, never any more. As a result, a single instance of game play can never exceed that much information. You can stream information in and out of memory as you move around, but a single instance; is restricted to that memory.

Exactly. plus the fact that the Consoles also run their OS's which uses up some ofthat 256mb of system memory which cuts gaming ability even more. Also the GPU's and memory buses hold them back too, both consoles have around 25 GB/s memory bandwidth while high ended Pc gpu's from the same era(2005) had 50+ GB/s. Also If you take the 360 gpu (48 shader processors) and compared it to an ATI 3870 from 2007 had like 320 Shader processors with 2-4x the video memory. Console/Pc multiplatform development is holding back Pc gaming.

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HavocV3

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#14 HavocV3
Member since 2009 • 8068 Posts

Yeah, just look at the 360. Ever since gears of wars its been held back by its lack of general raam.

htekemerald

I don't even....

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Sandvichman

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#15 Sandvichman
Member since 2010 • 4006 Posts

They better have a minimum of 4GB next gen, i have seen notebooks with that kind of memory, cmon!

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MK-Professor

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#16 MK-Professor
Member since 2009 • 4218 Posts

If consoles had more RAM will be waste because the slow GPU and CPU will not be abele to utilize all the RAM.

So consoles have the right amount of RAM they need.

More will be wasted.
Less will be hurt performance.

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PBSnipes

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#17 PBSnipes
Member since 2007 • 14621 Posts

I've always wondered why this generation of consoles had low ram. 512MB is nothing. I expected 1GB at the time.racing1750

Cost vs need. Even if going with 512MB over 1GB only saved Sony/MS a couple of bucks per console that still works out to multi-million dollar savings, whereas even if we accept the lack of RAM is a significant issue for consoles it would still rank pretty low on the list of "what's wrong with modern game development?".

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gamer-adam1

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#18 gamer-adam1
Member since 2008 • 4188 Posts

They better have a minimum of 4GB next gen, i have seen notebooks with that kind of memory, cmon!

Sandvichman

you dont need as much ram as you do for a computer

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Sandvichman

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#19 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"]

They better have a minimum of 4GB next gen, i have seen notebooks with that kind of memory, cmon!

gamer-adam1

you dont need as much ram as you do for a computer

It should still be 4gb, make sure that it will last for a decade
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lowe0

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#20 lowe0
Member since 2004 • 13692 Posts
It's definitely a limitation, but what're ya going to do? The hardware is what it is. For all their bluster, I seriously doubt Sony and MS intended to go 10 years on these consoles. We'll see how much longer the current generation lasts.
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04dcarraher

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#21 04dcarraher
Member since 2004 • 23859 Posts
[QUOTE="gamer-adam1"]

[QUOTE="Sandvichman"]

They better have a minimum of 4GB next gen, i have seen notebooks with that kind of memory, cmon!

you dont need as much ram as you do for a computer

If they put in 4gb then their OS's and abilities would be so much better.
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mattuk69

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#22 mattuk69
Member since 2009 • 3050 Posts

I had 2gb of ram when Next Gen consoles came out.

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yodogpollywog

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#23 yodogpollywog
Member since 2010 • 267 Posts
xbox360 is overall more powerful than ps3 because the gpu and cpu can access all 512 mb minus ram used for os unlike ps3.
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GTSaiyanjin2

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#24 GTSaiyanjin2
Member since 2005 • 6018 Posts

the limited memory bandwidth is more of a bottleneck, though 1gb of ram would not hurt either.

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yodogpollywog

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#25 yodogpollywog
Member since 2010 • 267 Posts

the limited memory bandwidth is more of a bottleneck, though 1gb of ram would not hurt either.

GTSaiyanjin2
bandwidth isnt as big of a issue as lacking physical megabytes. ddr2 is barly faster than ddr1 like 1-2 fps difference between athlon on ddr1 or ddr2.
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#26 VanDammFan
Member since 2009 • 4783 Posts

Oh well...all the "weaknesses" in the world and consoles graphics still look fantastic to me. Impressed by pretty much every game this gen as far as "looks" go.

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yodogpollywog

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#27 yodogpollywog
Member since 2010 • 267 Posts

Oh well...all the "weaknesses" in the world and consoles graphics still look fantastic to me. Impressed by pretty much every game this gen as far as "looks" go.

VanDammFan
Biggest problem this gen it's all about graphics and game's lack substance and are shallow/noobish.
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#28 Iantheone
Member since 2007 • 8242 Posts

Oh well...all the "weaknesses" in the world and consoles graphics still look fantastic to me. Impressed by pretty much every game this gen as far as "looks" go.

