Bioware, Why isnt Dragon Age Origins Co-op? Come on mannnnn

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h575309

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#1 h575309
Member since 2005 • 8551 Posts

Some of the gameplay trailers Ive seen on gametrailers look amazing http://www.gametrailers.com/video/sdcc-09-dragon-age/53108

And Im thinking to myself, why the hell isnt this coop? So dissapointing. Im sure it will still be good, but coop wouldve put it over the top.

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DevilMightCry

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#2 DevilMightCry
Member since 2007 • 3554 Posts

I know I'm not the only to care less about Co-Op in RPG's

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ActicEdge

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#3 ActicEdge
Member since 2008 • 24492 Posts

The addition of co-op doesn't always benefit a game as a whole(see RE5 where th game is meh without co-op. I love RE5 by the way, screw the haters.)

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xsubtownerx

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#4 xsubtownerx
Member since 2007 • 10705 Posts
Why do people think co-op is always needed? Especially for RPGs..?
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Chaos_HL21

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#5 Chaos_HL21
Member since 2003 • 5288 Posts

Why do people think co-op is always needed? Especially for RPGs..?xsubtownerx

Yea, I mean Mass Effect didn't have it and I am pretty sure Final Fantasy XIII wouldn't have it. For First/3rd person shooters Co-Op would be fine, for RPGs, not so much.

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finalfantasy94

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#6 finalfantasy94
Member since 2004 • 27442 Posts

Cause RPGs are about playing by yourself and getting attached to characters. No freaking co-op. I have really come to hate co-op only cause some companys think it makes a game better when it kills it ala RE5.

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h575309

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#7 h575309
Member since 2005 • 8551 Posts
Why do people think co-op is always needed? Especially for RPGs..?xsubtownerx
Because this is obviously begging for some co-op, just from the look and feel of it. Why would adding co-op effect the game if they really wanted it to be story driven?
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hy4k

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#8 hy4k
Member since 2009 • 1790 Posts
baldurs gate play it and remember a time when bioware didn't suck
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PSdual_wielder

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#9 PSdual_wielder
Member since 2003 • 10646 Posts

Which of Bioware's titles ever had co op?

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h575309

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#10 h575309
Member since 2005 • 8551 Posts

Cause RPGs are about playing by yourself and getting attached to characters. No freaking co-op. I have really come to hate co-op only cause some companys think it makes a game better when it kills it ala RE5.

finalfantasy94
RE's were always the player alone, RPGs have notoriously had groups of players. Thats not a fair comparison.
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treedoor

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#11 treedoor
Member since 2004 • 7648 Posts

So there's no multiplayer at all?

Damn. I was so hoping for an alternative to Diablo 3, but guess I'm going to have to get that now.

It's not so bad though I guess?

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MetroidPrimePwn

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#12 MetroidPrimePwn
Member since 2007 • 12399 Posts

RPGs like KotOR have always had combat which practically requires that you be constantly pausing in the middle of combat to give orders to all of your squadmates in the middle of turns. It's totally incompatible with co-op with other players. Plus, it would totally screw with the story if ever the two of you wanted to make a different choice at the same point in time.

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nethernova

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#13 nethernova
Member since 2008 • 5721 Posts
Because this is obviously begging for some co-op, just from the look and feel of it.h575309
Just no. I think you have completely wrong expectations regarding the gameplay.
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funked_up

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#14 funked_up
Member since 2009 • 716 Posts

Because it's a ****** RPG?

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deactivated-5b69bebd1b0b6

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#15 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

Because they would have to sacrafice depth to add in co-op and then it would turn out like Fable 2. No western RPGer wants that.

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xsubtownerx

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#16 xsubtownerx
Member since 2007 • 10705 Posts
[QUOTE="xsubtownerx"]Why do people think co-op is always needed? Especially for RPGs..?h575309
Because this is obviously begging for some co-op, just from the look and feel of it. Why would adding co-op effect the game if they really wanted it to be story driven?

