bungie cut alot of corners in reach.

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kobraka1

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#1 kobraka1
Member since 2009 • 890 Posts

First of all let me make it clear that I loved Halo Reach and ODST. I thought the series took a nose dive in Halo 2 and 3 was just average as a single player game. But Bungie outdid itself with Reach. In fact, other then Uncharted 2 and gears of war 1, it is the closest thing to a perfect game this gen.

but It really irritates me that as I was playing Reach I was seeing reused areas, textures, and enamy attack pattern's. Now the attack pattern's could be a fluke. As for the game texture's I know Bungie updated the engine but I think some of the game looks alot better than other parts. It is like taht with alot of games but it is really bad in Reach. The Alexandria area looks like a PS2 game. But my biggest gripe is playing mulitiplayer maps from the single player. This happens in all shooters but Bungie took it a step further. They have recycled multiplayer maps for years but why are we getting them in a new release and not a map pack? Even worse, why are old multiplayer maps inthe single player campaign? I mean Ivory Tower is actually part of a level.

Has anyone else been kind of puzzled by this? I know it is pre Halo 1 in the story arch and that explains some of it but come on. If you are gonna release with only 9 maps, make them completely new and fresh. I am sure that every Halo map will be released and polished for Reach at some point along with some new ones and I am also sure Micrsoft is gonna completely rape us on price.

Oh Well. Bungie probably had to cut corners to get the game out on time plus thery had to get started with Activision so I guess poop happens. I am actually glad Bungie is done with Halo. I think the series needs some new blood working on it and not a team that obviously had a set time table to hurt the polish.

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tagyhag

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#2 tagyhag
Member since 2007 • 15874 Posts
Considering how chock-full of content the game came with, I didn't notice it at all. :)
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deactivated-5d6e91f5c147a

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#3 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Considering how chock-full of content the game came with, I didn't notice it at all. :)tagyhag
That's a paddlin'
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ice144

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#4 ice144
Member since 2005 • 3350 Posts
You can no longer move dead bodies. AIFJEAWOIEJASLEI!!!!
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kobraka1

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#5 kobraka1
Member since 2009 • 890 Posts
Considering how chock-full of content the game came with, I didn't notice it at all. :)tagyhag
yeah. it is full of things we have seen before.
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Karnage108

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#6 Karnage108
Member since 2010 • 2595 Posts
Not sure what you're talking about with the attack patterns and whatnot, but I agree about the multiplayer maps. Mainly cause they're probably the worst in the series.
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AAllxxjjnn

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#7 AAllxxjjnn
Member since 2008 • 19992 Posts
Yeh, I was annoyed seeing that pretty much all the MP maps are in singleplayer. Really Bungie?
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SpiritOfFire117

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#8 SpiritOfFire117
Member since 2009 • 8537 Posts
I could have sworn Alexandria looked nothing like a PS2 game. :|
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Vader993

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#9 Vader993
Member since 2010 • 7533 Posts

Not sure what you're talking about with the attack patterns and whatnot, but I agree about the multiplayer maps. Mainly cause they're probably the worst in the series.Karnage108

why does everyone hate the maps,they work fine for me,i love reflection

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kobraka1

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#10 kobraka1
Member since 2009 • 890 Posts

[QUOTE="Karnage108"]Not sure what you're talking about with the attack patterns and whatnot, but I agree about the multiplayer maps. Mainly cause they're probably the worst in the series.Vader993

why does everyone hate the maps,they work fine for me,i love reflection

oh.you mean ivory tower with a damn good cleaning crew? those floors were shiny!!!! i had to turn the color down on my TV.
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Vader993

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#11 Vader993
Member since 2010 • 7533 Posts

[QUOTE="Vader993"]

[QUOTE="Karnage108"]Not sure what you're talking about with the attack patterns and whatnot, but I agree about the multiplayer maps. Mainly cause they're probably the worst in the series.kobraka1

why does everyone hate the maps,they work fine for me,i love reflection

oh.you mean ivory tower with a damn good cleaning crew? those floors were shiny!!!! i had to turn the color down on my TV.

yes love that place,looks so relaxing

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darth-pyschosis

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#12 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="tagyhag"]Considering how chock-full of content the game came with, I didn't notice it at all. :)kobraka1
yeah. it is full of things we have seen before.

