Brink boss: PC-only sales cannot justify triple-A budgets

  • 68 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for wayne_kar
wayne_kar

2090

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 wayne_kar
Member since 2009 • 2090 Posts

"Splash Damage boss Paul Wedgwood has said that PC-only projects simply cannot attract enough money from publishers to create triple-A results.

"About two or three years ago we realised that we really wouldn't survive if we only made PC games, since purely making PC games was incompatible with our goal of making triple-A games," said the developer, demoing current project Brink yesterday at the EG Expo in Leeds.

"You just can't get the publisher budget to ever [use] an orchestra in London, and then go and record at Abbey Road and get the best voice actors if you're only going to release on the PC, where there isn't the sales to justify that kind of work."

Wedgwood added: "Because we needed to make that transition, I started playing console games," and that he now plays "a lot more time playing console stuff" than PC games.

Wedgwood's background is from the PC mod scene. He told the Expo audience that he originally resisted console gaming because he considered himself to be "hardcore PC guy," but "loved it" and got "more and more into it".

For the record, Brink looks properly, properly awesome. Hopefully we'll be able to show it to you soon. It's out for PC, 360 and PS3 next spring."

http://www.vg247.com/2009/10/28/brink-boss-pc-only-projects-cannot-justify-triple-a-budgets/

Does this mean the end of PC exclusives ?

Avatar image for ManicAce
ManicAce

3267

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#2 ManicAce
Member since 2009 • 3267 Posts
Like brink will be AAA.. :lol: Luckily money isn't the only way to make AAA games, money can only guarantee production values but games like Sins Of A Solare empire have shown that gameplay is still what counts. And there are games like C&C4, Starcraft 2, TOR on the way which I bet have decent budgets.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 skrat_01
Member since 2007 • 33767 Posts

*shrugs*

Most AAA budget games are multiplatform nowadays, unless its a title published and funded exclusively by a console manufacturer.

Not that its hurting the amount of quality of titles on the PC platform, at all.

Avatar image for hywel69
hywel69

1086

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#4 hywel69
Member since 2002 • 1086 Posts

TOR, Secret War, SC2, Diablo, Aion etc say no.

I think cross platform games can be a good thing provided they use a good set of tools that allows EVERYONE to get a good experience. Notable exceptions include.

Orange Box on PS3

GTA4 on PC

Battle for Middle Earth on 360

All the above games are enjoyable on **some** platforms. This is not acceptable. Hopefully, x-platform tools from Epic and Crytek will address these issues.

PC gaming is insane atm, I'm just playing a new game called "Torchlight" which most people have never heard of; its a *good* Diablo clone. It's exclusive to PC, download only; frankly there's too many games out there for PC.

Avatar image for WilliamRLBaker
WilliamRLBaker

28915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 WilliamRLBaker
Member since 2006 • 28915 Posts

thats the case for ya, PC gamers ruin their own industry because of their selfish belief they deserve every thing for free and often including the game it self.

Avatar image for True_Gamer_
True_Gamer_

6750

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#6 True_Gamer_
Member since 2006 • 6750 Posts

thats the case for ya, PC gamers ruin their own industry because of their selfish belief they deserve every thing for free and often including the game it self.

WilliamRLBaker
Yeah it is so bad not to be brainwashed, ignorant and milked.
Avatar image for JLF1
JLF1

8263

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 JLF1
Member since 2005 • 8263 Posts

I hope people realise he is an arcade racing developer (Think Burnout) so please don't be too hard on him.

Bringing up games like Starcraft, Diablo or Empire won't change the fact that the genre he is developing games in can't survive on the PC alone if it has a AAA budget (not GS score here but production value and time developing on the game) as that genre is pretty weak (in sales not in quality) on the PC.

Avatar image for ChrisJ2004
ChrisJ2004

2818

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 ChrisJ2004
Member since 2003 • 2818 Posts

Blizzard proves otherwise. But, then again, most AAA games are multiplatform. The PS3 AAAE didn't sell very well.

