@ghosts4ever said:
@uninspiredcup said:
@ghosts4ever said:
@uninspiredcup said:
The opening of the trailer specifically states it's all in-engine.
Unfortantly they will forget about the whole "game" thing, where is might as well be a cut-scene.
of course it will be. COD has always been cinematic.
even COD1 was which you seem to praise.
Shots fired.
i was playing better FPS that time. i was playing RTCW, Doom 3, FEAR, Half life 2, etc.
all are better than COD1.
I'm not really sure what you're trying to argue here. I don't disagree with you at all, those are all better games, barring possibly Doom 3, a game I like, but don't love, which everyone hates.
The scripted sequences in Call Of Duty were more effective and less obnoxious. From a personal opinion, I think the Stalingrad sequence, which is for all intents and purposes is the tram ride from Halflife, is one of the best executed in the medium.
The gameplay itself is repetitive. And the formula never changed. Instead of changing it up with creative gameplay it became sidelined for multiplayer monetization, with a 4 hour bonus movie.
From a business standpoint, it works perfectly, many people who play Call Of Duty are working class average joe, people with only a few hours to spare. Unlike me or yourself you can sit happily for 16+ hours, that 4-5 hours fits there rotation. They get a full experience, albeit condensed and simplified.
Suppose the bad aspect of this is the term "military shooter" and "World War 2 shooter" became almost exclusivity associated with Call Of Duty much like how in the 80's the term "console" become "A Nintendo".
Watched that Gamespot stream today, and one of them explicitly stated we have had not World War 2 game which, for anyone with even a remote interest in pc gaming, knows it's pretty far from the truth.
I think as well you don't seem to distinguish a difference between good and bad cinematic presentation.
Total War is incredibly cinematic, hundreds of units of screen at once, highly detailed, high production values. Epic in scope. It had no detrimental effect on the game-play, it enhanced it. Rome set a new standard, it extended beyond gaming.
Likewise Homeworld, story driven, 360 degree camera, dazzling fireworks, it's cinematic presentation was intrinsically part of it's gameplay - enhancing rather than hampering it. Instead of being widely lauded as a landmark title, it was credited to Metal Gear Solid and now we are at the point with David Cage being credited for his atrocities.
bla.
Log in to comment