Bungie or Insomniac: Which one is more technically talented?

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TheGrat1

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#101 TheGrat1
Member since 2008 • 4330 Posts

Bungie.
Bungie even as a first party relatively went without much support outside of monetary from microsoft.
where as sony literally hires programming farms for their first party games.

WilliamRLBaker

Good thing Insomniac is a 100% independent company then.....>.>

Not to mention you have no proof of this hiring of "programming farms".

Seriously, the way people are talking in this thread you would think Ted Price sits with his feet up at his desk smoking cigars while some coding monkeys come in and do the work for them.

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TheGrat1

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#102 TheGrat1
Member since 2008 • 4330 Posts
[QUOTE="Ninja-Hippo"][QUOTE="TheGrat1"]

[QUOTE="Camer999"]

Halo 3 has much better lighting and the texture rez is though the roof for a console game, but the lack of AF makes this worthless. Yea, r2 is probably more technically impressive.

Better lighting you say?

I guess its perfectly natural for large objects to not have shdows right?

And human faces look like ass too.

Your finding of one image without a shadow is an undeniable arguement de-bunking the common known fact that Halo 3 has some of the best lighting on consoles. Never mind the fact it has not one but TWO frame buffers for extra lighting awesomeness, that crappy picture is all the proof anyone needs. Im sorry but sarcasm was the only fitting thing i could think of. :P

I have played the game and was going through a particularly interesting campaign session in theater mode (that scarab's leg has launched me on top of that huge tower :P) and thats when I first noticed it. Most smaller objects have shadows but large ones don't, it baffled me. And to be honest I never thought much of Halo 3's lighting, many games this gen are beyond it.
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Shafftehr

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#103 Shafftehr
Member since 2008 • 2889 Posts

[QUOTE="Camer999"]

Halo 3 has much better lighting and the texture rez is though the roof for a console game, but the lack of AF makes this worthless. Yea, r2 is probably more technically impressive.

TheGrat1

Better lighting you say?

I guess its perfectly natural for large objects to not have shdows right?

And human faces look like ass too.

While I answered Insomniac is the more technically proficient dev, and I do believe it due to their creation of multiple good looking games in a short time period, you're kind of creating a straw man argument with that picture.

Halo *does* have excellent lighting, and I daresay better than anything I've seen Insomniac doing recently... And showing one picture with one instance of a lighting error to show how Halo 3 is lacking in that area is like finding a picture of a muddy texture in Crysis and saying it therefore has bad textures. What you're showing is the exception rather than the rule.

Besides, the picture you've chosen has a big light-beam being shot at the screen. Light beams, you know, light things up, and that may give a perfectly reasonable explanation for why there's no shadow there. Here, for instance:

http://portforward.com/games/walkthroughs/Halo-3/Halo-3_small_226.jpg

No light beam, and there's a shadow.

Also, I'm guessing you found that screenshot on google search since I saw it on first pick... A bit disingenuous to pick the one screenshot without a shadow, eh? :p

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osan0

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#104 osan0
Member since 2004 • 18248 Posts
before halo3 i would have said bungie. despite its glitches, halo2 is a technical miracle on the xbox. they must have not only used every trick in the book to get it working..they must have made a new book of tricks in the process. but halo3 is just such a technical dissapointment. a team that could squeez halo2 out of the xbox could only get the 360 to produce what it did for halo3. its not even running at 720P for heavens sake. its not like bungie were stuck for cash or time. maybe they compromised it to make sure the MP was smooth and, to its credit, halo3 does tick along at a nice pace and i dont remember it ever having a framerate problem. but is that really the best bungie could squeez out of the 360? its not a bad looking game of course but, from a technical perspective.....i thought they would get the 360 to really shine. epic have done a better job on the 360 from a technical perspective to be honest.
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TheGrat1

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#105 TheGrat1
Member since 2008 • 4330 Posts

[QUOTE="TheGrat1"]*Looks at Halo 3* *looks at R&C Future and Resistance 2* Insomniac by a landslide. [QUOTE="-Snooze-"]That's incorrect. I never claimed it was insomniacs fault. I said that whilst Sony gives the devs a fantastic engine, tons of support, MS dose not. This meaking it easy for insomniac to make a better game, regardless of there skill. Also, Halo is FAR more "perfect" online then resistance.Ninja-Hippo
So let me get this straight: You are saying that an independent developer has gotten more support than a first party dev for the richest company in the world who happens to be working on said company's biggest series ever? Bull-****. M$ would have dumped as much money as they possibly could into Halo 3. Bungie simply decided to rehash the old Halo 2 engine. Then put out a game that runs in 644p with a serious lack of AA. Insomniac on the other hand built their own engine from the ground up (hence the name: Insomniac Engine 1.0). They were the frst dev to put a game out on the oh-so-hard to program for PS3.And after they finished Resistance they developed th engine further to create Ratchet & Clank Future, a much better looking game then Halo 3 ( and yes I have played them both on the same tv). You keep saying SCE assists IG so much and thats why they are so good. Naughty Dog and IG are the ones that help the other first party devs, not the other way around.

