You are ignoring one of the points of the Direct storage solutions of that tech feeding gpu's data directly bypassing the cpu and you dont think the features like VRS isnt going to affected by the transfer of data from the SSD directly feeding the gpu on the fly? Once game design bypasses traditional prefetching done today all those features that these gpus have will meld together in game design.
The GPU does not process anything that is not in GPU memory. No game is going to rely on just in time transfer between the SSD and memory. The delay is exceptionally large. VRS alters the accuracy of pixel processing for better performance. The base data still resides in memory and would not be swapped out on the fly because the information changes per frame.
I never stated that those features require SSD's. And I know that those features are dependent on the gpu, if you think that those features wont be affected by future changes from streaming in assets on the fly from the SSD........ Your the one that clearly does not understand the point looking ahead.
If you mentioned tech like Sampler Feedback which determines what mip of a texture should be loaded, then you would have a point but you are referencing tech that is per frame and directly integrated with the render pipeline. At that stage, there is no reliance on cold storage.
O come on now your thread here alone is bashing PS5 SSD hype, showing a video using a slower pci-4 m.2 SSD installed the PS4 that does not come close to minimum requirements but is running a game just fine, that is suppose to start pushing the SSD in the PS5.
The data just shows that the PS5 SSD was overhype. Something that I have stated prior to release of the system and even now you are unwilling to accept the reality.🤷🏽♂️
The PS5 SSD is over engineered aka overkill , just like how PS4's gpu was over engineered with the gpu having 8 ACE's( simply stuffing additional ACEs didn't magically make more execution resources available) or lets think about the PS3 originally suppose to be just the Cell but found out its wasn't enough so they threw in a Geforce 7 gpu and then they had figure out how to get the two to work together as best they could.
The PS5 SSD is not over engineered. Having a higher transfer rate doesn't make overengineered. One can argue that they gave the system more headroom to improve reliability of data transfer rates. All speculation because there is no data to support your claim or mine. But it also makes your claim unsubstantiated and even when you try to validate it, is lacking substance. Referencing other tech is not validation.
Fact is that they didn't need to include a odd ball sized fast 825gb SSD with 5.5gb/s of raw speed and have a hardware compression blocks allowing 9GB/s or more depending on the tools used. If they were to use that speed to feed the gpu directly and be able to swap out gpu data on the fly, the SSD would be wasted on the gpu since not being fast enough to handle true 4k and the amount of data that could be utilized would be wasted.
Refer to the previous comment on overengineered claims.
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