bungie cut alot of corners in reach.

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kobraka1

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#51 kobraka1
Member since 2009 • 890 Posts

[QUOTE="waltefmoney"]

It is the best first person shooter on consoles, though.

HelloMoto56

no it's not, because Half-Life is on consoles.

:roll:

half-life? please.
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deactivated-5f19d4c9d7318

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#52 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts
Meh only thing that bothered me was the odd drop in frame rate.
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Mr_BillGates

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#53 Mr_BillGates
Member since 2005 • 3211 Posts

There is a reason Bungie is interested in Activision's business model.

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amaneuvering

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#54 amaneuvering
Member since 2009 • 4815 Posts

First of all let me make it clear that I loved Halo Reach and ODST. I thought the series took a nose dive in Halo 2 and 3 was just average as a single player game. But Bungie outdid itself with Reach. In fact, other then Uncharted 2 and gears of war 1, it is the closest thing to a perfect game this gen.

but It really irritates me that as I was playing Reach I was seeing reused areas, textures, and enamy attack pattern's. Now the attack pattern's could be a fluke. As for the game texture's I know Bungie updated the engine but I think some of the game looks alot better than other parts. It is like taht with alot of games but it is really bad in Reach. The Alexandria area looks like a PS2 game. But my biggest gripe is playing mulitiplayer maps from the single player. This happens in all shooters but Bungie took it a step further. They have recycled multiplayer maps for years but why are we getting them in a new release and not a map pack? Even worse, why are old multiplayer maps inthe single player campaign? I mean Ivory Tower is actually part of a level.

Has anyone else been kind of puzzled by this? I know it is pre Halo 1 in the story arch and that explains some of it but come on. If you are gonna release with only 9 maps, make them completely new and fresh. I am sure that every Halo map will be released and polished for Reach at some point along with some new ones and I am also sure Micrsoft is gonna completely rape us on price.

Oh Well. Bungie probably had to cut corners to get the game out on time plus thery had to get started with Activision so I guess poop happens. I am actually glad Bungie is done with Halo. I think the series needs some new blood working on it and not a team that obviously had a set time table to hurt the polish.

kobraka1
From what I have seen and read there is so much in this game that I don't really think it's fair to complain about these types of things and especially the levels that you claim look like PS2 levels which I very highly doubt.
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AAllxxjjnn

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#55 AAllxxjjnn
Member since 2008 • 19992 Posts
[QUOTE="AAllxxjjnn"]Yeh, I was annoyed seeing that pretty much all the MP maps are in singleplayer. Really Bungie? WilliamRLBaker
~_* every game is like this...there are similarities always...

No, not really. Gears doesn't. Can't really think of an CoD maps that are straight up copy paste from the campaign either.
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kobraka1

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#56 kobraka1
Member since 2009 • 890 Posts
[QUOTE="kobraka1"]

First of all let me make it clear that I loved Halo Reach and ODST. I thought the series took a nose dive in Halo 2 and 3 was just average as a single player game. But Bungie outdid itself with Reach. In fact, other then Uncharted 2 and gears of war 1, it is the closest thing to a perfect game this gen.

but It really irritates me that as I was playing Reach I was seeing reused areas, textures, and enamy attack pattern's. Now the attack pattern's could be a fluke. As for the game texture's I know Bungie updated the engine but I think some of the game looks alot better than other parts. It is like that with alot of games but it is really bad in Reach. The Alexandria area looks like a PS2 game. But my biggest gripe is playing mulitiplayer maps from the single player. This happens in all shooters but Bungie took it a step further. They have recycled multiplayer maps for years but why are we getting them in a new release and not a map pack? Even worse, why are old multiplayer maps inthe single player campaign? I mean Ivory Tower is actually part of a level.

Has anyone else been kind of puzzled by this? I know it is pre Halo 1 in the story arch and that explains some of it but come on. If you are gonna release with only 9 maps, make them completely new and fresh. I am sure that every Halo map will be released and polished for Reach at some point along with some new ones and I am also sure Micrsoft is gonna completely rape us on price.