It's very naive to say that Sony didn't support a development house they OWN in making a launch game for their console. Common sense. Also, Halo 3's budget was 60 million, not including marketing. That's not excessively more than any other game.

They do not own Insomniac Games. At all. :|

Where do people get this stuff from?

And I believe the average PS3 game costs about 16-17 million dollars to make so yes, it is considerably more.

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Avian005

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#106 Avian005
Member since 2009 • 4112 Posts

before halo3 i would have said bungie. despite its glitches, halo2 is a technical miracle on the xbox. they must have not only used every trick in the book to get it working..they must have made a new book of tricks in the process. but halo3 is just such a technical dissapointment. a team that could squeez halo2 out of the xbox could only get the 360 to produce what it did for halo3. its not even running at 720P for heavens sake. its not like bungie were stuck for cash or time. maybe they compromised it to make sure the MP was smooth and, to its credit, halo3 does tick along at a nice pace and i dont remember it ever having a framerate problem. but is that really the best bungie could squeez out of the 360? its not a bad looking game of course but, from a technical perspective.....i thought they would get the 360 to really shine. epic have done a better job on the 360 from a technical perspective to be honest.osan0
Bungie had to use the same engine they used on Halo 2 because Microsoft wouldn't give them money for a new engine. So Bungie pushed the new engine to its limits causing it to look next-gen (or that good). That's impressive.

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TheGrat1

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#107 TheGrat1
Member since 2008 • 4330 Posts
[QUOTE="Shafftehr"]

[QUOTE="TheGrat1"]

[QUOTE="Camer999"]

Halo 3 has much better lighting and the texture rez is though the roof for a console game, but the lack of AF makes this worthless. Yea, r2 is probably more technically impressive.

Better lighting you say?

I guess its perfectly natural for large objects to not have shdows right?

And human faces look like ass too.

While I answered Insomniac is the more technically proficient dev, and I do believe it due to their creation of multiple good looking games in a short time period, you're kind of creating a straw man argument with that picture.

Halo *does* have excellent lighting, and I daresay better than anything I've seen Insomniac doing recently... And showing one picture with one instance of a lighting error to show how Halo 3 is lacking in that area is like finding a picture of a muddy texture in Crysis and saying it therefore has bad textures. What you're showing is the exception rather than the rule.

Besides, the picture you've chosen has a big light-beam being shot at the screen. Light beams, you know, light things up, and that may give a perfectly reasonable explanation for why there's no shadow there. Here, for instance:

http://portforward.com/games/walkthroughs/Halo-3/Halo-3_small_226.jpg

No light beam, and there's a shadow.

Also, I'm guessing you found that screenshot on google search since I saw it on first pick... A bit disingenuous to pick the one screenshot without a shadow, eh? :p

Look at the post above yours, I noticed it in the game first before I even thought of looking it up online. And I have also noticed on more recent playthroughs that the first scarab has a shadow while this one does'nt. Maybe its just my copy being funky or something. And even then, the shadow in the picyou provided is'nt very defined at all, just a dark blob. Look, I like Halo, especially Halo 2. And while I have many gripes with the campaign in Halo 3 I can not deny it is a quality game. I am just using whatever evidence at my disposal to prove my claim.
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Shafftehr

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#108 Shafftehr
Member since 2008 • 2889 Posts
[QUOTE="TheGrat1"] Look at the post above yours, I noticed it in the game first before I even thought of looking it up online. And I have also noticed on more recent playthroughs that the first scarab has a shadow while this one does'nt. Maybe its just my copy being funky or something. And even then, the shadow in the picyou provided is'nt very defined at all, just a dark blob. Look, I like Halo, especially Halo 2. And while I have many gripes with the campaign in Halo 3 I can not deny it is a quality game. I am just using whatever evidence at my disposal to prove my claim.

