Bullshot - Definition

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jun_aka_pekto

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#1 jun_aka_pekto
Member since 2010 • 25255 Posts

What exactly defines a bullshot? I've seen a lot of nice images posted only to be dismissed as bullshots. Most of the time, it's images from console games although I'm sure there are PC ones as well. Can someone define bullshot and in bullet format show what do's and don't's should be done in order for an image not to be labeled as one.

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dog_dirt

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#2 dog_dirt
Member since 2009 • 2813 Posts

a pic thats been enhanced using photoshop to remove jaggies.

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jun_aka_pekto

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#3 jun_aka_pekto
Member since 2010 • 25255 Posts

a pic thats been enhanced using photoshop to remove jaggies.

dog_dirt

Hmmmm. I guess that's one. I've also seen some images dismissed because they were resized. I've read through a lot of these graphic comparison threads and pretty much lost track of what a bullshot really is.

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88mphSlayer

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#5 88mphSlayer
Member since 2010 • 3201 Posts

resolution, AA, blur, etc. are all far beyond the actual capabilities of the hardware

re: all GT5 screenshots ever posted

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KiZZo1

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#6 KiZZo1
Member since 2007 • 3989 Posts

Basically, any image that is not a direct capture of a frame while the game is running. There are a few major offenders here:

- Rendering a frame at much higher resolution than what is possible when it runs in real time, and then scaling that image down. This has the effect of SSAA (Super Sampling Anti Aliasing) and is one of the best, if not the best method for removing jaggies;

- Artificially boosting image quality settings for a screen capture (this I have seen in PC games, but theoretically it is possible on consoles too). When you press Print Screen, the game may improve some visuals for the single frame it has to export. Since it's only one frame, the game may take much longer to render it.

However, minor adjustments like brightness, contrast, gamma, saturation, sharpness do not classify an image as bullshot IMO, because they are also available from your display settings.

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HavocV3

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#8 HavocV3
Member since 2009 • 8068 Posts

Last time I heard bullshot get called was for a Crysis pic lol.

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KratosTwin

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#9 KratosTwin
Member since 2008 • 894 Posts

A pic posted by a PS3 fan.

anshul89

A pic posted by a 360 fan.

Forza 3 - most bullshots I've seen.

Metro 2033 (360) - hailed as next console graphix beast.

PS3 fans are from from alone in this regard. Lems do it well and in most cases better too considering the games they hype don't usually look near as good as the bullshots they post.

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II_Seraphim_II

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#10 II_Seraphim_II
Member since 2007 • 20534 Posts
Any pic that has been edited in any manner or form.
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AnnoyedDragon

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#11 AnnoyedDragon
Member since 2006 • 9948 Posts

A lot of console shots abuse supersampling to make the game look jaggie free, the texture filtering is also perfect in some shots.

I also suspect there are developers who try to pass off PC footage as console, the real time interactive bullshot.

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jun_aka_pekto

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#12 jun_aka_pekto
Member since 2010 • 25255 Posts

Artificially boosting image quality settings for a screen capture (this I have seen in PC games, but theoretically it is possible on consoles too). When you press Print Screen, the game may improve some visuals for the single frame it has to export. Since it's only one frame, the game may take much longer to render it.

KiZZo1

That's the first time I've heard of that one. I've made screengrabs using both PrtScn and FRAPS. If anything FRAPS images tended to be a lot darker than what's onscreen. PrtScn seems the most accurate, capturing any deficiencies that may show up with fast-moving action including lapses in AA, blurries, jaggies.

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Esnedon

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#13 Esnedon
Member since 2009 • 332 Posts

- Artificially boosting image quality settings for a screen capture (this I have seen in PC games, but theoretically it is possible on consoles too). When you press Print Screen, the game may improve some visuals for the single frame it has to export. Since it's only one frame, the game may take much longer to render it.

KiZZo1

I'm pretty sure the PrintScreen button just dumps the monitor image to the clipboard.

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tomarlyn

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#14 tomarlyn
Member since 2005 • 20148 Posts
Also A screenshot that has not been confirmed to be running on that systems exact hardware
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lowe0

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#15 lowe0
Member since 2004 • 13692 Posts

Anything other than what would be playable on a target hardware platform.

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deactivated-5ac102a4472fe

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#16 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

Lets add cutscene images in aswell shall we?

considering most cutscenes is in no way linked to the actural game, but are often used to hype a game, cutscenes can make any game look good since it is prerecorded, and often upped quite a bit compared to actural gameplay fotage.