This is like a cross of Baldur's Gate and KOTOR. None of which needed co-op. I don't know why you'd think this one is "begging for it".
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mgkennedy5

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#17 mgkennedy5
Member since 2005 • 1501 Posts

I dislike coop in RPGs because it only really works well if you are the same level, or it is so action oriented that it doesn't make that much of a difference (Resistance 2 style coop). It only works in games like WoW where there are so many people, you can always find groups your level

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RoCkStaR_EnGaGe

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#18 RoCkStaR_EnGaGe
Member since 2009 • 135 Posts

RPGs like KotOR and Baldur's Gate have always had combat which practically requires that you be constantly pausing in the middle of combat to give orders to all of your squadmates in the middle of turns. It's totally incompatible with co-op with other players. Plus, it would totally screw with the story if ever the two of you wanted to make a different choice at the same point in time.

MetroidPrimePwn

Baldurs Gate: Dark Alliance had co-op and it worked very well

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xsubtownerx

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#19 xsubtownerx
Member since 2007 • 10705 Posts

[QUOTE="MetroidPrimePwn"]

RPGs like KotOR and Baldur's Gate have always had combat which practically requires that you be constantly pausing in the middle of combat to give orders to all of your squadmates in the middle of turns. It's totally incompatible with co-op with other players. Plus, it would totally screw with the story if ever the two of you wanted to make a different choice at the same point in time.

RoCkStaR_EnGaGe

Baldurs Gate: Dark Alliance had co-op and it worked very well

This game isn't a hack & slash. Neither were the original Baldur's gates.
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jasonharris48

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#20 jasonharris48
Member since 2006 • 21441 Posts

I know I'm not the only to care less about Co-Op in RPG's

DevilMightCry

Nope you're not. If I wanted multi-player options in a RPG I would play a MMORPG

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SparkyProtocol

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#21 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="RoCkStaR_EnGaGe"]

[QUOTE="MetroidPrimePwn"]

RPGs like KotOR and Baldur's Gate have always had combat which practically requires that you be constantly pausing in the middle of combat to give orders to all of your squadmates in the middle of turns. It's totally incompatible with co-op with other players. Plus, it would totally screw with the story if ever the two of you wanted to make a different choice at the same point in time.

Baldurs Gate: Dark Alliance had co-op and it worked very well

Spin off not made by Bioware
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YankeeDan345

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#22 YankeeDan345
Member since 2005 • 1430 Posts

When i first saw this game I was like "Hell yes!" Cause i loved the console Baulder's gates for their co-op. Then I found out it wouldn't have this feature and now I will not be buying it.

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shadow_hosi

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#23 shadow_hosi
Member since 2006 • 9543 Posts

I know I'm not the only to care less about Co-Op in RPG's

DevilMightCry
your not
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full_disclosure

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#24 full_disclosure
Member since 2008 • 955 Posts

baldurs gate play it and remember a time when bioware didn't suckhy4k
^ Banish him, for he is a blasphemer!!!

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jeffwulf

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#25 jeffwulf
Member since 2004 • 1569 Posts

When i first saw this game I was like "Hell yes!" Cause i loved the console Baulder's gates for their co-op. Then I found out it wouldn't have this feature and now I will not be buying it.

YankeeDan345
The console Baldur's Gates were nothing like Baldur's Gate, and were mostly terrible.
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jakarai

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#26 jakarai
Member since 2008 • 4289 Posts
When I first saw the game I thought it was co op. When I found out it wasn't I lost all interest in it.
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jakarai

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#27 jakarai
Member since 2008 • 4289 Posts

When i first saw this game I was like "Hell yes!" Cause i loved the console Baulder's gates for their co-op. Then I found out it wouldn't have this feature and now I will not be buying it.

YankeeDan345
Looks like I am not the only one. :lol:
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Planeforger

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#28 Planeforger
Member since 2004 • 20082 Posts

Which of Bioware's titles ever had co op?

PSdual_wielder

Baldurs Gate 1&2, and Neverwinter Nights was basically made for cooperative play. So all of their RPGs before KOTOR.

