... overall as a developer, which company is more proficient technically (i.e capable of delivering innovative, hard to pull off, technical feats on consoles, etc..)?
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... overall as a developer, which company is more proficient technically (i.e capable of delivering innovative, hard to pull off, technical feats on consoles, etc..)?
I don't think neither is that good...but I like Insominiac a thousand times better than Bungie so I will go with Insomniac
clearly insomniac..but u kno who is gonna argue about halo eing one of the best series eva and so on
Bungie. I like Insomniac as a group of guys, but R&C is sooo played out, and R1: FoM was pretty good, but R2 was a freaking huge disappointment.
And Bungie only made Halo? Do some research.
both have done an insane amount for the company theyve been supporting, id say insomniac just because of the fact that they have put out a good chunk of very high quality gaming software, where as bungie is glorified and sometimes i worry that they have probably caused the formation of a few cults...
Insomniac is 100x better when it comes to technical aspects of a game. Graphically they are ahead of Bungie and they always manage to pull off minor miracles in the video game world (60 player lagless, flawless multiplayer). So if we are talking technically talented, then Insomniac gets a landslide victory. If you are talking about which company produces the best games, thats all up to the player.II_Seraphim_II
They're technically ahead? Hah. *looks at R1 & R2*
[QUOTE="II_Seraphim_II"]Insomniac is 100x better when it comes to technical aspects of a game. Graphically they are ahead of Bungie and they always manage to pull off minor miracles in the video game world (60 player lagless, flawless multiplayer). So if we are talking technically talented, then Insomniac gets a landslide victory. If you are talking about which company produces the best games, thats all up to the player.BioShockOwnz
They're technically ahead? Hah. *looks at R1 & R2*
*Looks at Halo*... *Looks at Ratchet and Clank*Insomniac for technical feats, Bungie for innovation. But I like Halo more than anything Insomniac have done.
[QUOTE="BioShockOwnz"][QUOTE="II_Seraphim_II"]Insomniac is 100x better when it comes to technical aspects of a game. Graphically they are ahead of Bungie and they always manage to pull off minor miracles in the video game world (60 player lagless, flawless multiplayer). So if we are talking technically talented, then Insomniac gets a landslide victory. If you are talking about which company produces the best games, thats all up to the player.II_Seraphim_II
They're technically ahead? Hah. *looks at R1 & R2*
*Looks at Halo*... *Looks at Ratchet and Clank*Compare FPS to FPS. Did you know Resistance uses the Ratchet engine? It looks like Halo 3 is about the same or better than Resistance in graphics and artstyle.
Actually, a lot of the mid and later levels in R&C: ToD look rather mediocre.
Bungie. It's alot more easy to create stunning looking agmes when Sony invest millions in an engien specifically for use with there ... odd console, hence why Insomniac "achievements"should be taken with a pinch of salt.
As far as gaming series goes ... well Bungie are so far ahead with just Halo, it's not even funny. Online setup, management, intergration, all Bungie.
*Looks at Halo*... *Looks at Ratchet and Clank*[QUOTE="II_Seraphim_II"][QUOTE="BioShockOwnz"]
They're technically ahead? Hah. *looks at R1 & R2*
BioShockOwnz
Compare FPS to FPS. Did you know Resistance uses the Ratchet engine? It looks like Halo 3 is about the same or better than Resistance in graphics and artstyle.
Actually, a lot of the mid and later levels in R&C: ToD look rather mediocre.
Ratchet looks alot better than Halo. If you want to argue gameplay, then yes I agree that Halo is more fun than Ratchet and Resistance, but if we are talking about technical feats, Insomniac is ahead. Resistance with its flawless online experience regardless of the number of players online, and Ratchet with amazing visuals that completley stomp any of Bungies projects.*Looks at Halo*... *Looks at Ratchet and Clank*II_Seraphim_II
Compare FPS to FPS. Did you know Resistance uses the Ratchet engine? It looks like Halo 3 is about the same or better than Resistance in graphics and artstyle.
Actually, a lot of the mid and later levels in R&C: ToD look rather mediocre.
Ratchet looks alot better than Halo. If you want to argue gameplay, then yes I agree that Halo is more fun than Ratchet and Resistance, but if we are talking about technical feats, Insomniac is ahead. Resistance with its flawless online experience regardless of the number of players online, and Ratchet with amazing visuals that completley stomp any of Bungies projects. dedicated servers are not an achievement. At all ... Insomniac have done nothing note worthy, especially without the helping hand of Sony. The only thing MS does is rush devs.Bungie. It's not even debatable. :|
Most successful game? Bungie.
Most sales? Bungie.
Most successful (score wise)? Bungie.