That doesn't really effect how much content and value it has

I mean, all games that are sequels are built on some foundation.

If a Zelda comes out, gives me 10 dungeons and a dozen bosses, and a 40-50 hour adventure, i don't say "well i've done this before" i enjoy it (as long as its fun to play) and i've got terrific value out of it as it was full of content that I enjoyed.

on topic

I can't really say I think they cut corners

Multiplayer shooters always base their maps largely off single player maps, especially the SP maps that are so good they need 16 player fights.

I think the graphics look great, and Alexandria does not look like a PS2 game, its not the best area but your in a ship you're flying around and its dark and purple everywhere. It doesn't look as appealing coz the story and situation is setting the mood visually. As soon as you land the ship and destroy the jammers (were they jammers?) the graphics get better as their is more varied color everywhere else, except the sky is heavy with purple.

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kobraka1

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#13 kobraka1
Member since 2009 • 890 Posts

[QUOTE="kobraka1"][QUOTE="tagyhag"]Considering how chock-full of content the game came with, I didn't notice it at all. :)darth-pyschosis

yeah. it is full of things we have seen before.

That doesn't really effect how much content and value it has

I mean, all games that are sequels are built on some foundation.

If a Zelda comes out, gives me 10 dungeons and a dozen bosses, and a 40-50 hour adventure, i don't say "well i've done this before" i enjoy it (as long as its fun to play) and i've got terrific value out of it as it was full of content that I enjoyed.

on topic

I can't really say I think they cut corners

Multiplayer shooters always base their maps largely off single player maps, especially the SP maps that are so good they need 16 player fights.

I think the graphics look great, and Alexandria does not look like a PS2 game, its not the best area but your in a ship you're flying around and its dark and purple everywhere. It doesn't look as appealing coz the story and situation is setting the mood visually. As soon as you land the ship and destroy the jammers (were they jammers?) the graphics get better as their is more varied color everywhere else, except the sky is heavy with purple.

i am talking right before that. the mission before you pilot the falcon. i thought that was when you first get to Alexandria. there is a multiplayer map based off of it but for some reason it looks better in multiplayer.
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Karnage108

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#14 Karnage108
Member since 2010 • 2595 Posts

[QUOTE="Karnage108"]Not sure what you're talking about with the attack patterns and whatnot, but I agree about the multiplayer maps. Mainly cause they're probably the worst in the series.Vader993

why does everyone hate the maps,they work fine for me,i love reflection

Not hating. I love reflection too but the game is missing a future classic that the other Halo games have had. I don't know about you, but right now I wouldn't miss any of them in the next Halo game(s) like some did with Blood Gulch, Ivory Tower, Blood Gulch, etc. Favorite new map for me would probably be Sword Base but that map is annoying sometimes.
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Rhino53

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#15 Rhino53
Member since 2008 • 2552 Posts

I think the only corners that were cut were in the story

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vashkey

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#16 vashkey
Member since 2005 • 33781 Posts
my biggest gripe is playing mulitiplayer maps from the single player. This happens in all shooters but Bungie took it a step further. They have recycled multiplayer maps for years but why are we getting them in a new release and not a map pack? kobraka1
Thats funny, usually people complain about having to pay for old maps in map packs. And if Bungie didn't include Blood Gulch in Reach there would have been hell to pay. People begged for it in Halo 3 constantly. Whats more, every Halo games(aside from the original of course) shipped with some remade classic Halo maps. [QUOTE="kobraka1"]
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Vader993

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#17 Vader993
Member since 2010 • 7533 Posts

[QUOTE="Vader993"]

