Can we tell the difference between 30fps and 60fps?

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ragincoley86

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#1 ragincoley86
Member since 2006 • 1357 Posts
I dont think i can tell......I dont even know if a games in 30 or 60fps.
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Ragashahs

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#2 Ragashahs
Member since 2005 • 8785 Posts
the the naked eye not really games that run at 30fps can still look great but 60fps is only alittle better nothing major
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killab2oo5

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#3 killab2oo5
Member since 2005 • 13621 Posts
Yes.Play a racing games at 30fps then play the same racing game at 60fps.
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br0kenrabbit

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#4 br0kenrabbit  Online
Member since 2004 • 18103 Posts
I can tell a difference between 80FPS and 100FPS. Do me a favor. Turn your monitor refresh rate to 60 if you have a CRT (if you have an LCD, I can't demonstrate). Open notepad to full screen and look at it. See the flicker? I can even tell the difference between 100FPS and 120FPS (the fastest me CRT will refresh). Fighter Pilots have shown a propensity to be able to differentiate planes based on their silhouettes flashed on the screen at 1/220th of a second. Also, Read this.
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Peter_Darkstar

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#5 Peter_Darkstar
Member since 2003 • 1091 Posts

I personally can't tell the difference until around 50 fps. Hell, the difference between 50 and 150 is barely noticeable (to me at least) when I play Oblivion.

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Video_Game_King

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#6 Video_Game_King
Member since 2003 • 27545 Posts
If a game is supposed to run at 60 but goes at 30, I can tell. It's called lag.
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foxhound_fox

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#7 foxhound_fox
Member since 2005 • 98532 Posts
Time to play some PC games then. There is an incredibly noticeable difference between 30 and 60fps... not to mention one between 60 and 120 as well. 30 fps is a decent framerate, everything is pretty smooth and there is a bit of jerking but 60 is incredibly smooth, especially if it is stable. A stable 120, well, lets just say it runs like melted butter.
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The_Game21x

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#8 The_Game21x
Member since 2005 • 26440 Posts

Yes, very easily at that.

Try playing a game like Quake 3 or UT at 30 fpsand then crank it up to 60. The difference is huge.

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_AsasN_

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#9 _AsasN_
Member since 2003 • 3646 Posts
Time to play some PC games then. There is an incredibly noticeable difference between 30 and 60fps... not to mention one between 60 and 120 as well. 30 fps is a decent framerate, everything is pretty smooth and there is a bit of jerking but 60 is incredibly smooth, especially if it is stable. A stable 120, well, lets just say it runs like melted butter.foxhound_fox


The difference between 30 and 60 fps is not an incredible one as you say. A locked 30fps vs. a locked 60fps is noticeable, but not much.
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acekall

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#10 acekall
Member since 2003 • 3676 Posts
I can, I immediately saw the difference between Forza 2 and PGR 3
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RichieRich555

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#11 RichieRich555
Member since 2007 • 410 Posts
I can tell the differnce between: 10,20,40,55,70,90,120 FPS. Play a pc game were you can change the capped number of fps and experince the differnt "feel" each one has.
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-Spock-

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#12 -Spock-
Member since 2006 • 7072 Posts

Forza Motorsport 2 runs at 60FPS. It's very noticeable how smooth it is.

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br0kenrabbit

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#13 br0kenrabbit  Online
Member since 2004 • 18103 Posts
[QUOTE="foxhound_fox"]Time to play some PC games then. There is an incredibly noticeable difference between 30 and 60fps... not to mention one between 60 and 120 as well. 30 fps is a decent framerate, everything is pretty smooth and there is a bit of jerking but 60 is incredibly smooth, especially if it is stable. A stable 120, well, lets just say it runs like melted butter._AsasN_


The difference between 30 and 60 fps is not an incredible one as you say. A locked 30fps vs. a locked 60fps is noticeable, but not much.