Avatar image for Nidget
Nidget

1325

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Nidget
Member since 2009 • 1325 Posts
Yup, PC gamers just bring up things like Steam and such when it comes to all their game being absent on any top 10 lists, but i doubt DD sales are that high either. Like it or not, consoles are the future.
Avatar image for Flanker15
Flanker15

1526

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#10 Flanker15
Member since 2004 • 1526 Posts

Yup, PC gamers just bring up things like Steam and such when it comes to all their game being absent on any top 10 lists, but i doubt DD sales are that high either. Like it or not, consoles are the future.Nidget

What a bleak future, mediocrity as far the eye can see.

Avatar image for JLF1
JLF1

8263

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 JLF1
Member since 2005 • 8263 Posts

I hope people realise he is an arcade racing developer (Think Burnout) so please don't be too hard on him.

Bringing up games like Starcraft, Diablo or Empire won't change the fact that the genre he is developing games in can't survive on the PC alone if it has a AAA budget (not GS score here but production value and time developing on the game) as that genre is pretty weak (in sales not in quality) on the PC.

JLF1



EDIT: Wait! Brink? For some very strange reason I thought of Split Second. Forget what I said earlier.

EDIT 2: Accidentally posted a new post instead of edited my previous one for some reason, sorry.

Avatar image for ManicAce
ManicAce

3267

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#12 ManicAce
Member since 2009 • 3267 Posts

*shrugs*

Most AAA budget games are multiplatform nowadays, unless its a title published and funded exclusively by a console manufacturer.

Not that its hurting the amount of quality of titles on the PC platform, at all.

skrat_01
Very true. I'd like to see the list of AAA exclusives on consoles that weren't published or funded in any way by Sony/MS/Ninty... Off the top of my head I can think of No More Heroes, MGS4, GRAW and Demon Souls, 4 games across all 3 consoles...
Avatar image for Next-Gen-Tec
Next-Gen-Tec

4623

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 Next-Gen-Tec
Member since 2009 • 4623 Posts

[QUOTE="Nidget"]Yup, PC gamers just bring up things like Steam and such when it comes to all their game being absent on any top 10 lists, but i doubt DD sales are that high either. Like it or not, consoles are the future.Flanker15

What a bleak future, mediocrity as far the eye can see.

No, still awesome. However less awesome without PC.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 skrat_01
Member since 2007 • 33767 Posts

i doubt DD sales are that high either.Nidget
Luckily the NPD does know more than you do.

Avatar image for adamosmaki
adamosmaki

10718

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#15 adamosmaki
Member since 2007 • 10718 Posts
Well aside those big budget games like C&C4, BF3, Starcraft 2, DIablo 3 and Total war money is no way a determining factor whether the game is good or not Take sins of a solar empire and kings bounty. Both games with a budget of less than 1million both games sold quite well ( sins sold about 1million ) and both are regarded AA and AAA games
Avatar image for ThePRAssassin
ThePRAssassin

1344

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 ThePRAssassin
Member since 2009 • 1344 Posts

[QUOTE="Nidget"]Yup, PC gamers just bring up things like Steam and such when it comes to all their game being absent on any top 10 lists, but i doubt DD sales are that high either. Like it or not, consoles are the future.Flanker15

What a bleak future, mediocrity as far the eye can see.

I'm a console gamer and I have to agree with this.

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#17 dakan45
Member since 2009 • 18819 Posts
True, all pc games are highly unpolished because they will score more sales on a console than on the pc. The pc versions, or ports :P need improvement on optimazation and control and are sold in a console design state Simply pc development and publiching brings less money than consoles so pc is treated like second quality consumer.
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#18 dakan45
Member since 2009 • 18819 Posts

[QUOTE="Flanker15"]

[QUOTE="Nidget"]Yup, PC gamers just bring up things like Steam and such when it comes to all their game being absent on any top 10 lists, but i doubt DD sales are that high either. Like it or not, consoles are the future.ThePRAssassin

What a bleak future, mediocrity as far the eye can see.

I'm a console gamer and I have to agree with this.

