I just had an extended gameplay session with COD4's muitiplayer on the PS3.
It is shredded, man. In my pesonal experience, I estimate almost half of all automatches had some kind of hack active. Volleys of grenades, cluster bombs, infinite ammo, super speed sprints, damage modifications....
And some more distressing ones, namely that the rate of host departure's after loading the game increased multiple times in frequency. Also, after hosting for many hours my own public listen server (I was tagged the host), someone joined and ran, I guess a script that hoisted host control to someone else. Lobbies close randomly, servers crash, and there is a great deal of mayhem in many games.
The reporting/support infrastructure on PSN needs to be immediately improved up to Xbox Live standards if Sony wants to maintain even a hope of implementing a proprietary network policed and controlled from the top down. I'm being thrown in random servers with a bunch of hackers who are being designated the hosts and making lobbies into their own personal playpens. COD4 is, in it's current state, taken with all the other quirks, like no host swapping, random drops and random pings/connection strength, virtually unplayable.
Add your own reports of misery on COD games, report on the state of PSN hacks at large, and generally provide suggestions for improvementto make PSN a more stable environment below..
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