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bobbetybob

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#17 bobbetybob
Member since 2005 • 19370 Posts
In general, treat any picture without a HUD, or one that looks too good to be true (especially in terms of AA, pretty much no console game has/will have perfectly smooth edges) as a bullshot.
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SecretPolice

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#18 SecretPolice
Member since 2007 • 45548 Posts

A pic thats been touched up and doesn't represent what the game will look like on the system it's meant for or.....

According to SP'edia...

:P

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Martin_G_N

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#19 Martin_G_N
Member since 2006 • 2124 Posts

It's usually people who have'nt played the game that screams out bullshots whenever a game looks too good to be true. Like X360 fans whenever someone posts pics of a PS3 exclusive. There is alot of factors to consider when comparing images and games. One guy can have a rubbish TV, and think most games looks terrible, and every image posted on forums is bullshots.

I have a pretty crappy LCD screen with 1650x1050 resolution for my PC, and most games including Crysis does not look as good as most of the pictures posted of the games, even on the highest settings.

The size of the image posted can be a factor also, it can make it look better and less jaggier compared to playing the game on a 52 inch tv.

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Esnedon

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#20 Esnedon
Member since 2009 • 332 Posts

Lets add cutscene images in aswell shall we?

considering most cutscenes is in no way linked to the actural game, but are often used to hype a game, cutscenes can make any game look good since it is prerecorded, and often upped quite a bit compared to actural gameplay fotage.

Maddie_Larkin

Some games have actual in-game cutscenes, though.

Bullshot:

In-game shot:

Things to look out for:

- Perfect AA - no imperfections or jaggys

- Sharper than it should be

- No HUD

- False colours

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KiZZo1

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#21 KiZZo1
Member since 2007 • 3989 Posts

[QUOTE="KiZZo1"] Artificially boosting image quality settings for a screen capture (this I have seen in PC games, but theoretically it is possible on consoles too). When you press Print Screen, the game may improve some visuals for the single frame it has to export. Since it's only one frame, the game may take much longer to render it.

jun_aka_pekto

That's the first time I've heard of that one. I've made screengrabs using both PrtScn and FRAPS. If anything FRAPS images tended to be a lot darker than what's onscreen. PrtScn seems the most accurate, capturing any deficiencies that may show up with fast-moving action including lapses in AA, blurries, jaggies.

I think that Guild Wars was doing some tricks when you press Print Screen. Of course, it depends on the game, maybe most of them record a copy of the frame without any modifications. What I'm talking about is not taking a copy from the clipboard, but the game itself recording an image in its directory.
Also I think, that it's most reliable to take frames with an external application or hardware (HDMI capture card or FRAPS). If you depend on the game itself, it can do all kinds of cheats.

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blue_hazy_basic

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#22 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="KratosTwin"]

[QUOTE="anshul89"]

A pic posted by a PS3 fan.

A pic posted by a 360 fan.

Forza 3 - most bullshots I've seen.

Metro 2033 (360) - hailed as next console graphix beast.

PS3 fans are from from alone in this regard. Lems do it well and in most cases better too considering the games they hype don't usually look near as good as the bullshots they post.

I lol'd @ anshul The big problem with Lems & Metro 2033 is they posted PC screens and tried to pass it off as the 360, rather than posting bullshots. I'm not sure whether they did it deliberately most of the time or were just incapable of telling the difference.
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blue_hazy_basic

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#23 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
Any pic that has been edited in any manner or form.II_Seraphim_II
Simplest and best definition
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deactivated-5ac102a4472fe

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#24 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

[QUOTE="Maddie_Larkin"]

Lets add cutscene images in aswell shall we?

considering most cutscenes is in no way linked to the actural game, but are often used to hype a game, cutscenes can make any game look good since it is prerecorded, and often upped quite a bit compared to actural gameplay fotage.

Esnedon

Some games have actual in-game cutscenes, though.

That is the fewest tho, most games who has cutscenes while still being from the ingame engine, are made before hand, and can be bumped up a whole lot in graphics, since it is in effect just a playable movie, so no processing power whatsoever is needed by any system to run them.

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jun_aka_pekto

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#25 jun_aka_pekto
Member since 2010 • 25255 Posts

I think that Guild Wars was doing some tricks when you press Print Screen. Of course, it depends on the game, maybe most of them record a copy of the frame without any modifications. What I'm talking about is not taking a copy from the clipboard, but the game itself recording an image in its directory.
Also I think, that it's most reliable to take frames with an external application or hardware (HDMI capture card or FRAPS). If you depend on the game itself, it can do all kinds of cheats.

KiZZo1

Ah, okay. I get it.

I'll have to try that out since I rarely read the game manual. He He. I completely forgot some games have built-in screenshot keys.

It didn't really occur to me that people would actually edit their game images. I guess I'm guilty of resizing the images I post. But, that's because I wanted it to fit onscreen on my 19" monitor without having to scroll all the time.

