Bioware, Why isnt Dragon Age Origins Co-op? Come on mannnnn

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Planeforger

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#51 Planeforger
Member since 2004 • 20096 Posts

That would all depend on how the gameplay works. It worked in Baldur's Gate... but this might be different. A game has to be designed for co-op/multiplayer for it to work. If its designed for singleplayer, it won't likely work for multiplayer.

foxhound_fox

I agree that they can't just randomly add a co-op mode to the finished game, but even the most basic form of co-op (allowing other players control other members of your party) would've been a nice feature. They missed an opportunity there, but it's not a huge loss.

As for the people saying that it would kill the story - sure, in the Baldurs Gate games it meant more limited interaction with the party members, but playing with friends was probably more fun in the long run. So it was a nice option: you could get either the full singleplayer story experience or the fun multiplayer experience whenever you wanted, and nobody complained about it ruining the games.

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Cloud_Insurance

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#52 Cloud_Insurance
Member since 2008 • 3279 Posts

I'm so sick and **** tired of all this nonsense about all games needing multiplayer and/or co-op.

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AdrianWerner

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#53 AdrianWerner
Member since 2003 • 28441 Posts

I'm more dissapointed there's no Gamemaster multiplayer :(

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Planeforger

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#54 Planeforger
Member since 2004 • 20096 Posts

I'm more dissapointed there's no Gamemaster multiplayer :(

AdrianWerner

There was when it was first announced five years ago - according to their old FAQ, anyway (found on the Wayback machine):

1.05: Will Dragon Age have a multi-player component?

Dragon Age will have a fully developed multi-player campaign that follows the same core story as the single-player campaign, but which is optimized for cooperative play. Some competitive play modes will also be available. More information on multiplayer will be made available later in the development cycle.

1.13: Will Dragon Age have a Game Master client?

Dragon Age will have a Game Master client. More information on the specific features will be made available at a later date.
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AdrianWerner

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#55 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

I'm more dissapointed there's no Gamemaster multiplayer :(

Planeforger

There was when it was first announced five years ago - according to their old FAQ, anyway (found on the Wayback machine):

1.05: Will Dragon Age have a multi-player component?

Dragon Age will have a fully developed multi-player campaign that follows the same core story as the single-player campaign, but which is optimized for cooperative play. Some competitive play modes will also be available. More information on multiplayer will be made available later in the development cycle.

1.13: Will Dragon Age have a Game Master client?

Dragon Age will have a Game Master client. More information on the specific features will be made available at a later date.

exactly. Back then it was supposed to mix NWN MP with BG2 SP, a perfect fantasy RPG :)

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PsychiKleftis

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#56 PsychiKleftis
Member since 2004 • 54 Posts

I am sorry but at some point you have to make dissections on what is important to the game and co-op is one of the least important thing in a game like Dragon Age. If you want co-op RPGs then you should be looking at games like Diablo or Sacred where the focus is more on fast paced combat action. Those games work because the story is not central to the experience and there fore it makes no difference if you co-op with one person one day and another the next day, but with a game like Dragon Age where the story told is said to be tailored to the player what happens when the players keep getting swapped all the time?

Bioware would either have to make the second player nothing more than a bit player following the "main" player as he/she goes through the game (who wants to do that?) or change the story so that neither are too closely intertwined with it (which I would say is taking something from the story).

The problem with that idea is that of balance. What happens if the players are of different levels, at different stages of the game, have made different decisions? It is not a simple matter of swapping your single player NPCs for another player. I mean would you want to jump into your friends game and play as one of his npcs, which you have had no hand in building and at the end of the session have nothing to show for it (it is his gameworld after all)? How much freedom should a person visiting your world have over it? Should he be able to take independent action or make decisions that could ruin or change your gameworld?

So you are left with a couple of options,

1) Create a world where the action of the gamer does not really change the world (like MMOs and action RPGs)

2) Make it so that a multi-player game can only continue with all the members present (which means you are at the mercy of all your friends timetable)

3) Each gamer creates his own world which he can play single player and have friends pop in to play as one of his npc temporarily (which could end up being unsatisfactory for the main player or the "visitor" because one is having a stranger play with his "toys" and the other knows he will get very little reward from spending time in this world)

4) Create a single player game focused on telling a story with your main character playing a major role.

