can 360 or ps3 run crysis at its bare min

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EmperorZeruel

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#1 EmperorZeruel
Member since 2007 • 4207 Posts

well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.

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-Traveller-

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#2 -Traveller-
Member since 2009 • 2477 Posts

Hmmm depending on resolution it's probably possible.

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noswear

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#3 noswear
Member since 2008 • 3263 Posts
I personally doubt it, with the game's scale.
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Locke562

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#4 Locke562
Member since 2004 • 7673 Posts
So 640 x 480 Resolution. All details, Shaders, textures, etc. turned off. I still don't think either console would have the ram to steam the giant levels.
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iam2green

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#5 iam2green
Member since 2007 • 13991 Posts
maybe, i played it on low with Pentium 4 @ 3.4ghz, 1 gig RAM and Nvidia 6600gt 128mb, i beleave it was around 800x 600. Lets say the textures looked like pixels. u can see the pixels changing. it was very lagy game.
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Night-Wolf93

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#6 Night-Wolf93
Member since 2006 • 1260 Posts

who cares... heck i dont want it on any of my systems 360 or ps3...and YES PC fanboys i do have a computer with Crysis with my GTX295 running at 1900x1200 rez

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Mr_Nordquist

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#7 Mr_Nordquist
Member since 2009 • 1777 Posts

It's more so poor development over anything else. Game looks good, but requires so many **** resources that other engines don't require for similar effects.

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Wasdie

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#8 Wasdie  Moderator
Member since 2003 • 53622 Posts

No. It wouldn't beable to.

Its how the objects in the game recive light. That alone makes it nearly impossible to run on the consoles.

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Trinners

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#9 Trinners
Member since 2009 • 2537 Posts

I'm pretty sure the PS3 can run it on max settings. Dunno about the 360 :lol:

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McdonaIdsGuy

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#10 McdonaIdsGuy
Member since 2008 • 3046 Posts

I'm pretty sure the PS3 can run it on max settings. Dunno about the 360 :lol:

Trinners
Max settings at 540 sub HD at 15 fps righ?
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Trinners

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#11 Trinners
Member since 2009 • 2537 Posts

[QUOTE="Trinners"]

I'm pretty sure the PS3 can run it on max settings. Dunno about the 360 :lol:

McdonaIdsGuy

Max settings at 540 sub HD at 15 fps righ?

I'm confident the trey can run crysis:wh on high at 1080p and at 60 FPS

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McdonaIdsGuy

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#12 McdonaIdsGuy
Member since 2008 • 3046 Posts

[QUOTE="McdonaIdsGuy"][QUOTE="Trinners"]

I'm pretty sure the PS3 can run it on max settings. Dunno about the 360 :lol:

Trinners

Max settings at 540 sub HD at 15 fps righ?

I'm confident the trey can run crysis:wh on high at 1080p and at 60 FPS

Sure :roll: PS3 can't run crysis..and how would you know... you haven't play crysis in your life..
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loco145

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#13 loco145
Member since 2006 • 12226 Posts
RAM.
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noswear

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#14 noswear
Member since 2008 • 3263 Posts

[QUOTE="McdonaIdsGuy"][QUOTE="Trinners"]

I'm pretty sure the PS3 can run it on max settings. Dunno about the 360 :lol:

Trinners

Max settings at 540 sub HD at 15 fps righ?

I'm confident the trey can run crysis:wh on high at 1080p and at 60 FPS

Oh lord. No. The PS3 may be able to run it on minimum settings at sub-HD at under 20fps. At the very best.
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Jekken6

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#15 Jekken6
Member since 2008 • 2642 Posts

There is a reason CryEngine 3 is being made

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obamanian

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#16 obamanian
Member since 2008 • 3351 Posts

well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.

EmperorZeruel

They could well run it in medium or high, if the engine was designed from scratch for their architecture and ram limitations

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steve17989

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#17 steve17989
Member since 2006 • 1020 Posts

[QUOTE="EmperorZeruel"]

well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.

obamanian

They could well run it in medium or high, if the engine was designed from scratch for their architecture and ram limitations

To an extent. In an interview a Crysis dev was asked a question similar to this, and he said they would have to redesign the levels to make a string of linear "action bubbles". Needless to say, it would be nothing like what Crysis is on PC.