An online mode would definitely fit a party-based RPG, and if Dragon Age: Origins is trying to capture the BG2/DnD feeling, I'm kinda surprised that it's singleplayer only. Maybe they'll throw it into Dragon Age: Part Two.

Then again, the game isn't losing anything by not having co-op. I'm glad that they're focussing on the singleplayer, even if what they've produced doesn't appeal to me.

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whatisazerg

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#29 whatisazerg
Member since 2009 • 2371 Posts

I hate how some people think EVERY game needs to have co-op... ugh.

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zassimick

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#30 zassimick  Moderator
Member since 2004 • 10471 Posts

I'm happy that its singleplayer only. :) I just prefer a singleplayer experience; especially for an RPG like this.

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PsychiKleftis

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#31 PsychiKleftis
Member since 2004 • 54 Posts

If you think you have to sacrifice in-depth story to have good co-op, then you've only played co-op games made by average, or sub-average, developers.

Some people love co-op, some people would rather play by themselves, it's just a difference in opinion. Neither side is right because there is no right or wrong here, just a different reason for enjoying a game.

However, a smart developer adds good, functional co-op to a game as an option, thus allowing both parties (solo-players and group-players) to purchase and enjoy their game.

That being said, based purely on a marketing standpoint, Bioware has misstepped in their decision to not have co-op.

And again, if you are going to toss out the opinion that you cannot, in anyway, have co-op and engaging game-play with an in-depth story... you have an utter lack of imagination, and that is why none of you are world-renowned game designers.

PS: Try to back up your "facts". Simply stating this game "needs co-op" or this game is "better off without co-op", without any kind of explanation or logical proof just makes you look like a braying jackass... and it also starts this banal exercise of half-hearted flaming.

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Filthybastrd

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#32 Filthybastrd
Member since 2009 • 7124 Posts

Coop would make me not buy this game. Sure add it to racing, shooters, "horror", action, adventure but leave the bloody rpg's alone!

It does sacrifice the story.

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SparkyProtocol

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#33 SparkyProtocol
Member since 2009 • 7680 Posts

I hate how some people think EVERY game needs to have co-op... ugh.

whatisazerg
Yeah, I kind of hate how every game must have infinite replay value, online multiplayer, etc. (not that I dont like them, especially the latter in shooters)
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PAL360

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#34 PAL360
Member since 2007 • 30574 Posts

I prefer single players RPGs but i agree this one could work well with coop.

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sam_nintendo

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#35 sam_nintendo
Member since 2005 • 2066 Posts

RPGs like KotOR have always had combat which practically requires that you be constantly pausing in the middle of combat to give orders to all of your squadmates in the middle of turns. It's totally incompatible with co-op with other players. Plus, it would totally screw with the story if ever the two of you wanted to make a different choice at the same point in time.

MetroidPrimePwn
Your reason why co-op wouldn't work would be solved by having co-op. If you squad-mate is is controlled by a human, then they wouldn't need orders.
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PsychiKleftis

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#36 PsychiKleftis
Member since 2004 • 54 Posts

Coop would make me not buy this game. Sure add it to racing, shooters, "horror", action, adventure but leave the bloody rpg's alone!

It does sacrifice the story.

Filthybastrd

You may or may not realize that the veritable birth of today's video game RPG's was the Dungeons & Dragons table top game. Even with the most rudimentary understanding of how D&D works you can figure out that it was all about playing with (or against) friends (aka multiplayer).

Going even further back, the inspiration for D&D drew heavily on previous works of fiction, mostly in the form of fantasy novels... These novels almost exclusively involved the protagonist co-operating with at least one companion (more often a group) to complete their given quest.

With that being said I can now move on to my point, which is to correct a common misconception (portrayed in the above quoted statement); NO ONE IS "ADDING" CO-OP TO RPG'S. CO-OP HAS BEEN STEADILY PHASED OUT OF THEM. CO-OP IS HOW THEY BEGAN, AND IS, CLASSICALLY, HOW THEY SHOULD BE.

