Hell yes.
Talking purely from a story standpoint, very few stories benefit from being all that long. Books work the way they do, because they are descriptive, not necessarily because there is a shit ton of content. So as a result a lot of game stories just fucking drag and hit a lul (rockstar for instance, always has a bad middle stretch of their game where the story comes to a screeching halt, because of the nature of their games).
Talking purely as a game there are only so many scenarios one is going to come up with a game, and usually long games throw in upgrade systems that utterly trivialize any sense of difficulty in the game, so it becomes a cake walk. I'd much rather play a game that's less than 10 hours and actually excellent, then play a 40 hour game that stopped by interesting by the 20 hour mark. A long game is just that, long, it's not good, or bad, or anything. It's just long, in the case of games though, often that absurd run time comes at the expense of things like pacing of the gameplay and the story itself.
Not to say there aren't some excellent games with a longer run time: Mario's games for instance have been fantastic, but the lion's share of RPGs are bloated, and it already doesn't help that very few of them have any sort of depth to them.
Portal for instance is like 3 hours long, it's also fucking excellent as a game unlike the tripe you people gas up. I've got 30 hours in Bayonetta PC, because it's genuinely fun to play and replay. The mechanics n pace are tighter across the board for its run time. The story is shit, but lolvideogamestories.
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