[QUOTE="killab2oo5"][QUOTE="skrat_01"][QUOTE="killab2oo5"][QUOTE="skrat_01"]problem.[QUOTE="killab2oo5"]I think they would be able to athigh-some mediumat 640p. The game runs pretty smooth even at 24fps (I ran it at 30fps,demo maxed),majority of gamers on consoles wouldn't notice.True_Gamer_
Crysis level sizes, phhysics, and interactibity - combined with increadably complex a.i - its a no go.
Those CPU tasks are definately doable on the 360 or PS3's processor...well I think so.Level size wise,what do you mean?Like the draw distance?Nope.Just nope.
The Cell does not compensate for such small memory.
Consoles dont need as much ram,and games can be optimized.Example...Oblivion. For PC's it required atleast 1gb of RAM(+512mb-1gb more for Xp and background tasks),and you needed a x1800xtx 512 to run it decently. The 360 and PS3 have 512mb of RAM total. 360 sharing its RAM for both video card and cpu,PS3 256mb for gpu,256mb for cpu. Both ran the game at maxed PC settings at around 30fps majority of the time (think the PS3 version rarely ever had frame drops.) with HDR and I think 2xAA. :| But obviously you have your mind set on "no" and theres no point in continuing.Maxed settings??? :lol:
What is this a joke????
720p? and AA was 0 as was AF....
Is this MAXXED? Did you see the deph field? It was pathetic...as were the textures and jaggies all over the place...
It probally wasn't maxed but close enough. Only difference I could tell between both on max was that the 360 version had less AF. If you didn't know,Oblivion was one of the first game to support both AA and HDR on the 360,I think it was 2xAA.
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