Biggest immersion breaker in your opinion.

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Wiimotefan

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#1 Wiimotefan
Member since 2010 • 4151 Posts

What pulls you out of a game more than anything else?  Besides cutscenes of course.

For me it would be AI.  I find this to be absolutely jarring especially in "realistic" games.  I think this is the one aspect of gaming that has more room to grow than anything else.

2nd would be animation.  Movement in most games is just so damn poorly done.  You might have this amazing character model with hyper detailed high res textures and even convincing skin shaders... but as soon as he/she starts moving the believability is lost.  Some companies are making strides towards greatness in this area, but overall this is a weak point in too many games.

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heeweesRus

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#2 heeweesRus
Member since 2012 • 5492 Posts

Pop in, especially in open world games.

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lawlessx

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#3 lawlessx
Member since 2004 • 48753 Posts

instant fast travel in open world games

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Wiimotefan

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#4 Wiimotefan
Member since 2010 • 4151 Posts

Pop in, especially in open world games.

heeweesRus

Oh that is a bad one, I didn't even think about that.  Its like the evil cousin of invisible walls.

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WickedChainy

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#5 WickedChainy
Member since 2012 • 319 Posts
This seems like a weird thread for System Wars. Maybe would go better in General Game talk. Though on topic if they game has a good story I'll be immersed. The story is really the only thing that can keep you immersed or not immersed because I can become very immersed into game like Final Fantasy 7 even though it does everything that you say is bad for being immersed in a game.
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Trail_Mix

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#6 Trail_Mix
Member since 2011 • 2579 Posts

Pretty tough to narrow it down, so many to name...

Probably poorly written dialog, or even poorly written stories in general. Like if the world is believable, but the actions that take place in it aren't. Something like that, I don't know.

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Ballroompirate

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#7 Ballroompirate
Member since 2005 • 26695 Posts

I honestly don't mind cut scenes, what grinds my gears though is "oh my gurd epic moment just happened, or you know it's about to happen" then *Loading screen*

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Vyse_Legends

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#8 Vyse_Legends
Member since 2007 • 9387 Posts

[QUOTE="heeweesRus"]

Pop in, especially in open world games.

Wiimotefan

Oh that is a bad one, I didn't even think about that. Its like the evil cousin of invisible walls.

Invisible walls gets my vote.

Nothing better than being prevented from exploring somewhere when you suddenly are stopped by...air?:P

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Ly_the_Fairy

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#9 Ly_the_Fairy
Member since 2011 • 8541 Posts

Scripted sequences that remove my control (so many big titles do this)

Clunky gameplay that hampers play. I like when I can play a game without thinking about what my hands are doing.

Super linear paths. I don't hate linear games, but when a game is built to give you this impression of an awesome world to explore, and yet you can't explore any of it, it drives me nuts.

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Mandingo101

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#10 Mandingo101
Member since 2007 • 2317 Posts
Doors that you can't open, doors that open for you in a little cutscene thingy that you can't control. I like how old socoms did doors, rainbow six as well. There's a lot of things in socom that I miss in most military shooters. Man, I wish sony announced santa monica was doing a ps4 socom.
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Gxgear

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#11 Gxgear
Member since 2003 • 10425 Posts

Loading screens.

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rjdofu

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#12 rjdofu
Member since 2008 • 9171 Posts
Have to go to pee.
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GOGOGOGURT

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#13 GOGOGOGURT
Member since 2010 • 4470 Posts

Boobies

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R3FURBISHED

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#14 R3FURBISHED
Member since 2008 • 12408 Posts
  • AI path finding (or lack thereof in this case)
  • Clipping
  • Invisible walls

i think those are my big ones

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Wiimotefan

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#15 Wiimotefan
Member since 2010 • 4151 Posts

This seems like a weird thread for System Wars. Maybe would go better in General Game talk. Though on topic if they game has a good story I'll be immersed. The story is really the only thing that can keep you immersed or not immersed because I can become very immersed into game like Final Fantasy 7 even though it does everything that you say is bad for being immersed in a game. WickedChainy

Yeah, I know its not SW worthy, but we tend to have some general topics here.  And sometimes its nice to just talk about games instead of strangling each other over platforms.

