Bioshock versus Mario Galaxy

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prophet-0-doom

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#51 prophet-0-doom
Member since 2004 • 500 Posts

Bioshock is innovative. Mario isnt...

Mario is kiddy/casual. Bioshock is deep, complex.

krp008
No. Just no. Care to explain?I own both Bioshock and SMG. While both are amazing,I believe SMG is the better game. Not to mention we are comparing games from two separate genres here.
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killtactics

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#52 killtactics
Member since 2004 • 5957 Posts
[QUOTE="killtactics"][QUOTE="mjarantilla"][QUOTE="killtactics"]

illustrations are't important or needed.... storys in games are...MGS games are not 2/3 (way to make things up to prove a point) cutscnses...and the gameplay in MGS games are very well done... MGS2 had one of the breatest twists in a game ever, i never experianced anything like it in a movie or book... MGS3 had one of the greatest endings ever.... mjarantilla

First, I was exaggerating about the cutscenes, but you cannot deny that MGS has a terribly high proportion of cutscenes to actual gameplay compared to other games.

And I'm sorry, but if you're talking about the twist in MGS2 being Liquid living inside Revolver Ocelot, then you've GOT to read more books. Not to read more twists like that, but to gain some perspective so that you can realize that twists like that are absolute and utter CRAP.

A good plot twist is one that makes sense, but flies in so well under the radar that when it hits, you're smacking your head in disbelief that you didn't see it coming.

Second, you're right, stories are much more important to games than illustrations are to books. But how important are stories to films? Not very; acting performance, scriptwriting, and directorial skill are far more important than actual plot. In general, movie plots are so simple you could encapsulate them in a 15-20 page short story. In fact, some of the best movies WERE short stories (Blade Runner and Minority Report come to mind). The same should be true for video games, because with video games, GAMEPLAY should be paramount. Not story.

MGS did have a lot of cutscenes but no one forced you to watch them, if you dont want to you dont have to....

and lol no i was not talking about revolover ocelot, i was talking about the part where you learn about the 13 patriots and how they control America and the S3 project (turly some very unique stuff there)... also any human who played MGS3 has to see how wonderfull the ending was... you were forced to kill big boss, then later you learn what a scarfice she made... it almost made me tear up

lastly i must say i could not dissagree more... the most important thing in a movie is a good story and acting... after all a movie is simply a different way of telling a story as aposed to reading a book... i really have no idea where you are comming with this, unless you think all movies need is guns and explosions....

First, if you don't watch the cutscenes in MGS, what does that leave you with?

Second, good. I haven't played MGS2, so I wasn't sure what you were talking about. I don't see how it's that great of a twist, but w/e.

Third, film is a very, very compact story format. Like I said, most movies barely have enough plot to fill up a short story. That doesn't mean their stories aren't good, but it does mean that movies do not focus on their stories because they never have much time to develop them. Like I said, in general, acting performance and direction are far more important to a movie's overall quality than the actual plot. There are exceptions to the rule, but they're just that: exceptions.

if your ganna bash MGS that at least play it.... and WTF if you did't play the game how can you judge the flippin twist?

anyway ill let you have the last word... im done...

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-Skeletor-

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#53 -Skeletor-
Member since 2002 • 1030 Posts

Bioshock is overrated.. Crysis already took the graphics crown in 2007...

The last time I saw an FPS really push the limits of FPS genre for it's time was Far Cry..

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NickN4ck

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#54 NickN4ck
Member since 2007 • 48 Posts

I haven't played anything that had the atmosphere of Bioshock it just sucked you in. Great game and my GOTY over Halo 3 and COD4. I may not play it as much as those games but I think it is a better game.

I haven't played Mario galaxy, would like to try it out but I dunno, not feeling Nintendo since they made the Wii, this new direction the are taking is kinda off putting for me. I'm more of a SNES man myself.

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mjarantilla

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#55 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="killtactics"][QUOTE="mjarantilla"][QUOTE="killtactics"]

illustrations are't important or needed.... storys in games are...MGS games are not 2/3 (way to make things up to prove a point) cutscnses...and the gameplay in MGS games are very well done... MGS2 had one of the breatest twists in a game ever, i never experianced anything like it in a movie or book... MGS3 had one of the greatest endings ever.... killtactics

First, I was exaggerating about the cutscenes, but you cannot deny that MGS has a terribly high proportion of cutscenes to actual gameplay compared to other games.

