Casual Gaming: legitimate threat or elitist paranoia? (no 56k)

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jethrovegas

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#101 jethrovegas
Member since 2007 • 5103 Posts
[QUOTE="jethrovegas"]

Bioware decided that Mass Effect would be better off with shallow real time combat than a legitimate system worth of such a grand and engrossing universe and story. Something tells me this had more to do with appealing to a wider market than anything else.

Xolver

Your credibility == gone. To call real time shallow only to justify your point is disgusting. Real time is the epitome of not being shallow, even if that's what FPSs would have you believe, and above all, it's a "legitimate system."

I said the following: "shallow real time combat".

Does anything about that sentence imply that all real time combat is shallow? No.

There can be deep real time combat, and I have never maintained otherwise.

But guess what? Mass Effect did not have deep real time combat. You were afforded a slight variety of tools to work with, and then tossed into a battlefield, with little to no actual control over your squad, and only a few strategic options to use.

And yes, turn based combat, on the whole, is deeper than real time combat, though, like anything else, there are exceptions to the rule.

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Thompsonwhore

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#102 Thompsonwhore
Member since 2003 • 2059 Posts

Mass Effect's combat could have been a lot better.

Most of the game could have been improved vastly.

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Xolver

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#103 Xolver
Member since 2005 • 2052 Posts
[QUOTE="Xolver"][QUOTE="jethrovegas"]

Bioware decided that Mass Effect would be better off with shallow real time combat than a legitimate system worth of such a grand and engrossing universe and story. Something tells me this had more to do with appealing to a wider market than anything else.

jethrovegas

Your credibility == gone. To call real time shallow only to justify your point is disgusting. Real time is the epitome of not being shallow, even if that's what FPSs would have you believe, and above all, it's a "legitimate system."

I said the following: "shallow real time combat".

Does anything about that sentence imply that all real time combat is shallow? No.

There can be deep real time combat, and I have never maintained otherwise.

But guess what? Mass Effect did not have deep real time combat. You were afforded a slight variety of tools to work with, and then tossed into a battlefield, with little to no actual control over your squad, and only a few strategic options to use.

And yes, turn based combat, on the whole, is deeper than real time combat, though, like anything else, there are exceptions to the rule.

I don't know, it seemed to me like you were talking about real time as a whole. Sorry for the confusion.

And still, as a whole, real time is less shallow if done right. I much rather have my own accuracy put to count and not a character who can't hit a house if it were in front of it. Some games take both into account and then screw your over anyway. *cough*Morrowind*cough*.