"Looks at blog" "Starting to get bored with my xbox" Hah, no wonder there, dont think you get better experiance on the pc.
Avatar image for SquatsAreAwesom
SquatsAreAwesom

1678

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 SquatsAreAwesom
Member since 2009 • 1678 Posts
AAA budgets can't be done on non-Multiplats, unless it is from a first / second party developer who is being paid via console revenue.
Avatar image for JangoWuzHere
JangoWuzHere

19032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 JangoWuzHere
Member since 2007 • 19032 Posts

Most AAA are funded by first parrty companies which the PC does not have.

Avatar image for PannicAtack
PannicAtack

21040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 PannicAtack
Member since 2006 • 21040 Posts
Yup, PC gamers just bring up things like Steam and such when it comes to all their game being absent on any top 10 lists, but i doubt DD sales are that high either. Like it or not, consoles are the future.Nidget
How's The Orange Box on those consoles?
Avatar image for crozon
crozon

1180

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 crozon
Member since 2003 • 1180 Posts
guess he missed that old republic, ABP and new command and conquer are all PC exclusive. All big high profile games.
Avatar image for treedoor
treedoor

7648

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 treedoor
Member since 2004 • 7648 Posts

And yet companies like Valve and Epic could produce AAA quality titles on very small budgets.

Avatar image for dc337
dc337

2603

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 dc337
Member since 2008 • 2603 Posts

Blizzard proves otherwise. But, then again, most AAA games are multiplatform. The PS3 AAAE didn't sell very well.

ChrisJ2004

There's obviously been a trend towards multiplats this gen, the mere existance of some pc-only developers doesn't change it. Blizzard isn't a typical developer anyways. They have a massive cash cow and can fund anything they want. They have also stated that they avoid the piracy problem by focusing on multiplayer.

But I could see Diablo 3 going to consoles at some point. The torchlight devs have already talked about how they would like to see their game on XBLA.

For a typical pc developer getting publisher support for a pc exclusive like Crysis is probably impossible at this point.

Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#25 Espada12
Member since 2008 • 23247 Posts

Exclusive sales on the whole don't justify triple A budgets. That's why most AAA games are multi-platform unless funded by the parent console company. PC doesn't have anyone like that really so ...

Avatar image for JangoWuzHere
JangoWuzHere

19032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="ChrisJ2004"]

Blizzard proves otherwise. But, then again, most AAA games are multiplatform. The PS3 AAAE didn't sell very well.

dc337

There's obviously been a trend towards multiplats this gen, the mere existance of some pc-only developers doesn't change it. Blizzard isn't a typical developer anyways. They have a massive cash cow and can fund anything they want. They have also stated that they avoid the piracy problem by focusing on multiplayer.

But I could see Diablo 3 going to consoles at some point. The torchlight devs have already talked about how they would like to see their game on XBLA.

For a typical pc developer getting publisher support for a pc exclusive like Crysis is probably impossible at this point.

Mose PC bashing from dc337? I don't understand how blizzard is any different from any other developer. They all start out small.

Avatar image for shadow_hosi
shadow_hosi

9543

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#27 shadow_hosi
Member since 2006 • 9543 Posts
cant support AAA? devs just waste their money on useless crap Sins was made with under $1 mil
Avatar image for RadecSupreme
RadecSupreme

4824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#28 RadecSupreme
Member since 2009 • 4824 Posts

And yet companies like Valve and Epic could produce AAA quality titles on very small budgets.

treedoor

Very small budgets? Valve is not PC exclusive.

Avatar image for dc337
dc337

2603

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 dc337
Member since 2008 • 2603 Posts

Mose PC bashing from dc337? I don't understand how blizzard is any different from any other developer. They all start out small.

JangoWuzHere

Blizzard makes hundreds of milions in profit each year from Warcraft.

They are not the typical developer, they don't need to pitch a game plan to a publisher. They can do whatever the hell they want.

Avatar image for schu
schu

10200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#30 schu
Member since 2003 • 10200 Posts

TOR, Secret War, SC2, Diablo, Aion etc say no.

I think cross platform games can be a good thing provided they use a good set of tools that allows EVERYONE to get a good experience. Notable exceptions include.

Orange Box on PS3

GTA4 on PC

Battle for Middle Earth on 360

All the above games are enjoyable on **some** platforms. This is not acceptable. Hopefully, x-platform tools from Epic and Crytek will address these issues.

