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I personally can't tell the difference until around 50 fps. Hell, the difference between 50 and 150 is barely noticeable (to me at least) when I play Oblivion.
Yes, very easily at that.
Try playing a game like Quake 3 or UT at 30 fpsand then crank it up to 60. The difference is huge.
Time to play some PC games then. There is an incredibly noticeable difference between 30 and 60fps... not to mention one between 60 and 120 as well. 30 fps is a decent framerate, everything is pretty smooth and there is a bit of jerking but 60 is incredibly smooth, especially if it is stable. A stable 120, well, lets just say it runs like melted butter.foxhound_fox
[QUOTE="foxhound_fox"]Time to play some PC games then. There is an incredibly noticeable difference between 30 and 60fps... not to mention one between 60 and 120 as well. 30 fps is a decent framerate, everything is pretty smooth and there is a bit of jerking but 60 is incredibly smooth, especially if it is stable. A stable 120, well, lets just say it runs like melted butter._AsasN_
The difference between 30 and 60 fps is not an incredible one as you say. A locked 30fps vs. a locked 60fps is noticeable, but not much._AsasN_
Yes, we can easily see the difference between 30 frames and 60 frames per second. It's more noticeable when we're watching quick pans across a wide area or just generally whenever we are watching something happen quickly.
You're not going to notice the difference between 30 fps and 60 fps if you're watching a skybox; but if you're trying to nail a moving target with a sniper rifle, or if you're trying to pass a bunch of cars on a crowded race track, you'll definitely see a huge difference between 30 and 60. PC tweakers like the ones who've already commented above will tell you that you can distinguish even higher frame rates, well over 100fps--and they're right.
Untrue. The mouse input is directly related to your frames-per-second (thanx, Windows). Not only is 30FPS more difficult to aim in FPS games due to the mouse being less sensitive, but players and animations get all herky-jerky as well. I wouldn't play an FPS at 30FPS. I get mad when they drop below 60FPS. Anything over 100FPS I don't complain about.br0kenrabbit
Mouse input isn't tied to your FPS in Windows. At a low level its sampled by the OS at a rate completely independent of any game thats running, and most games will use buffered input or multihtreaded sampling.
If your playing an RPG 15-20 is playable. If your playing a First person shooter its isnt. Because you need to be fast, and the laggy feel of 15 fps makes it impossible to be able to react imo.
They should run games up to 60 and have room for some slowdowns, because last time I checked, anything between 30 and 60 is playable... anything under 15-20 is pushing it. foxhound_fox
[QUOTE="foxhound_fox"]If your playing an RPG 15-20 is playable. If your playing a First person shooter its isnt. Because you need to be fast, and the laggy feel of 15 fps makes it impossible to be able to react imo.
They should run games up to 60 and have room for some slowdowns, because last time I checked, anything between 30 and 60 is playable... anything under 15-20 is pushing it. RichieRich555
I wouldn't play any game @ 15-20 FPS. It's pretty much a slide show. Even with RPGs you have to move around the camera.
Yes, you can play it, but it would be annoying as hell and is a sure sign that an upgrade should be considered. or at least a defrag.
If your playing an RPG 15-20 is playable. If your playing a First person shooter its isnt. Because you need to be fast, and the laggy feel of 15 fps makes it impossible to be able to react imo.[QUOTE="RichieRich555"][QUOTE="foxhound_fox"]
They should run games up to 60 and have room for some slowdowns, because last time I checked, anything between 30 and 60 is playable... anything under 15-20 is pushing it. heretrix
I wouldn't play any game @ 15-20 FPS. It's pretty much a slide show. Even with RPGs you have to move around the camera.
Yes, you can play it, but it would be annoying as hell and is a sure sign that an upgrade should be considered. or at least a defrag.
...MY computer is garbage so i get around that in some games :(you can ABSOLUTELY tell the difference
if you think you cant, youre wrong, its a fact
i play a lot of css and on most maps i get from 70-100 fps but on certain maps it drops into the 40-60 range and i notice, not from seeing it on my netgraph, but i can literally "feel" it dropping
[QUOTE="heretrix"]If your playing an RPG 15-20 is playable. If your playing a First person shooter its isnt. Because you need to be fast, and the laggy feel of 15 fps makes it impossible to be able to react imo.[QUOTE="RichieRich555"][QUOTE="foxhound_fox"]
They should run games up to 60 and have room for some slowdowns, because last time I checked, anything between 30 and 60 is playable... anything under 15-20 is pushing it. RichieRich555
I wouldn't play any game @ 15-20 FPS. It's pretty much a slide show. Even with RPGs you have to move around the camera.
Yes, you can play it, but it would be annoying as hell and is a sure sign that an upgrade should be considered. or at least a defrag.
...MY computer is garbage so i get around that in some games :(I dont think i can tell......I dont even know if a games in 30 or 60fps.ragincoley86
Try playing PC games with 60fps and 30fps. You'll see a difference and not a small difference. Best example is Halo 1 on the PC. All of the animations by NPC's and the weapon animations are locked at 30fps while the game itself runs at much higher framerate. You'll notice the difference right away. It might be annoying at first but you'll get used to it. I don't know how consoles work with the framerate. Seems like 30fps is pretty smooth on consoles.
Are you kidding? I remember when Tobal #2 came out, and offered30 and 60 FPS modes...the difference was readily identifiable. Even people who aren't videophiles can easily tell the difference between 30 and 60 FPS. It's readily apparent, unless you close your eyes.