I don't really care whether you like Halo or not. I'd just like to see things accurately represented ;) There are a lot of graphical tricks in work for certain types of Shadows in Halo 3... One, which I've noticed in many games in the past is that it starts to blur certain shadows as you get further from them, and eventually they disappear entirely - before the object that was casting the shadow does. Your incident on top of the tower was probably due to this. That being the case, I still consider that the exception to the rule in how good certain darkness types effects look in Halo - I found their reaction to weapon's fire to be spectacular, and it really gave a great look to the very frequent gunfights in the game. Something like the large-object shadows at a distance is a rare thing in the game - but since they made things which happen every 2 minutes look great, I'd say they really nailed what should have been their priority. Besides, the Scarab's explosion has sweet lighting ;) Anyways, why bother proving your claim to Halo fanboys? They won't believe it even if you smack them in the face with proof. The facts of the matter are that Insomniac made darn near two very good looking games in the time it took Bungie to make Halo 3. Halo 3 has its strong points technically (I only respond because I consider lighting to be one of them), but overall, it doesn't look better than games Inosmniac in less time. It's arguable it even looks worse. From a purely technical standpoint concerning graphics, Insomniac simply accomplished more in less time.
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cametall

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#109 cametall
Member since 2003 • 7692 Posts
Bungie hasn't done anything innovative or technical. Unless Myth was considered innovative and technical back in the day.
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Communistsheep

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#110 Communistsheep
Member since 2009 • 1516 Posts

What a surprise, the main 360 fanboys of the board all say Bungie obviously. Consistent trend I notice. That's why these same fanboys only get excited for xbox 360 only titles/multiplatforms, but no PS3 games. I think the true experienced gamers, KNOW good games and will play focus on the games, not the console.

mD-
Double Standard.
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TheGrat1

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#111 TheGrat1
Member since 2008 • 4330 Posts
I don't really care whether you like Halo or not. I'd just like to see things accurately represented ;) There are a lot of graphical tricks in work for certain types of Shadows in Halo 3... One, which I've noticed in many games in the past is that it starts to blur certain shadows as you get further from them, and eventually they disappear entirely - before the object that was casting the shadow does. Your incident on top of the tower was probably due to this. That being the case, I still consider that the exception to the rule in how good certain darkness types effects look in Halo - I found their reaction to weapon's fire to be spectacular, and it really gave a great look to the very frequent gunfights in the game. Something like the large-object shadows at a distance is a rare thing in the game - but since they made things which happen every 2 minutes look great, I'd say they really nailed what should have been their priority. Besides, the Scarab's explosion has sweet lighting ;) Anyways, why bother proving your claim to Halo fanboys? They won't believe it even if you smack them in the face with proof. The facts of the matter are that Insomniac made darn near two very good looking games in the time it took Bungie to make Halo 3. Halo 3 has its strong points technically (I only respond because I consider lighting to be one of them), but overall, it doesn't look better than games Inosmniac in less time. It's arguable it even looks worse. From a purely technical standpoint concerning graphics, Insomniac simply accomplished more in less time.Shafftehr
It was before I was on the tower. I would drive underneath it and the shadow would be non-existant. Like I said: maybe its my copy being funky but that scarab never has a shadow underneath it, no matter how close I get. The most impressive thing I saw from the games lighting is light glinting off of guns and, like you said, explosions. And I bother because not everyone here is a halo fanboy.
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bigblunt537

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#112 bigblunt537
Member since 2003 • 6907 Posts

I would say Bungie games have better gameplay, but insomniac kills in the visual/innovative department. I would've said Insomniac if this was Halo 3 vs Resistance 1, but I thought R2 was terrible.