I agree though, a great story can really pull you into a game.  I still love playing FFVI and Chrono Trigger even though both games have archaic presentation.

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WickedChainy

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#16 WickedChainy
Member since 2012 • 319 Posts

Scripted sequences that remove my control (so many big titles do this)

Clunky gameplay that hampers play. I like when I can play a game without thinking about what my hands are doing.

Super linear paths. I don't hate linear games, but when a game is built to give you this impression of an awesome world to explore, and yet you can't explore any of it, it drives me nuts.

Ly_the_Fairy
Linear paths in an awesome world shouldn't break the immersed feel as long as it's done right. If the story is so driving and you feel focused on a goal. exploring would be the last thing you'd do because you are immersed in getting to the goal. So to say Linear paths breaks the immersed feel really means that you're not immersed in the first place so you want to explore instead of go forward in your quest.
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RavenLoud

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#17 RavenLoud
Member since 2009 • 2874 Posts

Broken controls.

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Wiimotefan

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#18 Wiimotefan
Member since 2010 • 4151 Posts

[QUOTE="Ly_the_Fairy"]

Scripted sequences that remove my control (so many big titles do this)

Clunky gameplay that hampers play. I like when I can play a game without thinking about what my hands are doing.

Super linear paths. I don't hate linear games, but when a game is built to give you this impression of an awesome world to explore, and yet you can't explore any of it, it drives me nuts.

WickedChainy

Linear paths in an awesome world shouldn't break the immersed feel as long as it's done right. If the story is so driving and you feel focused on a goal. exploring would be the last thing you'd do because you are immersed in getting to the goal. So to say Linear paths breaks the immersed feel really means that you're not immersed in the first place so you want to explore instead of go forward in your quest.

I dunno, I think it depends on the game really.  Like all the older FF games.  They're linear, but they never really feel that way.  They give this feeling of massive scope and scale even though you're very much on one path forward.  But then a game like FFXIII.  All the illusion is lost.  You know for a fact that you're walking a straight line from cutscene to cutscene.  You're always aware of it.

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lx_theo

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#19 lx_theo
Member since 2010 • 6211 Posts

Out of everything...

 

Achievement/Trophy notifications

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Cherokee_Jack

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#20 Cherokee_Jack
Member since 2008 • 32198 Posts

Bad voice acting, especially combined with poorly written dialog.

No surprise that most of the really immersive games I remember are minimally-voiced.

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trugs26

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#21 trugs26
Member since 2004 • 7541 Posts

Probably blocked off areas in general. It's rare to find games that successfully convey that an area is blocked off for good reason. This doesn't just apply to open world games, but to alot of other genres, such as racing games - "Why can't I hit the lip of this ramp and jump the rail? Why does an invisible wall prevent me from doing this?"

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NaveedLife

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#22 NaveedLife
Member since 2010 • 17179 Posts

Depends on the game.  

 

I would say horrible animations (not counting poor framerate and extremely blurry or jaggy graphics).  I really hate when an RPG has awful facial animations.  Xenoblade (in NA) has pretty terrible facial animations.  

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tagyhag

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#23 tagyhag
Member since 2007 • 15874 Posts
I never really get immersed in games unless I'm playing at night with the headphones on. But if I do, the immersion breaks if there's a glitch or someone messages me.
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VendettaRed07

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#24 VendettaRed07
Member since 2007 • 14012 Posts

Explaining everything in a game that doesn't even need it. Show me how to play the game by making me play it. Random pop ins and people saying "DURRR DID YOU KNOW THAT YOU CAN CLIMB THE WALL BY TAPPING X AND HITTING UP ON THE CONTROLLER... LOOK OUT FOR THE SPIDERS, KILL THEM WITH B!"

I get it... Just... let me figure it out.. There aren't that many friggin buttons.

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Lulekani

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#25 Lulekani
Member since 2012 • 2318 Posts

[QUOTE="WickedChainy"]This seems like a weird thread for System Wars. Maybe would go better in General Game talk. Though on topic if they game has a good story I'll be immersed. The story is really the only thing that can keep you immersed or not immersed because I can become very immersed into game like Final Fantasy 7 even though it does everything that you say is bad for being immersed in a game. Wiimotefan

Yeah, I know its not SW worthy, but we tend to have some general topics here.  And sometimes its nice to just talk about games instead of strangling each other over platforms.