Most in touch with it's fanbase? Bungie by about a billion miles.
Most successful online game? Bungie by a billion miles.
Funniest? Bungie.
Hell the fact Resistence borrows so much from Halo says it all. Even insomniac would admit bungie owns them silly.
[QUOTE="BioShockOwnz"][QUOTE="II_Seraphim_II"] *Looks at Halo*... *Looks at Ratchet and Clank*II_Seraphim_II
Compare FPS to FPS. Did you know Resistance uses the Ratchet engine? It looks like Halo 3 is about the same or better than Resistance in graphics and artstyle.
Actually, a lot of the mid and later levels in R&C: ToD look rather mediocre.
Ratchet looks alot better than Halo. If you want to argue gameplay, then yes I agree that Halo is more fun than Ratchet and Resistance, but if we are talking about technical feats, Insomniac is ahead. Resistance with its flawless online experience regardless of the number of players online, and Ratchet with amazing visuals that completley stomp any of Bungies projects.No game is flawless online. EVERY game experiences lag, even games you have to pay a monthly fee for.
Well, I'm a massive Halo fanboy, so obviously Bungie :P
Although, honestly, I probably would go with them just for Bungie.net.
Bungie. It's not even debatable. :|
Most successful game? Bungie.
Most sales? Bungie.
Most successful (score wise)? Bungie.
Most in touch with it's fanbase? Bungie by about a billion miles.
Most successful online game? Bungie by a billion miles.
Funniest? Bungie.
Hell the fact Resistence borrows so much from Halo says it all. Even insomniac would admit bungie owns them silly.
CreepyBacon
And with that this debate is over and the thread is now closed.Now move along.
Insomniac is more technically impressive.. 60 players competitive online with virtually no lag, 8 player coop with hundreds of enemies on screen.. Also Ratchet is one of the prettiest games this gen. They also don't take as long to make a game. At least one a year
Resistance 2 blows Halo out of the water with 60 player lagless deathmatch. You think I give a crap if there are only 2 million people playing R2? If you really want to talk about sales talk about how Nintendogs has outsold Halo 3 by some 12 million. Does that make it a better game? Sales are the only thing that Halo 3 has. With 50 million spent on advertising alone, it better have some good sales.
I haven't seen much of R2s coop but I seriously doubt the 8 player coop has hundreds of enemies on screen.Insomniac is more technically impressive.. 60 players competitive online with virtually no lag, 8 player coop with hundreds of enemies on screen.. Also Ratchet is one of the prettiest games this gen. They also don't take as long to make a game. At least one a year
f50p90
[QUOTE="f50p90"]I haven't seen much of R2s coop but I seriously doubt the 8 player coop has hundreds of enemies on screen. Well perhaps you sould try it before you doubt it.. Also, the environments are hugeInsomniac is more technically impressive.. 60 players competitive online with virtually no lag, 8 player coop with hundreds of enemies on screen.. Also Ratchet is one of the prettiest games this gen. They also don't take as long to make a game. At least one a year
SparkyProtocol
[QUOTE="-Snooze-"] dedicated servers are not an achievement. At all ... Insomniac have done nothing note worthy, especially without the helping hand of Sony. The only thing MS does is rush devs.II_Seraphim_IIYou are right, its Insomniac's fault that MS rushes devs. Thats not their problem. And I wasnt talking about lag only im talking about the fact that you can have all 60 players on the screen at the same time with explosions going on simultaneously and you wont even get a single hitch in the frame rate. Now while thats nothing new for PC, its quite an accomplishment for consoles. That's incorrect. I never claimed it was insomniacs fault. I said that whilst Sony gives the devs a fantastic engine, tons of support, MS dose not. This meaking it easy for insomniac to make a better game, regardless of there skill. Also, Halo is FAR more "perfect" online then resistance.
Insomniac, because they created three great franchises whereas bungie only made halo so far. insomniac's games are better looking too. Other than that, they take off existent ideasNYrockinlegendBungie has been around a lot longer than Insomniac. Just because they have created more "recent" franchises than Bungie, doesn't mean Bungie has ONLY created Halo. the Myth franchise is better than most games released to date and is one of the finest RTS games ever created. It is a shame that Bungie now a days is known for Halo, an inferior game in almost every regard to Myth. Consider this, Halo started as a spiritual successor to Myth, and in my opinion it would have been a better game. What Halo did for large expansive environments is fantastic for an FPS, but beyond that, Myth should be what Bungie is remembered for NOT Halo. That being said, Bungie has more franchises to their name than Insomniac does.
