http://www.cracked.com/funny-3872-bioware/
Do you people agree ?
Edit : Check their site . It's great if you want a chuckle or two .
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Bioware makes avatars, not characters. That's just the default settings. As for every other character in their games, well, it's not that big a deal. All story tellers do it.Willy105
It is true. A lot of their characters are very similar.Parasomniac
Well , compared to the world of video games , then yes , those kind of people are similiar . But Bioware has been using the same personality and characteristics in each game .
Well if you dumb down characters to their absolute basic level then yeah, I suppose I agree...they are ROUGHLY the same. Keyword is pretty obvious as Kaiden is almost nothing like Alistair and Subject Zero is almost nothing like Morrigan. The correlations are there, but they are very weak
Its fairly well known that BioWare uses roughly the same outline to create their storylines.
Either way, it works.
Nope. I disagree completely. There may be some surface similarities between character archetypes, but at the end of the day Bioware has some of the best, most memorable and unique characters out there.nocoolnamejim
That is true but won't everyone love the same character over and over again since they have the same personality and characteristics as the other person ?
[QUOTE="skinny_man_69"][QUOTE="Revan_911"]Well daugh! I'm telling people this but no one believes me,Revan_911Wonder why :roll: Blind fanboysam? Your words, not mine :)
[QUOTE="skinny_man_69"][QUOTE="Revan_911"]Well daugh! I'm telling people this but no one believes me,Revan_911Wonder why :roll: Blind fanboysam?You scream all the time ME2 is not even a rpg but still can not even explain why but people are going to listen to you trash the characters now? ya good luck with that.
[QUOTE="nocoolnamejim"]Nope. I disagree completely. There may be some surface similarities between character archetypes, but at the end of the day Bioware has some of the best, most memorable and unique characters out there.Nokitch
That is true but won't everyone love the same character over and over again since they have the same personality and characteristics as the other person ?
Hence the reference to similarities between character archetypes. I'm not saying that there are NO similarities between different types of characters, but they are extremely thin. For example, when comparing Jolee and Duncan: Jolee is sarcastic and irascible. He's got kind of a "get off my law young whippersnapper!" attitude. Duncan is quiet and polite, restrained and very diplomatic. They both serve as "mentor" type characters, but that's about the extent of their personality similarities.Wonder why :roll: Blind fanboysam?[QUOTE="skinny_man_69"][QUOTE="Revan_911"]Well daugh! I'm telling people this but no one believes me,Revan_911
there
More proof of Biowares unoriginality and blandness
i'll take Bioware's unoriginality and blandness over everybody else's unoriginality and blandness any day of the week
at least Bioware's is fun
[QUOTE="Nokitch"][QUOTE="nocoolnamejim"]Nope. I disagree completely. There may be some surface similarities between character archetypes, but at the end of the day Bioware has some of the best, most memorable and unique characters out there.nocoolnamejim
That is true but won't everyone love the same character over and over again since they have the same personality and characteristics as the other person ?
Hence the reference to similarities between character archetypes. I'm not saying that there are NO similarities between different types of characters, but they are extremely thin. . For example, when comparing Jolee and Duncan: Jolee is sarcastic and irascible. He's got kind of a "get off my law young whippersnapper!" attitude. Duncan is quiet and polite, restrained and very diplomatic. They both serve as "mentor" type characters, but that's about the extent of their personality similarities.Jolee - Duncan is far fetched. Carth - Alastair - Kaidan Same dude
Jolee would be more fitting when comparing to Wynne...amirite?
[QUOTE="nocoolnamejim"][QUOTE="Nokitch"]Hence the reference to similarities between character archetypes. I'm not saying that there are NO similarities between different types of characters, but they are extremely thin. Jolee - Duncan is far fetched. Carth - Alastair - Kaidan Same dude. For example, when comparing Jolee and Duncan: Jolee is sarcastic and irascible. He's got kind of a "get off my law young whippersnapper!" attitude. Duncan is quiet and polite, restrained and very diplomatic. They both serve as "mentor" type characters, but that's about the extent of their personality similarities.That is true but won't everyone love the same character over and over again since they have the same personality and characteristics as the other person ?
Revan_911
Saying Kaiden is the same as Alistair as the same as Carth makes me wonder if you have played any of those games....