Now, if you don't like co-op, that's FINE. It doesn't make you any less of a person or bear any kind of penalty or "badness". As I said before, it's a different play-style, and I can always respect that. There will continue to be single player RPG's made, and I am glad for that, because there are people who enjoy them.

I just can't abide when people say RPG's should not have co-op "because it makes them bad" or "takes away from the story". RPG games, almost without exception, throw a myriad of NPC's at you to join your party. You ARE co-operating with them. You ARE playing co-op... except with an NPC, and not a friend.

What is needed is some visionary developer to create a game that seamlessly incorporates your actual friends into your group as if they were meant to be there, like the easily scripted, controlled, and comparably dull NPC.

Difficult? Very much so. Impossible? Absolutely not. Worth the time? Only if you like making a lot of money and building an amazing reputation, not to mention an incredible game.

The rise of the casual gamer has caused the rise in single-player games, and that's understandable. People want to make money, so they cater to their audience. However, don't be so naive as to think the way things are now, are the way they have always been.

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Mazoch

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#37 Mazoch
Member since 2004 • 2473 Posts

I think it's less about not working with a deep story as it's a problem of deciding how to allow the game world to be affected by the player's choices. A hallmark of Biowares games has always been that the player makes certain choices and those choices have an effect in the game world. If you have two different players you'd either have to give all the dialog and choices to one of the players or remove meaningful choices all together.

The reason why co-op can work in a game like Diablo is because the story is fixed. You don't get to decide if you want to save the town or not. The quests are fixed and the progression is completely linear.

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Filthybastrd

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#38 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

Coop would make me not buy this game. Sure add it to racing, shooters, "horror", action, adventure but leave the bloody rpg's alone!

It does sacrifice the story.

PsychiKleftis

You may or may not realize that the veritable birth of today's video game RPG's was the Dungeons & Dragons table top game. Even with the most rudimentary understanding of how D&D works you can figure out that it was all about playing with (or against) friends (aka multiplayer).

Going even further back, the inspiration for D&D drew heavily on previous works of fiction, mostly in the form of fantasy novels... These novels almost exclusively involved the protagonist co-operating with at least one companion (more often a group) to complete their given quest.

With that being said I can now move on to my point, which is to correct a common misconception (portrayed in the above quoted statement); NO ONE IS "ADDING" CO-OP TO RPG'S. CO-OP HAS BEEN STEADILY PHASED OUT OF THEM. CO-OP IS HOW THEY BEGAN, AND IS, CLASSICALLY, HOW THEY SHOULD BE.

Now, if you don't like co-op, that's FINE. It doesn't make you any less of a person or bear any kind of penalty or "badness". As I said before, it's a different play-style, and I can always respect that. There will continue to be single player RPG's made, and I am glad for that, because there are people who enjoy them.

I just can't abide when people say RPG's should not have co-op "because it makes them bad" or "takes away from the story". RPG games, almost without exception, throw a myriad of NPC's at you to join your party. You ARE co-operating with them. You ARE playing co-op... except with an NPC, and not a friend.

What is needed is some visionary developer to create a game that seamlessly incorporates your actual friends into your group as if they were meant to be there, like the easily scripted, controlled, and comparably dull NPC.

Difficult? Very much so. Impossible? Absolutely not. Worth the time? Only if you like making a lot of money and building an amazing reputation, not to mention an incredible game.

The rise of the casual gamer has caused the rise in single-player games, and that's understandable. People want to make money, so they cater to their audience. However, don't be so naive as to think the way things are now, are the way they have always been.

Ok, sorry. Computer rpg's should not have coop involving humans. It will detract from the interactivity with the enviroment and the story simply because there's more people involved in calling the shots. Everyone will have to follow the same path for coop to work or there will be little to no choice to be had in the first place.

The rise of the mp gamer has caused the decline of games where choice and influence over the world is involved because it's nigh impossible to create a game where people choose different paths yet still cooperate towards the common goal but that's understandable. People want to make money, so they cater to their audience. However, don't be so naive as to think the way things are now, are the way they have always been.