PC gaming is insane atm, I'm just playing a new game called "Torchlight" which most people have never heard of; its a *good* Diablo clone. It's exclusive to PC, download only; frankly there's too many games out there for PC.

hywel69
i prefer gta4 on pc
Avatar image for PBSnipes
PBSnipes

14621

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 PBSnipes
Member since 2007 • 14621 Posts

I would be so much more worried if it weren't for the fact that some of the best games this gen (World of Goo, Patapon, SOASE, Braid, Audiosurf etc.) weren't developed on AAA budgets.

Avatar image for t3hTwinky
t3hTwinky

3701

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#32 t3hTwinky
Member since 2005 • 3701 Posts

"You just can't get the publisher budget to ever [use] an orchestra in London, and then go and record at Abbey Road and get the best voice actors if you're only going to release on the PC"

Just a thought: maybe don't blow all your money on the London Symphony Orchestra? Maybe also hire some GOOD voice actors instead of just famous ones? Like how Patrick Stewart was in Oblivion for like 5 minutes? Maybe Bethesda could have not paid him a gazillion dollars for a days worth of work, and maybe hired a hobo for twenty bucks/a sandwich?

PC games don't have the advantage of massive advertising campaigns like console games do, but I still think that developers can easily trim some fat off these so-called "rising development costs."

Avatar image for AdrianWerner
AdrianWerner

28441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#33 AdrianWerner
Member since 2003 • 28441 Posts

Does this mean the end of PC exclusives ?

wayne_kar

Very small percentage of PC games have "triple A" budgets. So no, it doesn't mean the end of PC exclusives, in fact it means increase of them. Because on consoles increasingly the situation becomes when the only budgets are the triple A ones, small devs (and especially independent ones) are almost extinct on consoles. So the small ones on PC in most cases won't be able to jump to consoles anymore.

So to sum up it means few big budgeted PC exclusives. There will always be some though, in genres that don't do well on consoles especially in MMORPGs or RTSes. Like for example Tera: Exiled Realms of Arborea, upcoming Korean MMORPG, PC exclusive, budget over30million $.

But generally PC exclusives, while numerous, will be from the small to medium category. Which isn't bad if you think about it, PCgaming has always been all about hardcore, complex, niche games and such games aren't possible to make if you're working with triple A budget

Avatar image for AdrianWerner
AdrianWerner

28441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#34 AdrianWerner
Member since 2003 • 28441 Posts

Blizzard isn't a typical developer anyways.

dc337

But a big developer with 100+ employees and working with triple A budgets also isn't what you could describe as "typical PC developer" anyway

Avatar image for Ondoval
Ondoval

3103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#35 Ondoval
Member since 2005 • 3103 Posts

Splash Damage is the developer behind some of the most amazing multiplayer shooters ever, such Quake 3 Fortress, Enemy Territory and ET: Quake Wars (this last one the most deep and polished multiplayer fps since BF2). Sadly, some of these games were free mods, and the QW sales were a bit lacking, because instead of the way taken by Red Orchestra/Killing Floor team (low budget projects) the foundings spent in QW were high. Also, the QW ports to consoles were dull.

But some developers must take the "consoles bonanza" with a grain of salt: making a multiplatform title, even in the most current popular genre -shooters- doesn't assure a successful hit. F.E.A.R. 2 sales were weak in all platforms even with the previous success in the 2005 title, and ValVe's games usually are selling better in PC.

Avatar image for toxicmog
toxicmog

6355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 toxicmog
Member since 2006 • 6355 Posts
Yup, PC gamers just bring up things like Steam and such when it comes to all their game being absent on any top 10 lists, but i doubt DD sales are that high either. Like it or not, consoles are the future.Nidget
Steam sales are very high :S
[QUOTE="skrat_01"]

*shrugs*

Most AAA budget games are multiplatform nowadays, unless its a title published and funded exclusively by a console manufacturer.

Not that its hurting the amount of quality of titles on the PC platform, at all.