[QUOTE="Karnage108"]Not sure what you're talking about with the attack patterns and whatnot, but I agree about the multiplayer maps. Mainly cause they're probably the worst in the series.Karnage108

why does everyone hate the maps,they work fine for me,i love reflection

Not hating. I love reflection too but the game is missing a future classic that the other Halo games have had. I don't know about you, but right now I wouldn't miss any of them in the next Halo game(s) like some did with Blood Gulch, Ivory Tower, Blood Gulch, etc. Favorite new map for me would probably be Sword Base but that map is annoying sometimes.

don't worry i sense overpriced dlc is coming

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kobraka1

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#18 kobraka1
Member since 2009 • 890 Posts
[QUOTE="Vader993"]

[QUOTE="Karnage108"]Not sure what you're talking about with the attack patterns and whatnot, but I agree about the multiplayer maps. Mainly cause they're probably the worst in the series.Karnage108

why does everyone hate the maps,they work fine for me,i love reflection

Not hating. I love reflection too but the game is missing a future classic that the other Halo games have had. I don't know about you, but right now I wouldn't miss any of them in the next Halo game(s) like some did with Blood Gulch, Ivory Tower, Blood Gulch, etc. Favorite new map for me would probably be Sword Base but that map is annoying sometimes.

exactly. blood gulch was so good you put it down twice!
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Tessellation

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#19 Tessellation
Member since 2009 • 9297 Posts
No TC i think is just you.
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Pug-Nasty

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#20 Pug-Nasty
Member since 2009 • 8508 Posts

I find this statement funny, because cutting corners in a video game actually requires more work.

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Karnage108

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#21 Karnage108
Member since 2010 • 2595 Posts

They need to put alteast one good symmetrical map in with 2 bases, like The Pit. Boardwalk is especially annoying to me with it's completely random respawn areas.

Also, how about some corridors? Almost every Reach map is outdoors in open areas.

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walkingdream

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#22 walkingdream
Member since 2009 • 4883 Posts

First of all let me make it clear that I loved Halo Reach and ODST. I thought the series took a nose dive in Halo 2 and 3 was just average as a single player game. But Bungie outdid itself with Reach. In fact, other then Uncharted 2 and gears of war 1, it is the closest thing to a perfect game this gen.

but It really irritates me that as I was playing Reach I was seeing reused areas, textures, and enamy attack pattern's. Now the attack pattern's could be a fluke. As for the game texture's I know Bungie updated the engine but I think some of the game looks alot better than other parts. It is like taht with alot of games but it is really bad in Reach. The Alexandria area looks like a PS2 game. But my biggest gripe is playing mulitiplayer maps from the single player. This happens in all shooters but Bungie took it a step further. They have recycled multiplayer maps for years but why are we getting them in a new release and not a map pack? Even worse, why are old multiplayer maps inthe single player campaign? I mean Ivory Tower is actually part of a level.

Has anyone else been kind of puzzled by this? I know it is pre Halo 1 in the story arch and that explains some of it but come on. If you are gonna release with only 9 maps, make them completely new and fresh. I am sure that every Halo map will be released and polished for Reach at some point along with some new ones and I am also sure Micrsoft is gonna completely rape us on price.

Oh Well. Bungie probably had to cut corners to get the game out on time plus thery had to get started with Activision so I guess poop happens. I am actually glad Bungie is done with Halo. I think the series needs some new blood working on it and not a team that obviously had a set time table to hurt the polish.

kobraka1
Are you serious Alexandria looks awesome! WTF?? I guess some people are never satisfied...
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Karnage108

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#23 Karnage108
Member since 2010 • 2595 Posts

[QUOTE="Karnage108"][QUOTE="Vader993"]

why does everyone hate the maps,they work fine for me,i love reflection

kobraka1

Not hating. I love reflection too but the game is missing a future classic that the other Halo games have had. I don't know about you, but right now I wouldn't miss any of them in the next Halo game(s) like some did with Blood Gulch, Ivory Tower, Blood Gulch, etc. Favorite new map for me would probably be Sword Base but that map is annoying sometimes.

exactly. blood gulch was so good you put it down twice!