No crpg has ever included coop the way tabletop DnD did because there's a vast difference between a human gamemaster and an AI gamermaster.

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PsychiKleftis

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#39 PsychiKleftis
Member since 2004 • 54 Posts

Ok, sorry. Computer rpg's should not have coop involving humans. It will detract from the interactivity with the enviroment and the story simply because there's more people involved in calling the shots. Everyone will have to follow the same path for coop to work or there will be little to no choice to be had in the first place.

The rise of the mp gamer has caused the decline of games where choice and influence over the world is involved because it's nigh impossible to create a game where people choose different paths yet still cooperate towards the common goal but that's understandable. People want to make money, so they cater to their audience. However, don't be so naive as to think the way things are now, are the way they have always been.

No crpg has ever included coop the way tabletop DnD did because there's a vast difference between a human gamemaster and an AI gamermaster.

Filthybastrd

I am confused as to why you think computer RPG's should have a separate exception that limits their options...? As a system, computers are the most flexible and customizable (which makes up for their occasional epic failings, in my opinion). Really, they have exceptions that make them the favoured system to host the game I am envisioning.

But anyway...

Just because it has not been done before doesn't make it impossible.

Why can there not be, for instance, a co-op game where each of the players control their own story-arc within the overall thread of the main story?

It's hard to explain how I think this could all work here, I'd have to write a gods-damned essay on it, but the basics are easy enough to grasp.

Each of the players' story arcs crosses over continuously in different ways. If, through choices in the game, my friend chooses to be a "good-guy" and I choose to be a "bad-guy" as the main story progresses, why can't we actually fight against each other in different scenarios?

Alternatively, if we both decide to be "good-guys" we would probably spend most of the time playing side by side... or perhaps not. What if the main story line causes us to make a decision... should we split up to try and save two different towns (for example), or should we stick together and decide which town is more important?

If we choose to split up, each of us would be faced with yet more choices that not only affect my character, the town and NPCs in it, but also alter the outcome of the main story line.

It's not impossible to fathom, it's just quite difficult to design.

It would have to be a very different type of game, where friends are playing in the same game at the same time, but not necessarily in the same area at the same time. Something with the permanence of an MMO (but no where near the number of players of course), mixed with the flexible and changing world of a common, single-player RPG.

And within that happy medium a spectacular game awaits.

( PS: I'm not attacking anyone personally, Filthybastrd, so please don't take offense, think I'm picking on you, or otherwise being a troll. I can respect people who have different playing preferences... But I just had to point out that just because great co-op is hard to design, it should not be thrown out completely. That kind of thinking is to blame for the glut of half-assed, poorly developed, and completely forgettable games in recent years. )

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gamer620

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#40 gamer620
Member since 2004 • 3367 Posts
[QUOTE="xsubtownerx"]Why do people think co-op is always needed? Especially for RPGs..?h575309
Because this is obviously begging for some co-op, just from the look and feel of it. Why would adding co-op effect the game if they really wanted it to be story driven?

This isn't diablo.
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Gamerz1569

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#41 Gamerz1569
Member since 2008 • 2087 Posts

Co-op for RPG :? I prefer playing alone for RPGs. RPGs are supposed to be played alone, at least to me.

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Filthybastrd

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#42 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

Ok, sorry. Computer rpg's should not have coop involving humans. It will detract from the interactivity with the enviroment and the story simply because there's more people involved in calling the shots. Everyone will have to follow the same path for coop to work or there will be little to no choice to be had in the first place.

The rise of the mp gamer has caused the decline of games where choice and influence over the world is involved because it's nigh impossible to create a game where people choose different paths yet still cooperate towards the common goal but that's understandable. People want to make money, so they cater to their audience. However, don't be so naive as to think the way things are now, are the way they have always been.

No crpg has ever included coop the way tabletop DnD did because there's a vast difference between a human gamemaster and an AI gamermaster.