They opted for option 4 and I have to say they made the right choice. Games like tabletop D&D work because you have the reliability of friends who are willing to set the time to meet and play (Option 2), and that kind of thing is going to be hard to manage for a computer game (especially when you can have people in different timezones). As for D&D books that is an odd argument to make. By that reasoning could not Dragon Age still be considered Co-Op since your character is still adventuring with companions, it is just that they are all controlled by one person much in the same way that all the characters in a book are controlled by the author.

Philmon

The only developers limited to those few options are being held down by their own lack of imagination.

You severely underestimate today's technology if you think that is all that's possible.

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Gamerz1569

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#58 Gamerz1569
Member since 2008 • 2087 Posts

Damn some of you are **** stupid! Baldur's Gate 1 and 2 had coop (multiplayer), Dragon Origins is probably the only game coming close to those old classics.. It's absolute stupid to say something like: Theres no coop because its an RPG or It would ruin the story and characters. I really cant believe how idiotic so many people are. Coop is a great feature in almost any game and especially in a game like Baldur's Gate / Dragon Age. If you wanna play sp thats fine, but dont come on here and say it would ruin the game. Another thing is that its a group RPG, not a lone man trip. I like how everyone becomes an expert and knows what is best for a game, idiots...asicAku

Whether or not co-op is great is entirely subjective but most people in this thread prefers playing alone.

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Planeforger

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#59 Planeforger
Member since 2004 • 20096 Posts

Dragon Origins is probably the only game coming close to those old classics.. asicAku

They haven't really shown any part of Dragon Age that reminds me of the classic RPGs like BG2.
If you want a successor to BG2, I guess the closest game right now is NWN2 (which, tying it back to the topic, had online co-op which didn't kill the storyline :P).

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Fried_Shrimp

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#60 Fried_Shrimp
Member since 2009 • 2902 Posts

I know I'm not the only to care less about Co-Op in RPG's

DevilMightCry

That's because you never played Baldurs Gate 2 with a party of 4.

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Fried_Shrimp

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#61 Fried_Shrimp
Member since 2009 • 2902 Posts

Co-op in rpgs = fail

htekemerald
No no no no no no no no no no no!
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KungfuKitten

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#62 KungfuKitten
Member since 2006 • 27389 Posts

I don't understand how co-op could work in a game like this. If it is like Badur's Gate.

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Planeforger

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#63 Planeforger
Member since 2004 • 20096 Posts

I don't understand how co-op could work in a game like this. If it is like Badur's Gate.

KungfuKitten

Well, just like in Baldurs Gate, other players would control other party members, while the party leader (generally) still makes all of the dialogue decisions and so on. Pausing is still an option (the game host chooses who can pause, etc.), but you probably wouldn't have to if everyone is managing a separate character.
It's a fairly straightforward set-up that worked in most of those c|assic DnD RPGs that Dragon Age 1 is trying to 'recapture the feel of'.

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#64 Philmon
Member since 2003 • 1454 Posts

[QUOTE="Philmon"]

I am sorry but at some point you have to make dissections on what is important to the game and co-op is one of the least important thing in a game like Dragon Age. If you want co-op RPGs then you should be looking at games like Diablo or Sacred where the focus is more on fast paced combat action. Those games work because the story is not central to the experience and there fore it makes no difference if you co-op with one person one day and another the next day, but with a game like Dragon Age where the story told is said to be tailored to the player what happens when the players keep getting swapped all the time?

Bioware would either have to make the second player nothing more than a bit player following the "main" player as he/she goes through the game (who wants to do that?) or change the story so that neither are too closely intertwined with it (which I would say is taking something from the story).

The problem with that idea is that of balance. What happens if the players are of different levels, at different stages of the game, have made different decisions? It is not a simple matter of swapping your single player NPCs for another player. I mean would you want to jump into your friends game and play as one of his npcs, which you have had no hand in building and at the end of the session have nothing to show for it (it is his gameworld after all)? How much freedom should a person visiting your world have over it? Should he be able to take independent action or make decisions that could ruin or change your gameworld?

So you are left with a couple of options,

1) Create a world where the action of the gamer does not really change the world (like MMOs and action RPGs)

2) Make it so that a multi-player game can only continue with all the members present (which means you are at the mercy of all your friends timetable)

3) Each gamer creates his own world which he can play single player and have friends pop in to play as one of his npc temporarily (which could end up being unsatisfactory for the main player or the "visitor" because one is having a stranger play with his "toys" and the other knows he will get very little reward from spending time in this world)

4) Create a single player game focused on telling a story with your main character playing a major role.