Untrue. The mouse input is directly related to your frames-per-second (thanx, Windows). Not only is 30FPS more difficult to aim in FPS games due to the mouse being less sensitive, but players and animations get all herky-jerky as well. I wouldn't play an FPS at 30FPS. I get mad when they drop below 60FPS. Anything over 100FPS I don't complain about.
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foxhound_fox

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#14 foxhound_fox
Member since 2005 • 98532 Posts
The difference between 30 and 60 fps is not an incredible one as you say. A locked 30fps vs. a locked 60fps is noticeable, but not much._AsasN_


Other than Doom 3 I cannot think of any PC game that is locked at 60fps. And for comparison sake, you need to witness the same game running at both framerates in real time for you to notice it. 30fps by todays standards for games is pitiful, especially if there are slowdowns. They should run games up to 60 and have room for some slowdowns, because last time I checked, anything between 30 and 60 is playable... anything under 15-20 is pushing it. Higher framerates make games look better because they are running more smoothly. Any PC gamer will tell you a higher framerate is superior than better graphics, especially when it comes to online play.
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WeeWeeJumbo

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#15 WeeWeeJumbo
Member since 2005 • 5380 Posts

Yes, we can easily see the difference between 30 frames and 60 frames per second. It's more noticeable when we're watching quick pans across a wide area or just generally whenever we are watching something happen quickly.

You're not going to notice the difference between 30 fps and 60 fps if you're watching a skybox; but if you're trying to nail a moving target with a sniper rifle, or if you're trying to pass a bunch of cars on a crowded race track, you'll definitely see a huge difference between 30 and 60. PC tweakers like the ones who've already commented above will tell you that you can distinguish even higher frame rates, well over 100fps--and they're right.

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Ninja-Vox

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#16 Ninja-Vox
Member since 2006 • 16314 Posts
Anyone remember when every PS3 game was going to run in 1080p at 120fps? :P
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ragincoley86

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#17 ragincoley86
Member since 2006 • 1357 Posts
wow i was talking bout console games.....I heard the basketball games were gonna be at 60 for 360 and 30 for ps3 thats why i asked.
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Teuf_

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#18 Teuf_
Member since 2004 • 30805 Posts

Untrue. The mouse input is directly related to your frames-per-second (thanx, Windows). Not only is 30FPS more difficult to aim in FPS games due to the mouse being less sensitive, but players and animations get all herky-jerky as well. I wouldn't play an FPS at 30FPS. I get mad when they drop below 60FPS. Anything over 100FPS I don't complain about.br0kenrabbit

Mouse input isn't tied to your FPS in Windows. At a low level its sampled by the OS at a rate completely independent of any game thats running, and most games will use buffered input or multihtreaded sampling.

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RichieRich555

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#19 RichieRich555
Member since 2007 • 410 Posts


They should run games up to 60 and have room for some slowdowns, because last time I checked, anything between 30 and 60 is playable... anything under 15-20 is pushing it. foxhound_fox
If your playing an RPG 15-20 is playable. If your playing a First person shooter its isnt. Because you need to be fast, and the laggy feel of 15 fps makes it impossible to be able to react imo.
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jim_shorts

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#20 jim_shorts
Member since 2006 • 7320 Posts
I honestly had no clue Halo 2 ran on 30fps until a month ago.
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Sully28

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#21 Sully28
Member since 2003 • 5097 Posts
I can tell. my comp down here plays cod 2 at around 30-40 fps, while my other comp plays it at 60-90. There is a big difference. 30 is playable but 60 is alot smoother.
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smokeydabear076

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#22 smokeydabear076
Member since 2004 • 22109 Posts
I can tell the difference.
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c02z

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#23 c02z
Member since 2005 • 1840 Posts

30fps = acceptable quite a bit of smooth

60fps = excellent close to perfect, animation move more lifelike, smoother like watching cinematic movies

60+ fps = perfection nothing more i can said

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heretrix

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#24 heretrix
Member since 2004 • 37881 Posts

[QUOTE="foxhound_fox"]

They should run games up to 60 and have room for some slowdowns, because last time I checked, anything between 30 and 60 is playable... anything under 15-20 is pushing it. RichieRich555
If your playing an RPG 15-20 is playable. If your playing a First person shooter its isnt. Because you need to be fast, and the laggy feel of 15 fps makes it impossible to be able to react imo.

I wouldn't play any game @ 15-20 FPS. It's pretty much a slide show. Even with RPGs you have to move around the camera.

Yes, you can play it, but it would be annoying as hell and is a sure sign that an upgrade should be considered. or at least a defrag.