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Shafftehr

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#113 Shafftehr
Member since 2008 • 2889 Posts
[QUOTE="Shafftehr"] I don't really care whether you like Halo or not. I'd just like to see things accurately represented ;) There are a lot of graphical tricks in work for certain types of Shadows in Halo 3... One, which I've noticed in many games in the past is that it starts to blur certain shadows as you get further from them, and eventually they disappear entirely - before the object that was casting the shadow does. Your incident on top of the tower was probably due to this. That being the case, I still consider that the exception to the rule in how good certain darkness types effects look in Halo - I found their reaction to weapon's fire to be spectacular, and it really gave a great look to the very frequent gunfights in the game. Something like the large-object shadows at a distance is a rare thing in the game - but since they made things which happen every 2 minutes look great, I'd say they really nailed what should have been their priority. Besides, the Scarab's explosion has sweet lighting ;) Anyways, why bother proving your claim to Halo fanboys? They won't believe it even if you smack them in the face with proof. The facts of the matter are that Insomniac made darn near two very good looking games in the time it took Bungie to make Halo 3. Halo 3 has its strong points technically (I only respond because I consider lighting to be one of them), but overall, it doesn't look better than games Inosmniac in less time. It's arguable it even looks worse. From a purely technical standpoint concerning graphics, Insomniac simply accomplished more in less time.TheGrat1
It was before I was on the tower. I would drive underneath it and the shadow would be non-existant. Like I said: maybe its my copy being funky but that scarab never has a shadow underneath it, no matter how close I get. The most impressive thing I saw from the games lighting is light glinting off of guns and, like you said, explosions. And I bother because not everyone here is a halo fanboy.

Eh, fair enough. Maybe you have an early model XBOX and the graphics card is starting to chug on you? I do notice scarab shadows, though they don't look spectacular... Oh well, I don't care enough about this to argue. So, have a good day ;)
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insomnia37

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#114 insomnia37
Member since 2004 • 1442 Posts

I think both are great at what they do, but neither really stands out to me.

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TheGrat1

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#115 TheGrat1
Member since 2008 • 4330 Posts
Eh, fair enough. Maybe you have an early model XBOX and the graphics card is starting to chug on you? I do notice scarab shadows, though they don't look spectacular... Oh well, I don't care enough about this to argue. So, have a good day ;)Shafftehr
It was a 2007 premium that got played pretty regularly. Its been replaced with a late 2008 arcade (no RROD, just a transaction with a friend) but I havent played Halo 3 on that console so who knows. And I alwways wanted to know, what is DNF?
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Shafftehr

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#116 Shafftehr
Member since 2008 • 2889 Posts
[QUOTE="TheGrat1"] And I alwways wanted to know, what is DNF?

Duke Nukem Forever, the "spiritual successor" to my favorite FPS,the home of the coolest video game character, and my holy grail of PC gaming. After close to a decade of keeping a "DNF upgrade fund" in a separate bank account to get my computer ready for it upon its release, I've finally lost faith that, if it ever does come out, it'll be special enough to warrant how I'd built it up in my head.
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TheGrat1

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#117 TheGrat1
Member since 2008 • 4330 Posts
[QUOTE="TheGrat1"] And I alwways wanted to know, what is DNF?Shafftehr
Duke Nukem Forever, the "spiritual successor" to my favorite FPS,the home of the coolest video game character, and my holy grail of PC gaming. After close to a decade of keeping a "DNF upgrade fund" in a separate bank account to get my computer ready for it upon its release, I've finally lost faith that, if it ever does come out, it'll be special enough to warrant how I'd built it up in my head.

You are not alone. We all used to believe. :(
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SilverChimera

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#118 SilverChimera
Member since 2009 • 9256 Posts

insomniac, no contest.

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surrealnumber5

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#119 surrealnumber5
Member since 2008 • 23044 Posts

There are some areas in which Bungie is better and some areas where Insomniac is better.

themyth01
insomniac is better with the ps3 every thing else goes to bungie, but this being SW that makes insomniac better
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AgentA-Mi6

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#120 AgentA-Mi6
Member since 2006 • 16736 Posts
Guerrilla Games>>> Insomniac, Im not a big fan of R&C and Killzone 2 is much better than any game Insomniac has ever made up this point, specially both R1 and 2
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DonPerian

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#121 DonPerian
Member since 2005 • 3773 Posts
Bungie wins in terms of community, innovation, and ratings (and sales, since we're in System Wars). Insomniac wins in purtiness.
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#122 adman66
Member since 2003 • 1744 Posts

Insomniac is 100x better when it comes to technical aspects of a game. Graphically they are ahead of Bungie and they always manage to pull off minor miracles in the video game world (60 player lagless, flawless multiplayer).So if we are talking technically talented, then Insomniac gets a landslide victory. If you are talking about which company produces the best games, thats all up to the player.II_Seraphim_II

that has nothing to do with the devs abilities, psn is server based and xbl is p2p.