I think people are confused. This thread isnt about which Dev is better or which game is better. Its about which dev is technically more talented. Which dev is able to get the most out of their respective system. So yes, I agree that Halo is better than Resistance, but Insomniac are more technically talented devs than Bungie. Im not saying that they are better devs, just saying that when it comes to getting the most out of the hardware, Insomniac pushes harder.II_Seraphim_IIIt's not insomniac that pushes it harder. It's the sue of the Tools Sony supplied them. You wouldnt call me faster then Usain Bolt if i was given a car to race him with
[QUOTE="II_Seraphim_II"][QUOTE="-Snooze-"] dedicated servers are not an achievement. At all ... Insomniac have done nothing note worthy, especially without the helping hand of Sony. The only thing MS does is rush devs.-Snooze-You are right, its Insomniac's fault that MS rushes devs. Thats not their problem. And I wasnt talking about lag only im talking about the fact that you can have all 60 players on the screen at the same time with explosions going on simultaneously and you wont even get a single hitch in the frame rate. Now while thats nothing new for PC, its quite an accomplishment for consoles. That's incorrect. I never claimed it was insomniacs fault. I said that whilst Sony gives the devs a fantastic engine, tons of support, MS dose not. This meaking it easy for insomniac to make a better game, regardless of there skill. Also, Halo is FAR more "perfect" online then resistance. When I said "perfect" I wasnt referring to gameplay. Im talking about how it runs. The number of players on the screen, the number of things happening at the same time. For instance like the Co-op mode when you have 8 players and 50+ mods and not a single frame drop. And all we have to go on is the work. We cant just make conjecture about what Bungie coulda, woulda, shoulda done. We should discuss based on what's out there, not what "COULD" have been out there and as things stand, Resistance is technically more impressive even though Halo is the better game.
Resistance 2 blows Halo out of the water with 60 player lagless deathmatch. You think I give a crap if there are only 2 million people playing R2? If you really want to talk about sales talk about how Nintendogs has outsold Halo 3 by some 12 million. Does that make it a better game? Sales are the only thing that Halo 3 has. With 50 million spent on advertising alone, it better have some good sales.
MegajerkNYC
hmmm, number of player=/= fun.
[QUOTE="-Snooze-"][QUOTE="II_Seraphim_II"] You are right, its Insomniac's fault that MS rushes devs. Thats not their problem. And I wasnt talking about lag only im talking about the fact that you can have all 60 players on the screen at the same time with explosions going on simultaneously and you wont even get a single hitch in the frame rate. Now while thats nothing new for PC, its quite an accomplishment for consoles.II_Seraphim_IIThat's incorrect. I never claimed it was insomniacs fault. I said that whilst Sony gives the devs a fantastic engine, tons of support, MS dose not. This meaking it easy for insomniac to make a better game, regardless of there skill. Also, Halo is FAR more "perfect" online then resistance. When I said "perfect" I wasnt referring to gameplay. Im talking about how it runs. The number of players on the screen, the number of things happening at the same time. For instance like the Co-op mode when you have 8 players and 50+ mods and not a single frame drop. And all we have to go on is the work. We cant just make conjecture about what Bungie coulda, woulda, shoulda done. We should discuss based on what's out there, not what "COULD" have been out there and as things stand, Resistance is technically more impressive even though Halo is the better game. I wasn't talking about the gameplay either ... Halo has a FAR better online setup. More players =/= more technical. Considering it rarely has any lag, DESPITE having no dedicated servers is also, an achievement. Insomniac are simply not as talented.
[QUOTE="MegajerkNYC"]
Resistance 2 blows Halo out of the water with 60 player lagless deathmatch. You think I give a crap if there are only 2 million people playing R2? If you really want to talk about sales talk about how Nintendogs has outsold Halo 3 by some 12 million. Does that make it a better game? Sales are the only thing that Halo 3 has. With 50 million spent on advertising alone, it better have some good sales.
Camer999
hmmm, number of player=/= fun.
:cry: this thread isnt about fun. its about technical achievements![QUOTE="-Snooze-"][QUOTE="II_Seraphim_II"] You are right, its Insomniac's fault that MS rushes devs. Thats not their problem. And I wasnt talking about lag only im talking about the fact that you can have all 60 players on the screen at the same time with explosions going on simultaneously and you wont even get a single hitch in the frame rate. Now while thats nothing new for PC, its quite an accomplishment for consoles.II_Seraphim_IIThat's incorrect. I never claimed it was insomniacs fault. I said that whilst Sony gives the devs a fantastic engine, tons of support, MS dose not. This meaking it easy for insomniac to make a better game, regardless of there skill. Also, Halo is FAR more "perfect" online then resistance. When I said "perfect" I wasnt referring to gameplay. Im talking about how it runs. The number of players on the screen, the number of things happening at the same time. For instance like the Co-op mode when you have 8 players and 50+ mods and not a single frame drop. And all we have to go on is the work. We cant just make conjecture about what Bungie coulda, woulda, shoulda done. We should discuss based on what's out there, not what "COULD" have been out there and as things stand, Resistance is technically more impressive even though Halo is the better game.