I agree though, a great story can really pull you into a game.  I still love playing FFVI and Chrono Trigger even though both games have archaic presentation.

I take issue with that. Immersion should never be used to "Compensate" for anything. Equal attention should be given to each aspect of the game. Bethesda and Rockstar Games, the ultimate Violators of this concept.
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DragonfireXZ95

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#26 DragonfireXZ95
Member since 2005 • 26712 Posts

Pop in, especially in open world games.

heeweesRus
Yeah, bad draw distance is one for me. Also, completely invincible environments and invisible walls.
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mems_1224

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#27 mems_1224
Member since 2004 • 56919 Posts
quick time events. I hate when Im watching an awesome cut scene and a QTE just comes out of nowhere
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BPoole96

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#28 BPoole96
Member since 2008 • 22818 Posts

Frame rate drops

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Wiimotefan

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#29 Wiimotefan
Member since 2010 • 4151 Posts

quick time events. I hate when Im watching an awesome cut scene and a QTE just comes out of nowhere mems_1224

Stop supporting X1 lem or I'll have to arrest my case.

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Sagem28

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#30 Sagem28
Member since 2010 • 10498 Posts

Frame rate drops

BPoole96

This.

And crashes.

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Goyoshi12

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#31 Goyoshi12
Member since 2009 • 9687 Posts

Incredibly silly things like glitches, physics f***ery, and whatever else a game can come up with that just looks ridiculous as hell.

Not that it's a bad thing but it's definitely an immersion breaker.

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WickedChainy

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#32 WickedChainy
Member since 2012 • 319 Posts
[QUOTE="Wiimotefan"]

[QUOTE="WickedChainy"]This seems like a weird thread for System Wars. Maybe would go better in General Game talk. Though on topic if they game has a good story I'll be immersed. The story is really the only thing that can keep you immersed or not immersed because I can become very immersed into game like Final Fantasy 7 even though it does everything that you say is bad for being immersed in a game. Lulekani

Yeah, I know its not SW worthy, but we tend to have some general topics here.  And sometimes its nice to just talk about games instead of strangling each other over platforms.

I agree though, a great story can really pull you into a game.  I still love playing FFVI and Chrono Trigger even though both games have archaic presentation.

I take issue with that. Immersion should never be used to "Compensate" for anything. Equal attention should be given to each aspect of the game. Bethesda and Rockstar Games, the ultimate Violators of this concept.

I'm not sure exactly what your saying, but being immersed in a game is a great way to compensate for the poor graphics of older games. You might be new to gaming, but games weren't always in 1080p 60FPS
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Wiimotefan

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#33 Wiimotefan
Member since 2010 • 4151 Posts

[QUOTE="Lulekani"][QUOTE="Wiimotefan"]

Yeah, I know its not SW worthy, but we tend to have some general topics here.  And sometimes its nice to just talk about games instead of strangling each other over platforms.

I agree though, a great story can really pull you into a game.  I still love playing FFVI and Chrono Trigger even though both games have archaic presentation.

WickedChainy

I take issue with that. Immersion should never be used to "Compensate" for anything. Equal attention should be given to each aspect of the game. Bethesda and Rockstar Games, the ultimate Violators of this concept.

I'm not sure exactly what your saying, but being immersed in a game is a great way to compensate for the poor graphics of older games. You might be new to gaming, but games weren't always in 1080p 60FPS

I truly didn't understand his comment which is why I ignored it.  :P

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silversix_

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#34 silversix_
Member since 2010 • 26347 Posts
Jaggies!
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finalfantasy94

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#35 finalfantasy94
Member since 2004 • 27442 Posts

Pop in. It breaks it but just for a second then im in again.

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DragonfireXZ95

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#36 DragonfireXZ95
Member since 2005 • 26712 Posts
I forgot to add really low quality textures, too.
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Armoured_Mage

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#37 Armoured_Mage
Member since 2005 • 766 Posts

nothing breaks my immersion because im not immersed. its a video game for gods sake, not virtual realiy.

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deactivated-66e3137ab3ad5

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#38 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts
When my controller's batteries run out.
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sailor232

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#39 sailor232
Member since 2003 • 6880 Posts

Wave after wave of enemies, seems theres always millions of people willing to die just to kill one person.