Blind fanboysam?[QUOTE="Revan_911"]
[QUOTE="skinny_man_69"] Wonder why :roll: 88mphSlayer
there
More proof of Biowares unoriginality and blandness
i'll take Bioware's unoriginality and blandness over everybody else's unoriginality and blandness any day of the week
at least Bioware's is fun
I would rather play a game that is not the same recycled story with recycled characters from the previous Bioware game TYVM,I guess if you really really narrow it down to where Bioware gives you good characters and they also give you bad characters for your team then yeah...
Otherwise no the characters are very different.
[QUOTE="Revan_911"][QUOTE="nocoolnamejim"] Hence the reference to similarities between character archetypes. I'm not saying that there are NO similarities between different types of characters, but they are extremely thin. Jolee - Duncan is far fetched. Carth - Alastair - Kaidan Same dude. For example, when comparing Jolee and Duncan: Jolee is sarcastic and irascible. He's got kind of a "get off my law young whippersnapper!" attitude. Duncan is quiet and polite, restrained and very diplomatic. They both serve as "mentor" type characters, but that's about the extent of their personality similarities.skinny_man_69
Saying Kaiden is the same as Alistair as the same as Carth makes me wonder if you have played any of those games....
well they do have the same archetype:
experienced military dude who is always voicing concern
that said in literature re-using character archetypes is pretty much the norm since the beginning of the written word, the difference isn't whether they're the same archetype it's whether they're the same person with the same personalities, same flaws, and same stories... of which Carth, Kaiden and Alistair have nothing in common (even tho 2 of those characters are voiced by the same actor)
which is why i don't think it's a problem if Bioware re-uses character archetypes because they've got 30-100 hours to make each archetype different
[QUOTE="88mphSlayer"][QUOTE="Revan_911"] Blind fanboysam?
there
More proof of Biowares unoriginality and blandness
Revan_911
i'll take Bioware's unoriginality and blandness over everybody else's unoriginality and blandness any day of the week
at least Bioware's is fun
I would rather play a game that is not the same recycled story with recycled characters from the previous Bioware game TYVM,well then my suggestion would be to stop playing games and stop reading books and stop watching movies and stop watching tv
because it's all recycled
[QUOTE="skinny_man_69"]
[QUOTE="Revan_911"]88mphSlayer
Saying Kaiden is the same as Alistair as the same as Carth makes me wonder if you have played any of those games....
well they do have the same archetype:
experienced military dude who is always voicing concern
that said in literature re-using character archetypes is pretty much the norm since the beginning of the written word, the difference isn't whether they're the same archetype it's whether they're the same person with the same personalities, same flaws, and same stories... of which Carth, Kaiden and Alistair have nothing in common (even tho 2 of those characters are voiced by the same actor)
which is why i don't think it's a problem if Bioware re-uses character archetypes because they've got 30-100 hours to make each archetype different
Archetypes yes. As you have stated, every archetype has been used for years and years, but the intricacies of characters make them different. Perhaps Kainde/Carth/Alistair are all experienced and the 'voice of reason,' but that's about it. Saying they are all the same character is just ignorant.[QUOTE="skinny_man_69"]
[QUOTE="Revan_911"]88mphSlayer
Saying Kaiden is the same as Alistair as the same as Carth makes me wonder if you have played any of those games....
well they do have the same archetype:
experienced military dude who is always voicing concern
that said in literature re-using character archetypes is pretty much the norm since the beginning of the written word, the difference isn't whether they're the same archetype it's whether they're the same person with the same personalities, same flaws, and same stories... of which Carth, Kaiden and Alistair have nothing in common (even tho 2 of those characters are voiced by the same actor)
which is why i don't think it's a problem if Bioware re-uses character archetypes because they've got 30-100 hours to make each archetype different
This is well stated. There are only so many types of "scoundrel" type characters for example. Having certain personality type similarities in some ways is not the same thing as having the same background, motivations, skill set, etc.I would rather play a game that is not the same recycled story with recycled characters from the previous Bioware game TYVM,[QUOTE="Revan_911"][QUOTE="88mphSlayer"]
i'll take Bioware's unoriginality and blandness over everybody else's unoriginality and blandness any day of the week
at least Bioware's is fun
88mphSlayer
well then my suggestion would be to stop playing games and stop reading books and stop watching movies and stop watching tv
because it's all recycled
Not so blatantly that it insults my intelligence. Oh look an ancient evil has rose DarkSpawn/Sith/Reapers and you become a part of a special group Warden/Jedi/Spectre during which you put together a team, visit four locations, foil an assassination attempt, and ultimately save the world. Correct me if im wrong here.Hmm, let's take a look at Baldur's Gate:
The charming male lead - yourself
The naive minx - Imoen
The wise mentor - Gorion, who meets an 'all too early' tragic end just as the description says
The b*tch - Shar-Teel or Viconia
The murderous sociopath - Xzar
.......