VanDammFan
Then PC games must really blow you out of the water huh?
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#29 deniiiii21
Member since 2007 • 1261 Posts

Thats why when the console is about to come out, you stick inside the absolute best GPU and CPU and crapload of ram, its costly in the beginning but the technology gets really cheap real fast and it helps longevitiy of the console while having the bragging rights to better looking games easier to develop. Sony sticks a modified 8800GTX in the PS3 and 1gb of ram PS3 easily lasts until 2016 with games looking better and better and it still looks decent by 2016. Ease of life for developers as they dont have to optimize the living crap out of games, and games release quicker and looking better, console starts selling better than the less powerful console, and wins.

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Teuf_

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#31 Teuf_
Member since 2004 • 30805 Posts

More RAM would be mostly pointless given the bus widths and clock speeds of the CPU's/GPU's in the 360 and PS3. It's not like if you had double the memory you could just double the resolution of every texture and call it a day, because you'll just end up saturating the bus even more often and performance will suffer. More realistically, you could probably have more varied/unique textures in a level or be able to stream in data in larger "chunks".

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Ringx55

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#32 Ringx55
Member since 2008 • 5967 Posts
It shouldn't be, considering RAM is the cheapest thing for a system.
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#33 VanDammFan
Member since 2009 • 4783 Posts

[QUOTE="VanDammFan"]

Oh well...all the "weaknesses" in the world and consoles graphics still look fantastic to me. Impressed by pretty much every game this gen as far as "looks" go.

Iantheone

Then PC games must really blow you out of the water huh?

LOL...not really bro..no..visuals are only so good and so important. Rather you or any other PC gamer wants to admit it...You all have and love consoles. I refuse to think different.

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Teuf_

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#34 Teuf_
Member since 2004 • 30805 Posts

256mb of ram is equivilent to 256mb of ram, it doesn't magically become more; because of the mystical powers of optimization. You can only ever store 256mb of content in that ram at any one time, never any more. As a result, a single instance of game play can never exceed that much information. You can stream information in and out of memory as you move around, but a single instance; is restricted to that memory.

AnnoyedDragon



Like you said earlier it doesn't really matter since a beefy gaming PC will have more memory than it knows what to do with, but typically a PC game will require much more physical memory to be present than its actual memory footprint. Console games are guaranteed a certain amount of memory from the OS: they allocate it, fill it up, and belongs to them for as long as the game is running. So if the OS takes up 32MB, the game can safely take up the other 224MB and never worry about it going away. The same is never true for a PC game. A PC game can only ask for virtual memory (up to a size determined by the OS version and whether the OS/app are 64-bit), and it's up to the OS to decide how it moves that virtual memory into actual physical memory and also what gets swapped out to the page file on the hard drive. This means that any moment some other concurrently-running process (virus scanner, media server, whatever) can decide to allocate some memory and do something with it, which can cause the OS to pull the rug out on the game and swap out its memory. And that means goodbye performance, and hello thrashing. So in reality you always need more available physical memory than the game actually uses if you want good performance.

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Teuf_

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#35 Teuf_
Member since 2004 • 30805 Posts

Also If you take the 360 gpu (48 shader processors) and compared it to an ATI 3870 from 2007 had like 320 Shader processors with 2-4x the video memory. Console/Pc multiplatform development is holding back Pc gaming.

04dcarraher



Xenos has 3 sets of 16 5D ALU's. R600 has 4 sets of 16 5D ALU's. They get that "320 shader processors" marketing number by doing 4 x 16 x 5 = 320. If you were to do the same for Xenos, you would get 3 x 16 x 5 = 240.

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skrat_01

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#36 skrat_01
Member since 2007 • 33767 Posts
Memory really is a large limitation for consoles. Next to that you have disk streaming.
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Iantheone

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#37 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="Iantheone"][QUOTE="VanDammFan"]

Oh well...all the "weaknesses" in the world and consoles graphics still look fantastic to me. Impressed by pretty much every game this gen as far as "looks" go.

VanDammFan

Then PC games must really blow you out of the water huh?

LOL...not really bro..no..visuals are only so good and so important. Rather you or any other PC gamer wants to admit it...You all have and love consoles. I refuse to think different.

Course I love consoles, but that doesn't change the fact that PC games have better graphics. So ya, if you think console graphics are impressive then I wonder what you think about Pc =/
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#38 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Consoles don't have as much memory as PCs, but then they don't multitask to the same extent either. PCs need to be able to run multiple apps similtaneously, where at any one given time a user may have running a browser, word processor, iTunes (or other music app), Photoshop, InDesign, Dreamweaver, and Xcel. Just as an example.

Consoles only run one app at a time, what ever the game the user is playing at the moment, with the additional ability to have a dashboard pop-up. With an Xbox, while you're playing your game, that's all you're doing. Well that and you can have a party chat, but can't download content from the marketplace or watch a movie. And I'm pretty sure PS doesn't run its web browser while a game is being played. There is no window switching between apps like you have with PCs.