I also have a laid-back approach to viewing posted images. If they look good, then they look good. I usually leave the arguments over the finer details to the regulars here.

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Makari

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#26 Makari
Member since 2003 • 15250 Posts
picEsnedon
That's a pretty terrible example of 'bullshots' - PC games have adjustable settings, and in this case that likely is just running 4xAA or so. Look on the edge of the cabinet on the floor and you can see slight jaggies. That's almost certainly an ingame shot, unless somebody did a super-sampled shot without AA and scaled it down. Even then, that is just mimicking what the AA would have done had they simply enabled it instead.
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gensigns

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#27 gensigns
Member since 2007 • 1495 Posts

Definition of a bullshot:

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Kashiwaba

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#28 Kashiwaba
Member since 2005 • 8059 Posts

resolution, AA, blur, etc. are all far beyond the actual capabilities of the hardware

re: all GT5 screenshots ever posted

88mphSlayer

And all Forza 3 screenshots before its release.

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WhyS

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#29 WhyS
Member since 2003 • 156 Posts
Bullsh*t
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88mphSlayer

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#30 88mphSlayer
Member since 2010 • 3201 Posts

[QUOTE="88mphSlayer"]

resolution, AA, blur, etc. are all far beyond the actual capabilities of the hardware

re: all GT5 screenshots ever posted

Kashiwaba

And all Forza 3 screenshots before its release.

yep, and Turn 10 eventually owned up to it

Polyphony is still releasing bullshots that people spam

it doesn't help when they release what i like to call "bullvids"

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RyuRanVII

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#31 RyuRanVII
Member since 2006 • 4257 Posts

[QUOTE="Maddie_Larkin"]

Lets add cutscene images in aswell shall we?

considering most cutscenes is in no way linked to the actural game, but are often used to hype a game, cutscenes can make any game look good since it is prerecorded, and often upped quite a bit compared to actural gameplay fotage.

Esnedon

Some games have actual in-game cutscenes, though.

Things to look out for:

- Perfect AA - no imperfections or jaggys

- Sharper than it should be

- No HUD

- False colours

This was a really bad example of bullshot.

You can easily play Crysis with the same quality of the first image by tweaking the engine settings and turning the multisampling on. Also, you can turn the HUD off via console command. And even on High Settings, DirectX 9, Crysis doesn't look as blurry as in the last screenshot.

A better example of bullshot is this pre-release GTA IV PC screenshot. The game doesn't support any kind of anti-aliasing, and it's extremally jaggied without the "Definition" setting turned on (it removes the console blurried post-processing).

GTA 4

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zero_snake99

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#32 zero_snake99
Member since 2004 • 3478 Posts

It's a picture that has had the following enhanced/added:

Antialiasing
Anistropic texture filtering
Post processing effects
Resolution increased

These sort of effects are rendered still frame unlike the actual in game engine.

Keep in mind though, just because it is a "bullshot" doesn't mean you can't achieve that image in the final version of the game. All the "bullshots" of Uncharted 2 are straight from photomode. Same for Forza 3, and even the ridiculous 18mega pixel screenshots of GT5 are from photomode.

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Hahadouken

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#33 Hahadouken
Member since 2009 • 5546 Posts

a pic thats been enhanced using photoshop to remove jaggies.

dog_dirt
Which, really, includes pretty much every marketing picture. Anything released officially from the company will be some degree of Bullshot. Stuff that sites like Digital Foundry compare won't be post-processed.
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Mystic-G

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#34 Mystic-G
Member since 2006 • 6462 Posts

This is why I take pre-release screens as a grain of salt until I actually see in-game footage. Unfortunately, many people insist pre-release screens before a game comes out are that of what the game looks like and end up posting them constantly in graphix king threads. >_< (i'm looking at you Crysis 2, Alan Wake, Metro 2033, Forza 3, Bad Company 2, GT5, etc.)

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KiZZo1

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#35 KiZZo1
Member since 2007 • 3989 Posts

Here's what I was talking about. First image is from clipboard - i.e. a legitimate rendered frame. The second is a dump from the game to disk, but the game increases detail before saving the image (for just one frame). The difference is mainly in the distance - the sprites of trees are replaced with 3D models.

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Hanass

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#36 Hanass
Member since 2008 • 2204 Posts

[QUOTE="anshul89"]

A pic posted by a PS3 fan.

KiZZo1

Do you have to troll in every topic?

People confuse trolling and truth way too much.

