[QUOTE="110million"][QUOTE="ThatGuyFromB4"]Bethesda's doing something right apparently considering their last two games have been both critically and commercially successful.
ThatGuyFromB4
But if you're talking about simple combat, it doesn't get much more basic or mindless then Oblivion, it takes no skill whatsoever, Dragon Age requires a lot, thats what you don't understand about DA, I've played every major MMO ranging from 20-30 hours, all the way into days, and DA does not play like any MMO, maybe DnD:O because I haven't played it. Its nothing like WoW, no matter how many times you say it, I've played both, you have not. The core combat mechanics are taken straight from WoW. There are differences and it's not the same experience of course, but the core combat mechanics are the same.
Oblivion's combat needed more depth and hopefully they expand upon it in the next ES, but it was still fun.
You really need to play DA:O or at least try the combat because it's appalling how clueless you sound in these posts. As a former WOW addict I can honestly say the two games have very little in common.
First off, you do realize that WOW combat mechanics are loosely based on classic D&D mechanics to begin with, don't you? DA doesn't base itself off WOW, but rather D&D, which is why it is so much deeper and more thoroughly satifying, as the devs didn't dumb the combat mechanics down to appease the ADD generation.
Next, you do have to aim spells in DA. If you think otherwise then go ahead and aim that cone of cold into the middle of your group and curse the game as the enemy proceeds to shatter your allies in a single hit. Or better yet, launch a fireball and just kill your party members yourself, saving the enemy the trouble.
Also, last I checked, WOW didn't have flanking positions to worry about. You could run circles around a mob while whittling away their health. There is no combat on the move in DA:O. For ranged, distance plays a huge part, as well on what type of bow you have equipped, in how well archers fare as well. In WOW you either were in range or you weren't and bow type was irrelevant.
In WOW healers could spam heals until they went OOM. In DA:O heals have lengthy cool downs forcing you to make good use of snares, roots and stuns to mitigate the number of opponenet until you can cast another heal on your party.
DA:O also have active abilities that affect the total amount of mana or stamina available in combat. You can have high threat and protection as a tank, but it comes at the cost of having a fraction of the stamina available for stuns and CC. Also, the type of armor worn has a direct affect on the mana/stamina cost of abilities. This forces you to choose between having an extremely hard to kill tank, or having one that may be more vulnerable but better able to control the flow of battle.
You either need to actually play this game or stop making such outlandish and unfounded criticisms.
Log in to comment