Err I somehow edited my last post instead of making a new one, but yeah I meant to say Blackout.

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HelloMoto56

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#24 HelloMoto56
Member since 2010 • 1233 Posts

once again:

it's hilarious that the people with Halo avatars and signatures jump into this thread stating "WTF? no i had no problem man", like we're supposed to be surprised like "wha??? i thought everyone had the same consensus!!! you don't agree?!?!".

there are plenty of problems with Reach. to name a few?

-the Grief system.

-the Campaign (yeah, it's a good campaign, by Halo standards)

-the map inferiority compared to Halo 3 (which is odd considering a few are remakes)

-lack of two person Theater viewing

really, stop touting the game as if it's somehow God's gift to man, because it's not.

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waltefmoney

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#25 waltefmoney
Member since 2010 • 18030 Posts

once again:

it's hilarious that the people with Halo avatars and signatures jump into this thread stating "WTF? no i had no problem man", like we're supposed to be surprised like "wha??? i thought everyone had the same consensus!!! you don't agree?!?!".

there are plenty of problems with Reach. to name a few?

-the Grief system.

-the Campaign (yeah, it's a good campaign, by Halo standards)

-the map inferiority compared to Halo 3 (which is odd considering a few are remakes)

-lack of two person Theater viewing

really, stop touting the game as if it's somehow God's gift to man, because it's not.

HelloMoto56

It is the best first person shooter on consoles, though.

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HelloMoto56

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#26 HelloMoto56
Member since 2010 • 1233 Posts

It is the best first person shooter on consoles, though.

waltefmoney

no it's not, because Half-Life is on consoles.

:roll:

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waltefmoney

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#27 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

It is the best first person shooter on consoles, though.

HelloMoto56

no it's not, because Half-Life is on consoles.

:roll:

I should have said console-exclusive shooter. Anyway, I prefer Halo to Half Life. I don't like the Half Life multiplayer.

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Karnage108

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#28 Karnage108
Member since 2010 • 2595 Posts

[QUOTE="HelloMoto56"]

[QUOTE="waltefmoney"]

It is the best first person shooter on consoles, though.

waltefmoney

no it's not, because Half-Life is on consoles.

:roll:

I should have said console-exclusive shooter. Anyway, I prefer Halo to Half Life. I don't like the Half Life multiplayer.

No you're right. The PC version of HL2 is the best, and even then, Reach does a lot of things better.
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HelloMoto56

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#29 HelloMoto56
Member since 2010 • 1233 Posts

No you're right. The PC version of HL2 is the best, and even then, Reach does a lot of things better.Karnage108

name a few, because it sure isn't the campaign.

and it sure isn't Half-Life 2's multiplayer (Counter Strike).

comparing Halo: Reach to the Half-Life 2's PC version is crazy.

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delta3074

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#30 delta3074
Member since 2007 • 20003 Posts

once again:

it's hilarious that the people with Halo avatars and signatures jump into this thread stating "WTF? no i had no problem man", like we're supposed to be surprised like "wha??? i thought everyone had the same consensus!!! you don't agree?!?!".

there are plenty of problems with Reach. to name a few?

-the Grief system.

-the Campaign (yeah, it's a good campaign, by Halo standards)

-the map inferiority compared to Halo 3 (which is odd considering a few are remakes)

-lack of two person Theater viewing

really, stop touting the game as if it's somehow God's gift to man, because it's not.