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Nagidar

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#18 Nagidar
Member since 2006 • 6231 Posts

I personally doubt it, with the game's scale.noswear

This, the scale is so big, the RAM is the biggest bottleneck on this one, if they dropped the Draw Distance and some other things, it might be possible.

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Martin_G_N

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#19 Martin_G_N
Member since 2006 • 2124 Posts

Yes, that is why the CryEngine 3 is being developed. Everything has to be different developing for consoles to exploit the bandwidth speed, the low amount of RAM, the bad GPU's and most importantly the Cell CPU. I still think the CryEngine 2 was badly optimized in Crysis, it was improved a lot in Crysis Warhead. A game using the CryEngine 3 could still be one of the best looking games on consoles, which is'nt exactly bad.

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marklarmer

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#20 marklarmer
Member since 2004 • 3883 Posts

why would you want to? the game is so poorly optimised on low settings, alot of console FPS games are more pleasing to the eye than crysis on lowest settings.

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adamosmaki

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#21 adamosmaki
Member since 2007 • 10718 Posts

Crysis on that scale is a big NO. Now crysis in a much smaller scale they can probably handle medium settings

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skrat_01

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#22 skrat_01
Member since 2007 • 33767 Posts
You compramise the visuals completely, and the physics then there is a possibility you run the game on either system. Mind you this would be a fair compromise....
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deactivated-5b1e62582e305

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#23 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

Low on 800x600. Upscaled to look "HD".

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HuusAsking

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#24 HuusAsking
Member since 2006 • 15270 Posts

well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.

EmperorZeruel

Absolutely not. See, it's not the scale of the graphics that are the big obstacle to porting Crysis. It's the large levels, which exist regardless of the level of graphical detail. Put it this way: the very first level makes the game take up some 640MB of system RAM (not counting graphics RAM which has to be factored into console RAM usage) all by itself. This alone is larger than the 512MB in graphics and system RAM combined the two big consoles provide.

So quite plainly, Crysis can't be run on any console at any level of detail. The levels simply too big. And to alter them would result in a game that's not really Crysis.

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EmperorZeruel

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#25 EmperorZeruel
Member since 2007 • 4207 Posts
[QUOTE="HuusAsking"]

[QUOTE="EmperorZeruel"]

well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.

Absolutely not. See, it's not the scale of the graphics that are the big obstacle to porting Crysis. It's the large levels, which exist regardless of the level of graphical detail. Put it this way: the very first level makes the game take up some 640MB of system RAM (not counting graphics RAM which has to be factored into console RAM usage) all by itself. This alone is larger than the 512MB in graphics and system RAM combined the two big consoles provide.

So quite plainly, Crysis can't be run on any console at any level of detail. The levels simply too big. And to alter them would result in a game that's not really Crysis.

well hee is the systeme requirements to run it at min i dont know if you can go lower by turning off everything
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Stevo_the_gamer

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#26 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts

The game would come to an absolute unplayable crawl with just 512MB of ram -- the consoles need more ram if they want to run Crysis.

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shadow8585

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#27 shadow8585
Member since 2006 • 2947 Posts
Anyone who knows the systems knows the X360 would have a better chance of running it due to its more versatile RAM and the PS3s bottlenecking
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BoloTheGreat

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#28 BoloTheGreat
Member since 2008 • 3483 Posts
certainly, the 8600 GT can run it on min easily at 1280X1024. hell even the 8400 can run it.
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sikanderahmed

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#29 sikanderahmed
Member since 2007 • 5444 Posts

both 360 and ps3 can run crysis maxed out if it were optimized for those consoles.....probably with at least 30fps if not 60fps

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The_Game21x

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#30 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="McdonaIdsGuy"][QUOTE="Trinners"]

I'm pretty sure the PS3 can run it on max settings. Dunno about the 360 :lol:

Trinners

Max settings at 540 sub HD at 15 fps righ?