ManicAce
Very true. I'd like to see the list of AAA exclusives on consoles that weren't published or funded in any way by Sony/MS/Ninty... Off the top of my head I can think of No More Heroes, MGS4, GRAW and Demon Souls, 4 games across all 3 consoles...

Dead Rising
Avatar image for toxicmog
toxicmog

6355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 toxicmog
Member since 2006 • 6355 Posts
[QUOTE="dakan45"]True, all pc games are highly unpolished because they will score more sales on a console than on the pc. The pc versions, or ports :P need improvement on optimazation and control and are sold in a console design state Simply pc development and publiching brings less money than consoles so pc is treated like second quality consumer.

Dragonage will be best on PC o.O As was Unreal 3, I am not to sure where you say PC games are Unpolished but its the same with Oblivion best on PC o.O Some companies still stand by the original fan base that made them such renown developers *Valve and Blizzard still have high level of polish in there games*
Avatar image for gearsofwin
gearsofwin

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#38 gearsofwin
Member since 2009 • 25 Posts

Who is Brink?

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#39 dakan45
Member since 2009 • 18819 Posts
[QUOTE="toxicmog"][QUOTE="dakan45"]True, all pc games are highly unpolished because they will score more sales on a console than on the pc. The pc versions, or ports :P need improvement on optimazation and control and are sold in a console design state Simply pc development and publiching brings less money than consoles so pc is treated like second quality consumer.

Dragonage will be best on PC o.O As was Unreal 3, I am not to sure where you say PC games are Unpolished but its the same with Oblivion best on PC o.O Some companies still stand by the original fan base that made them such renown developers *Valve and Blizzard still have high level of polish in there games*

Dragon age reccomemds a quad core on pc :? and thats by bioware that polish their games and optimize them, oblivion small issues are not worse than nwn2 so big deal compared to stalker, arma 2 and cryostasis.
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#40 dakan45
Member since 2009 • 18819 Posts

[QUOTE="treedoor"]

And yet companies like Valve and Epic could produce AAA quality titles on very small budgets.

RadecSupreme

Very small budgets? Valve is not PC exclusive.

Valve has sold millions of half life game and unlike many other developers/publichers that rose up and made many studios, valve is still a pretty small studio with few products.
Avatar image for DragonfireXZ95
DragonfireXZ95

26712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 DragonfireXZ95
Member since 2005 • 26712 Posts
[QUOTE="hywel69"]

TOR, Secret War, SC2, Diablo, Aion etc say no.

I think cross platform games can be a good thing provided they use a good set of tools that allows EVERYONE to get a good experience. Notable exceptions include.

Orange Box on PS3

GTA4 on PC

Battle for Middle Earth on 360

All the above games are enjoyable on **some** platforms. This is not acceptable. Hopefully, x-platform tools from Epic and Crytek will address these issues.

PC gaming is insane atm, I'm just playing a new game called "Torchlight" which most people have never heard of; its a *good* Diablo clone. It's exclusive to PC, download only; frankly there's too many games out there for PC.

schu
i prefer gta4 on pc

I agree, I enjoyed it much more on PC.
Avatar image for chrion133
chrion133

847

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 chrion133
Member since 2007 • 847 Posts

Yea developing for the pc is a dead end road, a quick way for a company to go broke, just ask blizzard.

Avatar image for SakusEnvoy
SakusEnvoy

4764

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="wayne_kar"]

Does this mean the end of PC exclusives ?

AdrianWerner

Very small percentage of PC games have "triple A" budgets. So no, it doesn't mean the end of PC exclusives, in fact it means increase of them. Because on consoles increasingly the situation becomes when the only budgets are the triple A ones, small devs (and especially independent ones) are almost extinct on consoles. So the small ones on PC in most cases won't be able to jump to consoles anymore.

So to sum up it means few big budgeted PC exclusives. There will always be some though, in genres that don't do well on consoles especially in MMORPGs or RTSes. Like for example Tera: Exiled Realms of Arborea, upcoming Korean MMORPG, PC exclusive, budget over30million $.

But generally PC exclusives, while numerous, will be from the small to medium category. Which isn't bad if you think about it, PCgaming has always been all about hardcore, complex, niche games and such games aren't possible to make if you're working with triple A budget

While this is true, the existence of XBLA, PSN and WiiWare is a bit of an equalizer. A lot of the great budget PC games are coming to one or more of those download systems.