PsychiKleftis

I am confused as to why you think computer RPG's should have a separate exception that limits their options...? As a system, computers are the most flexible and customizable (which makes up for their occasional epic failings, in my opinion). Really, they have exceptions that make them the favoured system to host the game I am envisioning.

But anyway...

Just because it has not been done before doesn't make it impossible.

Why can there not be, for instance, a co-op game where each of the players control their own story-arc within the overall thread of the main story?

It's hard to explain how I think this could all work here, I'd have to write a gods-damned essay on it, but the basics are easy enough to grasp.

Each of the players' story arcs crosses over continuously in different ways. If, through choices in the game, my friend chooses to be a "good-guy" and I choose to be a "bad-guy" as the main story progresses, why can't we actually fight against each other in different scenarios?

Alternatively, if we both decide to be "good-guys" we would probably spend most of the time playing side by side... or perhaps not. What if the main story line causes us to make a decision... should we split up to try and save two different towns (for example), or should we stick together and decide which town is more important?

If we choose to split up, each of us would be faced with yet more choices that not only affect my character, the town and NPCs in it, but also alter the outcome of the main story line.

It's not impossible to fathom, it's just quite difficult to design.

It would have to be a very different type of game, where friends are playing in the same game at the same time, but not necessarily in the same area at the same time. Something with the permanence of an MMO (but no where near the number of players of course), mixed with the flexible and changing world of a common, single-player RPG.

And within that happy medium a spectacular game awaits.

( PS: I'm not attacking anyone personally, Filthybastrd, so please don't take offense, think I'm picking on you, or otherwise being a troll. I can respect people who have different playing preferences... But I just had to point out that just because great co-op is hard to design, it should not be thrown out completely. That kind of thinking is to blame for the glut of half-assed, poorly developed, and completely forgettable games in recent years. )

Well, I love the way you're thinking. My inital reaction of a plain old "NO" was mostly because I just don't see any dev going so far with a game. You're idea of mixing mmo/sp is wonderfull and that's what I hope The Old Republic will be (somewhat). I apologize if I came off as hostile.

I do stand by my PoV that coop in Dragon Age would ultimately lessen the quality of the experience considering what it's shaping up to be like atm.

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Philmon

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#43 Philmon
Member since 2003 • 1454 Posts

[QUOTE="Filthybastrd"]

Coop would make me not buy this game. Sure add it to racing, shooters, "horror", action, adventure but leave the bloody rpg's alone!

It does sacrifice the story.

PsychiKleftis

You may or may not realize that the veritable birth of today's video game RPG's was the Dungeons & Dragons table top game. Even with the most rudimentary understanding of how D&D works you can figure out that it was all about playing with (or against) friends (aka multiplayer).

Going even further back, the inspiration for D&D drew heavily on previous works of fiction, mostly in the form of fantasy novels... These novels almost exclusively involved the protagonist co-operating with at least one companion (more often a group) to complete their given quest.

With that being said I can now move on to my point, which is to correct a common misconception (portrayed in the above quoted statement); NO ONE IS "ADDING" CO-OP TO RPG'S. CO-OP HAS BEEN STEADILY PHASED OUT OF THEM. CO-OP IS HOW THEY BEGAN, AND IS, CLASSICALLY, HOW THEY SHOULD BE.

Now, if you don't like co-op, that's FINE. It doesn't make you any less of a person or bear any kind of penalty or "badness". As I said before, it's a different play-style, and I can always respect that. There will continue to be single player RPG's made, and I am glad for that, because there are people who enjoy them.

I just can't abide when people say RPG's should not have co-op "because it makes them bad" or "takes away from the story". RPG games, almost without exception, throw a myriad of NPC's at you to join your party. You ARE co-operating with them. You ARE playing co-op... except with an NPC, and not a friend.

What is needed is some visionary developer to create a game that seamlessly incorporates your actual friends into your group as if they were meant to be there, like the easily scripted, controlled, and comparably dull NPC.

Difficult? Very much so. Impossible? Absolutely not. Worth the time? Only if you like making a lot of money and building an amazing reputation, not to mention an incredible game.