Also a console's OS is nowhere near as complex as Windows or MacOS, which have more demanding RAM requirements.

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04dcarraher

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#39 04dcarraher
Member since 2004 • 23859 Posts

[QUOTE="04dcarraher"]

Also If you take the 360 gpu (48 shader processors) and compared it to an ATI 3870 from 2007 had like 320 Shader processors with 2-4x the video memory. Console/Pc multiplatform development is holding back Pc gaming.

Teufelhuhn



Xenos has 3 sets of 16 5D ALU's. R600 has 4 sets of 16 5D ALU's. They get that "320 shader processors" marketing number by doing 4 x 16 x 5 = 320. If you were to do the same for Xenos, you would get 3 x 16 x 5 = 240.

Come on now.....

The 360 does not have 240.... 48 floating-point vector processors for shader execution, divided in three dynamically scheduled SIMD groups of 16 processors each. Whats 16x 3=? 48 , The 3870 has 5 ALU's each group has 64 shader clusters whats 64 x 5=? 320.

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DJ_Headshot

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#40 DJ_Headshot
Member since 2010 • 6427 Posts

They better have a minimum of 4GB next gen, i have seen notebooks with that kind of memory, cmon!

Sandvichman
I doubt it I'm expecting around 2Gb or ram
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04dcarraher

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#41 04dcarraher
Member since 2004 • 23859 Posts
[QUOTE="DJ_Headshot"][QUOTE="Sandvichman"]

They better have a minimum of 4GB next gen, i have seen notebooks with that kind of memory, cmon!

I doubt it I'm expecting around 2Gb or ram

I can see the next consoles to come with 2.5gb- 3 gb total, 2gb for system use and 512mb to 1gb for video memory. But if they go the cheap and casual route 2Gb might be only what they will get.
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#42 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="DJ_Headshot"][QUOTE="Sandvichman"]

They better have a minimum of 4GB next gen, i have seen notebooks with that kind of memory, cmon!

04dcarraher

I doubt it I'm expecting around 2Gb or ram

I can see the next consoles to come with 2.5gb- 3 gb total, 2gb for system use and 512mb to 1gb for video memory. But if they go the cheap and casual route 2Gb might be only what they will get.

It's pretty amazing what they're able to do with 512. I would say they would only go 3 gigs instead of 2 if they move to a 1080p standard.

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#43 topsemag55
Member since 2007 • 19063 Posts

I was thinking - isn't the (very) limited RAM the biggest problem for consoles? Consoles always suffered from small amounts of RAM compared to computers and this is also the case in modern times. For example Doom 3 on the Xbox looked comparable to medium-end PC version, but they had to redesign/simplify the levels due to the small RAM. And Crytek said they couldn't bring Crysis over to the consoles because they had too little RAM. The small RAM also probably means that consoles can't handle RAM demanding games too well (if at all).

Maybe the next-gen consoles will put an end to the small RAM question with their gigabytes of fast RAM?

nameless12345

Doubtful. More electronics means more heat, and the consoles still have problems eliminating heat, don't they?

They might go up to 1 GB RAM, but for example if the PS4 goes to the next GPU series, it will generate more heat.

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04dcarraher

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#44 04dcarraher
Member since 2004 • 23859 Posts
[QUOTE="topsemag55"]

[QUOTE="nameless12345"]

I was thinking - isn't the (very) limited RAM the biggest problem for consoles? Consoles always suffered from small amounts of RAM compared to computers and this is also the case in modern times. For example Doom 3 on the Xbox looked comparable to medium-end PC version, but they had to redesign/simplify the levels due to the small RAM. And Crytek said they couldn't bring Crysis over to the consoles because they had too little RAM. The small RAM also probably means that consoles can't handle RAM demanding games too well (if at all).

Maybe the next-gen consoles will put an end to the small RAM question with their gigabytes of fast RAM?

Doubtful. More electronics means more heat, and the consoles still have problems eliminating heat, don't they?

They might go up to 1 GB RAM, but for example if the PS4 goes to the next GPU series, it will generate more heat.

Having extra memory wont really add that much more heat. Its cost that will determine how much they use. Yes you are correct about the heat in a way. the faster the components the more power is needed in turn needs better cooling for the extra heat that will be produced.
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lpjazzman220

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#45 lpjazzman220
Member since 2008 • 2249 Posts

[QUOTE="AnnoyedDragon"]

It is something that irritates me as well. People argue consoles can compensate for low ram with high speed, which they do. But they are still very limited because of it, it doesn't allow them to get around the problems.

Because of low memory, everything has to be streaming based. Small instances of game play, bubbles of interactivity. No cross platform game can support the sort of scale PC can achieve, because consoles don't have enough ram to store enough information at once to achieve it.