HelloMoto56
lack of two person theatre viewing, are you serious, how many other games even have a theatre mode as decent as Halo's, oh that's right, none, you can't complain about a feature that isn't done better anywhere else, and the campaign is awesome,if you don't like it that's just your opinion, oh ,i forgot, you probably havn't even played the game, and nobody's been touting the game as the second coming.
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HelloMoto56

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#31 HelloMoto56
Member since 2010 • 1233 Posts

lack of two person theatre viewing, are you serious, how many other games even have a theatre mode as decent as Halo's, oh that's right, none, you can't complain about a feature that isn't done better anywhere else, and the campaign is awesome,if you don't like it that's just your opinion, oh ,i forgot, you probably havn't even played the game, and nobody's been touting the game as the second coming.delta3074

oh, and i forgot random FPS drops where there shouldn't even be framerate drops.

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Kickinurass

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#32 Kickinurass
Member since 2005 • 3357 Posts

Everyone seemed so surprised that the MP maps were worked in the campaign.

Bungie made no attempt to hide this. It was in alot of weekly updates. Yet now everyone's acting like they had no warning.

I, for one, enjoy the connecting between SP and MP. Helps give them maps a much more lifelike feeling. Makes the world seem larger, instead of small instances like in the multiplayer.

That being said, we do need more maps.

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FrozenLiquid

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#33 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="Karnage108"]No you're right. The PC version of HL2 is the best, and even then, Reach does a lot of things better.HelloMoto56

name a few, because it sure as hell isn't the campaign.

and it sure isn't Half-Life 2's multiplayer (Counter Strike).

comparing Halo: Reach to the Half-Life 2's PC version is insane, don't try it.

Half-Life 2's multiplayer is not Counter-Strike. Half Life 2's multiplayer is..... wait for it.....

Half-Life 2: Deathmatch.

Yes, HL2 was originally packaged with CS:S, but that does not make it HL2's MP mode. That's like saying Portal's multiplayer is Team Fortress 2.

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Karnage108

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#34 Karnage108
Member since 2010 • 2595 Posts

[QUOTE="Karnage108"]No you're right. The PC version of HL2 is the best, and even then, Reach does a lot of things better.HelloMoto56

name a few, because it sure as hell isn't the campaign.

and it sure isn't Half-Life 2's multiplayer (Counter Strike).

comparing Halo: Reach to the Half-Life 2's PC version is insane, don't try it.

CSS and TF2 are really just separate games. And if you haven't forgotten, you were talking about HL2 on consoles.

In comparison to the PC version of HL2 though, how about 4 player co-op? Multiplayer? (I guess you could say HL2: DM, but again, TF2/CSS are nothing like HL2; they just use the source engine) Class system as well as other kinds of player customization? Gameplay modes/customizations? Easy to use map editor? Campaign is certainly more exciting/fun. All in all, Reach is just a much more complete and polished game at this point.

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HelloMoto56

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#35 HelloMoto56
Member since 2010 • 1233 Posts

[QUOTE="HelloMoto56"]

[QUOTE="Karnage108"]No you're right. The PC version of HL2 is the best, and even then, Reach does a lot of things better.Karnage108

name a few, because it sure as hell isn't the campaign.

and it sure isn't Half-Life 2's multiplayer (Counter Strike).

comparing Halo: Reach to the Half-Life 2's PC version is insane, don't try it.

CSS and TF2 are really just separate games. And if you haven't forgotten, you were talking about HL2 on consoles. In comparison to the PC version of HL2 though, how about 4 player co-op? Multiplayer? (I guess you could say HL2: DM, but again, TF2/CSS are nothing like HL2; they just use the source engine) Class system as well as other kinds of player customization? Gameplay modes/customizations? Easy to use map editor? Campaign is certainly more exciting/fun. All in all, Reach is just a much more polished game at this point.

but you said "The PC version of HL2 is the best, and even then, Reach does a lot things better", which insinuates that Reach still beats the PC version of Half-Life 2, which is wrong.

and no, Counter Strike is still widely regarded as the multiplayer component of Half-Life 2. it being packaged with it doesn't help your claims. trying to state otherwise is damage control because you know Reach doesn't hold a candle to CSS.

edit: i just realized that you tried to pass off Reach's campaign as better than Half-Life 2's. why am i still arguing?

