First of all let me make it clear that I loved Halo Reach and ODST. I thought the series took a nose dive in Halo 2 and 3 was just average as a single player game. But Bungie outdid itself with Reach. In fact, other then Uncharted 2 and gears of war 1, it is the closest thing to a perfect game this gen.
but It really irritates me that as I was playing Reach I was seeing reused areas, textures, and enamy attack pattern's. Now the attack pattern's could be a fluke. As for the game texture's I know Bungie updated the engine but I think some of the game looks alot better than other parts. It is like taht with alot of games but it is really bad in Reach. The Alexandria area looks like a PS2 game. But my biggest gripe is playing mulitiplayer maps from the single player. This happens in all shooters but Bungie took it a step further. They have recycled multiplayer maps for years but why are we getting them in a new release and not a map pack? Even worse, why are old multiplayer maps inthe single player campaign? I mean Ivory Tower is actually part of a level.
Has anyone else been kind of puzzled by this? I know it is pre Halo 1 in the story arch and that explains some of it but come on. If you are gonna release with only 9 maps, make them completely new and fresh. I am sure that every Halo map will be released and polished for Reach at some point along with some new ones and I am also sure Micrsoft is gonna completely rape us on price.
Oh Well. Bungie probably had to cut corners to get the game out on time plus thery had to get started with Activision so I guess poop happens. I am actually glad Bungie is done with Halo. I think the series needs some new blood working on it and not a team that obviously had a set time table to hurt the polish.
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