Halo 3 has much better lighting and the texture rez is though the roof for a console game, but the lack of AF makes this worthless. Yea, r2 is probably more technically impressive.
[QUOTE="II_Seraphim_II"][QUOTE="-Snooze-"] That's incorrect. I never claimed it was insomniacs fault. I said that whilst Sony gives the devs a fantastic engine, tons of support, MS dose not. This meaking it easy for insomniac to make a better game, regardless of there skill. Also, Halo is FAR more "perfect" online then resistance.-Snooze-When I said "perfect" I wasnt referring to gameplay. Im talking about how it runs. The number of players on the screen, the number of things happening at the same time. For instance like the Co-op mode when you have 8 players and 50+ mods and not a single frame drop. And all we have to go on is the work. We cant just make conjecture about what Bungie coulda, woulda, shoulda done. We should discuss based on what's out there, not what "COULD" have been out there and as things stand, Resistance is technically more impressive even though Halo is the better game. I wasn't talking about the gameplay either ... Halo has a FAR better online setup. More players =/= more technical. Considering it rarely has any lag, DESPITE having no dedicated servers is also, an achievement. Insomniac are simply not as talented. Ok, lets agree to disagree on this matter, because I find rocksteady framerates with 60+ characters on the screen and multiple explosions to be far more impressive than lack of lag without dedicated servers, and Halo does have lag, just not when you have 20mb internet connections. The thing about non dedicated servers alot depends on the host, so depending on the host you might have a lot of lag or not even if your connection is sexy as hell. So in reality, how well your game runs depends on whether or not you join a host with a good connection or not. Wouldn't call that much of achievement, more of a "Hey, I lucked out!" type of thing :?
[QUOTE="f50p90"]I haven't seen much of R2s coop but I seriously doubt the 8 player coop has hundreds of enemies on screen.Insomniac is more technically impressive.. 60 players competitive online with virtually no lag, 8 player coop with hundreds of enemies on screen.. Also Ratchet is one of the prettiest games this gen. They also don't take as long to make a game. At least one a year
SparkyProtocol
It doesn't. There's a lot of enemies on screen, but hundreds? Yeah, no. Not even A hundred.
[QUOTE="NYrockinlegend"]Insomniac, because they created three great franchises whereas bungie only made halo so far. insomniac's games are better looking too. Other than that, they take off existent ideasgamer620Bungie has been around a lot longer than Insomniac. Just because they have created more "recent" franchises than Bungie, doesn't mean Bungie has ONLY created Halo. the Myth franchise is better than most games released to date and is one of the finest RTS games ever created. It is a shame that Bungie now a days is known for Halo, an inferior game in almost every regard to Myth. Consider this, Halo started as a spiritual successor to Myth, and in my opinion it would have been a better game. What Halo did for large expansive environments is fantastic for an FPS, but beyond that, Myth should be what Bungie is remembered for NOT Halo. That being said, Bungie has more franchises to their name than Insomniac does. My bad, I guess the games before Halo are not as memorable as Halo is to many gamers today. It's just that all I heard from Bungie was Halo, so I assumed that was it. Never heard of the Myth franchise, come to think of it.:? I guess Bungie is mostly famous for the Halo franchise, and that's it. Their other games I've not heard a word about. Though that doesn't explain the games technically. Overall, I'd say Insomniac because Ratchet and Clank Future: Tools of Destruction had some of the best graphics of this generation, and Resistance 2 also had great graphics. RFOM runs off the Ratchet engine, so that's not anything special, but Resistance 2 had alot of ambition put into it to be an incredibly large-scale 60-player fragfest. There's little lag in those games, so that's an impressive feat.
I haven't seen much of R2s coop but I seriously doubt the 8 player coop has hundreds of enemies on screen.[QUOTE="SparkyProtocol"][QUOTE="f50p90"]
Insomniac is more technically impressive.. 60 players competitive online with virtually no lag, 8 player coop with hundreds of enemies on screen.. Also Ratchet is one of the prettiest games this gen. They also don't take as long to make a game. At least one a year
BioShockOwnz
It doesn't. There's a lot of enemies on screen, but hundreds? Yeah, no. Not even A hundred.
I doubt you even have it Grim alone spawn about a hundred at a timePlease Log In to post.
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