I'm confident the trey can run crysis:wh on high at 1080p and at 60 FPS

:lol: Thank you for ably demonstrating that you know nothing about what you're talking about, and giving me a good laugh in the process.
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Stevo_the_gamer

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#31 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts

both 360 and ps3 can run crysis maxed out if it were optimized for those consoles.....probably with at least 30fps if not 60fps

sikanderahmed
Are you trying to be funny? :?
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sikanderahmed

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#32 sikanderahmed
Member since 2007 • 5444 Posts

[QUOTE="sikanderahmed"]

both 360 and ps3 can run crysis maxed out if it were optimized for those consoles.....probably with at least 30fps if not 60fps

Stevo_the_gamer

Are you trying to be funny? :?

no :| just stating facts

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mo0ksi

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#33 mo0ksi
Member since 2007 • 12337 Posts

[QUOTE="Stevo_the_gamer"][QUOTE="sikanderahmed"]

both 360 and ps3 can run crysis maxed out if it were optimized for those consoles.....probably with at least 30fps if not 60fps

sikanderahmed

Are you trying to be funny? :?

no :| just stating facts

It's not a fact. Sure if the scale of the game was drastically reduced than there maybe just a slight chance.
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GTR2addict

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#34 GTR2addict
Member since 2007 • 11863 Posts
[QUOTE="sikanderahmed"]

[QUOTE="Stevo_the_gamer"]Are you trying to be funny? :?mo0ksi

no :| just stating facts

It's not a fact. Sure if the scale of the game was drastically reduced than there maybe just a slight chance.

you mean reduced to lets see... instead of the 2 km draw distance i get, id get 100 meters? yeah sounds doable... on low with 24 fps
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EmperorZeruel

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#35 EmperorZeruel
Member since 2007 • 4207 Posts
OS - Windows XP or Windows Vista Processor - 2.8 GHz or faster (XP) or 3.2 GHz or faster* (Vista) Memory - 1.0 GB RAM (XP) or 1.5 GB RAM (Vista) Video Card -256 MB** Hard Drive - 12GB Sound Card - DirectX 9.0c compatible those are the min requirments i dont know if you can go lower by turning off shadows details the resolution to min and every thing else off
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thetruespin

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#36 thetruespin
Member since 2008 • 3256 Posts
If the game was built from the ground up for one of the consoles, then I think they could get quite close to matching the visuals, although perhaps not the scale. However, neither could run the original code as it is the least optimised game I have ever come across.
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RetardInstinct

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#37 RetardInstinct
Member since 2009 • 25 Posts
I think the PS3 can... I have a Toshiba Qosmio 1 gb Nvidia Graphics card dual core 3.3ghz processor and 4gb of RAM. And I run Crysis on Very High with up to 2 X Anti Aliasing in 720p. My PS3 can run games in 1080p and ones that are on my PC too like Far Cry 2, just as good as my PC. So a PS3 should run Crysis on Very High with 2 X AA or more in the full-HD 1080p. I'm not sure about my Xbox though... I get framdrops in Resi5 and Gears 2 :(
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agent_ryu

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#38 agent_ryu
Member since 2006 • 122 Posts

You live up to your name

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GTR2addict

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#39 GTR2addict
Member since 2007 • 11863 Posts

You live up to your name

agent_ryu
indeed :lol:
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#40 pDbOy_26
Member since 2006 • 619 Posts

The thing about Crysis is that yes its a very good looking game, but thats not really why its so powerful. Its the scale, it could look 10 times better if the scale of the game was lower. Just think about it. almost everything in the world reacts, or breaks. Its amazing, full destructable buildings. Trees that break in alldifferentplaces. That is what makes crysis so hard to run, and so amazing.

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Gh0st_Of_0nyx

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#41 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts
Consoles dont have the Ram for a game like crysis which is why Cryenegine 3 (aka poor mans cryengine 2) is being developed.
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nunovlopes

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#42 nunovlopes
Member since 2009 • 2638 Posts

It's more so poor development over anything else. Game looks good, but requires so many **** resources that other engines don't require for similar effects.

Mr_Nordquist

And what other engines might those be? Before you answer, it needs to be an engine with Crysis-level graphics AND physics AND scale AND post-processing effects and on and on and on.

People claim all the time that Crysis is unoptimized, but I'd really like to know to what games are people comparing Crysis too. Since there is NO game on the marked that even remotely touches Crysis on all those things I mentioned combined, how can people possibly know if the game is unoptimized? Unless you're a 3D game engine programmer I can't see how.