The rise of the casual gamer has caused the rise in single-player games, and that's understandable. People want to make money, so they cater to their audience. However, don't be so naive as to think the way things are now, are the way they have always been.

I am sorry but at some point you have to make dissections on what is important to the game and co-op is one of the least important thing in a game like Dragon Age. If you want co-op RPGs then you should be looking at games like Diablo or Sacred where the focus is more on fast paced combat action. Those games work because the story is not central to the experience and there fore it makes no difference if you co-op with one person one day and another the next day, but with a game like Dragon Age where the story told is said to be tailored to the player what happens when the players keep getting swapped all the time?

Bioware would either have to make the second player nothing more than a bit player following the "main" player as he/she goes through the game (who wants to do that?) or change the story so that neither are too closely intertwined with it (which I would say is taking something from the story).

The problem with that idea is that of balance. What happens if the players are of different levels, at different stages of the game, have made different decisions? It is not a simple matter of swapping your single player NPCs for another player. I mean would you want to jump into your friends game and play as one of his npcs, which you have had no hand in building and at the end of the session have nothing to show for it (it is his gameworld after all)? How much freedom should a person visiting your world have over it? Should he be able to take independent action or make decisions that could ruin or change your gameworld?

So you are left with a couple of options,

1) Create a world where the action of the gamer does not really change the world (like MMOs and action RPGs)

2) Make it so that a multi-player game can only continue with all the members present (which means you are at the mercy of all your friends timetable)

3) Each gamer creates his own world which he can play single player and have friends pop in to play as one of his npc temporarily (which could end up being unsatisfactory for the main player or the "visitor" because one is having a stranger play with his "toys" and the other knows he will get very little reward from spending time in this world)

4) Create a single player game focused on telling a story with your main character playing a major role.

They opted for option 4 and I have to say they made the right choice. Games like tabletop D&D work because you have the reliability of friends who are willing to set the time to meet and play (Option 2), and that kind of thing is going to be hard to manage for a computer game (especially when you can have people in different timezones). As for D&D books that is an odd argument to make. By that reasoning could not Dragon Age still be considered Co-Op since your character is still adventuring with companions, it is just that they are all controlled by one person much in the same way that all the characters in a book are controlled by the author.

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Locke562

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#44 Locke562
Member since 2004 • 7673 Posts
I know. It's supposed to be the Spiritual Successor to Baldur's Gate 2. You could have five other people to co-op with you and replace your party.
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johncraven

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#45 johncraven
Member since 2006 • 1232 Posts

Which of Bioware's titles ever had co op?

PSdual_wielder

in Baldur's Gate multiplayer games, each player would control several characters for the party (there are 6 chars max), so technically that was co-op.

playing in multiplayer BG was less fun imo, because it implied that each player had created at least 1 character each, and a large part of the story (and fun) revolves around the personal history of the NPCs you join with and their banter talks.

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ArisShadows

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#46 ArisShadows
Member since 2004 • 22784 Posts
Why would you want a spiritual successor to a game like Baldur's Gates co op?
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foxhound_fox

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#47 foxhound_fox
Member since 2005 • 98532 Posts

That would all depend on how the gameplay works. It worked in Baldur's Gate... but this might be different. A game has to be designed for co-op/multiplayer for it to work. If its designed for singleplayer, it won't likely work for multiplayer.

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ExplosiveChorro

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#48 ExplosiveChorro
Member since 2008 • 1074 Posts

Hmmm I thought it was... Guess not. And yes it would be freaking sweet if it was.

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htekemerald

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#49 htekemerald
Member since 2004 • 7325 Posts

Co-op in rpgs = fail

on a side note I hope I don't have to upgrade my comp to max this game.

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Totalgym9000

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#50 Totalgym9000
Member since 2009 • 1456 Posts
Are you serious this isnt coop?? People that are saying it doesnt need coop in rpgs dont know what there talking about, Games like Titan quests, BG and diablo 3 Need coop, there Hack and slash Loot games, Where coop is a blast, If dragon age origins doesnt have coop it's instant fail.