well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.
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well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.
who cares... heck i dont want it on any of my systems 360 or ps3...and YES PC fanboys i do have a computer with Crysis with my GTX295 running at 1900x1200 rez
It's more so poor development over anything else. Game looks good, but requires so many **** resources that other engines don't require for similar effects.
Max settings at 540 sub HD at 15 fps righ?I'm pretty sure the PS3 can run it on max settings. Dunno about the 360 :lol:
Trinners
Max settings at 540 sub HD at 15 fps righ?[QUOTE="McdonaIdsGuy"][QUOTE="Trinners"]
I'm pretty sure the PS3 can run it on max settings. Dunno about the 360 :lol:
Trinners
I'm confident the trey can run crysis:wh on high at 1080p and at 60 FPS
Sure :roll: PS3 can't run crysis..and how would you know... you haven't play crysis in your life..Max settings at 540 sub HD at 15 fps righ?[QUOTE="McdonaIdsGuy"][QUOTE="Trinners"]
I'm pretty sure the PS3 can run it on max settings. Dunno about the 360 :lol:
Trinners
I'm confident the trey can run crysis:wh on high at 1080p and at 60 FPS
Oh lord. No. The PS3 may be able to run it on minimum settings at sub-HD at under 20fps. At the very best.well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.
EmperorZeruel
They could well run it in medium or high, if the engine was designed from scratch for their architecture and ram limitations
[QUOTE="EmperorZeruel"]
well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.
obamanian
They could well run it in medium or high, if the engine was designed from scratch for their architecture and ram limitations
To an extent. In an interview a Crysis dev was asked a question similar to this, and he said they would have to redesign the levels to make a string of linear "action bubbles". Needless to say, it would be nothing like what Crysis is on PC.
Yes, that is why the CryEngine 3 is being developed. Everything has to be different developing for consoles to exploit the bandwidth speed, the low amount of RAM, the bad GPU's and most importantly the Cell CPU. I still think the CryEngine 2 was badly optimized in Crysis, it was improved a lot in Crysis Warhead. A game using the CryEngine 3 could still be one of the best looking games on consoles, which is'nt exactly bad.
why would you want to? the game is so poorly optimised on low settings, alot of console FPS games are more pleasing to the eye than crysis on lowest settings.
Crysis on that scale is a big NO. Now crysis in a much smaller scale they can probably handle medium settings
Absolutely not. See, it's not the scale of the graphics that are the big obstacle to porting Crysis. It's the large levels, which exist regardless of the level of graphical detail. Put it this way: the very first level makes the game take up some 640MB of system RAM (not counting graphics RAM which has to be factored into console RAM usage) all by itself. This alone is larger than the 512MB in graphics and system RAM combined the two big consoles provide.well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.
EmperorZeruel
So quite plainly, Crysis can't be run on any console at any level of detail. The levels simply too big. And to alter them would result in a game that's not really Crysis.
[QUOTE="EmperorZeruel"]
well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.
Absolutely not. See, it's not the scale of the graphics that are the big obstacle to porting Crysis. It's the large levels, which exist regardless of the level of graphical detail. Put it this way: the very first level makes the game take up some 640MB of system RAM (not counting graphics RAM which has to be factored into console RAM usage) all by itself. This alone is larger than the 512MB in graphics and system RAM combined the two big consoles provide.So quite plainly, Crysis can't be run on any console at any level of detail. The levels simply too big. And to alter them would result in a game that's not really Crysis.
well hee is the systeme requirements to run it at min i dont know if you can go lower by turning off everythingThe game would come to an absolute unplayable crawl with just 512MB of ram -- the consoles need more ram if they want to run Crysis.
both 360 and ps3 can run crysis maxed out if it were optimized for those consoles.....probably with at least 30fps if not 60fps
Max settings at 540 sub HD at 15 fps righ?[QUOTE="McdonaIdsGuy"][QUOTE="Trinners"]
I'm pretty sure the PS3 can run it on max settings. Dunno about the 360 :lol:
Trinners
I'm confident the trey can run crysis:wh on high at 1080p and at 60 FPS
:lol: Thank you for ably demonstrating that you know nothing about what you're talking about, and giving me a good laugh in the process.Are you trying to be funny? :?both 360 and ps3 can run crysis maxed out if it were optimized for those consoles.....probably with at least 30fps if not 60fps
sikanderahmed
[QUOTE="sikanderahmed"]Are you trying to be funny? :?both 360 and ps3 can run crysis maxed out if it were optimized for those consoles.....probably with at least 30fps if not 60fps
Stevo_the_gamer
no :| just stating facts
Are you trying to be funny? :?[QUOTE="Stevo_the_gamer"][QUOTE="sikanderahmed"]
both 360 and ps3 can run crysis maxed out if it were optimized for those consoles.....probably with at least 30fps if not 60fps
sikanderahmed
no :| just stating facts
It's not a fact. Sure if the scale of the game was drastically reduced than there maybe just a slight chance.[QUOTE="sikanderahmed"][QUOTE="Stevo_the_gamer"]Are you trying to be funny? :?mo0ksi
no :| just stating facts
It's not a fact. Sure if the scale of the game was drastically reduced than there maybe just a slight chance. you mean reduced to lets see... instead of the 2 km draw distance i get, id get 100 meters? yeah sounds doable... on low with 24 fpsThe thing about Crysis is that yes its a very good looking game, but thats not really why its so powerful. Its the scale, it could look 10 times better if the scale of the game was lower. Just think about it. almost everything in the world reacts, or breaks. Its amazing, full destructable buildings. Trees that break in alldifferentplaces. That is what makes crysis so hard to run, and so amazing.