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waltefmoney

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#36 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="Karnage108"]

[QUOTE="HelloMoto56"]

name a few, because it sure as hell isn't the campaign.

and it sure isn't Half-Life 2's multiplayer (Counter Strike).

comparing Halo: Reach to the Half-Life 2's PC version is insane, don't try it.

HelloMoto56

CSS and TF2 are really just separate games. And if you haven't forgotten, you were talking about HL2 on consoles. In comparison to the PC version of HL2 though, how about 4 player co-op? Multiplayer? (I guess you could say HL2: DM, but again, TF2/CSS are nothing like HL2; they just use the source engine) Class system as well as other kinds of player customization? Gameplay modes/customizations? Easy to use map editor? Campaign is certainly more exciting/fun. All in all, Reach is just a much more polished game at this point.

but you said "The PC version of HL2 is the best, and even then, Reach does a lot things better", which insinuates that Reach still beats the PC version of Half-Life 2, which is wrong.

and no, Counter Strike is still widely regarded as the multiplayer component of Half-Life 2. it being packaged with it doesn't help your claims. trying to state otherwise is damage control because you know Reach doesn't hold a candle to CSS.

edit: i just realized that you tried to pass off Reach's campaign as better than Half-Life 2's. why am i still arguing?

Counter Strike is a separate game. Half Life has it's own multiplayer component.

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HelloMoto56

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#37 HelloMoto56
Member since 2010 • 1233 Posts

Counter Strike is a separate game. Half Life has it's own multiplayer component.

waltefmoney

okay, let's not regard CSS.

are we to disregard mods as well? if so, this is a situational argument. there is no possibly way for Halo: Reach to beat out the PC version of Half-Life 2.

it just isn't doable.

offtopic: this is also reminding me why i dislike console owners so much. which is why i lmao at the claims of me being a cow, since i am first and foremost a PC gamer, which i've stated numerous times :lol:.

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FrozenLiquid

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#38 FrozenLiquid
Member since 2007 • 13555 Posts

but you said "The PC version of HL2 is the best, and even then, Reach does a lot things better", which insinuates that Reach still beats the PC version of Half-Life 2, which is wrong.

and no, Counter Strike is still widely regarded as the multiplayer component of Half-Life 2. it being packaged with it doesn't help your claims. trying to state otherwise is damage control because you know Reach doesn't hold a candle to CSS.

edit: i just realized that you tried to pass off Reach's campaign as better than Half-Life 2's. why am i still arguing?

HelloMoto56

Um, no one thinks Half-Life 2's multiplayer is Counter-Strike: Source. No one thinks Counter-Strike: Source's single player is Half-Life 2.

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HelloMoto56

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#39 HelloMoto56
Member since 2010 • 1233 Posts

[QUOTE="HelloMoto56"]

but you said "The PC version of HL2 is the best, and even then, Reach does a lot things better", which insinuates that Reach still beats the PC version of Half-Life 2, which is wrong.

and no, Counter Strike is still widely regarded as the multiplayer component of Half-Life 2. it being packaged with it doesn't help your claims. trying to state otherwise is damage control because you know Reach doesn't hold a candle to CSS.

edit: i just realized that you tried to pass off Reach's campaign as better than Half-Life 2's. why am i still arguing?

FrozenLiquid

Um, no one thinks Half-Life 2's multiplayer is Counter-Strike: Source. No one thinks Counter-Strike: Source's single player is Half-Life 2.

i've already regarded this. you are being redundant.

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PAL360

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#40 PAL360
Member since 2007 • 30574 Posts

I think Alexandria is one of the most visually impressive levels in Reach.

On topic, recycle mp maps from the campaign was a clever idea to be able to include everything into just 1 DVD.

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FrozenLiquid

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#41 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="waltefmoney"]

Counter Strike is a separate game. Half Life has it's own multiplayer component.