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Bebi_vegeta

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#43 Bebi_vegeta
Member since 2003 • 13558 Posts

I think the PS3 can... I have a Toshiba Qosmio 1 gb Nvidia Graphics card dual core 3.3ghz processor and 4gb of RAM. And I run Crysis on Very High with up to 2 X Anti Aliasing in 720p. My PS3 can run games in 1080p and ones that are on my PC too like Far Cry 2, just as good as my PC. So a PS3 should run Crysis on Very High with 2 X AA or more in the full-HD 1080p. I'm not sure about my Xbox though... I get framdrops in Resi5 and Gears 2 :(RetardInstinct

You run FC2 1080p on your PS3, native resolution?

Because from what I read it's more like : Far Cry 2 = 1274x692

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o0squishy0o

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#44 o0squishy0o
Member since 2007 • 2802 Posts

[QUOTE="Mr_Nordquist"]

It's more so poor development over anything else. Game looks good, but requires so many **** resources that other engines don't require for similar effects.

nunovlopes

And what other engines might those be? Before you answer, it needs to be an engine with Crysis-level graphics AND physics AND scale AND post-processing effects and on and on and on.

People claim all the time that Crysis is unoptimized, but I'd really like to know to what games are people comparing Crysis too. Since there is NO game on the marked that even remotely touches Crysis on all those things I mentioned combined, how can people possibly know if the game is unoptimized? Unless you're a 3D game engine programmer I can't see how.

how can you possibly know it is optimized unless your a "game engine developer" it seems to alot of people that the game is under optimized i mean you can shed alot of money lets say £2000 on one mean *** machine.. yet i bet you couldnt have it all maxed i mean 24xAF etc and get a constant 60fps.. now you would have thought with all that tech prowess from the hardware it should run the game no problem.

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evilross

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#45 evilross
Member since 2003 • 2076 Posts

People need to understand that PC specs mean nothing when comparing them to a home gaming console. Its comparing apples and oranges, and its not as simple as "My PC has xx ram, xx gpu, so its better then xxx console." Thats just not the way things work in the real world.

PC are designed differently, to do different things, consoles are unified dedicated hardware. Generally speaking, you can outfit a PC with hardware to the point you get substantually better preformance then a home gaming console, however, it takes much more computing power to do much less on a gaming PC.

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McdonaIdsGuy

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#46 McdonaIdsGuy
Member since 2008 • 3046 Posts
I get framdrops in Resi5 RetardInstinct
There is where you lost all credibility..the xbox 360 version of RE5 has 0 framerate problems unlike the ps3 version.
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Wartzay

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#47 Wartzay
Member since 2006 • 2036 Posts

[QUOTE="EmperorZeruel"]

well it been discussed that both consoles wont be able to run crysis at high but i never saw anyone shoot for min would the 360 or ps3 be able to run it at its bare min.

HuusAsking

Absolutely not. See, it's not the scale of the graphics that are the big obstacle to porting Crysis. It's the large levels, which exist regardless of the level of graphical detail. Put it this way: the very first level makes the game take up some 640MB of system RAM (not counting graphics RAM which has to be factored into console RAM usage) all by itself. This alone is larger than the 512MB in graphics and system RAM combined the two big consoles provide.

So quite plainly, Crysis can't be run on any console at any level of detail. The levels simply too big. And to alter them would result in a game that's not really Crysis.

Proof that HuusAsking isn't taking out of his ass.

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obamanian

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#48 obamanian
Member since 2008 • 3351 Posts
New PDF reveals that Cryengine 3 can do infinitly bigger worlds than Crysis on consoles, now that is something huge http://www.crytek.com/fileadmin/user_upload/cryengine3/CryENGINE_3_Info_booklet.pdf link above
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thetruespin

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#49 thetruespin
Member since 2008 • 3256 Posts

People need to understand that PC specs mean nothing when comparing them to a home gaming console. Its comparing apples and oranges, and its not as simple as "My PC has xx ram, xx gpu, so its better then xxx console." Thats just not the way things work in the real world.

PC are designed differently, to do different things, consoles are unified dedicated hardware. Generally speaking, you can outfit a PC with hardware to the point you get substantually better preformance then a home gaming console, however, it takes much more computing power to do much less on a gaming PC.

evilross
true...
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NYrockinlegend

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#50 NYrockinlegend
Member since 2008 • 2025 Posts
Ported? Yes. All consoles are capable of running something that is ported to them(of this gen). It won't run at the same efficiency, though.