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RichieRich555

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#25 RichieRich555
Member since 2007 • 410 Posts

[QUOTE="RichieRich555"][QUOTE="foxhound_fox"]

They should run games up to 60 and have room for some slowdowns, because last time I checked, anything between 30 and 60 is playable... anything under 15-20 is pushing it. heretrix

If your playing an RPG 15-20 is playable. If your playing a First person shooter its isnt. Because you need to be fast, and the laggy feel of 15 fps makes it impossible to be able to react imo.

I wouldn't play any game @ 15-20 FPS. It's pretty much a slide show. Even with RPGs you have to move around the camera.

Yes, you can play it, but it would be annoying as hell and is a sure sign that an upgrade should be considered. or at least a defrag.

...MY computer is garbage so i get around that in some games :(
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Iron-Dragon

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#26 Iron-Dragon
Member since 2004 • 12461 Posts

you can ABSOLUTELY tell the difference

if you think you cant, youre wrong, its a fact

i play a lot of css and on most maps i get from 70-100 fps but on certain maps it drops into the 40-60 range and i notice, not from seeing it on my netgraph, but i can literally "feel" it dropping

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Forza_2

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#27 Forza_2
Member since 2007 • 3083 Posts
It depends on the game. In a 2D fighting game for example. You might not notice.
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heretrix

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#28 heretrix
Member since 2004 • 37881 Posts
[QUOTE="heretrix"]

[QUOTE="RichieRich555"][QUOTE="foxhound_fox"]

They should run games up to 60 and have room for some slowdowns, because last time I checked, anything between 30 and 60 is playable... anything under 15-20 is pushing it. RichieRich555

If your playing an RPG 15-20 is playable. If your playing a First person shooter its isnt. Because you need to be fast, and the laggy feel of 15 fps makes it impossible to be able to react imo.

I wouldn't play any game @ 15-20 FPS. It's pretty much a slide show. Even with RPGs you have to move around the camera.

Yes, you can play it, but it would be annoying as hell and is a sure sign that an upgrade should be considered. or at least a defrag.

...MY computer is garbage so i get around that in some games :(

I understand.
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supermechakirby

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#29 supermechakirby
Member since 2003 • 10677 Posts
I must be dumb, cause I cant see it, before Forza 2 came out I Was playing Forza again to get into it, when I moved to forza 2, not much difference to me..
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Shinobishyguy

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#30 Shinobishyguy
Member since 2006 • 22928 Posts
Yes. When playing MGS: the twin snakes the game normally runs at 60fps, but in snowy outside areas is usually drops at 30fps.
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DanBal76

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#31 DanBal76
Member since 2003 • 1950 Posts

Yes.Play a racing games at 30fps then play the same racing game at 60fps.killab2oo5

Exactly what i was going to say. Same goes for fighting games.

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Supafly1

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#32 Supafly1
Member since 2003 • 4441 Posts

I dont think i can tell......I dont even know if a games in 30 or 60fps.ragincoley86

Try playing PC games with 60fps and 30fps. You'll see a difference and not a small difference. Best example is Halo 1 on the PC. All of the animations by NPC's and the weapon animations are locked at 30fps while the game itself runs at much higher framerate. You'll notice the difference right away. It might be annoying at first but you'll get used to it. I don't know how consoles work with the framerate. Seems like 30fps is pretty smooth on consoles.

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CyanX73

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#33 CyanX73
Member since 2004 • 3389 Posts

Anyone remember when every PS3 game was going to run in 1080p at 120fps? :PNinja-Vox

I remember a time when you could buy a console without needing a 3 year warranty.

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BudgetMessiah

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#34 BudgetMessiah
Member since 2007 • 139 Posts

Are you kidding? I remember when Tobal #2 came out, and offered30 and 60 FPS modes...the difference was readily identifiable. Even people who aren't videophiles can easily tell the difference between 30 and 60 FPS. It's readily apparent, unless you close your eyes.

Now, once you cross a point somewhere between 50-70 FPS, it starts getting harder, and I think it starts getting very difficult, if not impossible,to tell the difference unless you are doing an extended side-by-side comparison. Some people disagree with me here, but I'm fairly confident that without a tool like fraps, people couldn't tell if something is running at, say, 90 FPS vs 70 FPS.