HelloMoto56

okay, let's not regard CSS.

are we to disregard mods as well? if so, this is a situational argument. there is no possibly way for Halo: Reach to beat out the PC version of Half-Life 2.

it just isn't doable.

offtopic: this is also reminding me why i dislike console owners so much. which is why i lmao at the claims of me being a cow, since i am first and foremost a PC gamer, which i've stated numerous times :lol:.

Don't head off into ad hominem territory bro. Would you like to know the reason I don't claim myself to be a hermit (and you can look at my GS profile to verify)?

A clue: it starts with "a" and ends with "rrogance".

-

Anyway, if you want to argue, then we'd have to argue properly. We've so far agreed that CS:S is not HL2's multiplayer component. Now we have to tackle the next big thing: "mods".

"Mods" isn't an argument. "Mods" is a tool. You can use the SDK to create anything you want, from machinima to total conversions. But they're not Half-Life 2, just like Red vs. Blue is not and never will be Halo: Reach. Source SDK is not Half-Life 2. It's the tools given that power Half-Life 2.

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HelloMoto56

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#42 HelloMoto56
Member since 2010 • 1233 Posts

[QUOTE="HelloMoto56"]

[QUOTE="waltefmoney"]

Counter Strike is a separate game. Half Life has it's own multiplayer component.

FrozenLiquid

okay, let's not regard CSS.

are we to disregard mods as well? if so, this is a situational argument. there is no possibly way for Halo: Reach to beat out the PC version of Half-Life 2.

it just isn't doable.

offtopic: this is also reminding me why i dislike console owners so much. which is why i lmao at the claims of me being a cow, since i am first and foremost a PC gamer, which i've stated numerous times :lol:.

Don't head off into ad hominem territory bro. Would you like to know the reason I don't claim myself to be a hermit (and you can look at my GS profile to verify)?

A clue: it starts with "a" and ends with "rrogance".

-

Anyway, if you want to argue, then we'd have to argue properly. We've so far agreed that CS:S is not HL2's multiplayer component. Now we have to tackle the next big thing: "mods".

"Mods" isn't an argument. "Mods" is a tool. You can use the SDK to create anything you want, from machinima to total conversions. But they're not Half-Life 2, just like Red vs. Blue is not and never will be Halo: Reach. Source SDK is not Half-Life 2. It's the tools given that power Half-Life 2.

dude, change your font format.

i couldn't even reply to it at first because it caused a forbidden HTML error.

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FrozenLiquid

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#43 FrozenLiquid
Member since 2007 • 13555 Posts

dude, change your font format.

i couldn't even reply to it at first because it caused a forbidden HTML error.

HelloMoto56

Tip: change it yourself so you can reply to it without beating around the bush. You managed to reply to my other ones. Still waiting on some good rebuttal about KZ2 in the other thread.

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sonicmj1

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#44 sonicmj1
Member since 2003 • 9130 Posts

Don't head off into ad hominem territory bro. Would you like to know the reason I don't claim myself to be a hermit (and you can look at my GS profile to verify)?

A clue: it starts with "a" and ends with "rrogance".

-

Anyway, if you want to argue, then we'd have to argue properly. We've so far agreed that CS:S is not HL2's multiplayer component. Now we have to tackle the next big thing: "mods".

"Mods" isn't an argument. "Mods" is a tool. You can use the SDK to create anything you want, from machinima to total conversions. But they're not Half-Life 2, just like Red vs. Blue is not and never will be Halo: Reach. Source SDK is not Half-Life 2. It's the tools given that power Half-Life 2.

FrozenLiquid

Half-Life 2 doesn't really need the help of its mods or CS:S to stand up to Reach, given the strength of its campaign.

That said, do the maps created with Forge count, while Half-Life 2's mods do not? Why include one and not the other?

There are some significant differences in scale, integration, and usability, but they're still both the fruits of user-generated content.