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readingfc_1

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#123 readingfc_1
Member since 2004 • 2548 Posts

I think people are confused. This thread isnt about which Dev is better or which game is better. Its about which dev is technically more talented. Which dev is able to get the most out of their respective system. So yes, I agree that Halo is better than Resistance, but Insomniac are more technically talented devs than Bungie. Im not saying that they are better devs, just saying that when it comes to getting the most out of the hardware, Insomniac pushes harder.II_Seraphim_II
In terms of multiplayer maybe. Halo looks better graphically, has far, far better lighting and the Ai is far better. You keep talking about multiplayer but Bungie have done a lot as well. Also, look at Halo 2. That was arguably the best looking console game last gen on the Xbox.

I would say Bungie games have better gameplay, but insomniac kills in the visual/innovative department. I would've said Insomniac if this was Halo 3 vs Resistance 1, but I thought R2 was terrible.

bigblunt537

How the hell are Insomniac far more innovative when most of their fps gameplay ideas are taken straight out of Halo.

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jackandblood

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#124 jackandblood
Member since 2008 • 1115 Posts

I'd say any studio that can deal with PS3 archtecture and make a good looking and smooth running game is pretty technically talented. And has thick skin and a big check from Sony.

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RedruM_I

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#125 RedruM_I
Member since 2009 • 3051 Posts
Insomniac! their games are beautiful!
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TR800

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#126 TR800
Member since 2009 • 1814 Posts
[QUOTE="ktrotter11"]

clearly insomniac..but u kno who is gonna argue about halo eing one of the best series eva and so on

Hows it clear you must give reasons.
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TR800

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#127 TR800
Member since 2009 • 1814 Posts
Insomniac! their games are beautiful!RedruM_I
Resistance runs extremely smooth so i agree.
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gamer620

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#128 gamer620
Member since 2004 • 3367 Posts
[QUOTE="gamer620"][QUOTE="NYrockinlegend"]Insomniac, because they created three great franchises whereas bungie only made halo so far. insomniac's games are better looking too. Other than that, they take off existent ideasNYrockinlegend
Bungie has been around a lot longer than Insomniac. Just because they have created more "recent" franchises than Bungie, doesn't mean Bungie has ONLY created Halo. the Myth franchise is better than most games released to date and is one of the finest RTS games ever created. It is a shame that Bungie now a days is known for Halo, an inferior game in almost every regard to Myth. Consider this, Halo started as a spiritual successor to Myth, and in my opinion it would have been a better game. What Halo did for large expansive environments is fantastic for an FPS, but beyond that, Myth should be what Bungie is remembered for NOT Halo. That being said, Bungie has more franchises to their name than Insomniac does.

My bad, I guess the games before Halo are not as memorable as Halo is to many gamers today. It's just that all I heard from Bungie was Halo, so I assumed that was it. Never heard of the Myth franchise, come to think of it.:? I guess Bungie is mostly famous for the Halo franchise, and that's it. Their other games I've not heard a word about. Though that doesn't explain the games technically. Overall, I'd say Insomniac because Ratchet and Clank Future: Tools of Destruction had some of the best graphics of this generation, and Resistance 2 also had great graphics. RFOM runs off the Ratchet engine, so that's not anything special, but Resistance 2 had alot of ambition put into it to be an incredibly large-scale 60-player fragfest. There's little lag in those games, so that's an impressive feat.

Actually, Myth was quite technically advanced for its time. It may very well have been the first fully 3D RTS title and had one of the most indepth Online modes of any game at the time.
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2-10-08

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#129 2-10-08
Member since 2008 • 2775 Posts

I remember the first time I played Ratchet and Clank. I was expecting it to be a platformer. It seemed like the developer thought "Well, we don't know how to properly make a platformer, so we'll throw in some guns and go the action route." From the need to cuss on the back of the first game's box art("you get to blow *$!@ up!") to Deadlocked, stripped of all platforming elements completely, I could never hold them in high regards.

I've bought all Ratchet and Clanks and all three Halos. I like each game series about the same, but In the end Bungie takes it in for the win.

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PSdual_wielder

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#130 PSdual_wielder
Member since 2003 • 10646 Posts

"Technically" Insomniac created really smooth and good looking games on all the playstations, while Bungie's tech this gen have been far behind. Artistically, though, its hard to argue, but I would prefer insomniac because I love the art style of the ratchet and clank series.

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TheGreatOutdoor

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#131 TheGreatOutdoor
Member since 2009 • 3234 Posts

Insomniac by a mile.

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Microdevine

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#132 Microdevine
Member since 2008 • 1126 Posts

both are very good.but bungie,with its amazing support for its online component of halo.and the simple fact that they pretty much made the first good fps for a console.(other than maybe goldeneye).