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WeeWeeJumbo

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#35 WeeWeeJumbo
Member since 2005 • 5380 Posts

[QUOTE="Ninja-Vox"]Anyone remember when every PS3 game was going to run in 1080p at 120fps? :PCyanX73

I remember a time when you could buy a console without needing a 3 year warranty.

I remember a time when it was Sony's turn to fess up for defective hardware, and even after a successful c.lass-action lawsuit, SONY NEVER ADMITTED TO THE PROBLEM AND NEVER REIMBURSED ANYBODY

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heretrix

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#36 heretrix
Member since 2004 • 37881 Posts
[QUOTE="CyanX73"]

[QUOTE="Ninja-Vox"]Anyone remember when every PS3 game was going to run in 1080p at 120fps? :PWeeWeeJumbo

I remember a time when you could buy a console without needing a 3 year warranty.

I remember a time when it was Sony's turn to fess up for defective hardware, and even after a successful c.lass-action lawsuit, SONY NEVER ADMITTED TO THE PROBLEM AND NEVER REIMBURSED ANYBODY

Pwnt. I believe that's what the kids call that.
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MattBrian

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#37 MattBrian
Member since 2004 • 625 Posts
[QUOTE="CyanX73"]

[QUOTE="Ninja-Vox"]Anyone remember when every PS3 game was going to run in 1080p at 120fps? :PWeeWeeJumbo

I remember a time when you could buy a console without needing a 3 year warranty.

I remember a time when it was Sony's turn to fess up for defective hardware, and even after a successful c.lass-action lawsuit, SONY NEVER ADMITTED TO THE PROBLEM AND NEVER REIMBURSED ANYBODY

I remember when microsoft 's previous xbox didn't have red rings of death and a 33% failure rate

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htekemerald

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#38 htekemerald
Member since 2004 • 7325 Posts

[QUOTE="_AsasN_"][QUOTE="foxhound_fox"]Time to play some PC games then. There is an incredibly noticeable difference between 30 and 60fps... not to mention one between 60 and 120 as well. 30 fps is a decent framerate, everything is pretty smooth and there is a bit of jerking but 60 is incredibly smooth, especially if it is stable. A stable 120, well, lets just say it runs like melted butter.br0kenrabbit


The difference between 30 and 60 fps is not an incredible one as you say. A locked 30fps vs. a locked 60fps is noticeable, but not much.

Untrue. The mouse input is directly related to your frames-per-second (thanx, Windows). Not only is 30FPS more difficult to aim in FPS games due to the mouse being less sensitive, but players and animations get all herky-jerky as well. I wouldn't play an FPS at 30FPS. I get mad when they drop below 60FPS. Anything over 100FPS I don't complain about.

Dude, your a idiot, I can play CS at 300 fps and at 30 and my KDR doest change at all.

Btw 99.9% of the population cant see above 70 fps, I highly doubt you can see over 100.

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BudgetMessiah

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#39 BudgetMessiah
Member since 2007 • 139 Posts

[QUOTE="br0kenrabbit"][QUOTE="_AsasN_"][QUOTE="foxhound_fox"]Time to play some PC games then. There is an incredibly noticeable difference between 30 and 60fps... not to mention one between 60 and 120 as well. 30 fps is a decent framerate, everything is pretty smooth and there is a bit of jerking but 60 is incredibly smooth, especially if it is stable. A stable 120, well, lets just say it runs like melted butter.htekemerald



The difference between 30 and 60 fps is not an incredible one as you say. A locked 30fps vs. a locked 60fps is noticeable, but not much.

Untrue. The mouse input is directly related to your frames-per-second (thanx, Windows). Not only is 30FPS more difficult to aim in FPS games due to the mouse being less sensitive, but players and animations get all herky-jerky as well. I wouldn't play an FPS at 30FPS. I get mad when they drop below 60FPS. Anything over 100FPS I don't complain about.

Dude, your a idiot, I can play CS at 300 fps and at 30 and my KDR doest change at all.

Btw 99.9% of the population cant see above 70 fps, I highly doubt you can see over 100.

No, he's right. It gets harder to aim at lower FPS (pretty much on any game, on any system) because you're getting less visual feedback on what results your controller inputs are producing. Look at it this way...it would be harder to aim if you were looking at life like a slideshow, right? Well, lower FPS is moving towards that extreme on the continuum.