They opted for option 4 and I have to say they made the right choice. Games like tabletop D&D work because you have the reliability of friends who are willing to set the time to meet and play (Option 2), and that kind of thing is going to be hard to manage for a computer game (especially when you can have people in different timezones). As for D&D books that is an odd argument to make. By that reasoning could not Dragon Age still be considered Co-Op since your character is still adventuring with companions, it is just that they are all controlled by one person much in the same way that all the characters in a book are controlled by the author.

PsychiKleftis

The only developers limited to those few options are being held down by their own lack of imagination.

You severely underestimate today's technology if you think that is all that's possible.

I was speaking in regard to comparisons of pen and paper D&D and computer D&D. In P&P you have a person more or less in charge of the game guiding the players through the experience. He is there to make sure that the game goes smoothly and deal with any stumbling blocks they come against. In computers the developer has to put a much tighter limit on what a person can do in the game and more so in a multiplayer game because they dont have the safety net of an actual person to deal with all the possible things that can go wrong with a game the more freedom a player is given.

Now off the top of my head I can think of a number of significant obstacles that they would have to deal with in Dragon Age multiplayer.

1) Choices - Who makes the choices in the game? In a game where the choices you make and the consequences of said choice is central to it how do you decide on who makes the choices in a multiplayer game?

2) Sycronisation - This consists of a number of things, from dealing with game saves to missing gamers. For example lets say you and 3 friends decide to get a game going and after your first session you save the game. You all decide to come back the next day but one of you is unable to make it, what happens?

3) Death - How would you deal with death?

This are all problems that MMOs and multiplayer RPGs have to deal with, and almost all of them have done so by removing obstacle one completely from their game, allowing gamers to redo the same area again and again and having the player re-spawn after death. Bioware are trying to make choices important in Old Republic and from what I understand they are having difficulty of finding a way to implement it in a group situation, so it is not as if they are not tring to find a way of doing things it is just that they have yet to figure it out and since no one else has found a solution I would not be so quick to throw the "they are being held down by their own lack of imagination" argument.

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Ross_the_B0SS

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#65 Ross_the_B0SS
Member since 2008 • 1210 Posts

It's a shame people can't appreciate a good single player game anymore. Not all games need a multiplayer component.

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Filthybastrd

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#66 Filthybastrd
Member since 2009 • 7124 Posts

I don't see today's gamer having the patience for the type of coop BG had.

Any other type of coop is a nogo in my PoV.

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ironcreed

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#67 ironcreed
Member since 2005 • 14195 Posts

No thanks, I'll take it as is.

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Planeforger

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#68 Planeforger
Member since 2004 • 20096 Posts

It's a shame people can't appreciate a good single player game anymore. Not all games need a multiplayer component.

Ross_the_B0SS

It's been said a few times in this thread already, but while what you said is true, party-based RPGs (particularly those made by Bioware) can be improved by optional multiplayer components.

Dragon Age doesn't need co-op, but when it was originally announced to have it, and when it's the spiritual successor to a game that did co-op quite well, it's a bit disappointing that the feature isn't there.

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#69 ElTako
Member since 2005 • 25 Posts

I agree and disagree here though.

Whilst I agree that having the game focused on single player is good, and that too many people may dratically effect the story, it would have been nice to add some form of multiplayer feature to say take your character and fight your friend's character... or maybe some form of co-op on custom made content only...

Oh well.. I am still looking forward to Dragon Age :)

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#70 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
Dear Console owners, ALOT of PC RPG's have and had an online multiplayer capability, which allowed GM's to create adventures for multiplayer parties. Once again free user generated content FTW.
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tikki25x

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#71 tikki25x
Member since 2003 • 1546 Posts

im sure they can add it in if youre willing to wait a few more years. the game has been in the works for years dont you think that if they could have done coop they would? or are you people telling me you know the game better then the developers because thats what it sounds like. i played Baldurs Gate 1 and 2 coop and i didnt like it. only one person was in charge of everything and half the time my own teamates killed me by accident. i dont care who youre playing with, the game is designed to use the pause feature. and how are you supposed to play your origin with 4 other people? and what about the parts of the game were you DONT have a party? am i supposed to sit there and wait who knows how long? have some faith in Biowareor go play Sacred. a game designed from the very beginning for coop.