It's more so poor development over anything else. Game looks good, but requires so many **** resources that other engines don't require for similar effects.
Mr_Nordquist
And what other engines might those be? Before you answer, it needs to be an engine with Crysis-level graphics AND physics AND scale AND post-processing effects and on and on and on.
People claim all the time that Crysis is unoptimized, but I'd really like to know to what games are people comparing Crysis too. Since there is NO game on the marked that even remotely touches Crysis on all those things I mentioned combined, how can people possibly know if the game is unoptimized? Unless you're a 3D game engine programmer I can't see how.
I think the PS3 can... I have a Toshiba Qosmio 1 gb Nvidia Graphics card dual core 3.3ghz processor and 4gb of RAM. And I run Crysis on Very High with up to 2 X Anti Aliasing in 720p. My PS3 can run games in 1080p and ones that are on my PC too like Far Cry 2, just as good as my PC. So a PS3 should run Crysis on Very High with 2 X AA or more in the full-HD 1080p. I'm not sure about my Xbox though... I get framdrops in Resi5 and Gears 2 :(RetardInstinct
You run FC2 1080p on your PS3, native resolution?
Because from what I read it's more like : Far Cry 2 = 1274x692
[QUOTE="Mr_Nordquist"]
It's more so poor development over anything else. Game looks good, but requires so many **** resources that other engines don't require for similar effects.
nunovlopes
And what other engines might those be? Before you answer, it needs to be an engine with Crysis-level graphics AND physics AND scale AND post-processing effects and on and on and on.
People claim all the time that Crysis is unoptimized, but I'd really like to know to what games are people comparing Crysis too. Since there is NO game on the marked that even remotely touches Crysis on all those things I mentioned combined, how can people possibly know if the game is unoptimized? Unless you're a 3D game engine programmer I can't see how.
how can you possibly know it is optimized unless your a "game engine developer" it seems to alot of people that the game is under optimized i mean you can shed alot of money lets say £2000 on one mean *** machine.. yet i bet you couldnt have it all maxed i mean 24xAF etc and get a constant 60fps.. now you would have thought with all that tech prowess from the hardware it should run the game no problem.People need to understand that PC specs mean nothing when comparing them to a home gaming console. Its comparing apples and oranges, and its not as simple as "My PC has xx ram, xx gpu, so its better then xxx console." Thats just not the way things work in the real world.
PC are designed differently, to do different things, consoles are unified dedicated hardware. Generally speaking, you can outfit a PC with hardware to the point you get substantually better preformance then a home gaming console, however, it takes much more computing power to do much less on a gaming PC.
I get framdrops in Resi5 RetardInstinctThere is where you lost all credibility..the xbox 360 version of RE5 has 0 framerate problems unlike the ps3 version.
Absolutely not. See, it's not the scale of the graphics that are the big obstacle to porting Crysis. It's the large levels, which exist regardless of the level of graphical detail. Put it this way: the very first level makes the game take up some 640MB of system RAM (not counting graphics RAM which has to be factored into console RAM usage) all by itself. This alone is larger than the 512MB in graphics and system RAM combined the two big consoles provide.[QUOTE="EmperorZeruel"]
well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.
HuusAsking
So quite plainly, Crysis can't be run on any console at any level of detail. The levels simply too big. And to alter them would result in a game that's not really Crysis.
Proof that HuusAsking isn't taking out of his ass.
true...People need to understand that PC specs mean nothing when comparing them to a home gaming console. Its comparing apples and oranges, and its not as simple as "My PC has xx ram, xx gpu, so its better then xxx console." Thats just not the way things work in the real world.
PC are designed differently, to do different things, consoles are unified dedicated hardware. Generally speaking, you can outfit a PC with hardware to the point you get substantually better preformance then a home gaming console, however, it takes much more computing power to do much less on a gaming PC.
evilross
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