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MrGeezer

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#40 MrGeezer
Member since 2002 • 59765 Posts
Gonna list a few things off the top of my head. They'll be numbered, but don't assign any importance to how they are numbered. The numbers just indicate the order in which I thought of them. 1) DYING. I've always found the existence of 10 1-ups or the ability to start over at the last checkpoint to be a huge immersion breaking experience. When you die, YOU'RE DEAD. There's no coming back from that. Death is literally the one thing that should absolutely mean something, and being allowed to continue a game at the last checkpoint AFTER DYING cheapens that. Unfortunately, I think this is something that the vast majority of games will never fix. Because how could you fix it? Eliminating this particular immersion breaking experience would either require breaking the game after you've died so that you can't play it any more, or making the game so easy that it's impossible to die. And both of those things would be way worse than the problem that they're trying to fix. 2) Some games try to get around this with some sort trick. Like the Bioshock games, for example. In Bioshock 1 and 2, you don't really DIE, you just get revived at a nearest Vita-Chamber. In Bioshock Infinite, you don't DIE, you just go to the brink of death and then Elizabeth revives you. That's all fine and well, but that always seems a little bit too illogical and forced. If I go to a Vita-Chamber when I "die", how come literally none of the 1000 people I just slaughtered got revived in a Vita-Chamber? Still not a huge deal, but I've always found that kind of $hit a little bit silly. Give me some credit...it's clear that the EFFECT is that I died and then got another life, so stop trying so hard to beat around the bush. At least the games that let me die and come back to life without trying to justify it to me are a little bit more honest about what they're doing. 3) Regenerating health is another one. I realize that realistically there has to be a way to allow the game character to recover from injury, but regenerating health is more stupid than magical med-kits. I just got shot 10 times and was brought back to health by hiding behind a box? Bull$hit. 4) And another thing is being hurt AT ALL and still functioning at full capacity. Games have this thing where as long as you're still breathing, you still FUNCTION as if you were in perfect health. That's always annoyed me a bit, because if I got shot or stabbed in the leg and took 20% damage, I sure as hell wouldn't still be running and jumping around like Lara Croft or Doom Guy. Defining damage in terms of hit points instead of a REALISTIC damage assessment is another thing, but I'm gonna lump this in the same category because it's basically the same thing. Damage isn't even attempted to be displayed in terms of how that damage would affect one's abilities, it's determined based on charachter hit points, how many hit points a weapon causes. Physical damage doesn't work that way. Chances of this ever getting fixed is also very slim so it's something that I just try to accept, but that doesn't stop it from breaking the immersion. 5) Arbitrary restrictions in order to force me to play a game a certain way. Example: I'm getting shot at and I have an RPG in my arsenal, but I can't choose to shoot off a door in order to take cover inside a building, and I can't choose to blow out a wall instead of searching for the motherf***ing keycard. If such restrictions must exist, at least make them consistent. As in, don't make me take the long and dangerous road by being unable to climb over a 2 foot high pile of trash, and then show a cutscene or cinematic QTE sequence which has me jumping and sprinting like the world's greatest athlete. Making such restrictions CONSISTENT is something that could be fixed.But I don't see these restrictions ever going away, because these kinds of restrictions also serve the purpose of preventing the player from breaking the goddamn game. I know some people want to see the day when all objects conform to real world physics, but for the most part that's never gonna catch on. Even if you do something that the developers never intended and manage to not break the game, you're just gonna end up encountering lots of areas that are completely f***ing empty because the developers never thought anyone would go there so they didn't bother actually putting any scenery there. It'd be like blowing up a door to escape from enemies in Metal Gear Solid, and going from a rich highly detailed world to an empty blank field that consists of absolutely nothing. That's an immersion killing experience in itself. Why does some random building in an Iraqi slum have a goddamn Matrix chamber in it? I'm sure there are more, but this is just off the top of my head, and my post is long enough that I should probably stop here.
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MrGeezer

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#41 MrGeezer
Member since 2002 • 59765 Posts
Invisible walls gets my vote.