And I'm sorry, but if you're talking about the twist in MGS2 being Liquid living inside Revolver Ocelot, then you've GOT to read more books. Not to read more twists like that, but to gain some perspective so that you can realize that twists like that are absolute and utter CRAP.

A good plot twist is one that makes sense, but flies in so well under the radar that when it hits, you're smacking your head in disbelief that you didn't see it coming.

Second, you're right, stories are much more important to games than illustrations are to books. But how important are stories to films? Not very; acting performance, scriptwriting, and directorial skill are far more important than actual plot. In general, movie plots are so simple you could encapsulate them in a 15-20 page short story. In fact, some of the best movies WERE short stories (Blade Runner and Minority Report come to mind). The same should be true for video games, because with video games, GAMEPLAY should be paramount. Not story.

MGS did have a lot of cutscenes but no one forced you to watch them, if you dont want to you dont have to....

and lol no i was not talking about revolover ocelot, i was talking about the part where you learn about the 13 patriots and how they control America and the S3 project (turly some very unique stuff there)... also any human who played MGS3 has to see how wonderfull the ending was... you were forced to kill big boss, then later you learn what a scarfice she made... it almost made me tear up

lastly i must say i could not dissagree more... the most important thing in a movie is a good story and acting... after all a movie is simply a different way of telling a story as aposed to reading a book... i really have no idea where you are comming with this, unless you think all movies need is guns and explosions....

First, if you don't watch the cutscenes in MGS, what does that leave you with?

Second, good. I haven't played MGS2, so I wasn't sure what you were talking about. I don't see how it's that great of a twist, but w/e.

Third, film is a very, very compact story format. Like I said, most movies barely have enough plot to fill up a short story. That doesn't mean their stories aren't good, but it does mean that movies do not focus on their stories because they never have much time to develop them. Like I said, in general, acting performance and direction are far more important to a movie's overall quality than the actual plot. There are exceptions to the rule, but they're just that: exceptions.

if your ganna bash MGS that at least play it.... and WTF if you did't play the game how can you judge the flippin twist?

I can usually judge story elements like plot twists and characters pretty well regardless of whether I've experienced a story or not, I just need a thorough enough description. A plot twist is part of the story structure, and it's not really necessary to fully experience everything just to evaluate a story's structure. Actually, it's one of the easiest things to evaluate, because structural problems are the first problems that have to be corrected in the writing process. IMO all you need to judge structure, including twists and the like, is a good and thorough synopsis.

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killtactics

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#56 killtactics
Member since 2004 • 5957 Posts
[QUOTE="killtactics"][QUOTE="mjarantilla"][QUOTE="killtactics"][QUOTE="mjarantilla"][QUOTE="killtactics"]

illustrations are't important or needed.... storys in games are...MGS games are not 2/3 (way to make things up to prove a point) cutscnses...and the gameplay in MGS games are very well done... MGS2 had one of the breatest twists in a game ever, i never experianced anything like it in a movie or book... MGS3 had one of the greatest endings ever.... mjarantilla

First, I was exaggerating about the cutscenes, but you cannot deny that MGS has a terribly high proportion of cutscenes to actual gameplay compared to other games.

And I'm sorry, but if you're talking about the twist in MGS2 being Liquid living inside Revolver Ocelot, then you've GOT to read more books. Not to read more twists like that, but to gain some perspective so that you can realize that twists like that are absolute and utter CRAP.

A good plot twist is one that makes sense, but flies in so well under the radar that when it hits, you're smacking your head in disbelief that you didn't see it coming.

Second, you're right, stories are much more important to games than illustrations are to books. But how important are stories to films? Not very; acting performance, scriptwriting, and directorial skill are far more important than actual plot. In general, movie plots are so simple you could encapsulate them in a 15-20 page short story. In fact, some of the best movies WERE short stories (Blade Runner and Minority Report come to mind). The same should be true for video games, because with video games, GAMEPLAY should be paramount. Not story.

