[QUOTE="Bus-A-Bus"][QUOTE="hamzah1235"] HI Bus-A-Bus, havent seen you in a while, or arg errr i mean "discussed" graphical debates in a while :P. Also, they are not Bullshots
hamzah1235
EVERY.SINGLE.ONE.OF.UC2.SHOOT.IS.BULLSHOT. And those GOW III that you linked,that ign,also bullshots,but those couple at the bottom are not.I mean if you cant see difference between first and last GOW III shoots you posted then i dunno...
Anyway...it seems like E3 is coming closely and we are about to see if our debates of RAGE and Crysis 2 delivering will come true :D
I know Rage will look phenominal thanks to its Mega texturing technique, though im still not expecting Crysis 2 to look as good as KZ2, U2, or GOW3Rage could turn out to be the best,but Crysis 2 will definitely blow everything away,maybe not rage... :P
Here are the latest build running on 360 previews...
"id Tech5 is ideally suited to that, and if you've seen it, you know it's beautiful, it's absolutely beautiful. Probably one of the best-looking games that I've ever seen."
http://www.videogamer.com/xbox360/rage/preview-2320.html
"And what do we see? Well, perhaps the best-looking video game of all time."
"Gearbox Software's Borderlands is a decent enough reference point. Like Borderlands, RAGE is a quasi open world post-apocalyptic FPS set in a sci-fi Wild West - all deep south accents and heavy guitar twangs. But there the similarities end, because in visual terms, RAGE blows Borderlands, and almost every other game, out of the water."
"The devil is in the detail, and the detail is fuelled by id's next-generation game engine id Tech 5. Tim begins his demo out in the wasteland, just looking around. The searing desert sun burns deep shadows on red rock. Textures buzz with detail*. Shrubs sway in the wind. Water pools reflect RAGE's virtual world with crystal clarity. And the frame rate... oh, the frame rate. RAGE's world is not photo-realistic, but it is so colourful, vibrant and smooth that it seems beyond real."
*Thats what i like to hear for console game.
"The first thing that springs to mind during these initial encounters is how stunningly detailed Rage looks – crisp and smooth, id are showing the game for the first time on Xbox 360, rather than the high-end PC used in previous demos. "For us technology is key, and gameplay is key," explains Willits "With id Tech 5 we've been able to create a uniquely textured world. Gone are the days of these space corridors with the same textures over and over again – areas you get bored with because you've seen them time and time again." In reality, even Rage's mundane rocky outcrops look handcrafted, and later on, settlements add a splash of colour as well as a graphic novel quality to proceedings. The engine really needs to be seen running to appreciate how accomplished it is - we were assured Rage was running at 720p on the Xbox 360, with 60 frames per second the target across all platforms."
http://xbox-360.nowgamer.com/previews/xbox-360/985/rage?o=1#listing
"RAGE is a gorgeous game. The Xbox 360 version of id's post-apocalyptic shooter, running at 60 frames per second, stunned at a recent Bethesda event, and removed any doubts as to whether the idTech 5 engine would hold up nearly three years after the game's unveiling."
http://www.joystiq.com/2010/05/04/rage-id-game-preview/
"Instead he just fires up Rage, created with the new id Tech 5. The game is at least a year away from release, but visually, it's almost flawless. Textures are busy with detail and eye-wateringly clean. Lighting is sharp. And the game runs fast, seldom if ever dipping so much as a toe below the 60-frames-per-second watermark, even when Willits jumps in a dune buggy and begins pelting across the landscape at extreme speed."
"And here's the thing: the Rage demo is not running on some obscene high-end PC, but a regular Xbox 360. "John Carmack just loves to get things running as fast as humanly possible," Willits says casually. No kidding. The legendary coder's black magic mojo clearly hasn't left him yet, and the purchase of id by Bethesda's parent company ZeniMax Media is making more sense every frame-packed second."
http://www.eurogamer.net/articles/rage-may-2010-preview
"During this time, all I could do was sit back and marvel at the graphics. Rage is easily one of the best looking games I've seen, even with the entirety of 2010 left as development time for id to further polish it. The crazy part? The demo was shown on an Xbox 360"
http://au.xbox360.ign.com/articles/108/1087379p1.html
"This is running in real-time? On a 360? Right now? What? That's not typical over-eager preview hyperbole – those were my actual thoughts while id's Tim Willits and Matt Hooper walked me and a gaggle of press through some early moments in Rage."
"I knew it was going to look spectacular. It's id. It's the developer that, as they put it, "invented first-person shooters," and Rage is their Next Big Thing. It is very big - id Tech 5 renders environments and animations like you've never seen in a game, with unparalleled fluidity and expressiveness."
http://www.gamesradar.com/ps3/rage/preview/yet-another-rage-preview-more-minds-blown/a-2010050314203399014/g-200708061214094073
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