Another problem is in graphics, consoles have half or less the texture memory of a budget gaming GPU today. As a result they have to use a variety of performance wasting effects to cover up the appearance of the textures, which in turn wastes performance on PC; where the effects are pointless. If they had more Vram, they could put more detail into the textures; and have to rely less on shaders/post processing to compensate.

Phazevariance

Its a little tough to accurately compare a console's ram to a PC, because a PC has things like antivirus, malware, and background services running in the background upon boot, where as a console does not. In fact, the consoles OS is very light weight in terms of ram usage compared to the OS on a PC which has to manage every application that starts up in case a user needs something. 256mb ram for a console IS small but it probably is teh equivelant of 1gb for a PC. Still, yes they are left with streaming textures from teh media, but the media doesn't stream fast enough to rpevent texture popin for some games.

im doin an active virus scan right now...my laptop is using 2 gig of ram for it and 13% of my processor(s)...anything above that i could use for gaming...when u look at most games require 2 gig and recommend 4+ on pc...those games...if ur like me...are needed for run acceptably (recommeded) but not great...2 gig of ram...extremely more than whats in a console.

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imprezawrx500

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#46 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Phazevariance"][QUOTE="AnnoyedDragon"]

It is something that irritates me as well. People argue consoles can compensate for low ram with high speed, which they do. But they are still very limited because of it, it doesn't allow them to get around the problems.

Because of low memory, everything has to be streaming based. Small instances of game play, bubbles of interactivity. No cross platform game can support the sort of scale PC can achieve, because consoles don't have enough ram to store enough information at once to achieve it.

Another problem is in graphics, consoles have half or less the texture memory of a budget gaming GPU today. As a result they have to use a variety of performance wasting effects to cover up the appearance of the textures, which in turn wastes performance on PC; where the effects are pointless. If they had more Vram, they could put more detail into the textures; and have to rely less on shaders/post processing to compensate.

Its a little tough to accurately compare a console's ram to a PC, because a PC has things like antivirus, malware, and background services running in the background upon boot, where as a console does not. In fact, the consoles OS is very light weight in terms of ram usage compared to the OS on a PC which has to manage every application that starts up in case a user needs something. 256mb ram for a console IS small but it probably is teh equivelant of 1gb for a PC. Still, yes they are left with streaming textures from teh media, but the media doesn't stream fast enough to rpevent texture popin for some games.

the typical response. Your average gaming pc since 2006 has had no less than 2gb ram. Windows (even vista) used no more than 1gb ram. That leaves 1gb if not 3gb or more ram, plus 256-1024+mb vram. for the game. Even you most basic office pc has 4 time the ram of consoles now. Fast ram never makes up for not putting enough in. Had they put in 2gb ddr400 it would have allowed devs to do much more.
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#47 imprezawrx500
Member since 2004 • 19187 Posts

If consoles had more RAM will be waste because the slow GPU and CPU will not be abele to utilize all the RAM.

So consoles have the right amount of RAM they need.

More will be wasted.
Less will be hurt performance.

MK-Professor

thats bs, lots of general ram means you can have pretty much everything loaded into the ram from the start, cutting down on slowdowns caused by stream as well as allowing much bigger levels. There is a limit for vram but you never ever have to much system ram. Sad my 2007 laptop can run games better than consoles despite the gpu supposedly being weaker, but the 4 times as much ram is probably the reason. 256mb vram should not be in a system with any less than 1gb system ram, you want around 4 times the system ram for all the level resources as you have vram. that 2004 game called far cry can eat up all the ram in either console + vram, that is just sad that a 2004 game can use as much ram as consoles have.

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imprezawrx500

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#48 imprezawrx500
Member since 2004 • 19187 Posts

the limited memory bandwidth is more of a bottleneck, though 1gb of ram would not hurt either.

GTSaiyanjin2
explain how ddr 3 beats ddr1 by a whooping 5-10% fps on average. It makes next to no difference for system ram, but vram does need to be fast.
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#49 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="GTSaiyanjin2"]

the limited memory bandwidth is more of a bottleneck, though 1gb of ram would not hurt either.

imprezawrx500

explain how ddr 3 beats ddr1 by a whooping 5-10% fps on average. It makes next to no difference for system ram, but vram does need to be fast.

The same reason quad cores don't offer a monumental fps increase, most games aren't coded to really take advantage of it.

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#50 Teuf_
Member since 2004 • 30805 Posts

Come on now.....

The 360 does not have 240.... 48 floating-point vector processors for shader execution, divided in three dynamically scheduled SIMD groups of 16 processors each. Whats 16x 3=? 48 , The 3870 has 5 ALU's each group has 64 shader clusters whats 64 x 5=? 320.

04dcarraher



Go ahead and read up yourself:

http://www.beyond3d.com/content/articles/4/7

http://www.beyond3d.com/content/reviews/16/8