MGS did have a lot of cutscenes but no one forced you to watch them, if you dont want to you dont have to....

and lol no i was not talking about revolover ocelot, i was talking about the part where you learn about the 13 patriots and how they control America and the S3 project (turly some very unique stuff there)... also any human who played MGS3 has to see how wonderfull the ending was... you were forced to kill big boss, then later you learn what a scarfice she made... it almost made me tear up

lastly i must say i could not dissagree more... the most important thing in a movie is a good story and acting... after all a movie is simply a different way of telling a story as aposed to reading a book... i really have no idea where you are comming with this, unless you think all movies need is guns and explosions....

First, if you don't watch the cutscenes in MGS, what does that leave you with?

Second, good. I haven't played MGS2, so I wasn't sure what you were talking about. I don't see how it's that great of a twist, but w/e.

Third, film is a very, very compact story format. Like I said, most movies barely have enough plot to fill up a short story. That doesn't mean their stories aren't good, but it does mean that movies do not focus on their stories because they never have much time to develop them. Like I said, in general, acting performance and direction are far more important to a movie's overall quality than the actual plot. There are exceptions to the rule, but they're just that: exceptions.

if your ganna bash MGS that at least play it.... and WTF if you did't play the game how can you judge the flippin twist?

IMO all you need to judge structure, including twists and the like, is a good and thorough synopsis.

a "synopisis" which i never gave you:|...
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mjarantilla

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#57 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"][QUOTE="killtactics"][QUOTE="mjarantilla"][QUOTE="killtactics"][QUOTE="mjarantilla"][QUOTE="killtactics"]

illustrations are't important or needed.... storys in games are...MGS games are not 2/3 (way to make things up to prove a point) cutscnses...and the gameplay in MGS games are very well done... MGS2 had one of the breatest twists in a game ever, i never experianced anything like it in a movie or book... MGS3 had one of the greatest endings ever.... killtactics

First, I was exaggerating about the cutscenes, but you cannot deny that MGS has a terribly high proportion of cutscenes to actual gameplay compared to other games.

And I'm sorry, but if you're talking about the twist in MGS2 being Liquid living inside Revolver Ocelot, then you've GOT to read more books. Not to read more twists like that, but to gain some perspective so that you can realize that twists like that are absolute and utter CRAP.

A good plot twist is one that makes sense, but flies in so well under the radar that when it hits, you're smacking your head in disbelief that you didn't see it coming.

Second, you're right, stories are much more important to games than illustrations are to books. But how important are stories to films? Not very; acting performance, scriptwriting, and directorial skill are far more important than actual plot. In general, movie plots are so simple you could encapsulate them in a 15-20 page short story. In fact, some of the best movies WERE short stories (Blade Runner and Minority Report come to mind). The same should be true for video games, because with video games, GAMEPLAY should be paramount. Not story.

MGS did have a lot of cutscenes but no one forced you to watch them, if you dont want to you dont have to....

and lol no i was not talking about revolover ocelot, i was talking about the part where you learn about the 13 patriots and how they control America and the S3 project (turly some very unique stuff there)... also any human who played MGS3 has to see how wonderfull the ending was... you were forced to kill big boss, then later you learn what a scarfice she made... it almost made me tear up

lastly i must say i could not dissagree more... the most important thing in a movie is a good story and acting... after all a movie is simply a different way of telling a story as aposed to reading a book... i really have no idea where you are comming with this, unless you think all movies need is guns and explosions....

First, if you don't watch the cutscenes in MGS, what does that leave you with?

Second, good. I haven't played MGS2, so I wasn't sure what you were talking about. I don't see how it's that great of a twist, but w/e.

Third, film is a very, very compact story format. Like I said, most movies barely have enough plot to fill up a short story. That doesn't mean their stories aren't good, but it does mean that movies do not focus on their stories because they never have much time to develop them. Like I said, in general, acting performance and direction are far more important to a movie's overall quality than the actual plot. There are exceptions to the rule, but they're just that: exceptions.

if your ganna bash MGS that at least play it.... and WTF if you did't play the game how can you judge the flippin twist?

IMO all you need to judge structure, including twists and the like, is a good and thorough synopsis.

a "synopisis" which i never gave you:|...

Who said you were the source of the synopsis?

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ljlrj

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#58 ljlrj
Member since 2007 • 14800 Posts

is easy 2 see which is better galaxy 97.441 bioshock95.279 galaxy>bioshock:D

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