I guess he's right.....
But they have different backrounds... :(Hmm, let's take a look at Baldur's Gate:
The charming male lead - yourself
The naive minx - Imoen
The wise mentor - Gorion, who meets an 'all too early' tragic end just as the description says
The b*tch - Shar-Teel or Viconia
The murderous sociopath - Xzar
.......
I guess he's right.....
jhcho2
[QUOTE="88mphSlayer"][QUOTE="Revan_911"] I would rather play a game that is not the same recycled story with recycled characters from the previous Bioware game TYVM,Revan_911
well then my suggestion would be to stop playing games and stop reading books and stop watching movies and stop watching tv
because it's all recycled
Not so blatantly that it insults my intelligence. Oh look an ancient evil has rose DarkSpawn/Sith/Reapers and you become a part of a special group Warden/Jedi/Spectre during which you put together a team, visit four locations, foil an assassination attempt, and ultimately save the world. Correct me if im wrong here.well **** lol, here we are talking about character archetypes and how personalities, motivation and overall story arc can change widely within a single archetype
but sure they're the same in basic single-sentence plot form, but they're nothing alike in backstory, detail or consequence
it's not something that bothers me tremendously, ie: Bioshock was a spiritual rip-off of System Shock 2, but Rapure, Ryan and the backstory to all of that was enough meat to chew on that i didn't mind having a second steak if it's still a decent steak
Maybe they should change their archetypes a bit....but what the hell, I don't play that many bioware games anyways. :P
Not so blatantly that it insults my intelligence. Oh look an ancient evil has rose DarkSpawn/Sith/Reapers and you become a part of a special group Warden/Jedi/Spectre during which you put together a team, visit four locations, foil an assassination attempt, and ultimately save the world. Correct me if im wrong here.[QUOTE="Revan_911"][QUOTE="88mphSlayer"]
well then my suggestion would be to stop playing games and stop reading books and stop watching movies and stop watching tv
because it's all recycled
88mphSlayer
well **** lol, here we are talking about character archetypes and how personalities, motivation and overall story arc can change widely within a single archetype
but sure they're the same in basic single-sentence plot form, but they're nothing alike in backstory, detail or consequence
It's the same story, one set in Star Wars universe, other set in LOTR Rip off universe, and third set in a Star Trek/ Star Wars rip off universe, you are being too much of a Bioware fan to realise the truth.[QUOTE="88mphSlayer"]
[QUOTE="Revan_911"] Not so blatantly that it insults my intelligence. Oh look an ancient evil has rose DarkSpawn/Sith/Reapers and you become a part of a special group Warden/Jedi/Spectre during which you put together a team, visit four locations, foil an assassination attempt, and ultimately save the world. Correct me if im wrong here.Revan_911
well **** lol, here we are talking about character archetypes and how personalities, motivation and overall story arc can change widely within a single archetype
but sure they're the same in basic single-sentence plot form, but they're nothing alike in backstory, detail or consequence
It's the same story, one set in Star Wars universe, other set in LOTR Rip off universe, and third set in a Star Trek/ Star Wars rip off universe.and that's a problem... how? you don't think those universes are different enough? or entertaining enough?
It's the same story, one set in Star Wars universe, other set in LOTR Rip off universe, and third set in a Star Trek/ Star Wars rip off universe.[QUOTE="Revan_911"]
[QUOTE="88mphSlayer"]
well **** lol, here we are talking about character archetypes and how personalities, motivation and overall story arc can change widely within a single archetype
but sure they're the same in basic single-sentence plot form, but they're nothing alike in backstory, detail or consequence
88mphSlayer
and that's a problem... how? you don't think those universes are different enough?
It's still the same story. And none of those universes is original. Story really matter in an RPG and i don't want to play the same story everytime i buy a Bioware game. In ME2, i don't know if it was better or worse, they skipped the 4 locations and focused entirely on getting the characters and their personal missions, while in the other Bioware these types of missions were optional.[QUOTE="88mphSlayer"][QUOTE="Revan_911"] It's the same story, one set in Star Wars universe, other set in LOTR Rip off universe, and third set in a Star Trek/ Star Wars rip off universe.
Revan_911
and that's a problem... how? you don't think those universes are different enough?