Now, once you cross a point somewhere between 50-70 FPS, it starts getting harder, and I think it starts getting very difficult, if not impossible,to tell the difference unless you are doing an extended side-by-side comparison. Some people disagree with me here, but I'm fairly confident that without a tool like fraps, people couldn't tell if something is running at, say, 90 FPS vs 70 FPS.
[QUOTE="Ninja-Vox"]Anyone remember when every PS3 game was going to run in 1080p at 120fps? :PCyanX73
I remember a time when you could buy a console without needing a 3 year warranty.
I remember a time when it was Sony's turn to fess up for defective hardware, and even after a successful c.lass-action lawsuit, SONY NEVER ADMITTED TO THE PROBLEM AND NEVER REIMBURSED ANYBODY
[QUOTE="CyanX73"][QUOTE="Ninja-Vox"]Anyone remember when every PS3 game was going to run in 1080p at 120fps? :PWeeWeeJumbo
I remember a time when you could buy a console without needing a 3 year warranty.
I remember a time when it was Sony's turn to fess up for defective hardware, and even after a successful c.lass-action lawsuit, SONY NEVER ADMITTED TO THE PROBLEM AND NEVER REIMBURSED ANYBODY
[QUOTE="CyanX73"][QUOTE="Ninja-Vox"]Anyone remember when every PS3 game was going to run in 1080p at 120fps? :PWeeWeeJumbo
I remember a time when you could buy a console without needing a 3 year warranty.
I remember a time when it was Sony's turn to fess up for defective hardware, and even after a successful c.lass-action lawsuit, SONY NEVER ADMITTED TO THE PROBLEM AND NEVER REIMBURSED ANYBODY
I remember when microsoft 's previous xbox didn't have red rings of death and a 33% failure rate
[QUOTE="_AsasN_"][QUOTE="foxhound_fox"]Time to play some PC games then. There is an incredibly noticeable difference between 30 and 60fps... not to mention one between 60 and 120 as well. 30 fps is a decent framerate, everything is pretty smooth and there is a bit of jerking but 60 is incredibly smooth, especially if it is stable. A stable 120, well, lets just say it runs like melted butter.br0kenrabbit
Btw 99.9% of the population cant see above 70 fps, I highly doubt you can see over 100.
[QUOTE="br0kenrabbit"][QUOTE="_AsasN_"][QUOTE="foxhound_fox"]Time to play some PC games then. There is an incredibly noticeable difference between 30 and 60fps... not to mention one between 60 and 120 as well. 30 fps is a decent framerate, everything is pretty smooth and there is a bit of jerking but 60 is incredibly smooth, especially if it is stable. A stable 120, well, lets just say it runs like melted butter.htekemerald
Btw 99.9% of the population cant see above 70 fps, I highly doubt you can see over 100.
No, he's right. It gets harder to aim at lower FPS (pretty much on any game, on any system) because you're getting less visual feedback on what results your controller inputs are producing. Look at it this way...it would be harder to aim if you were looking at life like a slideshow, right? Well, lower FPS is moving towards that extreme on the continuum.
Just because you can adjust through experience to the lower FPS, doesn't mean that it isn't a harder task to accomplish.
[QUOTE="WeeWeeJumbo"][QUOTE="CyanX73"][QUOTE="Ninja-Vox"]Anyone remember when every PS3 game was going to run in 1080p at 120fps? :PMattBrian
I remember a time when you could buy a console without needing a 3 year warranty.
I remember a time when it was Sony's turn to fess up for defective hardware, and even after a successful c.lass-action lawsuit, SONY NEVER ADMITTED TO THE PROBLEM AND NEVER REIMBURSED ANYBODY
I remember when microsoft 's previous xbox didn't have red rings of death and a 33% failure rate
sSee heres the difference....Sony flat outlied about doing 120fps and MS made a faulty console that they aretrying to fix.
You probably won't notice the difference unless you're looking for it. I never have.Michael85If you're already used to high FPS, it becomes noticable when it's not there. Sort of like anti-aliasing... going without it, you don't really miss it. Once you've tried it though, it becomes immediately apparent when it's NOT there. Especially on PC's using ATi Tray Tools or FRAPS, automatically showing you a number in the top right corner letting you know exactly how many FPS you're getting when it gets jerky and you glance up there to see what's wrong. Past ~45fps or so in a FPS, I'm good. I can still tell the difference, it just doesn't bug me all that much until it gets down near 35 or so.
I remember when microsoft 's previous xbox didn't have red rings of death and a 33% failure rate
MattBrian
Those were the days =[
[QUOTE="MattBrian"]I remember when microsoft 's previous xbox didn't have red rings of death and a 33% failure rate
WeeWeeJumbo
Those were the days =[
And these inflated failure rates and flailing attacks at the 360 have what to do with frames per second?
[QUOTE="Michael85"]You probably won't notice the difference unless you're looking for it. I never have.MakariIf you're already used to high FPS, it becomes noticable when it's not there. Sort of like anti-aliasing... going without it, you don't really miss it. Once you've tried it though, it becomes immediately apparent when it's NOT there. Especially on PC's using ATi Tray Tools or FRAPS, automatically showing you a number in the top right corner letting you know exactly how many FPS you're getting when it gets jerky and you glance up there to see what's wrong. Past ~45fps or so in a FPS, I'm good. I can still tell the difference, it just doesn't bug me all that much until it gets down near 35 or so.
Negative. Metroid Prime = 60 FPS, and Halo 2 = 30. I see no difference.
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