Avatar image for AdrianWerner
AdrianWerner

28441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#44 AdrianWerner
Member since 2003 • 28441 Posts

] While this is true, the existence of XBLA, PSN and WiiWare is a bit of an equalizer. A lot of the great budget PC games are coming to one or more of those download systems.

SakusEnvoy

XBLA, PSN and Wiiware actualy reflect the retail market perfectly, just on smaller scale. Most of devs creating for those are very big compared to most PC developers creating DD games. Heck, plenty of big mainstream developers (big even by console standarts) are often creating sub teams to work on XBLA, PSN and Wiiware games.

And the PC devs who do happen to go to one of those services are the giants of PC indie world, the absolutely biggest and most well known companies from this segment.

Avatar image for HuusAsking
HuusAsking

15270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="skrat_01"]

*shrugs*

Most AAA budget games are multiplatform nowadays, unless its a title published and funded exclusively by a console manufacturer.

Not that its hurting the amount of quality of titles on the PC platform, at all.

ManicAce
Very true. I'd like to see the list of AAA exclusives on consoles that weren't published or funded in any way by Sony/MS/Ninty... Off the top of my head I can think of No More Heroes, MGS4, GRAW and Demon Souls, 4 games across all 3 consoles...

MGS4 had Sony sponsorship (look for the product placement).
Avatar image for HuusAsking
HuusAsking

15270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 HuusAsking
Member since 2006 • 15270 Posts

Exclusive sales on the whole don't justify triple A budgets. That's why most AAA games are multi-platform unless funded by the parent console company. PC doesn't have anyone like that really so ...

Espada12
Project Offset?
Avatar image for HuusAsking
HuusAsking

15270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 HuusAsking
Member since 2006 • 15270 Posts

"You just can't get the publisher budget to ever (use) an orchestra in London, and then go and record at Abbey Road and get the best voice actors if you're only going to release on the PC"

Just a thought: maybe don't blow all your money on the London Symphony Orchestra? Maybe also hire some GOOD voice actors instead of just famous ones? Like how Patrick Stewart was in Oblivion for like 5 minutes? Maybe Bethesda could have not paid him a gazillion dollars for a days worth of work, and maybe hired a hobo for twenty bucks/a sandwich?

PC games don't have the advantage of massive advertising campaigns like console games do, but I still think that developers can easily trim some fat off these so-called "rising development costs."

t3hTwinky

People pay attention to voice acting these days. Especially people accustomed to animation (be it American, anime, or CG). We tend to spot shoddy voice acting and it irks us. And like it or not, most people are of the mind that the top voice talent comes from California. Sure you have other spots like Texas and Vancouver, but if you want the best, you gotta go to Holly, Dolly.

Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 AnnoyedDragon
Member since 2006 • 9948 Posts

So essentially they are taking something that is true about all platforms and just saying it about PC?

Avatar image for kunal1092000
kunal1092000

920

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 kunal1092000
Member since 2003 • 920 Posts

So essentially they are taking something that is true about all platforms and just saying it about PC?

AnnoyedDragon
Yeah that's ridiculous. I bet KZ2 hasn't recouped the loss Sony invested into it. It's just for certain games on PC-only that won't do well with the multi-million dollar budgets. If it is Blizzard they know for certain they'll make money off of it.
Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 AnnoyedDragon
Member since 2006 • 9948 Posts

"Splash Damage boss Paul Wedgwood has said that exclusive-only projects simply cannot attract enough money from publishers to create triple-A results.

"About two or three years ago we realised that we really wouldn't survive if we only made exclusive games, since purely making exclusive games was incompatible with our goal of making triple-A games," said the developer, demoing current project Brink yesterday at the EG Expo in Leeds.

"You just can't get the publisher budget to ever use an orchestra in London, and then go and record at Abbey Road and get the best voice actors if you're only going to release as a exclusive, where there isn't the sales to justify that kind of work."

wayne_kar

Replace PC with exclusive and it sounds allot more accurate for today's game enviroment.