Oh Well. Bungie probably had to cut corners to get the game out on time plus thery had to get started with Activision so I guess poop happens. I am actually glad Bungie is done with Halo. I think the series needs some new blood working on it and not a team that obviously had a set time table to hurt the polish.

amaneuvering
From what I have seen and read there is so much in this game that I don't really think it's fair to complain about these types of things and especially the levels that you claim look like PS2 levels which I very highly doubt.

so you havent played it? and yet you comment? lol.....OK.
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Ninja-Hippo

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#57 Ninja-Hippo
Member since 2008 • 23434 Posts
Why do people demand the multiplayer maps be 'fresh and new' and not appear in any way in the campaign? It doesn't make sense. It's just a massive waste of time and resources for the developer to make a whole new bunch of environments when they have a campaign they can cut spaces out of for multiplayer purposes. You play the same dozen maps over and over and over again in any multiplayer shooter, but also seeing them crop up in the campaign somehow makes them dull and tired?
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deactivated-5f19d4c9d7318

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#58 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts
[QUOTE="WilliamRLBaker"][QUOTE="AAllxxjjnn"]Yeh, I was annoyed seeing that pretty much all the MP maps are in singleplayer. Really Bungie? AAllxxjjnn
~_* every game is like this...there are similarities always...

No, not really. Gears doesn't. Can't really think of an CoD maps that are straight up copy paste from the campaign either.

I think it's called Bog? From CoD 4, the mission it's from is War Pig but yeh they don't really do it often, i like how they picked up maps from CoD 2 and completely remade them e.g. China town, (it was some French city on cod 2)
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stevoqwerty

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#59 stevoqwerty
Member since 2006 • 4029 Posts

I miss those yellowy-green terrains that the old Halos used to have, now it's more like green and grey terrain, I don't really like rainforests. But the game is still way too awesome, I love the daily challenges.

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kobraka1

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#60 kobraka1
Member since 2009 • 890 Posts
[QUOTE="emperorzhang66"]Cutting corners in Graphics... It is a console Game right? right?

And yet PC games are constantly getting patched. Go figure.
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h575309

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#61 h575309
Member since 2005 • 8551 Posts

Haters gonna hate.

Its arguablythe best FPS package you can get this generation (next to The Orange Box).

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siddhu33

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#62 siddhu33
Member since 2008 • 3264 Posts

[QUOTE="WilliamRLBaker"][QUOTE="AAllxxjjnn"]Yeh, I was annoyed seeing that pretty much all the MP maps are in singleplayer. Really Bungie? AAllxxjjnn
~_* every game is like this...there are similarities always...

No, not really. Gears doesn't. Can't really think of an CoD maps that are straight up copy paste from the campaign either.

Actually, In Reach, the maps were designed and built by the multiplayer team, and then campaign designers just placed them into places in the single-player...This saved them some space, which allowed Reach to fit on one DVD9...

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mccoyca112

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#63 mccoyca112
Member since 2007 • 5434 Posts

I dont care at all that the maps are virtually the same as sp or anything along that line. I hate the fact that many are totally uneven, boring, and in some cases too chaotic no matter the gametype to have any sort of general order to them( see hemorrhage for example ) I find myself wanting to skip to the next round of voting after first selection.

I kind of see what you mean with the attack patterns but Its not something I find myself complaining about. They outdid themselves with the amount of actual content though. Its pretty impressive, not to mention the overall scale.

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WilliamRLBaker

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#64 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="WilliamRLBaker"][QUOTE="AAllxxjjnn"]Yeh, I was annoyed seeing that pretty much all the MP maps are in singleplayer. Really Bungie? AAllxxjjnn
~_* every game is like this...there are similarities always...

No, not really. Gears doesn't. Can't really think of an CoD maps that are straight up copy paste from the campaign either.

um actually yeah Gears does, It shares quite a few environments in its online areas with either places you run through, or actively fight in in the single player. And so does CoD.
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CuteCakes

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#65 CuteCakes
Member since 2010 • 756 Posts
Re-used textures? 1) Where? I certainly never noticed this, the environments are just too big and there is always too much action to pay any attention to this crap 2) Every 3D game ever created "re-uses" textures.