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DerekLoffin

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#37 DerekLoffin
Member since 2002 • 9095 Posts
To me, a bullshot is any game shot that is in anyway enhanced beyond what the game actually delivers. Most often it is added AA, but there often is other enhancements.
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ChiChiMonKilla

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#39 ChiChiMonKilla
Member since 2007 • 2339 Posts

most bullshots I have seen are pc shots being passed off as 360 screens here

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mitu123

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#40 mitu123
Member since 2006 • 155290 Posts

A pic posted by a PS3 fan.

anshul89

Besides GOW 3 which uses MLAA to get rid of at least 95% jaggies, I agree.

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calvinsora

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#41 calvinsora
Member since 2009 • 7076 Posts

[QUOTE="Kashiwaba"]

[QUOTE="88mphSlayer"]

resolution, AA, blur, etc. are all far beyond the actual capabilities of the hardware

re: all GT5 screenshots ever posted

88mphSlayer

And all Forza 3 screenshots before its release.

yep, and Turn 10 eventually owned up to it

Polyphony is still releasing bullshots that people spam

it doesn't help when they release what i like to call "bullvids"

I'd like to see proof on how you came to that conclusion. The reason PD have been delaying this game for so long is exactly to focus on graphics. I think it's the wrong thing to focus on, but people couldn't believe games like UC2 and GoW3 could work on the PS3. Until the game is released, we can't say anything about the graphical capabilities. They could look worse than the screenshots, I'm not defending the game. I think graphical comparisons are pointless before the games themselves are released (and after they are released, but no matter), just wait for the final product before drawing judgement.

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Esnedon

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#42 Esnedon
Member since 2009 • 332 Posts

[QUOTE="Esnedon"]

[QUOTE="Maddie_Larkin"]

Lets add cutscene images in aswell shall we?

considering most cutscenes is in no way linked to the actural game, but are often used to hype a game, cutscenes can make any game look good since it is prerecorded, and often upped quite a bit compared to actural gameplay fotage.

RyuRanVII

Some games have actual in-game cutscenes, though.

Things to look out for:

- Perfect AA - no imperfections or jaggys

- Sharper than it should be

- No HUD

- False colours

This was a really bad example of bullshot.

You can easily play Crysis with the same quality of the first image by tweaking the engine settings and turning the multisampling on. Also, you can turn the HUD off via console command. And even on High Settings, DirectX 9, Crysis doesn't look as blurry as in the last screenshot.

Well, the last shot was an actual in-game shot taken by me. The first shot was an ultra high res shot sampled down and then sharpened up, also taken by me. I know Crysis can look MUCH better than that (I'm only running on Medium + HDR + SSAO), but the first image IS a bullshot compared to what it actually looks like on my computer.

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mD-

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#44 mD-
Member since 2005 • 4314 Posts

GoWIII runs at 30+ bullshots per second.

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#45 TOAO_Cyrus1
Member since 2004 • 2895 Posts
Most of the time its console game pre release screenshots rendered at much higher resolution and AA then the final game. This doesn't really matter as much in PC games because of adjustable settings, everyone knows they crank the settings up to max and most peoples PC's wouldn't handle it but its still an option in the final game.
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General_X

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#46 General_X
Member since 2003 • 9137 Posts
I'd like to call pretty much any cutscene screenshot a bullshot. Pretty much every cutscene, even in-engine ones, look better than the actual gameplay by adding extra AA, texture filtering, and higher res textures while the cutscene is running due to the hardware not having to calculate all the extra stuff like AI. Uncharted 2 and Crysis or the biggest offenders here (Though Crysis completely maxed wont look much different during cutscenes, if its on a lower setting it recieves a bump though)
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ElTriforceo

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#47 ElTriforceo
Member since 2009 • 1130 Posts
Any pic that has been edited in any manner or form.II_Seraphim_II
Incorrect. I can edit pictures, it doesn't make them bullshots. If I crop them, write something on them, or make it slightly bigger, I edited it but it's not a bullshot. Just saying it's more specific than that :P.
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ElTriforceo

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#48 ElTriforceo
Member since 2009 • 1130 Posts
I'd like to call pretty much any cutscene screenshot a bullshot. Pretty much every cutscene, even in-engine ones, look better than the actual gameplay by adding extra AA, texture filtering, and higher res textures while the cutscene is running due to the hardware not having to calculate all the extra stuff like AI. Uncharted 2 and Crysis or the biggest offenders here (Though Crysis completely maxed wont look much different during cutscenes, if its on a lower setting it recieves a bump though)General_X
Uncharted 2 cutscenes and gameplay honestly do not look different at all. In fact in game sequences often look better to me than gameplay. It often switches intermittently between the two, the only thing that changes is camera angle then I don't even notice I'm supposed to play again....
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Dataleak

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#49 Dataleak
Member since 2010 • 1737 Posts

Notice Nomad in both pictures. :P