Just because you can adjust through experience to the lower FPS, doesn't mean that it isn't a harder task to accomplish.

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deadmeat59

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#40 deadmeat59
Member since 2003 • 8981 Posts
[QUOTE="br0kenrabbit"]I can tell a difference between 80FPS and 100FPS. Do me a favor. Turn your monitor refresh rate to 60 if you have a CRT (if you have an LCD, I can't demonstrate). Open notepad to full screen and look at it. See the flicker? I can even tell the difference between 100FPS and 120FPS (the fastest me CRT will refresh). Fighter Pilots have shown a propensity to be able to differentiate planes based on their silhouettes flashed on the screen at 1/220th of a second. Also, Read this.

human eye can olny see 72 fps
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ragincoley86

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#41 ragincoley86
Member since 2006 • 1357 Posts
[QUOTE="WeeWeeJumbo"][QUOTE="CyanX73"]

[QUOTE="Ninja-Vox"]Anyone remember when every PS3 game was going to run in 1080p at 120fps? :PMattBrian

I remember a time when you could buy a console without needing a 3 year warranty.

I remember a time when it was Sony's turn to fess up for defective hardware, and even after a successful c.lass-action lawsuit, SONY NEVER ADMITTED TO THE PROBLEM AND NEVER REIMBURSED ANYBODY

I remember when microsoft 's previous xbox didn't have red rings of death and a 33% failure rate

s

See heres the difference....Sony flat outlied about doing 120fps and MS made a faulty console that they aretrying to fix.

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Michael85

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#42 Michael85
Member since 2005 • 3971 Posts
You probably won't notice the difference unless you're looking for it. I never have.
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Makari

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#43 Makari
Member since 2003 • 15250 Posts
You probably won't notice the difference unless you're looking for it. I never have.Michael85
If you're already used to high FPS, it becomes noticable when it's not there. Sort of like anti-aliasing... going without it, you don't really miss it. Once you've tried it though, it becomes immediately apparent when it's NOT there. Especially on PC's using ATi Tray Tools or FRAPS, automatically showing you a number in the top right corner letting you know exactly how many FPS you're getting when it gets jerky and you glance up there to see what's wrong. Past ~45fps or so in a FPS, I'm good. I can still tell the difference, it just doesn't bug me all that much until it gets down near 35 or so.
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waynehead895

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#44 waynehead895
Member since 2005 • 18660 Posts
games just seem smoother but it really isn't a big deal for me.
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#45 WeeWeeJumbo
Member since 2005 • 5380 Posts

I remember when microsoft 's previous xbox didn't have red rings of death and a 33% failure rate

MattBrian

Those were the days =[

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#46 BudgetMessiah
Member since 2007 • 139 Posts
[QUOTE="MattBrian"]

I remember when microsoft 's previous xbox didn't have red rings of death and a 33% failure rate

WeeWeeJumbo

Those were the days =[

And these inflated failure rates and flailing attacks at the 360 have what to do with frames per second?

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#47 Stucazzo
Member since 2002 • 567 Posts
Big Difference~
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_en1gma_

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#48 _en1gma_
Member since 2004 • 14617 Posts
Yes. 60 FPS is much smoother and may cause motion sickness. :)
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#49 Michael85
Member since 2005 • 3971 Posts

[QUOTE="Michael85"]You probably won't notice the difference unless you're looking for it. I never have.Makari
If you're already used to high FPS, it becomes noticable when it's not there. Sort of like anti-aliasing... going without it, you don't really miss it. Once you've tried it though, it becomes immediately apparent when it's NOT there. Especially on PC's using ATi Tray Tools or FRAPS, automatically showing you a number in the top right corner letting you know exactly how many FPS you're getting when it gets jerky and you glance up there to see what's wrong. Past ~45fps or so in a FPS, I'm good. I can still tell the difference, it just doesn't bug me all that much until it gets down near 35 or so.

Negative. Metroid Prime = 60 FPS, and Halo 2 = 30. I see no difference.

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#50 Taz-Bone
Member since 2004 • 1388 Posts
Yes, but if a game is 30fps you won't notice it, just play.