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HelloMoto56

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#45 HelloMoto56
Member since 2010 • 1233 Posts

[QUOTE="HelloMoto56"]

dude, change your font format.

i couldn't even reply to it at first because it caused a forbidden HTML error.

FrozenLiquid

Tip: change it yourself so you can reply to it without beating around the bush. You managed to reply to my other ones. Still waiting on some good rebuttal about KZ2 in the other thread.

why would i waste my time changing your font format when you could easily adjust to the default like everyone else?

you must have me mistaken for someone else (perhaps a slave?)

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emperorzhang66

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#46 emperorzhang66
Member since 2009 • 1483 Posts
Cutting corners in Graphics... It is a console Game right? right?
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FrozenLiquid

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#47 FrozenLiquid
Member since 2007 • 13555 Posts

Half-Life 2 doesn't really need the help of its mods or CS:S to stand up to Reach, given the strength of its campaign.

That said, do the maps created with Forge count, while Half-Life 2's mods do not? Why include one and not the other?

There are some significant differences in scale, integration, and usability, but they're still both the fruits of user-generated content.

sonicmj1

While I still do agree that Half-Life 2 has the better campaign than Reach, I think the merits of both games have been skewed by preconceived notions with no real basis in fact if we were to look at each game as it is. For example, while people enjoy Half-Life 2's campaign, not only can it be said that it's simply a graphical overhaul of the first game with very little that has changed gameplay wise, the strength of its gameplay is severely lacking compared to contemporary titles. What it does right and arguably has not been beaten yet is of course, the presentation. Suppose Half-Life 2's presentation was average: would it still be as glorified a game as it is now?

Likewise, with Halo: Reach, most of the criticisms of the past Halo games have been rectified. However, two things are still left standing: it's not out-and-out the best looking game ever (whether it was an implausible desire is irrelevant) and weak storytelling. Because of this, the game's faults get overblown. That said, there's no level repetition, there's better variation in gameplay than previous games, the gunplay has been beefed up somewhat and despite the weak storytelling, the attempt has been the best since the first. Again, a hypothetical question: if Halo Reach looked amazing and had better narrative focus (but no refinement in gameplay), would it be as criticized as it is now?

-

While Forge and SDKs both create user generated content, the means in which they do so require them to be put into separate categories. It is very difficult to argue the case for SDKs in terms of the value of a particular game (in this case, Half-Life 2), simply because there's no real limit on where to stop. Example: is Left 4 Dead a game on its own right? Or is it a mod of Half-Life 2?Like an amateur HL2 mod, it spawned from the Source SDK. The typical Counter-Strike example illustrates this: the game was initially a free mod, then became a standalone title on its own right. Therefore, what is it, a mod or its own game?

Forge doesn't have this issue. It not even about editing the Reach engine, it's simply something you can do within a given "level" in Reach. Forge isn't comparable to any SDK: if anything, it's comparable to Garry's Mod. Would anyone say that Garry's Mod is a SDK?

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FrozenLiquid

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#48 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"]

[QUOTE="HelloMoto56"]

dude, change your font format.

i couldn't even reply to it at first because it caused a forbidden HTML error.

HelloMoto56

Tip: change it yourself so you can reply to it without beating around the bush. You managed to reply to my other ones. Still waiting on some good rebuttal about KZ2 in the other thread.

why would i waste my time changing your font format when you could easily adjust to the default like everyone else?

you must have me mistaken for someone else (perhaps a slave?)

And you must have mistaken me for a fool?

Amazing, you can reply to everything but my arguments. Glitchspot, why do you torture this poor person like this!

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#49 VendettaRed07
Member since 2007 • 14012 Posts

Yeah I agree.. Instead of working on the crap that was ODST they should have spent more time on reach and making good MP exclusive maps etc.

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WilliamRLBaker

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#50 WilliamRLBaker
Member since 2006 • 28915 Posts
Yeh, I was annoyed seeing that pretty much all the MP maps are in singleplayer. Really Bungie? AAllxxjjnn
~_* every game is like this...there are similarities always...