Nothing better than being prevented from exploring somewhere when you suddenly are stopped by...air?:P

Vyse_Legends
To be fair, it seems like many developers have gotten better at this. Instead of getting stopped by air, now you get stopped by a 6 inch high log or a pile of dirty shirts.
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bbkkristian

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#42 bbkkristian
Member since 2008 • 14971 Posts
Bad voice acting. That one F***ing JRPG character you just cannot stand. :x
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ConanTheStoner

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#43 ConanTheStoner
Member since 2011 • 23830 Posts

[QUOTE="Vyse_Legends"]Invisible walls gets my vote.

Nothing better than being prevented from exploring somewhere when you suddenly are stopped by...air?:P

MrGeezer

To be fair, it seems like many developers have gotten better at this. Instead of getting stopped by air, now you get stopped by a 6 inch high log or a pile of dirty shirts.

Its sad that you're not even joking.  I remember being stopped by a picket fence in some shooter, think it was a CoD game.  All this crazy shits going down and I'm a one man army, but I cant hop over a fence that doesnt even reach my knees.  -_-

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TheGrat1

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#44 TheGrat1
Member since 2008 • 4330 Posts
Turn-based combat in a game where it doesn't make sense in context or its mechanics are not interesting enough to justify its implementation; i.e.: Pokemon or FFX. It's hard for me to believe I am a badass soldier, on a mission to save the world, facing down a huge boss, as we take turns staring intently at each other across a field and ocassionally running up and slashing each other. If I am supposed to be immersed in THAT kind of character in THAT kind of setting, then I don't want to have to wait my turn to kick ass. Just fyi: I think turn-based works wonderfully in a game like Valkyria Chronicles, because that game is all about posistining and strategy, the actual attacking part is trivial compared to that.
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Kaz4president

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#45 Kaz4president
Member since 2013 • 156 Posts
frame-rate issues and pop-in textures.
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mems_1224

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#46 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="mems_1224"]quick time events. I hate when Im watching an awesome cut scene and a QTE just comes out of nowhere Wiimotefan

Stop supporting X1 lem or I'll have to arrest my case.

:lol: still funny
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campzor

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#47 campzor
Member since 2004 • 34932 Posts
nothing, i am always aware that it is a game and never feel like i am IN the game.
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Lulekani

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#48 Lulekani
Member since 2012 • 2318 Posts
[QUOTE="Lulekani"][QUOTE="Wiimotefan"]

Yeah, I know its not SW worthy, but we tend to have some general topics here.  And sometimes its nice to just talk about games instead of strangling each other over platforms.

I agree though, a great story can really pull you into a game.  I still love playing FFVI and Chrono Trigger even though both games have archaic presentation.

WickedChainy
I take issue with that. Immersion should never be used to "Compensate" for anything. Equal attention should be given to each aspect of the game. Bethesda and Rockstar Games, the ultimate Violators of this concept.

I'm not sure exactly what your saying, but being immersed in a game is a great way to compensate for the poor graphics of older games. You might be new to gaming, but games weren't always in 1080p 60FPS

I'm not new to gaming, I'm simply new, only 21 years young, and just begining to see the wonders of the world, games included. And what I mean is Skyrim and GTA IV are terrible yet these are games I've heard, repeatedly, suck people in so deep they ignore and even forgive its shortcomings, not even counting the bugs. Maybe I say this because I'm "immune" to being wowed by something like a great story or Large enviroments or Simply adding more arbitrary stuff compensating for average gameplay (1st Mass Effect & FFXIII).
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Lulekani

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#49 Lulekani
Member since 2012 • 2318 Posts

[QUOTE="WickedChainy"][QUOTE="Lulekani"] I take issue with that. Immersion should never be used to "Compensate" for anything. Equal attention should be given to each aspect of the game. Bethesda and Rockstar Games, the ultimate Violators of this concept.Wiimotefan

I'm not sure exactly what your saying, but being immersed in a game is a great way to compensate for the poor graphics of older games. You might be new to gaming, but games weren't always in 1080p 60FPS

I truly didn't understand his comment which is why I ignored it.  :P

More people here should do that, it make life so much easier, for well adjusted people anyways.
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HalcyonScarlet

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#50 HalcyonScarlet
Member since 2011 • 13833 Posts

poor ai, physics and graphics aka Wii.