[QUOTE="Technoweirdo"]As unethical and evil as it sounds, I have no problem with it. Theoretically, any developer could simply hold out on content to give the illusion that it wasn't already developed. It's just that with this method, content that was deemed 'too much to put into the game which will retail at $50' can be delivered with low bandwidth and time consumption.
Also...
[QUOTE="killab2oo5"]
So, as it turns out, the Sinclair Solutions DLC for BioShock 2 was already in the disc all along. Now, while that should have been a pleasant surprise, one can't help but wonder why, if it is already included in the disc, you have to pay for it twice. A post at the official 2K forums attempts to explain.
Said the publisher's official statement:
"I noticed there was a bit of confusion about our Sinclair Solutions Tester Pack file size, and I wanted to clear things up for you. The way our engine and game structure works is that people need to have the exact same content for people to play together.
One of the challenges with post launch content for MP is that it can split the player base, and we want to avoid that whenever possible. For this content, creating the DLC package the way we did allowed for us to not split the player base – so whether you purchase the new content or not, you can still play with your friends.
I know some of you have strong beliefs about DLC, and I'm not here to sway your opinion or convince you to buy our stuff - if you like what we're offering, I hope you get it and enjoy it. If it's not your speed, enjoy BioShock 2 as we released it.
I want to let you know that DLC is not interfering with our patching capabilities, which are a top priority and are still being actively worked on. We're committed to supporting you and making BioShock 2 the best experience possible.
I hope this clears up a lot of the questions and confusion in this thread!"
And there you have it. Are you sold with their explanation?
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:roll: I can't help but to think that this is a load of crap what with this becoming rather common these days.
KukicAdo
They aren't lying. Their net code consistency excuse is valid. In MMO's, players who own expansion pack content (e.g ridiculously fancy-looking and powerful armor) could be in non-expansion zones. Players in said zones might not own the content but must have it (Yes, in a legal sense, own and have mean two different meanings.) in order to avoid issues such as floating bounding boxes due to incapability to render models, if not worse things. This ties in somewhat with my previous point.
That said, from what I've read of Sinclair Solutions and know about BioShock 2 (I haven't played it. Hated the first.), this doesn't sound like it warrants the extra money.
MMO's have no problem with this, and neither have any other games this gen.Yes, they do. :| Go download a free trial of World of Warcraft. You won't own the expansion pack (Well, you don't even own World of Warcaft) but you're capable of seeing and playing with all the 80's in their end-game gear for the sake of net code consistency.
I can't believe I actually vouched for WoW...
If you buy an expansion pack, you can play those extra maps and weapons with other people that have purchased them. If you haven't, then you can still play with the regular people, using the regular weapons and maps. What's so hard about this?
Your idea of separating the two now gets us to 2K's other point. Allow me to bold and colour it red for you...
2K is just doing us all a favor by not killing our bandwidth and time. Then again, we all spent our time discussing the DLC anyhow. :P
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