It's still the same story. And none of those universes is original. Story really matter in an RPG and i don't want to play the same story everytime i buy a Bioware game. In ME2, i don't know if it was better or worse, they skipped the 4 locations and focused entirely on getting the characters and their personal missions, while in the other Bioware these types of missions were optional. What story do you find original?[QUOTE="Revan_911"][QUOTE="88mphSlayer"]It's still the same story. And none of those universes is original. Story really matter in an RPG and i don't want to play the same story everytime i buy a Bioware game. In ME2, i don't know if it was better or worse, they skipped the 4 locations and focused entirely on getting the characters and their personal missions, while in the other Bioware these types of missions were optional. What story do you find original? It's not about if the story is original but: They've been using the same storyline in all their games!1! What annoys me is that everyone keeps praising the story and the universe when it's dumb and a total rip off.and that's a problem... how? you don't think those universes are different enough?
skinny_man_69
epic FAIL. how do you get a robot in mass effect? when did mass effect have a wise mentor? I think he should of played the games
Mass Effect had less characters. If they were more party characters, I'm sure bioware would fit more of their tired cliches.epic FAIL. how do you get a robot in mass effect? when did mass effect have a wise mentor? I think he should of played the games
gamer-adam1
[QUOTE="88mphSlayer"]
[QUOTE="Revan_911"] Not so blatantly that it insults my intelligence. Oh look an ancient evil has rose DarkSpawn/Sith/Reapers and you become a part of a special group Warden/Jedi/Spectre during which you put together a team, visit four locations, foil an assassination attempt, and ultimately save the world. Correct me if im wrong here.Revan_911
well **** lol, here we are talking about character archetypes and how personalities, motivation and overall story arc can change widely within a single archetype
but sure they're the same in basic single-sentence plot form, but they're nothing alike in backstory, detail or consequence
It's the same story, one set in Star Wars universe, other set in LOTR Rip off universe, and third set in a Star Trek/ Star Wars rip off universe, you are being too much of a Bioware fan to realise the truth.can I ask you what you think makes a game a rip off?
Its fairly well known that BioWare uses roughly the same outline to create their storylines.
Either way, it works.
grunt = wrex miranda = ashley i can se why they said this[QUOTE="gamer-adam1"]Mass Effect had less characters. If they were more party characters, I'm sure bioware would fit more of their tired cliches. really tired cliches? what would a character be that wasnt a cliche?epic FAIL. how do you get a robot in mass effect? when did mass effect have a wise mentor? I think he should of played the games
Revan_911
[QUOTE="88mphSlayer"][QUOTE="Revan_911"] It's the same story, one set in Star Wars universe, other set in LOTR Rip off universe, and third set in a Star Trek/ Star Wars rip off universe.
Revan_911
and that's a problem... how? you don't think those universes are different enough?
It's still the same story. And none of those universes is original. Story really matter in an RPG and i don't want to play the same story everytime i buy a Bioware game. In ME2, i don't know if it was better or worse, they skipped the 4 locations and focused entirely on getting the characters and their personal missions, while in the other Bioware these types of missions were optional.well i can definitely see what you're getting at, i just think Bioware is splitting up the overall story arc into multiple titles and DLC/expansion packs rather than stuffing as much as possible into one game, i mean KOTOR was wildly successful not because of the story but because of the good/evil scenarios and i think after KOTOR's success Bioware changed their focus from "as much story in one game as possible" to "more focus on detail" which inevitably means possibly re-using plots and archetypes if you can spend more time revealing back story and settings and motivations and etc.
maybe it's just me but i like that, i mean back in the 90's you had some rpg's with some epic stories but they always lacked in detail, ie: you'd get a companion who just hopped on the bandwagon and rode with you into the eye of the hurricane even if the character's personality totally contradicted doing that... so for an rpg to spend the time to have that character change and give you the option to choose how they change (or even killing them) is pretty cool imo, that's just an example
and no i'm not arguing that somehow Bioware is doing amazing revolutionary things or that they should never go back and do a single game with an epic plot and story that doesn't involve hopping from area to area doing side quests, but in the mean time i still enjoy what they're trying to do... what w/e
epic FAIL. how do you get a robot in mass effect? when did mass effect have a wise mentor? I think he should of played the games
gamer-adam1
Actually I think Capt. Anderson fits the Mentor role rather well.
I agree, Bioware have a long standing tradition of having both characters and stories that seem very familiar to earlier Bioware games. I still love 'em and still play 'em but I do agree that there's sometimes a feeling of deja vu when playing a new Bioware game.
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